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SabayonLinux miniEdition 3.3b
Sabayon Linux is a live DVD designed to transform a computer into a powerful Gentoo Linux system in less than 5 minutes. more>>
SabayonLinux is a live DVD designed to transform a computer into a powerful Gentoo Linux system in less than 5 minutes. Gentoo Linux is a Linux distribution powered by a software install manager engine called "Portage".
Besides functioning as a live DVD, Sabayon Linux can also be installed on a hard disk, acting effectively as an easy-to-use Gentoo installation disk. The live DVD includes a large range of desktop environments and open source software applications, such as KDE, GNOME, XFce, Fluxbox, KOffice, OpenOffice.org, FreeNX, amaroK, Kaffeine, etc.
Enhancements:
- Im proud to announce that SabayonLinux 3.3 miniEdition (live CD) has been released. New features and bug fixes since SabayonLinux 3.20: K3b updated to 1.0; SabayonLinux installer fixes (including the ones reported in 3.3); added VIA OpenChrome GFX drivers; updated GPU detector to the work accordingly to the new feature listed above; updated to Beryl 0.2.0; updated IVTV driver to 0.10.0; updated rt2500 driver to CVS snapshot; fixed pppoe-setup scripts; updated NdisWrapper to 1.39; binary packages support through a simple binhost (alpha release).
<<lessBesides functioning as a live DVD, Sabayon Linux can also be installed on a hard disk, acting effectively as an easy-to-use Gentoo installation disk. The live DVD includes a large range of desktop environments and open source software applications, such as KDE, GNOME, XFce, Fluxbox, KOffice, OpenOffice.org, FreeNX, amaroK, Kaffeine, etc.
Enhancements:
- Im proud to announce that SabayonLinux 3.3 miniEdition (live CD) has been released. New features and bug fixes since SabayonLinux 3.20: K3b updated to 1.0; SabayonLinux installer fixes (including the ones reported in 3.3); added VIA OpenChrome GFX drivers; updated GPU detector to the work accordingly to the new feature listed above; updated to Beryl 0.2.0; updated IVTV driver to 0.10.0; updated rt2500 driver to CVS snapshot; fixed pppoe-setup scripts; updated NdisWrapper to 1.39; binary packages support through a simple binhost (alpha release).
Download (MB)
Added: 2007-05-07 License: GPL (GNU General Public License) Price:
902 downloads
SabayonLinux 3.4e
Sabayon Linux is a live DVD designed to transform a computer into a powerful Gentoo Linux system in less than 5 minutes. more>>
Sabayon Linux is a live DVD designed to transform a computer into a powerful Gentoo Linux system in less than 5 minutes.
Gentoo Linux is a Linux distribution powered by a software install manager engine called "Portage". Besides functioning as a live DVD, Sabayon Linux can also be installed on a hard disk, acting effectively as an easy-to-use Gentoo installation disk.
The live DVD includes a large range of desktop environments and open source software applications, such as KDE, GNOME, XFce, Fluxbox, KOffice, OpenOffice.org, FreeNX, amaroK, Kaffeine, etc.
Whats New in 3.4 Release:
- The most advanced: Linux Kernel 2.6.22 with extra Power Management (PowerTop), Wireless (mac80211), Ext4 Filesystem, Scheduler (CFS) and Virtualization (KVM,Virt-Manager,VirtualBox) support
- Gaming oriented: featuring,
- Savage 2
- FlightGear
- DangerDeep
- Warsow
- Nexuiz
- Torcs
- Battle of Wesnoth
- Latest NVIDIA (100.14.11) and AMD (8.38.6) GPU drivers
- The most Windows-aware: supporting NTFS in read/write and Wine Doors utility, that let you install Windows applications as easy as 1-2-3 (using Wine 0.9.40).
- The first to support Ext4 File System: for the braves, Sabayon Linux Installer can easily handle it.
