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The Mana World 0.0.23
The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. more>>
The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. TMW uses 2D graphics and aims to create a large and diverse interactive world. The Mana World project is licensed under the GPL, making sure this game cant ever run away from you.
The project includes the development of both a client and a server, as well as the development of an online world. At the moment were making alpha releases of the client, while our server is in early development.
The eAthena free software Ragnarok Online server is used until our own server has matured enough to replace it. Once ready, well be making releases of our server too so anybody will be free to set up their own server and start building their own online world.
<<lessThe project includes the development of both a client and a server, as well as the development of an online world. At the moment were making alpha releases of the client, while our server is in early development.
The eAthena free software Ragnarok Online server is used until our own server has matured enough to replace it. Once ready, well be making releases of our server too so anybody will be free to set up their own server and start building their own online world.
Download (3.5MB)
Added: 2007-06-07 License: GPL (GNU General Public License) Price:
869 downloads
Rail World 0.8
Rail World is a 2-D train simulation game. more>>
Rail World project is a 2-D train simulation game.
Rail World is a railroad train simulation game designed to bring the features of model railroading to the desktop using actual aerial or satellite photographs as the backdrop for maps.
You can control multiple trains, switches, load/unload cargo, and more.
Main features:
- Use actual aerial photographs or satellite images as the basis for maps.
- Manage multiple trains as a conductor.
- Drive trains using throttle and brake as an engineer.
- Grapple with realistic physics, including stopping distance and collisions.
- Set switches and specific train routing.
- Load and unload cargo.
<<lessRail World is a railroad train simulation game designed to bring the features of model railroading to the desktop using actual aerial or satellite photographs as the backdrop for maps.
You can control multiple trains, switches, load/unload cargo, and more.
Main features:
- Use actual aerial photographs or satellite images as the basis for maps.
- Manage multiple trains as a conductor.
- Drive trains using throttle and brake as an engineer.
- Grapple with realistic physics, including stopping distance and collisions.
- Set switches and specific train routing.
- Load and unload cargo.
Download (4.5MB)
Added: 2007-06-23 License: GPL (GNU General Public License) Price:
870 downloads
Car World 0.243
CarWorld is a small driving simulator/demo I use to test various things of interest. more>>
CarWorld is a small driving simulator/demo I use to test various things of interest. It was mostly developed when I was a student. Car World is released with the full source code under the GNU General Public License.
The rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
<<lessThe rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
Download (0.64MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1203 downloads
Learn Words 0.1
Learn Words project is a tool for teaching words in foreign languages. more>>
Learn Words project is a tool for teaching words in foreign languages.
Once words and their meanings have been entered, the computer quizzes you and shows how many errors you made.
Main features:
- Dictionary quick searching
- Thumbnail view
Enhancements:
- Learn words from mini dictionary
- Full mini dictionary opening, editing and saving support
- Set tab at saving and doesnt ask filename again + save as... function.
- Minidict edit & save support
- Gnome menu
<<lessOnce words and their meanings have been entered, the computer quizzes you and shows how many errors you made.
Main features:
- Dictionary quick searching
- Thumbnail view
Enhancements:
- Learn words from mini dictionary
- Full mini dictionary opening, editing and saving support
- Set tab at saving and doesnt ask filename again + save as... function.
- Minidict edit & save support
- Gnome menu
Download (0.065MB)
Added: 2006-10-23 License: GPL (GNU General Public License) Price:
1099 downloads
Adams Happy Electronic Morabaraba 0.7
Adams Happy Electronic Morabaraba is an implementation of Morabaraba. more>>
Adams Happy Electronic Morabaraba is an implementation of Morabaraba, an ancient African board game similar to Nine Mens Morris.
Enhancements:
- A new GUI based on reusable Morabaraba control was added.
- The ability to edit games visually was added.
- The ability to create custom "themes" (board/piece sets) was added.
- Animation was made faster for rapid gameplay.
- A move may be taken back.
- The engine is unchanged.
<<lessEnhancements:
- A new GUI based on reusable Morabaraba control was added.
- The ability to edit games visually was added.
- The ability to create custom "themes" (board/piece sets) was added.
- Animation was made faster for rapid gameplay.
- A move may be taken back.
- The engine is unchanged.
Download (0.54MB)
Added: 2007-08-02 License: GPL (GNU General Public License) Price:
819 downloads
GDM Mad Tux 2
GDM Mad Tux 2 provides a GDM theme is a variation of gdm-mad-tux by erigion more>>
GDM Mad Tux 2 provides a GDM theme is a variation of gdm-mad-tux by erigion
This GDM theme is a variation of gdm-mad-tux by erigion. The backgound and mad-tux-logo images are two different files, and the users list is at the right side of the screen.
<<lessThis GDM theme is a variation of gdm-mad-tux by erigion. The backgound and mad-tux-logo images are two different files, and the users list is at the right side of the screen.
