affordable cars
Toy Cars 0.3.3a
Toy Cars is a physics-based 2D racing game for Linux. more>>
Toy Cars is partly inspired by Micromachines and partly by the old Atari ST game called Jupiters Masterdrive.
DNA BASER 2.60
Visit us for updated info: http://www.DNABaser.com DNA Baser Assembler is easy to use software for simple and batch DNA sequence assembly, DNA sequence analysis, contig editing, metadata integration and mutation detection. It also offers a powerful chromatogram viewer/editor. The truly user-friendly interface makes DNA Baser the best choice for DNA contig assembly. For more details, see the DNA BASER Features page. File formats supported are abi, scf and seq (or FASTA). Features: end clip, export,auto trim... more>>
DNA BASER - Visit us for updated info: http://www.DNABaser.com
DNA Baser Assembler is easy to use software for simple and batch DNA sequence assembly, DNA sequence analysis, contig editing, metadata integration and mutation detection. It also offers a powerful chromatogram viewer/editor. The truly user-friendly interface makes DNA Baser the best choice for DNA contig assembly. For more details, see the DNA BASER Features page.
Why is DNA Baser Assembler special?
Any software company pretends that their product is the best. But lets see for real if DNA Baser can offer you a better proposition. As you will see below we concentrate on adding automatic and batch functions to our product in order to decrease the time. Additional to this, DNA Baser is available at a "kill your competition" price.
Forget about manually trimming the low quality ends of your sequences. DNA Baser Assembler will do it for you!
Do you think you need weeks to assemble hundreds of contigs? What about doing this in minutes? DNA Baser is the only software that can automatically detect and assemble sequences belonging to the same contig based on their filename.
Do you think that is necessary to spend more than 20 minutes to correct discrepancies and mismatches in every contig? Wrong! DNA Baser is the first software which can make correct suggestions in at least 98% of cases.
Have you ever wondered how others laboratories afford to have sequence assembly software in EVERY computer? Simple! They dont spend thousands of dollars for each license. They use DNA Baser Assembler. DNA Baser is affordable, has no annual maintenance fees, technical support is included in price and you have instant access to your key, right after purchase.
You dont have to fill in and submit forms in order to get a trial version. If you want to try it, you can download and install it in less than one minute. No personal data or registration process is required. The trial version is fully functional.
DNA BASER Assembler offers a smart navigation system that takes you to the location of each sequence ambiguity / mutation with a single click.
Enhancements:
Version 2.60
New: Metadata and batch metadata integration.
New: Button to open Windows Explorer in contigs folder, after sequence assembly.
New: Remove vectors from single chromatograms.
New: SEQUENCE ANALISYS - mark al bases with a confidence level (QV) below a specified threshold, in red.
New: Batch convert from chromatogram to Fasta with vector removal and automatic metadata integration.
New: Resizable chromatograms.
Full support for low quality sample ends editing.
100% compatible with Mac via Parallels/Bootcamp/VMWare.
Improved handling of corrupted/invalid ABI/SCF files.
Improved contig editor.
Improved file association.
Improved Assemble to reference.
Improved log window.
Improved file handling: Before starting the contig, check if all files in the JobList are valid. Invalid samples are automatically removed from Job List so the assembly process can continue without human intervention. Build a list of invalid files and report it.
Improved user interface: new toolbar, improved embedded help, interactive help, workflow...
Improved sample viewer: Mark as trusted/un-trusted can now be used also in Sample viewer window
New: Show error message while trying to open empty/invalid FASTA files
Improved: Correctly handle multiple contigs resulted when assembling to a reference.
Improved: menu Save as Fasta/Seq/Scf was replaced with Save all as... and Save selected as.... Now the user can choose where to save the file.
Version 2.10
Batch assembly. Thousand of contigs can be assembled at once.
System Requirements:CPU: 333MHz, 64MB RAM, Video 1024x768, 2MB HDD free space<<less
Speak Freely for Unix 7.6.a
Speak Freely is an application for Unix and Unix-like systems which allows you to talk . more>>
The phone company never gives you a break! You pay a fortune for a leased line connection to the Internet, and you *still* have to pay every time you want to chat with somebody, even though youre both sitting in front of workstations with digital audio capability, linked by a fast network. Speak Freely for Unix can intercommunicate with
Workstations on local area networks can generally communicate with excellent audio quality and response. A software implementation (developed by Jutta Degener and Carsten Bormann, Technische
Universitaet Berlin) of the compression algorithm used in GSM digital cellular telephones allows operation over Internet links of modest bandwidth. By using GSM compression in conjunction with sample interpolation, the data rate can be reduced to about 9600 baud. Users with CPUs too slow or two heavily loaded to perform GSM compression and decompression in real time may select less compact but quicker to
execute ADPCM coding, using an implementation developed by Jack Jansen of the Centre for Mathematics and Computer Science, Amsterdam, The Netherlands.
zeRace 0.6
zeRace project is a simple racing game. more>>
The purpose of this little car game is very simple : do the best time on each track.
