adventure quest
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Adventure Money 1.0
Adventure Money project quickly calculate money shared each month between multiple people for multiple bills. more>>
Since I am the person who manages the money for our house, I need an efficient way to keep track of our expenses and an easy way to calculate who owes what to whom at the end of the month. There are lots of good free software utilities for managing money like GnuCash, KMyMoney and the wonderful Gnumeric spreadsheet. I had been using Gnumeric to manage the money for the last 8 months, but now that we have some people staying at the house for just the summer, and other leaving and coming back in September, the spreadsheet was not able to adjust to these irregular circumstances.
The reason I decided to write my own application from scratch instead of using an already existing money management application was because my problem is multi-person orientation and most (if not all) of the money management programs I have tried are single-person oriented. For example GnuCash will let you setup accounts that show you all the money moving to and from a single person. But in my house things like food are paid by any person and shared by every other person. Thus to efficiently and easily calculate who owes how much, it must take into account the fact that one pizza may be paid for by one person, but it was eaten by 4 people. Also I dont want to have to divide up the amounts myself and put it into GnuCash with multiple accounts, because then I might as well be doing it on paper.
I could have spent my time learning to make an already existing application do exactly what I want; and I probably would have found something pretty close. But I decided that it would be faster to just program it from scratch and then I would be sure I would get exactly what I wanted. I think I was right; it took less then 2 weeks to finished writing this program.
The program is currently called Adventure Money, but if anyone can think of a better name for it let me know and Ill gladly change it.
When you first launch the program you will see it has five views, all of which can be seen in the screenshots below.
<<lessThe reason I decided to write my own application from scratch instead of using an already existing money management application was because my problem is multi-person orientation and most (if not all) of the money management programs I have tried are single-person oriented. For example GnuCash will let you setup accounts that show you all the money moving to and from a single person. But in my house things like food are paid by any person and shared by every other person. Thus to efficiently and easily calculate who owes how much, it must take into account the fact that one pizza may be paid for by one person, but it was eaten by 4 people. Also I dont want to have to divide up the amounts myself and put it into GnuCash with multiple accounts, because then I might as well be doing it on paper.
I could have spent my time learning to make an already existing application do exactly what I want; and I probably would have found something pretty close. But I decided that it would be faster to just program it from scratch and then I would be sure I would get exactly what I wanted. I think I was right; it took less then 2 weeks to finished writing this program.
The program is currently called Adventure Money, but if anyone can think of a better name for it let me know and Ill gladly change it.
When you first launch the program you will see it has five views, all of which can be seen in the screenshots below.
Download (0.023MB)
Added: 2007-05-16 License: GPL (GNU General Public License) Price:
900 downloads
KAdventure 0.2.1
KAdventure is a nice and simple adventure game providing fun and challenging puzzles. more>>
KAdventure is a nice and simple adventure game providing fun and challenging puzzles. The player is presented with a 2D view from above a playing field, where he has to move his player to the exit.
To get to the exit he has to overcome several obstacles, like walls, moving blocks, water and creatures.
I encourage anyone to create new levels using the new level editor, or even new objects and artwork.
Finally, if someone manages to create a Windows port hes welcome as well.
Version restrictions:
- Clicking Save Level immediately saves the current level, and will overwrite the old level without warning.
- Saving levels only works when the level files are writable. So you should have installed in your home directory or made the directory with the levels writable. No warning is given when saving fails.
- Pressing +/- to change the resolution has some redrawing issues in Edit mode. You can minimize and re-open the window to get a correct redraw.
- If you have changed the size of a level, you need to save and reload the level for the new size to take effect.
Enhancements:
- Fixed the crash when a mine exploded.
- Some small fixes and tidying up.
- Added 2 small new levels.
<<lessTo get to the exit he has to overcome several obstacles, like walls, moving blocks, water and creatures.
I encourage anyone to create new levels using the new level editor, or even new objects and artwork.
Finally, if someone manages to create a Windows port hes welcome as well.
Version restrictions:
- Clicking Save Level immediately saves the current level, and will overwrite the old level without warning.