- The most Stable Cutting Edge DVD: featuring Compiz Fusion and Metisse (Technology Preview) integration
- Much more flexible: the Installer now features a really improved execution speed, RAID10 support, Ext4 Support, UUID device naming support, a Packages Selector, a Boot Services Selector and also a Core/Minimal Install Method (Server deployments)
- The Most Laptop Aware: tested and optimized also for Laptop usage
- X.Org 7.3 with automatic Monitor configuration
- KDE 3.5.7
- GNOME 2.18.2
- Strong identity: no Server applications installed (you will find them in the Business Edition)
- Less Duplicated Packages: removed about 140 duplicated applications
- Better Mactel support: added support for Intel ICH8M, Atheros Wireless cards, Backlight management and new Synaptics touchpads
- Better Out of the Box hardware support: Agere et131x,
- VMware Guest Installation Support
- Media Center capabilities: featuring GeeXbox 1.1 and Elisa Media Center (Technology Preview)
- Incredible set of installed and preconfigured Applications (see Packages List below)
- The most tested Stable Release: in the last 4 months, our Core Beta Team have done a great work to accomply our always growing QA standards. This transformed Sabayon Linux 3.4 in the most reliable version ever released.
Enhancements:
- We are happy to announce Sabayon Linux 3.4 Revision E. Distribution updates: introduced a (teaser) pre-alpha release of the Entropy stack (Equo application); updated Portato to 0.8.0; updated Compiz Fusion to work with XGL and AMD/ATI cards; updated WINE to 0.9.42 and fixed Wine Doors; re-introduced sudo after install; updated Second Life to 1.18.0.6; fixed partitioning issues on some system caused by dmraid stack (disabled by default now); re-introduced old and stable ipw3945 driver; updated pommed to 1.7 (better MacBook support); re-introduced old bcm43xx wireless driver.
<<lessGentoo Linux is a Linux distribution powered by a software install manager engine called "Portage". Besides functioning as a live DVD, Sabayon Linux can also be installed on a hard disk, acting effectively as an easy-to-use Gentoo installation disk.
The live DVD includes a large range of desktop environments and open source software applications, such as KDE, GNOME, XFce, Fluxbox, KOffice, OpenOffice.org, FreeNX, amaroK, Kaffeine, etc.
Whats New in 3.4 Release:
- The most advanced: Linux Kernel 2.6.22 with extra Power Management (PowerTop), Wireless (mac80211), Ext4 Filesystem, Scheduler (CFS) and Virtualization (KVM,Virt-Manager,VirtualBox) support
- Gaming oriented: featuring,
- Savage 2
- FlightGear
- DangerDeep
- Warsow
- Nexuiz
- Torcs
- Battle of Wesnoth
- Latest NVIDIA (100.14.11) and AMD (8.38.6) GPU drivers
- The most Windows-aware: supporting NTFS in read/write and Wine Doors utility, that let you install Windows applications as easy as 1-2-3 (using Wine 0.9.40).
- The first to support Ext4 File System: for the braves, Sabayon Linux Installer can easily handle it.
- The most Stable Cutting Edge DVD: featuring Compiz Fusion and Metisse (Technology Preview) integration
- Much more flexible: the Installer now features a really improved execution speed, RAID10 support, Ext4 Support, UUID device naming support, a Packages Selector, a Boot Services Selector and also a Core/Minimal Install Method (Server deployments)
- The Most Laptop Aware: tested and optimized also for Laptop usage
- X.Org 7.3 with automatic Monitor configuration
- KDE 3.5.7
- GNOME 2.18.2
- Strong identity: no Server applications installed (you will find them in the Business Edition)
- Less Duplicated Packages: removed about 140 duplicated applications
- Better Mactel support: added support for Intel ICH8M, Atheros Wireless cards, Backlight management and new Synaptics touchpads
- Better Out of the Box hardware support: Agere et131x,
- VMware Guest Installation Support
- Media Center capabilities: featuring GeeXbox 1.1 and Elisa Media Center (Technology Preview)
- Incredible set of installed and preconfigured Applications (see Packages List below)
- The most tested Stable Release: in the last 4 months, our Core Beta Team have done a great work to accomply our always growing QA standards. This transformed Sabayon Linux 3.4 in the most reliable version ever released.
Enhancements:
- We are happy to announce Sabayon Linux 3.4 Revision E. Distribution updates: introduced a (teaser) pre-alpha release of the Entropy stack (Equo application); updated Portato to 0.8.0; updated Compiz Fusion to work with XGL and AMD/ATI cards; updated WINE to 0.9.42 and fixed Wine Doors; re-introduced sudo after install; updated Second Life to 1.18.0.6; fixed partitioning issues on some system caused by dmraid stack (disabled by default now); re-introduced old and stable ipw3945 driver; updated pommed to 1.7 (better MacBook support); re-introduced old bcm43xx wireless driver.