It is inspired by the online game "Renault F1", as well as other free games like GeneRally and Trophy (I use some sounds from this game too).
Some tracks are those from the ICFP Programming Contest.
zeRace is coded in C and uses the SDL library.
XRally 1.1
XRally project is a X11 clone of the Rally X arcade game. more>>
In Rally X, you control a blue car which has to run through a maze-like level collecting flags and avoiding colliding with enemy (red) cars. In order to protect itself, the blue car can discharge clouds of smoke which stun the enemy cars for a while.
The enemy cars can also crash into each other, what gives you some extra time. One of the main features of XRally is that it is fully customizable.
You can create custom tilesets and levels and load them at run time, changing the entire look of the game. (You could, for instance, create a water tileset, using boats instead of cars.)
Enhancements:
- Added the Easy Level, that should be suitable for begginners
- Fixed bug in the radar display (was displaying some weird green lines)
- Fixed some segfaults, added others
- Updated xpm2xrally a bit more forgiving about the xpm file syntax
- And now it outputs the maps on the new map format
- Changed the maps a bit (some of them were way _too_ hard)
- Removed some unecessary stuff
- Added a xm2mod utility, to convert xm music to mod (XRally format)
- Added a Intro tune
- Added a new level option, "resol", the sets how many tiles are painted on the screen at a time (see a example on the Leo Level)
- Added html documentation, written by Josh Franklin
- sound now works on PowerPC
- Debian files added to the main repository to make debian package maintenance easier.
- Loads of sounds enhancements
- Fixed bug when the player wasnt receiving his extra lives (some changes of
- score.value didnt check for it)
- Changed the layout of the info bar, now contains the level name, the number of the current map, the total number of maps and the hiscore for this level
- Some code cleanup
- Added ANSI color codes to debug messages
- Changed the intro menu
- Added a big nice background image
- Added blending effect to the menu.
- Added shading/unshading effect to the meu.
- Changed the position of all the item/texts
- Indentation fixes (using tabs instead of spaces)
- Added blended windows to splash screen messages, hiscores messages and in-game windows
- Changed the default border color from a window from red to gray (is that border necessary?)
- Changed the layout of the splash screen (to take advantage of all the new screen space)
- Added a more informative level description (w/ the speed of the cars on the first map)
- Slowed down the default speed (from 12 to 9)
- Displays menu help on the main menu screen
- Displays game help on the splash screen
- Changed the graphics API
- Changed some of the FPS counting routines (now it should be better to benchmark the game)
- Displays Expected frame len and Real frame len on end of map (good to see if your computer is fast enough to play the game)
ZRacer 1.0
ZRacer is a ncurses multiplayer racing game. more>>
The rules are simple - the higher on the screen, the faster you ride. Dont crash with rocks, kerbs, or your opponent and be the first on the finish line.
Main features:
- Semi-graphical ncurses driven interface.
- Hotseat multiplayer.
- Random track generator.
- Runs on both Linux and Windows, tested.
- Beautiful source code.
Instructions:
Player 1 controls his car with arrow keys, and player 2 does it with wsad. The higher the car is on the screen, the faster it moves. Game time is measured with turns, where 1 turn is the time needed to move the car when its at the top verge of the screen. The track has two kerbs and occasional rocks are generated. When a car hits a rock or a kerb, it explodes. Your goal is to get to the finish line without exploding and within shortest possible time. Have fun.
Stormbaan Coureur 1.5.2
Stormbaan Coureur is a simulated obstacle course for automobiles. more>>
Enhancements:
- New name
- Extended track with half pipe jump
- Extended track with turn tables
- Fixed joystick accelerator axis assigment
- Softened the suspension
- Added brake-light
- Added reverse-gear-light
- Improved leaderboard
- Added respawn points
DNA Counter 1.0.4
www.dnabaser.com This tool will show the proportions between nucleotides in a DNA sequence. You dont need to install it or unpack it. Just download the program and double click to run it. Other software: DNA Baser is an affordable alternative for assembly of DNA sequences and generation of contigs. File formats supported are abi, scf and seq (or FASTA). Chromatograms of the assembled sequences are displayed in a synchronized format with the generated contig. more>>
DNA Counter - www.dnabaser.com
This tool will show the proportions between nucleotides in a DNA sequence.