- Saving levels only works when the level files are writable. So you should have installed in your home directory or made the directory with the levels writable. No warning is given when saving fails.
- Pressing +/- to change the resolution has some redrawing issues in Edit mode. You can minimize and re-open the window to get a correct redraw.
- If you have changed the size of a level, you need to save and reload the level for the new size to take effect.
Enhancements:
- Fixed the crash when a mine exploded.
- Some small fixes and tidying up.
- Added 2 small new levels.
Download (0.71MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1509 downloads
HLA Adventure 3.35
HLA Adventure is an adventure game that was written in Randy Hydes HLA language. more>>
HLA Adventure is an adventure game that was written in Randy Hydes HLA language.
It features Mippy, a cute dragon that lives happily in the forests and caves and often comes out during the later part of the day to eat leaves, smoulder decaying trees, and generally romp around like every good dragon should.
Enhancements:
- Bugfixes were made to a couple of rooms, including the cave under the forest and near the mansion.
<<lessIt features Mippy, a cute dragon that lives happily in the forests and caves and often comes out during the later part of the day to eat leaves, smoulder decaying trees, and generally romp around like every good dragon should.
Enhancements:
- Bugfixes were made to a couple of rooms, including the cave under the forest and near the mansion.
Download (0.64MB)
Added: 2005-10-26 License: GPL (GNU General Public License) Price:
2640 downloads
Fuzzy adventure 0.3
Fuzzy adventure is a fun 2D platform game. more>>
Fuzzy adventure is a fun 2D platform game.
This is a fun 2D platform game I am working on. It is in alpha stage, so expect bugs and bad maps, etc.
There is no story yet, but the general thought is that you play as a rabbit called fuzzy combating evil in some nice fantasy land. It is very similar to other platform games with some plans for some cool extras later. The major focus for me is to get the game to look good and polished.
There are a long todo list on things todo, so if you feel you like to help with graphics, levels, code or anything else, please join the project on sourceforge, or read in this thread I would really like some help with designing some 20-30 good and fun levels!
To run it on windows, download the .zip file, extract it somewhere and run the .bat file representing the suitable resolution for you. (default is 1280).
To run the game in Linux, just grab the latest source from CVS and compile!
How to play: Control the character with the arrow keys, use enter or control to select a level. Use control to run. Remember to give feedback!
<<lessThis is a fun 2D platform game I am working on. It is in alpha stage, so expect bugs and bad maps, etc.
There is no story yet, but the general thought is that you play as a rabbit called fuzzy combating evil in some nice fantasy land. It is very similar to other platform games with some plans for some cool extras later. The major focus for me is to get the game to look good and polished.
There are a long todo list on things todo, so if you feel you like to help with graphics, levels, code or anything else, please join the project on sourceforge, or read in this thread I would really like some help with designing some 20-30 good and fun levels!
To run it on windows, download the .zip file, extract it somewhere and run the .bat file representing the suitable resolution for you. (default is 1280).
To run the game in Linux, just grab the latest source from CVS and compile!
How to play: Control the character with the arrow keys, use enter or control to select a level. Use control to run. Remember to give feedback!
Download (MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1048 downloads
New Adventure Shell 1.85.3
New Adventure Shell is an adventure shell script. more>>
New Adventure Shell project is an adventure shell script.
The New Adventure Shell is a script that turns your shell into a text adventure game.
It ought to pose as little restrictions on normal shell use as possible, and allows as many adventure commands as possible.
The script is intended to pose as little restrictions on the normal use of the shell as possible, while allowing as many adventure commands as possible, and is written for maximum portability to other Unices.
No libraries or modules are needed to run the script; start it with:
# . nadvsh
Enhancements:
- Added stow away, wear and wield commands
- Added emote, cal and put commands
- Added unique colors for teleporter objects
- Added npc descriptions
- Implemented faint from exhaustion
- Implemented money objects (take, drop, examine and sell)
- Implemented displaying of chargecount in descriptions
- Fixed handling of cardinal numbers in item names
- Fixed problematic bugs in d_buy concerning armor and clothing
- Fixed Usage: lines
- Fixed singular/plural currency form
- Fixed several small bugs
- Code cleanup and optimizations
- Moved manual page to section 6
<<lessThe New Adventure Shell is a script that turns your shell into a text adventure game.
