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NAFE 0.1
NAFE is a tool to write and edit Linux console font files (.psf) with any text editor. more>>
nafe (Not Another Font Editor) is a tool to convert Linux console font files into ASCII text files that are human-readable/editable.
It also converts this text files back into system-usable PSF font files for display on the Linux text console, thus making font editing easy.
nafe is no consolefont editor, but a toolset to translate psf format consolefonts into text files
and text files into psf files.
The advantage is that you can edit the font in the text file easily with any text editor (not provided by nafe).
So you are independent from your actual terminal hardware and dont need stuff like svgalib
nafe understands and creates psf mode 1 and mode 2 files.
<<lessIt also converts this text files back into system-usable PSF font files for display on the Linux text console, thus making font editing easy.
nafe is no consolefont editor, but a toolset to translate psf format consolefonts into text files
and text files into psf files.
The advantage is that you can edit the font in the text file easily with any text editor (not provided by nafe).
So you are independent from your actual terminal hardware and dont need stuff like svgalib
nafe understands and creates psf mode 1 and mode 2 files.
Download (0.017MB)
Added: 2005-04-11 License: GPL (GNU General Public License) Price:
1659 downloads
Spaminator Gentoo Stage 4 .01
Spaminator project provides a ready-to-use operating system configured to act as a spam filtering mail gateway. more>>
Spaminator is a server that is placed infront of your email server that allows you to take full advantage of the anti-virus/spam features while keeping your current email server intact.
Spaminator project provides a ready-to-use operating system configured to act as a spam filtering mail gateway.
This stage4 is a generic implementation of: http://www.gentoo.org/doc/en/mailfilter-guide.xml
Main features:
- Real Time Black-Hole Lists
- ClamAV AntiVirus filtering
- Spam Assassin
- Postfix
<<lessSpaminator project provides a ready-to-use operating system configured to act as a spam filtering mail gateway.
This stage4 is a generic implementation of: http://www.gentoo.org/doc/en/mailfilter-guide.xml
Main features:
- Real Time Black-Hole Lists
- ClamAV AntiVirus filtering
- Spam Assassin
- Postfix
Download (254MB)
Added: 2006-02-01 License: GPL (GNU General Public License) Price:
1364 downloads
DeVeDe 3.01
DeVeDe project creates video DVDs, suitables for home players. more>>
DeVeDe project creates video DVDs, suitables for home players.
DeVeDe can create video DVDs from any number of video files, in any of the formats supported by Mplayer.
The big advantage over other utilites is that it only needs Mplayer, Mencoder, DVDAuthor y MKisofs, so its dependencies are really small.
<<lessDeVeDe can create video DVDs from any number of video files, in any of the formats supported by Mplayer.
The big advantage over other utilites is that it only needs Mplayer, Mencoder, DVDAuthor y MKisofs, so its dependencies are really small.
Download (1.1MB)
Added: 2007-07-01 License: GPL (GNU General Public License) Price:
866 downloads
Interstate Outlaws 0.1.3 Alpha
Interstate Outlaws its a vehicular combat game in the spirit of the Interstate games. more>>
Interstate Outlaws its a vehicular combat game in the spirit of the Interstate games.
Interstate Outlaws (IO) is a vehicular death match based game created by mostly by college students from the United States, Great Britain, and Australia. It uses Crystal Space, CEL, and ODE. It is written in Python. Inspiration for this project came from old auto combat games the creators played when they were young. IO will be perpetually updated for an indefinite period of time.
The software is free under the GPL license, but the developers respectfully request donations through the website to support current and future operations.
In the future, the developers are planning numerous new features.
These include, but are not limited to: Sound; Pedestrian mode; More accurate physics modeling; More detailed vehicle models with functioning doors, hoods, and trunks; Storage for small arms and other items in the trunk of the vehicle; Much larger scale and detailed maps; Map Editor; Interchangeable power and drivetrains; Custom vehicle and pedestrian textures; Additional types of game play.
Main features:
- 5 unique vehicles with their own gear settings and weapon setups
- 2 different maps
- 6 weapons to be mounted
- Insanely complex damage model
- Aggressive (but stupid) AI
<<lessInterstate Outlaws (IO) is a vehicular death match based game created by mostly by college students from the United States, Great Britain, and Australia. It uses Crystal Space, CEL, and ODE. It is written in Python. Inspiration for this project came from old auto combat games the creators played when they were young. IO will be perpetually updated for an indefinite period of time.
The software is free under the GPL license, but the developers respectfully request donations through the website to support current and future operations.