Download (2.3MB)
Added: 2007-02-02 License: LGPL (GNU Lesser General Public License) Price:
995 downloads
Samoth World Editor 0.11
Samoth World Editor project consists of medieval/fantasy universe RPG. more>>
Samoth World Editor project consists of medieval/fantasy universe RPG.
Main features:
- Map loading/creation/saving (the last one almost done, physics still to do)
- Real-time scene viewing
- Scene tree edition
- Node, light, skybox, fog edition
- Physics creation (from mesh) : done, but useless, since they cannot be saved yet.
Enhancements:
- First draw : map editor available, even if not finished.
<<lessMain features:
- Map loading/creation/saving (the last one almost done, physics still to do)
- Real-time scene viewing
- Scene tree edition
- Node, light, skybox, fog edition
- Physics creation (from mesh) : done, but useless, since they cannot be saved yet.
Enhancements:
- First draw : map editor available, even if not finished.
Download (17.8MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1031 downloads
Adam's Ripsuite 0.2
Adams Ripsuite offers users a complete collection of quick and dirty Perl and bash scripts, which is created to help rip CDs and manage a music collection. more>> Adam's Ripsuite 0.2 offers users a complete collection of quick and dirty Perl and bash scripts, which is created to help rip CDs and manage a music collection. The project rips music video DVDs and music CDs to files on your hard drive. Reads track information in from a file on disk. Transcodes music files from and to a variety of formats using mplayer/lame/libogg. Specify an artist name to have their back catalogue copied to a folder. Corrects the case of artist names/song titles for all music files/folders of music files. Adds artist information to files ripped with song title only. Does not support CDDB lookups for track information.
Requirements: Perl
Added: 2007-04-11 License: GPL Price: FREE
1 downloads
Safe::World 0.14
Safe::World can create multiple virtual instances of a Perl interpreter that can be assembled together. more>>
Safe::World can create multiple virtual instances of a Perl interpreter that can be assembled together.
SYNOPSIS
See USE section for complexer example and the test.pl script.
use Safe::World ;
my $world = Safe::World->new(
stdout => $stdout , ## - redirect STDOUT to this scalar.
stderr => $stderr , ## - redirect STDERR to this scalar.
flush => 1 , ## - output is flushed, soo dont need to wait exit to
## have all the data inside $stdout.
) ;
## Evaluate some code:
$world->eval(q`
use Data::Dumper ;
print Dumper( {a => 1 , b => 2} ) ;
`);
$world->close ; ## ensure that everything is finished and flushed.
die($stderr) if $stderr ;
print $stdout ;
$world = undef ; ## Destroy the world. Here the compartment is cleanned.
Note that in this example, inside the World is loaded Data::Dumper, but Data::Dumper was loaded only inside of it, keeping the outside normal.
<<lessSYNOPSIS
See USE section for complexer example and the test.pl script.
use Safe::World ;
my $world = Safe::World->new(
stdout => $stdout , ## - redirect STDOUT to this scalar.
stderr => $stderr , ## - redirect STDERR to this scalar.
flush => 1 , ## - output is flushed, soo dont need to wait exit to
## have all the data inside $stdout.
) ;
## Evaluate some code:
$world->eval(q`
use Data::Dumper ;
print Dumper( {a => 1 , b => 2} ) ;
`);
$world->close ; ## ensure that everything is finished and flushed.
die($stderr) if $stderr ;
print $stdout ;
$world = undef ; ## Destroy the world. Here the compartment is cleanned.
Note that in this example, inside the World is loaded Data::Dumper, but Data::Dumper was loaded only inside of it, keeping the outside normal.
Download (0.034MB)
Added: 2007-08-15 License: Perl Artistic License Price:
802 downloads
Hell World 0.1.5
Hell World is a thrilling FPS adventure game which features excellent graphics. more>>
Hell World is a thrilling FPS adventure game which features excellent graphics, a dark atmosphere and an excellent scenario. Hell World game is designed to be a port of the Windows-only version of Hell World.
It is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
<<lessIt is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
Download (0.14MB)
Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1354 downloads
Tile World 1.2.2
Tile World is an emulator of Chips Challenge. more>>
Tile World is an emulation of the game "Chips Challenge". "Chips Challenge" was originally written for the Atari Lynx by Chuck Sommerville, and was later ported to MS Windows by Microsoft (among other ports).
Please note: Tile World is an emulation of the game engine(s) only. It does not come with the chips.dat file that contains the original level set. This file is copyrighted and cannot be freely distributed. The chips.dat file was originally part of the MS version of "Chips Challenge". If you have a copy of this version of the game, you can use that file to play the game in Tile World. If you do not have a copy of this file, however, you can still play Tile World with the many freely available level sets created by fans of the original game, including CCLP2.