It ought to pose as little restrictions on normal shell use as possible, and allows as many adventure commands as possible.
The script is intended to pose as little restrictions on the normal use of the shell as possible, while allowing as many adventure commands as possible, and is written for maximum portability to other Unices.
No libraries or modules are needed to run the script; start it with:
# . nadvsh
Enhancements:
- Added stow away, wear and wield commands
- Added emote, cal and put commands
- Added unique colors for teleporter objects
- Added npc descriptions
- Implemented faint from exhaustion
- Implemented money objects (take, drop, examine and sell)
- Implemented displaying of chargecount in descriptions
- Fixed handling of cardinal numbers in item names
- Fixed problematic bugs in d_buy concerning armor and clothing
- Fixed Usage: lines
- Fixed singular/plural currency form
- Fixed several small bugs
- Code cleanup and optimizations
- Moved manual page to section 6
Download (0.069MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1048 downloads
Create Your Own Adventure 0.4 Beta
Create Your Own Adventure project is an interactive adventure in which the users themselves write the adventure. more>>
Create Your Own Adventure project is an interactive adventure in which the users themselves write the adventure. When the user reaches the end of the adventure, the user will be given the option to continue writing the next part of the adventure.
The user can upload a picture (in any format supported by Web browsers) and define how many choices the player will have. Its possible to connect choices to other parts of the story simply by selecting the chapter number from the dropdown list next to the choice.
<<lessThe user can upload a picture (in any format supported by Web browsers) and define how many choices the player will have. Its possible to connect choices to other parts of the story simply by selecting the chapter number from the dropdown list next to the choice.
Download (0.014MB)
Added: 2007-06-28 License: GPL (GNU General Public License) Price:
851 downloads
Underworld Adventures 0.9-mojito
Underworld Adventures is a project that tries to recreate Ultima Underworld 1. more>>
Underworld Adventures is a project that tries to recreate Ultima Underworld 1.
Underworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems (e.g., Win32, Linux, or MacOS), using the original game files. It uses OpenGL for 3D graphics, the SDL library for platform specific tasks, and Lua for scripting.
<<lessUnderworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems (e.g., Win32, Linux, or MacOS), using the original game files. It uses OpenGL for 3D graphics, the SDL library for platform specific tasks, and Lua for scripting.
Download (0.74MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1028 downloads
Millers Quest! 0.9.1
Millers Quest! is a fire-and-forget RPG, or more accurately, an RPG simulator. more>>
Millers Quest! is a role-playing simulator game. It could also be described as a "fire-and-forget role-playing game". In other words, it is not a role-playing game in the most traditional sense, because there is absolutely no player interaction. The emphasis on this game is the simulation of role-playing.
So, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
<<lessSo, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
Download (0.021MB)
Added: 2005-10-27 License: GPL (GNU General Public License) Price:
1463 downloads
Head Over Heels 1.0.1
Head Over Heels is a spanky new remake of the classic Jon Ritman & Bernie Drummand isometric adventure. more>>
Head Over Heels is a spanky new remake of the classic Jon Ritman & Bernie Drummand isometric adventure.
Head Over Heels was released, um, a while ago. Around about 1987 if I recall correctly and it was immediately praised in the press as being quite the bestest thing ever. Not only was it a huge game for its time, it also had great graphics and was very addictive - if somewhat punishing in its difficulty level.
The variety in the locations was amazing and the challenges brilliantly designed. Quite rightly it was awarded with pretty much every accolade that could be bestowed upon it by the various magazines. Even today it still stands as a brilliantly designed title and has never really been bettered in the isometric adventure genre.
This version is a pretty darn faithful remake of the Speccy original except with a few spanking extra bits grafted on like a save system and subliminal flashes of erotic art (if I have my way!). I should perhaps tell you a bit about the team whos making the game. Im the one responsible for the graphics (apart from the lovely logo which you see adorning this site) and Im Graham Goring.