In the future, the developers are planning numerous new features.
These include, but are not limited to: Sound; Pedestrian mode; More accurate physics modeling; More detailed vehicle models with functioning doors, hoods, and trunks; Storage for small arms and other items in the trunk of the vehicle; Much larger scale and detailed maps; Map Editor; Interchangeable power and drivetrains; Custom vehicle and pedestrian textures; Additional types of game play.
Main features:
- 5 unique vehicles with their own gear settings and weapon setups
- 2 different maps
- 6 weapons to be mounted
- Insanely complex damage model
- Aggressive (but stupid) AI
Download (51.2MB)
Added: 2007-07-13 License: Freeware Price:
838 downloads
assniffer 0.1 Alpha
assniffer is an auto saving sniffer for windows and linux. more>>
assniffer is an auto saving sniffer for windows and linux.
assniffer can monitor (using pcap) a network, and for every HTTP transfer it sees, save a copy of the transferred data.
This is less for sinister uses, and more for taking advantage of the already-transferred data that your computer may be exposed to.
Linux users should install libpcap, and tools to enable compiling.
Compilation:
- Go to the source/assniffer directory and type make.
<<lessassniffer can monitor (using pcap) a network, and for every HTTP transfer it sees, save a copy of the transferred data.
This is less for sinister uses, and more for taking advantage of the already-transferred data that your computer may be exposed to.
Linux users should install libpcap, and tools to enable compiling.
Compilation:
- Go to the source/assniffer directory and type make.
Download (0.030MB)
Added: 2006-03-10 License: Freeware Price:
1325 downloads
Small Arms Ballistics 1.3.2
Small Arms Ballistics is a ballistics calculator for small arms fire. more>>
Small Arms Ballistics is, as the name says, a ballistics calculator for small arms fire. It is a terminal application written using curses.
Small Arms Ballistics is derived from smallball, which was written by Ole-Hj. Kristensen. I have pretty much rewritten the entire program, but smallball got me started. All major
trajectory calculations have been implemented, and a variety of bullet drag models are available.
The program needs a color capable terminal, otherwise it wont run.
Enhancements:
- distribution didnt include saballistics.lsm.in
<<lessSmall Arms Ballistics is derived from smallball, which was written by Ole-Hj. Kristensen. I have pretty much rewritten the entire program, but smallball got me started. All major
trajectory calculations have been implemented, and a variety of bullet drag models are available.
The program needs a color capable terminal, otherwise it wont run.
Enhancements:
- distribution didnt include saballistics.lsm.in
Download (0.22MB)
Added: 2005-07-01 License: GPL (GNU General Public License) Price:
1590 downloads
wadext2 0.1.0
wadext project dumps the lumps of a wad to files. more>>
wadext project dumps the lumps of a wad to files.
It does not perform any conversion on the contents of the lumps; it just dumps them byte for byte. wadext2 does with wad files what tar -x does with tar archives.
The advantage of this program over wadext(6) is that the latter can only extract one lump at a time. deutex(6), although it is more sophisticated than wadext2, is less suitable for certain tasks. Because it doesnt try to understand how the wad is structured, wadext2 works well with any wad.
It does not need the wad to contain a PNAMES and a PLAYPAL. It doesnt reorder the directory or lose duplicate lumps.
<<lessIt does not perform any conversion on the contents of the lumps; it just dumps them byte for byte. wadext2 does with wad files what tar -x does with tar archives.
The advantage of this program over wadext(6) is that the latter can only extract one lump at a time. deutex(6), although it is more sophisticated than wadext2, is less suitable for certain tasks. Because it doesnt try to understand how the wad is structured, wadext2 works well with any wad.
It does not need the wad to contain a PNAMES and a PLAYPAL. It doesnt reorder the directory or lose duplicate lumps.
Download (0.015MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1051 downloads
Overslack 0.5
Overslack is a slackline simulator/game. more>>
Overslack is a slackline simulator/game. A configurable model world containing a slackline, a slacker and ground is visualized and its time evolution is calculated while the user controls the slacker using the mouse. Just like with real slacklining there is no predefined goal, but it keeps track of the time you stand on the line.
The simulated world has only two dimensions. Although the forward direction offers many possibilities on a real slackline, it has very little to do with balancing and is quite uninteresting to simulate. Slow speeds are assumed, so the air resistance is neglected. The time evolution is calculated by applying Newtonian physics numerically as many times per second as the machine can handle.