"Chips Challenge" is a game made up of both intellectually engaging puzzles and situations demanding fast reflexes. As you might have guessed, it is a tile-based game. The object of each level is simply to get out -- i.e., to find and achieve the exit tile. This simple task, however, can sometimes be extremely challenging.
<<lessPlease note: Tile World is an emulation of the game engine(s) only. It does not come with the chips.dat file that contains the original level set. This file is copyrighted and cannot be freely distributed. The chips.dat file was originally part of the MS version of "Chips Challenge". If you have a copy of this version of the game, you can use that file to play the game in Tile World. If you do not have a copy of this file, however, you can still play Tile World with the many freely available level sets created by fans of the original game, including CCLP2.
"Chips Challenge" is a game made up of both intellectually engaging puzzles and situations demanding fast reflexes. As you might have guessed, it is a tile-based game. The object of each level is simply to get out -- i.e., to find and achieve the exit tile. This simple task, however, can sometimes be extremely challenging.
Download (1.0MB)
Added: 2006-02-27 License: GPL (GNU General Public License) Price:
778 downloads
Apache Hello World Benchmarks 1.04
Apache Hello World Benchmarks is a tool that generates benchmarks of Apache Web frameworks. more>>
Apache Hello World Benchmarks is a benchmarking tool that seeks to give a sense of Web application execution speed on various software platforms running under the Apache Web server.
Benchmarks can vary greatly from system to system, so this tool allows one to get numbers on ones own platform. Applications tested include mod_perl, mod_php, Tomcat, and Apache::ASP, with over 62 benchmarks in all.
Benchmark Descriptions:
Hello World 2000 ( 2000 )
The 2000 benchmark tries to emulate a heavy web page template. It is typically 3K+ in program length that results in output of over 20K. While this does not properly reflect any web applications speed of back end business logic execution, it does show a template heavy request with some application logic and loops, some HTTP parameter passing, and much variable interpolation in the output stream.
Hello World ( hello )
The Hello World benchmark merely prints "Hello World" and as such is a good test for the fastest a web page could ever run under the given web application environment. For historical reasons, the benchmarks are written to print "Hello" and then add to the output World as a raw string.
HelloDB ( hellodb )
The HelloDB benchmark merely queries the database for the string "Hello World", and as such represents the fastest a web application can process a request when talking to a database. This is a new benchmark with only MySQL supported for now, but more environments and databases will be added over time.
XSLT Big ( xsltbig )
This benchmark hits an XSLT rendering engine hard with 18K+ XML being transformed with a 1K+ XSL stylesheet for over 20K output. Though XSLT is generally slow, many applications will use XSLT caching to speed up response times. This benchmark should emulate well a real world XSLT usage scenario, with perhaps the XSL itself being too trivial.
Hello XSLT ( xslt )
Like the Hello World benchmark, the XSLT version just outputs "Hello World", or the closest we can get when doing XSLT, so it too demonstrates the fastest an application can render a page with XSLT. Benchmarks should be similarly configured between xsltbig and xslt, so a slow caching layer that benefits the former might slow down this benchmark.
<<lessBenchmarks can vary greatly from system to system, so this tool allows one to get numbers on ones own platform. Applications tested include mod_perl, mod_php, Tomcat, and Apache::ASP, with over 62 benchmarks in all.
Benchmark Descriptions:
Hello World 2000 ( 2000 )
The 2000 benchmark tries to emulate a heavy web page template. It is typically 3K+ in program length that results in output of over 20K. While this does not properly reflect any web applications speed of back end business logic execution, it does show a template heavy request with some application logic and loops, some HTTP parameter passing, and much variable interpolation in the output stream.
Hello World ( hello )
The Hello World benchmark merely prints "Hello World" and as such is a good test for the fastest a web page could ever run under the given web application environment. For historical reasons, the benchmarks are written to print "Hello" and then add to the output World as a raw string.
HelloDB ( hellodb )
The HelloDB benchmark merely queries the database for the string "Hello World", and as such represents the fastest a web application can process a request when talking to a database. This is a new benchmark with only MySQL supported for now, but more environments and databases will be added over time.
XSLT Big ( xsltbig )
This benchmark hits an XSLT rendering engine hard with 18K+ XML being transformed with a 1K+ XSL stylesheet for over 20K output. Though XSLT is generally slow, many applications will use XSLT caching to speed up response times. This benchmark should emulate well a real world XSLT usage scenario, with perhaps the XSL itself being too trivial.
Hello XSLT ( xslt )
Like the Hello World benchmark, the XSLT version just outputs "Hello World", or the closest we can get when doing XSLT, so it too demonstrates the fastest an application can render a page with XSLT. Benchmarks should be similarly configured between xsltbig and xslt, so a slow caching layer that benefits the former might slow down this benchmark.