Download (MB)
Added: 2007-08-08 License: GPL (GNU General Public License) Price:
814 downloads
Other version of SabayonLinux
License:GPL (GNU General Public License)
License:GPL (GNU General Public License)
Carillon STS 0.02
Carillon STS is a PHP-based Federated Identity Provider (IdP). more>>
Carillon STS is a PHP-based Federated Identity Provider (IdP) which is capable of acting as a Secure Token Service (STS) compatible with Windows CardSpace and other "infocard" implementations. The project has been successfully tested with CardSpace, as well as with Chuck Mortimores Firefox identity selector plugin.
Once installed and configured, the Carillon STS allows a user to authenticate himself, either by password or by X.509 certificate, whereupon he is issued a digitally signed infocard containing some standard identity claims and optionally some customizable identity claims. When he presents this infocard to a Relying Partys (RPs) site, his browsers identity selector requests a SAML token from the Carillon STS.
If the authentication information is still valid, a digitally signed token will be issued with the various claims asserted. The browser takes this token, checks the digital signature, encrypts it for the RP, and passes it along. It is the RPs responsibility to decrypt the SAML token, check the digital signature, check the asserted claims, and make an access decision based on this information.
Enhancements:
- This version contains updates for X.509 support to work more properly with Windows CardSpace.
- The infocard now contains the right kind of UserCredential tag, and the right assertion names and tags.
- The mex output contains policy for allowing CardSpace to authenticate itself using the certificate.
- The token request consumer checks the signature on the included timestamp, since CardSpace doesnt support using the user certificate for the HTTPS/SSL transport.
- There are several other fixes.
<<lessOnce installed and configured, the Carillon STS allows a user to authenticate himself, either by password or by X.509 certificate, whereupon he is issued a digitally signed infocard containing some standard identity claims and optionally some customizable identity claims. When he presents this infocard to a Relying Partys (RPs) site, his browsers identity selector requests a SAML token from the Carillon STS.
If the authentication information is still valid, a digitally signed token will be issued with the various claims asserted. The browser takes this token, checks the digital signature, encrypts it for the RP, and passes it along. It is the RPs responsibility to decrypt the SAML token, check the digital signature, check the asserted claims, and make an access decision based on this information.
Enhancements:
- This version contains updates for X.509 support to work more properly with Windows CardSpace.
- The infocard now contains the right kind of UserCredential tag, and the right assertion names and tags.
- The mex output contains policy for allowing CardSpace to authenticate itself using the certificate.
- The token request consumer checks the signature on the included timestamp, since CardSpace doesnt support using the user certificate for the HTTPS/SSL transport.
- There are several other fixes.
Download (0.048MB)
Added: 2007-07-20 License: GPL (GNU General Public License) Price:
827 downloads
Tunnel Vision 1.0
TunnelVision creates an encrypted VirtualPrivateNetwork, or VPN, between two Tunnel Vision-capable sites on the Internet. more>>
TunnelVision creates an encrypted VirtualPrivateNetwork, or VPN, between two Tunnel Vision-capable sites on the Internet.
TunnelVision creates an encrypted VirtualPrivateNetwork?, or VPN, between two Tunnel Vision-capable sites on the Internet. Realistically, that means sites with a Linux server running TunnelVision or with a WorldvisionsWeaver? or NetIntegrator acting as their Internet gateway.
TunnelVision requires a Linux 2.2.x kernel or later for running properly. Were sorry about that, but we wanted to use the new features.
Enhancements:
- Also known as 0.70pre2.
- Lots of underlying library changes as WvStreams v2 was debugged.
- A new way of handling strings and lists makes things prettier.
- Several bug fixes resulting from the use of our new stresstest program.
- Connections regenerate themselves after the 10-minute idle timeout.
- All known bugs have been eliminated.
<<lessTunnelVision creates an encrypted VirtualPrivateNetwork?, or VPN, between two Tunnel Vision-capable sites on the Internet. Realistically, that means sites with a Linux server running TunnelVision or with a WorldvisionsWeaver? or NetIntegrator acting as their Internet gateway.
TunnelVision requires a Linux 2.2.x kernel or later for running properly. Were sorry about that, but we wanted to use the new features.