The programming is by the very talented Tomaz Kac (who only wrote this game because of a hastily scrawled diagram posted on the Retrospec mailing list about how you cant properly sort isometric games without complex masking), the excellent music is by Dorian Black (who I understand has a picture of an old man in his loft - ha ha ha!) and this website and the games logo is by Pierre Jovanovic.
Other contributors are James Curry, Kakarot, Milos Babovic, Metka Jostl and Sir Dave-O whose beta testing has been invaluable in both ironing out the programming bugs and also refining the layout of some of the rooms due to the handling being ever so slightly different to the Spectrum version.
On a personal note Ive also been encouraged by all the lovely people at the pixelation forum (pixelation.swoo.net) and of course the other members of Retrospec who have now grudgingly accepted that I can actually draw fairly good graphics.
<<lessHead Over Heels was released, um, a while ago. Around about 1987 if I recall correctly and it was immediately praised in the press as being quite the bestest thing ever. Not only was it a huge game for its time, it also had great graphics and was very addictive - if somewhat punishing in its difficulty level.
The variety in the locations was amazing and the challenges brilliantly designed. Quite rightly it was awarded with pretty much every accolade that could be bestowed upon it by the various magazines. Even today it still stands as a brilliantly designed title and has never really been bettered in the isometric adventure genre.
This version is a pretty darn faithful remake of the Speccy original except with a few spanking extra bits grafted on like a save system and subliminal flashes of erotic art (if I have my way!). I should perhaps tell you a bit about the team whos making the game. Im the one responsible for the graphics (apart from the lovely logo which you see adorning this site) and Im Graham Goring.
The programming is by the very talented Tomaz Kac (who only wrote this game because of a hastily scrawled diagram posted on the Retrospec mailing list about how you cant properly sort isometric games without complex masking), the excellent music is by Dorian Black (who I understand has a picture of an old man in his loft - ha ha ha!) and this website and the games logo is by Pierre Jovanovic.
Other contributors are James Curry, Kakarot, Milos Babovic, Metka Jostl and Sir Dave-O whose beta testing has been invaluable in both ironing out the programming bugs and also refining the layout of some of the rooms due to the handling being ever so slightly different to the Spectrum version.
On a personal note Ive also been encouraged by all the lovely people at the pixelation forum (pixelation.swoo.net) and of course the other members of Retrospec who have now grudgingly accepted that I can actually draw fairly good graphics.
Download (14MB)
Added: 2005-09-05 License: GPL (GNU General Public License) Price:
1791 downloads
Zoids Quest 0.0.1
Zoids Quest is a jump-and-run platform game. more>>
Zoids Quest project is a jump-and-run platform game.
Zoids Quest is a platform game in the style of old console games such as Super Mario World and Sonic the Hedgehog.
Players must help Zoid on his Quest by guiding him through many worlds containing tricks, traps, and monsters.
On the way Zoid can collect special magic runes which enhance his abilities and help defend against the many deadly foes.
This is the first public release.
<<lessZoids Quest is a platform game in the style of old console games such as Super Mario World and Sonic the Hedgehog.
Players must help Zoid on his Quest by guiding him through many worlds containing tricks, traps, and monsters.
On the way Zoid can collect special magic runes which enhance his abilities and help defend against the many deadly foes.
This is the first public release.
Download (6.2MB)
Added: 2006-12-09 License: GPL (GNU General Public License) Price:
1075 downloads
Yasminas Quest 2005-11-17
Yasminas Quest is an open source game (and motor) mix of graphical point-and-click adventure. more>>
Yasminas Quest is an open source game (and motor) mix of graphical point-and-click adventure and text adventure written in PHP and DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally.
Yasminas Quest was tested under BeOS, Linux, *BSD, Windows, etc.
<<lessYasminas Quest was tested under BeOS, Linux, *BSD, Windows, etc.