Download (0.037MB)
Added: 2005-04-12 License: Perl Artistic License Price:
1657 downloads
XO World 0.1
XO World is a board game that lets you play Tic-tac-toe versus computer on 10x10 board. more>>
XO World is a board game that lets you play Tic-tac-toe versus computer on 10x10 board.
You play against computer on 10x10 board. Both you and opponent place signs (yours is X, and computers is O) on the board - one at a time. The goal is to make a line of 5 signs before your opponent. Lines can be horizontal, vertical or diagonal.
<<lessYou play against computer on 10x10 board. Both you and opponent place signs (yours is X, and computers is O) on the board - one at a time. The goal is to make a line of 5 signs before your opponent. Lines can be horizontal, vertical or diagonal.
Download (0.13MB)
Added: 2007-02-19 License: Freeware Price:
978 downloads
Audio::Mad 0.6
Audio::Mad is a Perl interface to the mad MPEG decoder library. more>>
Audio::Mad is a Perl interface to the mad MPEG decoder library.
SYNOPSIS
use Audio::Mad qw(:all);
my $stream = new Audio::Mad::Stream();
my $frame = new Audio::Mad::Frame();
my $synth = new Audio::Mad::Synth();
my $timer = new Audio::Mad::Timer();
my $resample = new Audio::Mad::Resample(44100, 22050);
my $dither = new Audio::Mad::Dither();
my $buffer = join(, );
$stream->buffer($buffer);
FRAME: {
if ($frame->decode($stream) == -1) {
last FRAME unless ($stream->err_ok());
warn "decoding error: " . $stream->error();
next FRAME;
}
$synth->synth($frame);
my $pcm = $dither->dither($resample->resample($synth->samples()));
print $pcm;
next FRAME;
}
This module is an attempt to provide a perl interface to the MAD (MPEG Audio Decoder) library, written by Robert Leslie. It has been designed to be 100% object oriented, and to follow the MAD interface as closely as possible.
So far, most of the MAD library, plus two companion modules are provided as part of the interface. Seperate documentation is provided in perldoc for all of the modules in the Audio::Mad framework.
<<lessSYNOPSIS
use Audio::Mad qw(:all);
my $stream = new Audio::Mad::Stream();
my $frame = new Audio::Mad::Frame();
my $synth = new Audio::Mad::Synth();
my $timer = new Audio::Mad::Timer();
my $resample = new Audio::Mad::Resample(44100, 22050);
my $dither = new Audio::Mad::Dither();
my $buffer = join(, );
$stream->buffer($buffer);
FRAME: {
if ($frame->decode($stream) == -1) {
last FRAME unless ($stream->err_ok());
warn "decoding error: " . $stream->error();
next FRAME;
}
$synth->synth($frame);
my $pcm = $dither->dither($resample->resample($synth->samples()));
print $pcm;
next FRAME;
}
This module is an attempt to provide a perl interface to the MAD (MPEG Audio Decoder) library, written by Robert Leslie. It has been designed to be 100% object oriented, and to follow the MAD interface as closely as possible.
So far, most of the MAD library, plus two companion modules are provided as part of the interface. Seperate documentation is provided in perldoc for all of the modules in the Audio::Mad framework.
Download (0.13MB)
Added: 2006-06-30 License: Perl Artistic License Price:
1212 downloads
GStreamer Plugins Bad 0.10.4
GStreamer is a library that allows the construction of graphs of media-handling components. more>>
GStreamer is a library that allows the construction of graphs of media-handling components, ranging from simple Vorbis and Ogg playback to complex audio (mixing) and video (non-linear editing) processing.
Applications can take advantage of advances in codec and filter technology transparently. Developers can add new codecs and filters by writing a simple plugin with a clean, generic interface.
Main features:
- Parallel installability with 0.8.x series
- Threadsafe design and API
- new id3 demuxer (replaces the mad one in gst-plugins-ugly)
- memleak fixes in avidemux, wavparse, level, smoke
- ports of multipart,
- fixes in flacdec, flxdec, rtp
- documentation updates on videomixer
- added new sunaudiosink, gconfaudiosrc and gconfvideosrc elements
<<lessApplications can take advantage of advances in codec and filter technology transparently. Developers can add new codecs and filters by writing a simple plugin with a clean, generic interface.
Main features:
- Parallel installability with 0.8.x series
- Threadsafe design and API
- new id3 demuxer (replaces the mad one in gst-plugins-ugly)
- memleak fixes in avidemux, wavparse, level, smoke
- ports of multipart,
- fixes in flacdec, flxdec, rtp
- documentation updates on videomixer
- added new sunaudiosink, gconfaudiosrc and gconfvideosrc elements
Download (0.94MB)
Added: 2006-12-23 License: LGPL (GNU Lesser General Public License) Price:
1039 downloads
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