Enhancements:
- Also known as 0.70pre2.
- Lots of underlying library changes as WvStreams v2 was debugged.
- A new way of handling strings and lists makes things prettier.
- Several bug fixes resulting from the use of our new stresstest program.
- Connections regenerate themselves after the 10-minute idle timeout.
- All known bugs have been eliminated.
Download (0.099MB)
Added: 2006-07-14 License: GPL (GNU General Public License) Price:
1197 downloads
Worminator 3.0R2.1
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
<<lessIn Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
Download (0.17MB)
Added: 2006-03-06 License: GPL (GNU General Public License) Price:
1334 downloads
Pathan 1.2r2
Pathan is an XPath processing library. more>>
Pathan is an XPath processing library. Pathan library is written in C++, and uses the Xerces-C DOM XML Parser by the Apache Foundation.
The Pathan project incorporates Pathan 1, implementing the W3C XPath 1 recommendation, and Pathan 2, implementing the W3C XPath 2 draft specification.
Pathan has been developed jointly by DecisionSoft, Sleepycat Software , Stylus Studio and Parthenon Computing .
Enhancements:
- Moved to Xerces 2.3
- Improvements to the performance optimizations
- Bug Fix: the ID function (fn:id()) was not working properly.
- Bug Fix: the // axis was acting on the current context item as opposed to the root document.
- Memory Leak fixes. Many thanks to SleepyCat Software for providing these.
<<lessThe Pathan project incorporates Pathan 1, implementing the W3C XPath 1 recommendation, and Pathan 2, implementing the W3C XPath 2 draft specification.
Pathan has been developed jointly by DecisionSoft, Sleepycat Software , Stylus Studio and Parthenon Computing .
Enhancements:
- Moved to Xerces 2.3
- Improvements to the performance optimizations
- Bug Fix: the ID function (fn:id()) was not working properly.
- Bug Fix: the // axis was acting on the current context item as opposed to the root document.
- Memory Leak fixes. Many thanks to SleepyCat Software for providing these.
Download (0.19MB)
Added: 2006-03-22 License: BSD License Price:
1311 downloads
Lachesis IRCRPG Combat Engine 0.2.5
Lachesis IRCRPG Combat Engine project is an IRC bot/RPG engine in C and C++. more>>
Lachesis IRCRPG Combat Engine project is an IRC bot/RPG engine in C and C++.
Lachesis is an IRCRPG combat engine written in a combination of C and C++. The combat engine is being written for a specific RPG, but most of the project should be useful to IRCRPGs in general.
It includes a native interface to the IRC protocol to allow it to act as an IRC bot, for such uses as dice rolling and acting as a remote-controlled client (RPG NPC perhaps).
Enhancements:
- Auth_TUHCB has new method MatchNick
- Clarified a problem with failed logins shortly after joining a channel
- Util_Getline no longer exists
- Data format has changed
- data/users/master has become data/master
- Fixed irc.h so that lowlevel IRC interface neednt be in C
- Minor changes to prepare for CVS import
- Moved the sample data to example/data/
- Added a script to create and delete lachesis users in example/scripts/
- Added new utils functions
<<lessLachesis is an IRCRPG combat engine written in a combination of C and C++. The combat engine is being written for a specific RPG, but most of the project should be useful to IRCRPGs in general.
It includes a native interface to the IRC protocol to allow it to act as an IRC bot, for such uses as dice rolling and acting as a remote-controlled client (RPG NPC perhaps).
Enhancements:
- Auth_TUHCB has new method MatchNick
- Clarified a problem with failed logins shortly after joining a channel
- Util_Getline no longer exists
- Data format has changed
- data/users/master has become data/master
- Fixed irc.h so that lowlevel IRC interface neednt be in C
- Minor changes to prepare for CVS import
- Moved the sample data to example/data/
- Added a script to create and delete lachesis users in example/scripts/
- Added new utils functions
Download (0.051MB)
Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1030 downloads
IRC BotNET 1.0
BotNET is an IRC bot that has two modes: stand-alone and BotNET mode. more>>
IRCBotNET is a Botnet. It is a network of IRC bots that communicate with one another. They share a means of communication whereby all bots speak to one another and exchange information. They are useful for keeping and maintaining a channel by acting as a group of channel bots that work together with a common goal.