Download (2.4MB)
Added: 2006-08-18 License: MPL (Mozilla Public License) Price:
1169 downloads
The Blue Mango Quest 0.6.4
The Blue Mango Quest project is a 3D arcade game that aims to extend the Pacman gameplay. more>>
The Blue Mango Quest project is a 3D arcade game that aims to extend the Pacman gameplay.
The Blue Mango Quest is a 3D arcade game that uses OpenGL and SDL.
The goal is to extend the pacman-style gameplay in several ways. You see what the main character sees (like in traditional FPS games), and youll find about 20 items (bonus and malus) that will give you a lot of fun.
An easy to use yet powerfull 2D level editor is also provided.
Enhancements:
- doc/manuals/mangoquest.htm: updated Controls section
- src/maximap.cpp: change color of shmolluxes when if player can eat them (dark red and bright red)
- src/maximap.cpp: draw an arrow for player, that rotates with him
- src/menu_ingame.cpp: dont unpause game when we enter in options menu
- src/menu_skirmish.cpp: dont unload map from memory twice
- src/game_loop.cpp,src/config_file.cpp: added an "alternate_controls" option that make the player rotate with arrows keys and go sideways with ALT+arrow (same as in 0.6.0). Edit the config file to activate it.
<<lessThe Blue Mango Quest is a 3D arcade game that uses OpenGL and SDL.
The goal is to extend the pacman-style gameplay in several ways. You see what the main character sees (like in traditional FPS games), and youll find about 20 items (bonus and malus) that will give you a lot of fun.
An easy to use yet powerfull 2D level editor is also provided.
Enhancements:
- doc/manuals/mangoquest.htm: updated Controls section
- src/maximap.cpp: change color of shmolluxes when if player can eat them (dark red and bright red)
- src/maximap.cpp: draw an arrow for player, that rotates with him
- src/menu_ingame.cpp: dont unpause game when we enter in options menu
- src/menu_skirmish.cpp: dont unload map from memory twice
- src/game_loop.cpp,src/config_file.cpp: added an "alternate_controls" option that make the player rotate with arrows keys and go sideways with ALT+arrow (same as in 0.6.0). Edit the config file to activate it.
Download (7.4MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1076 downloads
Barbie Seahorse Adventures Deluxe 1.0
Barbie Seahorse Adventures Deluxe game allows you to help barbie the seahorse float on bubbles to the moon. more>>
Barbie Seahorse Adventures Deluxe game allows you to help barbie the seahorse float on bubbles to the moon. This is a retro-side scroller game. It won the teams category in pyweek 4. Includes original soundtrack, graphics, and 15 levels!
<<less Download (2.1MB)
Added: 2007-04-23 License: Freeware Price:
920 downloads
Pineapple 3 test1
Pineapple is an adventure game. more>>
Pineapple is an adventure game.
You are sherif of a small village in the far west.
During a dark night of summer, the gang of reds, a bad group of crazy minded people, come to your town to kill every one.
You must kill them all before all citizens are killed !
<<lessYou are sherif of a small village in the far west.
During a dark night of summer, the gang of reds, a bad group of crazy minded people, come to your town to kill every one.
You must kill them all before all citizens are killed !
Download (0.68MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1509 downloads
Aiee! 0.3
Aiee! is a text adventure engine. more>>
Aiee! project is a text adventure engine.
Aiee! is a simple, easy-to-use text adventure ("interactive fiction" or "Infocom game") engine that uses XML-based adventure files.
Aiee! allows you to design and play text adventures, or "interactive fiction". Aiee! adventures are written in a simple XML-based format, without the need for any programming experience. Aiee! adventures can even include illustrations and sound.
<<lessAiee! is a simple, easy-to-use text adventure ("interactive fiction" or "Infocom game") engine that uses XML-based adventure files.
Aiee! allows you to design and play text adventures, or "interactive fiction". Aiee! adventures are written in a simple XML-based format, without the need for any programming experience. Aiee! adventures can even include illustrations and sound.
Download (0.13MB)
Added: 2007-01-08 License: Freeware Price:
1019 downloads
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