You dont need to install it or unpack it. Just download the program and double click to run it.
Other software by HeracleSoftware:
DNA Baser is an affordable alternative for assembly of DNA sequences and generation of contigs. File formats supported are abi, scf and seq (or FASTA). Chromatograms of the assembled sequences are displayed in a synchronized format with the generated contig. Ambiguous bases in the contig are highlighted and corrections are suggested by DNABaser based on Quality Values of the trace files. Minimum input from the user required. Editing of ambiguous bases, including insertion and deletion, is possible. The settings of the assembly engine can be adjusted by the user. The user can personalize the appearance of chromatograms, nucleotides, background. The Quality Values of the trace files are displayed above chromatograms, so that the user can easily decide on the corrections in the final contig. Original chromatogram files are automatically trimmed based on Quality Values. The contig is automatically saved in FASTA format, in the same directory with the original trace files. By using a built-up database of primer and vector sequences, that can be edited/upgraded by the user, DNABaser can be set to automatically trim the vector sequence out of the final contig.
The affordable price is another important feature of DNABaser, at only 490 USD per single license; significant discounts are offered for institutions that order several licenses of DNABaser (see our pricing policy on our web pages).
Enhancements:
Version 1.0.3
better speed
System Requirements:CPU: 100MHz, 16MB RAM, Video 800x600, 0.3MB HDD free space<<less
RARS 0.91_2
RARS consists of a Robot Auto Racing Simulator. more>>
The Robot Auto Racing Simulator (RARS) consists of a simulation of the physics of cars racing on a track, a graphic display of the race, and a separate control program (robot "driver") for each car.
The goal of the game is to implement such a control program in order to compete against other programmers. An official formula one season is held every year.
All RARS software and activities are free and open to the public. Currently only Windows and Unix versions are actively supported, but some old DOS and OS/2 code exists and it should be possible to get it back to work.
Enhancements:
- a human robot controlable with a joystick.
- It works on Windows/Linux in OpenGl or not. To try it,
- start Rars
- place the robot "human" in the selected drivers.
- set the poplist follow car to "human".
- Take your joystick and good luck.
- The real robots are very fast :-) The vc_start.exe file for Windows has been updated and contains the human boot too.
- Also, it contains the following bugs fixes:
- replay of movies works even when the car is not compiled.
- (Unix) Due that people did RPM distribution of rars, it happens that the Rars directory was not writable. Now, if the current directory is non-writable. The files are written in /tmp/
- (KDE) the -nd (no display) works now.
TORCS 1.3.0
TORCS is a 3D open racing car simulator. more>>
The goal is to have programmed robots drivers racing against each others.
You can also drive yourself with either a wheel or keyboard or mouse.
TORCS is available on Linux and Windows.
This concept is directly inspired from RARS
There are 42 different cars, 30 tracks and more than 50 opponents to race against. You can steer with a joystick or steering wheel, if its supported by your platform. It is also possible to drive with the mouse or the keyboard, but its not easy.
Graphic features lighting, smoke, skidmarks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties (springs, dampers, stiffness, ...), aerodynamics (ground effect, spoilers, ...) and much more.
The gameplay allows different types of races from the simple practice session up to the championship. Enjoy racing against your friends in the split screen mode with up to four human players.
Installation:
1. Download the source package torcs-1.2.3.tar.bz2.
2. Unpack the package with "tar xfvj torcs-1.2.3.tar.bz2".
3. Run the following commands:
$ cd torcs-1.2.3
$ ./configure # --prefix="target dir", --enable-debug or --disable-xrandr might be of interest
$ make
$ make install
$ make datainstall
Youll need those dependencies
Default installation directories:
* /usr/local/bin - TORCS command (directory should be in your PATH)
* /usr/local/lib/torcs - TORCS dynamic libs (directory MUST be in your LD_LIBRARY_PATH if you dont use the torcs shell)
* /usr/local/share/games/torcs - TORCS data files
4. Run the "torcs" command (default location is /usr/local/bin/torcs), you can use those command line options.
All the configuration data, race results and players options will be saved below the $HOME/.torcs directory.

Free Style for Linux 1.0
Free Style is a cute and colorful set that contains 10 icons more>> Description:
10 freeware icons designed in cartoon style.