The speed of the simulated world is configurable, making it run five times as slow as the real world makes it slow enough to be manageable and fast enough to keep the attention up. Unlike normal grass ground, the ground in the simulation is bouncy and doesnt cause injuries. It is (unfortunately) a bit unrealistic, but makes it more fun.
The simulated line behaves according to a quite simple model. An ideal spring between the lines point of equilibrium and the slackers feet makes a good approximation, but an ideal spring gives back all energy it stores, which would cause you to bounce forever without helping with your legs. To simulate some friction, it has a somewhat different spring constant depending on whether its extending or compressing. It is of course fully configurable, so anything from an ideal spring to an old, tired and non-elastic line are possible to simulate.
The slacker is controlled with the mouse. Move the mouse down to extend the legs, and move it up to crouch. Move the mouse to the right to lower your right arm and raise your left, and to the left to do the opposite. This is pretty much all you can do on a real slackline too, except that you can move more than just your arms, but thats just a question of terminology.
The slacker is infinitely fast and strong, if you move the mouse the slacker will move instantly to the new position regardless of the force and energy required.
It is possible to jump off the line and land on it again, with or without bouncing on the ground in between, but to make it simpler the slacker is moved to a perfectly balanced position whenever you press the right mouse button.
In addition to the line, slacker and some on-screen numerical physical information, vectors visualizing location (white), speed (green) and acceleration (red), both translational and rotational, are shown.
<<lessThe simulated world has only two dimensions. Although the forward direction offers many possibilities on a real slackline, it has very little to do with balancing and is quite uninteresting to simulate. Slow speeds are assumed, so the air resistance is neglected. The time evolution is calculated by applying Newtonian physics numerically as many times per second as the machine can handle.
The speed of the simulated world is configurable, making it run five times as slow as the real world makes it slow enough to be manageable and fast enough to keep the attention up. Unlike normal grass ground, the ground in the simulation is bouncy and doesnt cause injuries. It is (unfortunately) a bit unrealistic, but makes it more fun.
The simulated line behaves according to a quite simple model. An ideal spring between the lines point of equilibrium and the slackers feet makes a good approximation, but an ideal spring gives back all energy it stores, which would cause you to bounce forever without helping with your legs. To simulate some friction, it has a somewhat different spring constant depending on whether its extending or compressing. It is of course fully configurable, so anything from an ideal spring to an old, tired and non-elastic line are possible to simulate.
The slacker is controlled with the mouse. Move the mouse down to extend the legs, and move it up to crouch. Move the mouse to the right to lower your right arm and raise your left, and to the left to do the opposite. This is pretty much all you can do on a real slackline too, except that you can move more than just your arms, but thats just a question of terminology.
The slacker is infinitely fast and strong, if you move the mouse the slacker will move instantly to the new position regardless of the force and energy required.
It is possible to jump off the line and land on it again, with or without bouncing on the ground in between, but to make it simpler the slacker is moved to a perfectly balanced position whenever you press the right mouse button.
In addition to the line, slacker and some on-screen numerical physical information, vectors visualizing location (white), speed (green) and acceleration (red), both translational and rotational, are shown.
Download (0.010MB)
Added: 2005-09-07 License: GPL (GNU General Public License) Price:
1507 downloads
LDAPDNS 2.0.6
LDAPDNS is an LDAP to DNS gateway. more>>
ldapdns is a fast and rhobust root-nameserver that can outperform bind and djbdns on medium to large installations, and will scale well both up and down.
the secret is that ldapdns uses a threaded core, and takes advantage of an external directory. its extremely simple, and it does not run under user-control as root.
its ideal for small and large installations, because it queries the ldap server directly, updates are immediate. you dont have to rebuild constant databases, or wait for bind to get its shit in gear.
but ldapdns is a work-in-progress. i use it on a production network, as do many others. but its up to you to make it best for your network.
<<lessthe secret is that ldapdns uses a threaded core, and takes advantage of an external directory. its extremely simple, and it does not run under user-control as root.
its ideal for small and large installations, because it queries the ldap server directly, updates are immediate. you dont have to rebuild constant databases, or wait for bind to get its shit in gear.
but ldapdns is a work-in-progress. i use it on a production network, as do many others. but its up to you to make it best for your network.
Download (0.12MB)
Added: 2005-04-26 License: GPL (GNU General Public License) Price:
1644 downloads
KlearCase 0.5
KlearCase is a set of tools to access Clearcase using the KDE environment. more>>
KlearCase is a set of tools to access Clearcase using the KDE environment. Several KDE plugins allow KDE applications to take advantage of Clearcase features.
KlearCase project is a set of tools to use IBM Rational ClearCase from KDE.