Say, for instance, you have one IRC bot keeping a channel and a netsplit occurs or the bot dies for some reason. Immediately the channel becomes chaotic and anarchic without an IRC bot keeping the peace. With a Botnet, even if an IRC bot dies, here still remains the rest of the bots on the Botnet to continue maintaining the channel and the loss of the one bot means nothing as the other bots do its exact same job.
BotNET is an extremely powerful IRC BOT and has many features.
BotNET doesnt necessarily have to run as a Botnet, it can run as a normal IRC bot and in fact does this by default. It has a massive collection of functions that can be seen in the BotNET man pages. When run as a Botnet, BotNET has supreme capabilities that have never been attempted before in Botnets. When a BotNET bot is run in Botnet mode, it connects to a BotNET Communication Stream Server (botserv) that is included in this package.
It uses this server to communicate with the other bots on the Botnet. The difference here is that not only can it do whatever any other Botnet can do, but it also uses this stream of communication with its added IRC Stand-alone bot functionality. For instance, if you add a user to the bot, immediately, all other bots connected to the database add this user to their local databases and a global-wide Botnet database is maintained. So you can use any one of the bots on the Botnets for anything that you so desire. This powerful feature makes BotNET very predominant over other Botnets.
<<lessSay, for instance, you have one IRC bot keeping a channel and a netsplit occurs or the bot dies for some reason. Immediately the channel becomes chaotic and anarchic without an IRC bot keeping the peace. With a Botnet, even if an IRC bot dies, here still remains the rest of the bots on the Botnet to continue maintaining the channel and the loss of the one bot means nothing as the other bots do its exact same job.
BotNET is an extremely powerful IRC BOT and has many features.
BotNET doesnt necessarily have to run as a Botnet, it can run as a normal IRC bot and in fact does this by default. It has a massive collection of functions that can be seen in the BotNET man pages. When run as a Botnet, BotNET has supreme capabilities that have never been attempted before in Botnets. When a BotNET bot is run in Botnet mode, it connects to a BotNET Communication Stream Server (botserv) that is included in this package.
It uses this server to communicate with the other bots on the Botnet. The difference here is that not only can it do whatever any other Botnet can do, but it also uses this stream of communication with its added IRC Stand-alone bot functionality. For instance, if you add a user to the bot, immediately, all other bots connected to the database add this user to their local databases and a global-wide Botnet database is maintained. So you can use any one of the bots on the Botnets for anything that you so desire. This powerful feature makes BotNET very predominant over other Botnets.
Download (0.027MB)
Added: 2006-06-17 License: GPL (GNU General Public License) Price:
1322 downloads
MagicBus 0.7.3
MagicBus project is an event framework designed to allow developers to concentrate more on developing application components. more>>
MagicBus project is an event framework designed to allow developers to concentrate more on developing application components than the means of inter-component communication. MagicBus project strives to enforce the notion of "loose coupling", the lessening of dependency between components that encourages cohesion and reuse.
Present architectures for delivering events between components generally fall into three problematic categories: Direct Access, Internal Event Support, and External Event Support. Examining these categories will help us explain the advantages of using the MagicBus as an event dispatching alternative.
DirectAccess:
With the Direct Access approach components are fairly tightly coupled. If components A and B wish to communicate with component Z they both must maintain a reference to component Z.
Advantages to this form of event communication are that the implementation is simple, easily conceived, and fast for smaller applications. Disadvantages include the necessity of component A to have access to component Z, the difficulty of changing functionality if component Z is altered or replaced, and the problem of correctly multi-threading calls to Z.
Internal Event Support:
Internal Event Support is a common implementation of component communication applied to application components. If component A wishes to communicate with component Z, component A registers as a listener with component Z for component Zs events (or vice-versa). The difference between Direct Access and Internal Event Support is that component Z has an internal delegate (Event Support) that handles the delivery of events to registered listeners.
As an advantage, Internal Event Support limits method dependency by having component A and B register as listeners of Z instead of holding a direct reference. The Internal Event Support also makes it easier to multi-thread calls to Z and from Z to Zs event listeners by implementing custom event support. As a disadvantage, components A and B must either have an ephemeral or indirect relationship with component Z and component Z must have code to implement the delegation for handling ZEvents. Additionally, component Z may have to implement two EventSupport object in order to allow sending and receiving of ZEvents.