Content:
Books, Bug, Car, CD, Cup, Flower, Hand, Ice Cream, Pencil, Tree<<less
pyRacerz 0.2
pyRacerz is a multiplayer top view 2D racing game. more>>
Main features:
- Multiplayer (on the same computer)
- Tournament
- Challenge mode (for single user)
- Hi Scores
- Replays
- 8 tracks (1 to be unlocked)(in fact 16 because each track can be used Normal or Reverse)
- 9 cars
- Basic robot player
- 3 different levels of difficulty
- Music player (pyRacerz can play the .ogg files locating in the musics directory)
s_wagele 0.1
s_wagele is a little raceing game. more>>
Keys:
F1 -> splitscreen (very experimental)
F2 -> respawn at last checkpoint
F3 -> change track
1 -> view car
2 -> view other cars
Player 1 -> arrow keys
Player 2 -> wasd keys
Known bugs:
please run the game from the shell
too much to list
Todo:
Collision detection
Menues
Wheel problem
AI opponents
More levels
Other cars (this one is from a tutorial)
Better particles
Better physics
Better graphics
Better distant LOD
FlatFrag 0.3
FlatFrag is a multiplayer action shooter game. more>>
The game is played from a birds eye view and contains some 3D effects in order to make it not seem too flat. Currently only the game mode deathmatch is available, but others will probably be developed in the future.
The game has been built from scratch, though a few important libraries were used in the process. For example, OpenGL is used for fast 3D graphics and SDL provides the game with many cross-platform functions.
It is developed by a single person as a hobby project, but it is released under the terms of the GPL (GNU General Public License), which makes it Open Source software. So everybody is able to get the sourcecode and do his own changes to the project.
Main features:
- Cross-platform support currently for Linux and Microsoft Windows (planned: Mac OS X, BSD, though you can try it anywhere with the provided sourcecode)
- 3D graphics using OpenGL -- the game is played from a birds eye view, but the individual tiles are 3D cubes
- 3D sound using OpenAL -- 2D would probably be more appropriate
- SDL is used for cross-platform input, networking and window creation
- Multiplayer network games with up to 32 players (actually there is no fixed limit set yet)
- Support for Lua-scripted modifications (more like planned, but the console already expects Lua code as input)
- File types: Ogg Vorbis used for sound compression, PNG used for image compression
- Advanced particle system
- Dynamic lighting
- Bots
- Ridable cars and usable stationary guns
- 14 different weapons (some of them very unconventional)
- In-game map editor
- Game modes: deathmatch (more planned)
- Dedicated game server
- A server list function, which fetches a list of servers. You can also see the list of servers here.
- Completely free software -- free as in speech and free as in beer -- Licensed under the GPL
Radzilla 1.1
Radzilla is a port of the well known physically based ray tracer Radiance to the C++ programming language. more>>
Radzilla project aims at modifying and optimizing classic Radiance for complex visualization applications in architecture, art or design.
The project started in 2004, 1 1/2 years after Radiance itself became Open Source. In its first stages, it was a means to collect previous Radiance-related work (self-developed, like the direct cache or the color4pict primitive, or externally developed, like Roland Schregles Photon Map) and merge it with the classic core.
Further developments followed soon (like the scene primitive or a new source partitioning scheme). With the recent implementation of a GUI frontend, the focus has temporarily moved more to the periphery.
The overall aim is not to hide the complexity of Radiance, but just to make the use and handling of it easier. Including image processing features based on Radiance classic modules (pfilt, pcond) in the new Version 1.1 now means a next step towards setting up a new environment for working with the plethora of tools offered by the Radiance suite, either in their original version or enhanced with additional features.
Main features:
Code restructuring
- The majority of the Radzilla core consists out of original Radiance code, which is just rearranged, modularized and grouped into C++ classes. The idea was to get aquainted with C++ and object oriented programming, nothing more. Radiance itself is highly optimized, so there is simply no need to rewrite everything.
Increased Flexibility
- Radzilla offers a higher degree of flexibility and modularization, e.g. with the possibility to set individual render parameters for each light source, or with the scene primitive, which lets you insert a full scene including light sources and a different set of render parameters.
New Material and Modifier Primitives
- A handful of new modifiers have been introduced, offering more (or easier) ways to modify surface and medium properties, generate falsecolor output for selected objects, perform semitransparent image mapping etc.
New Modules
- Radzilla currently contains the Photon Map, a forward raytracer routine written by Roland Schregle at Fraunhofer ISE, Freiburg, an optional New Source Partitioning Scheme and the Direct Cache, an optimization strategy for scenes containing many light sources.
Full compatibility with classic Radiance
- Radzilla supports all geometry and material/modifier primitives, all parameters and the octree structure of Radiance classic, i.e. it accepts any valid Radiance input. It also produces the same output format (a Radiance pic).
- The word full has to be taken cum grano salis. In turn of continuing development on both branches, you will unfortunately find the one or the other newly added Radiance classic option which is not supported yet by Radzilla.