Enhancements:
- Better integration Kde Application Menu Remount vobs and restart views at start up.
- fix for clearcase 6.0 fix for big list of vobs and views
<<lessKlearCase project is a set of tools to use IBM Rational ClearCase from KDE.
Enhancements:
- Better integration Kde Application Menu Remount vobs and restart views at start up.
- fix for clearcase 6.0 fix for big list of vobs and views
Download (0.59MB)
Added: 2007-04-20 License: GPL (GNU General Public License) Price:
918 downloads
Perf::ARM 0.04
Perf::ARM is a Perl extension wrapper for the ARM 2.0 implementation. more>>
Perf::ARM is a Perl extension wrapper for the ARM 2.0 implementation.
SYNOPSIS
use Perf::ARM;
my ($appl_id,$tran_handle, $tran_id, $rc);
($appl_id=Perf::ARM::arm_init( "$0", "*", 0,0,0)) ||
die "arm_init() failed n";
$tran_id=Perf::ARM::arm_getid($appl_id, "simple_tran",
"detail_$$", 0,0,0);
$tran_handle=Perf::ARM::arm_start($tran_id, 0,0,0);
# do the unit of work to be measured
&do_my_work(@my_args)
$rc=Perf::ARM::arm_stop($tran_handle, 0, 0,0,0);
$rc=Perf::ARM::arm_end($appl_id, 0,0,0);
This serves as a simple wrapper around the ARM C routines:
arm_init(char *,char *,long ,char *,long ); [ returns long ]
arm_getid(long ,char *,char *,long ,char *,long ); [ returns long ]
arm_start(long ,long ,char *,long ); [ returns long ]
arm_update(long ,long ,char *,long ); [ returns long ]
arm_stop(long ,long ,long ,char *,long ); [ returns long ]
arm_end(long ,long ,char *,long ); [ returns long ]
Exported functions, with ARM defines
extern arm_int32_t arm_init(
char* appl_name,
char* appl_user_id,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
extern arm_int32_t arm_getid(
arm_int32_t appl_id,
char* tran_name,
char* tran_detail,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
extern arm_int32_t arm_start(
arm_int32_t tran_id,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
extern arm_int32_t arm_update(
arm_int32_t start_handle,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
extern arm_int32_t arm_stop(
arm_int32_t start_handle,
arm_int32_t tran_status,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
extern arm_int32_t arm_end(
arm_int32_t appl_id,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
<<lessSYNOPSIS
use Perf::ARM;
my ($appl_id,$tran_handle, $tran_id, $rc);
($appl_id=Perf::ARM::arm_init( "$0", "*", 0,0,0)) ||
die "arm_init() failed n";
$tran_id=Perf::ARM::arm_getid($appl_id, "simple_tran",
"detail_$$", 0,0,0);
$tran_handle=Perf::ARM::arm_start($tran_id, 0,0,0);
# do the unit of work to be measured
&do_my_work(@my_args)
$rc=Perf::ARM::arm_stop($tran_handle, 0, 0,0,0);
$rc=Perf::ARM::arm_end($appl_id, 0,0,0);
This serves as a simple wrapper around the ARM C routines:
arm_init(char *,char *,long ,char *,long ); [ returns long ]
arm_getid(long ,char *,char *,long ,char *,long ); [ returns long ]
arm_start(long ,long ,char *,long ); [ returns long ]
arm_update(long ,long ,char *,long ); [ returns long ]
arm_stop(long ,long ,long ,char *,long ); [ returns long ]
arm_end(long ,long ,char *,long ); [ returns long ]
Exported functions, with ARM defines
extern arm_int32_t arm_init(
char* appl_name,
char* appl_user_id,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
extern arm_int32_t arm_getid(
arm_int32_t appl_id,
char* tran_name,
char* tran_detail,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
extern arm_int32_t arm_start(
arm_int32_t tran_id,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
extern arm_int32_t arm_update(
arm_int32_t start_handle,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
extern arm_int32_t arm_stop(
arm_int32_t start_handle,
arm_int32_t tran_status,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
extern arm_int32_t arm_end(
arm_int32_t appl_id,
arm_int32_t flags,
char* data,
arm_int32_t data_size);
Download (0.007MB)
Added: 2007-05-08 License: Perl Artistic License Price:
899 downloads
XELand 1.0 RC3
XELand project generates night landscapes as stereo pairs for cross-eye viewing. more>>
XELand project generates night landscapes as stereo pairs for cross-eye viewing. Currently it uses two map generation methods (plus some variations). Generated height maps are seamless and can be saved as PNG images.
The program requires only JDK 1.5 or above, and is very easy to use. To take full advantage of XEland you should learn cross-eye viewing.
Main features:
- Simple to use
- Two terrain generation methods
- Exports maps to png files
- Generates seamless maps
- Uses StupidRendering techonogy
<<lessThe program requires only JDK 1.5 or above, and is very easy to use. To take full advantage of XEland you should learn cross-eye viewing.
Main features:
- Simple to use
- Two terrain generation methods
- Exports maps to png files
- Generates seamless maps
- Uses StupidRendering techonogy
Download (0.058MB)
Added: 2007-04-19 License: The Apache License 2.0 Price:
918 downloads
Class::Accessor::Fast::Contained 0.05
Class::Accessor::Fast::Contained is a Perl module for fast accessors with data containment. more>>
Class::Accessor::Fast::Contained is a Perl module for fast accessors with data containment.
SYNOPSIS
package Foo;
use base qw(Class::Accessor::Fast::Contained);
# The rest is the same as Class::Accessor::Fast
This module does two things differently to the venerable Class::Accessor::Fast :
Fields are stored at arms-length within a single hash value of $self, rather than directly in the $self blessed referent.
new() allows mixin into an existing object, rather than creating and returning a new blessed hashref. To do this, just call something like:
my $self = Some::Other::Class->new;
$self = $self->Class::Accessor::Fast::Contained::new;
Note that the mixin code only supports objects which use a blessed hash reference or a blessed typeglob reference.
An alias setup() is available which does the same as new() but might make more sense if being used in this way.
<<lessSYNOPSIS
package Foo;
use base qw(Class::Accessor::Fast::Contained);
# The rest is the same as Class::Accessor::Fast
This module does two things differently to the venerable Class::Accessor::Fast :
Fields are stored at arms-length within a single hash value of $self, rather than directly in the $self blessed referent.
new() allows mixin into an existing object, rather than creating and returning a new blessed hashref. To do this, just call something like:
my $self = Some::Other::Class->new;
$self = $self->Class::Accessor::Fast::Contained::new;
Note that the mixin code only supports objects which use a blessed hash reference or a blessed typeglob reference.
An alias setup() is available which does the same as new() but might make more sense if being used in this way.
Download (0.005MB)
Added: 2007-03-15 License: GPL (GNU General Public License) Price:
953 downloads
NeEM 0.6
NeEM is a library that provides an implementation of epidemic multicast. more>>
NeEM is a library that provides an implementation of epidemic multicast (also called probabilistic or gossip-based) in wide-area networks by using multiple TCP/IP connections in a non-blocking fashion.
Epidemic multicast protocols achieve stable high throughput regardless of node and network faults and scale to very large numbers of participants. Implementation is based on Java 5 and takes advantage of NIO. The goal of this implementation is to be small, self-contained, and practical.
Enhancements:
- Introduces logging and the ability to bind to and advertise specific addresses.
- Some dead code removed in the network layer.
- UPnP based NAT traversal sample application added.
<<lessEpidemic multicast protocols achieve stable high throughput regardless of node and network faults and scale to very large numbers of participants. Implementation is based on Java 5 and takes advantage of NIO. The goal of this implementation is to be small, self-contained, and practical.
Enhancements:
- Introduces logging and the ability to bind to and advertise specific addresses.
- Some dead code removed in the network layer.
- UPnP based NAT traversal sample application added.
Download (0.085MB)
Added: 2007-08-14 License: BSD License Price:
801 downloads
Intel C++ Compiler 10.0
Intel C++ Compiler application is a full fledged C/C++ compiler and debugger suite. more>>
Intel C++ Compiler application is a full fledged C/C++ compiler and debugger suite. Its aim is to provide outstanding performance for all Intel 32-bit and 64-bit processors, while not requiring the need for porting applications from other compilers.
It provides optimization technology, threaded application support, and features to take advantage of Hyper-Threading technology. It is substantially source and object code compatible with GNU C, providing fullest compatibility with GCC and G++ 3.x/4.x both in terms of code and of API. It is thereby also easy to integrate with existing development environments.
<<lessIt provides optimization technology, threaded application support, and features to take advantage of Hyper-Threading technology. It is substantially source and object code compatible with GNU C, providing fullest compatibility with GCC and G++ 3.x/4.x both in terms of code and of API. It is thereby also easy to integrate with existing development environments.
Download (MB)
Added: 2007-06-28 License: Free for non-commercial use Price:
1400 downloads
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