External Event Support:
External Event Support is the inverse of Internal Event Support, where the Event Support delegate exists outside the component it supports acting as an intermediary for the delivery and receipt of events. Component A and B register with a ZEventSupport object in order to send and receive ZEvents, while component Z does the same.
Advantages to this method are that component A is decoupled from Z by ZEventSupport. Component Z can change without inhibiting A or B, and Z does not have to include any code for event dispatching. The interposition of ZEventSupport also makes it easier to multi-thread calls to Z and from Z to Zs event listeners.. Disadvantages to this approach center around the fact that Event Support objects generally must be created for each type of event (i.e. XEventSupport for Component X, YEvent, etc...)
Enhancements:
- Support for destroying topics was added.
<<lessPresent architectures for delivering events between components generally fall into three problematic categories: Direct Access, Internal Event Support, and External Event Support. Examining these categories will help us explain the advantages of using the MagicBus as an event dispatching alternative.
DirectAccess:
With the Direct Access approach components are fairly tightly coupled. If components A and B wish to communicate with component Z they both must maintain a reference to component Z.
Advantages to this form of event communication are that the implementation is simple, easily conceived, and fast for smaller applications. Disadvantages include the necessity of component A to have access to component Z, the difficulty of changing functionality if component Z is altered or replaced, and the problem of correctly multi-threading calls to Z.
Internal Event Support:
Internal Event Support is a common implementation of component communication applied to application components. If component A wishes to communicate with component Z, component A registers as a listener with component Z for component Zs events (or vice-versa). The difference between Direct Access and Internal Event Support is that component Z has an internal delegate (Event Support) that handles the delivery of events to registered listeners.
As an advantage, Internal Event Support limits method dependency by having component A and B register as listeners of Z instead of holding a direct reference. The Internal Event Support also makes it easier to multi-thread calls to Z and from Z to Zs event listeners by implementing custom event support. As a disadvantage, components A and B must either have an ephemeral or indirect relationship with component Z and component Z must have code to implement the delegation for handling ZEvents. Additionally, component Z may have to implement two EventSupport object in order to allow sending and receiving of ZEvents.
External Event Support:
External Event Support is the inverse of Internal Event Support, where the Event Support delegate exists outside the component it supports acting as an intermediary for the delivery and receipt of events. Component A and B register with a ZEventSupport object in order to send and receive ZEvents, while component Z does the same.
Advantages to this method are that component A is decoupled from Z by ZEventSupport. Component Z can change without inhibiting A or B, and Z does not have to include any code for event dispatching. The interposition of ZEventSupport also makes it easier to multi-thread calls to Z and from Z to Zs event listeners.. Disadvantages to this approach center around the fact that Event Support objects generally must be created for each type of event (i.e. XEventSupport for Component X, YEvent, etc...)
Enhancements:
- Support for destroying topics was added.
Download (0.33MB)
Added: 2006-06-01 License: GPL (GNU General Public License) Price:
1241 downloads
MadWifi 0.9.3.2
MadWifi is short for Multiband Atheros Driver for Wireless Fidelity. more>>
MadWifi comes from Multiband Atheros Driver for Wireless Fidelity. In other words: this project provides a Linux kernel device driver for Atheros-based Wireless LAN devices.
The driver works such that your WLAN card will appear as a normal network interface in the system. Additionally there is support for the Wireless Extensions API. This allows you to configure the device using common wireless tools (ifconfig, iwconfig and friends).
Main features:
- Operational Modes:
- sta -- Station, a.k.a. infrastructure or managed. This device acting as typical WLAN client station. This is the default mode if not otherwise specified.
- ap -- Access Point, a.k.a. master. This device acts as the Access Point for other WLAN client stations.
- adhoc -- Ad-hoc. a.k.a. IBSS mode. This device is in a peer-to-peer(s) WLAN without the need for an Access Point.
- ahdemo -- Ad-hoc Demo. This is an older, non-802.11 compliant, proprietary ad-hoc mode.
- monitor -- Monitor. This device can be used to "sniff" raw 802.11 frames.
- wds -- Wireless Distribution System. This device can be used to create large wireless networks by linking several Access Points together.
- WDS support for transparent bridging over WLAN links.
- Supports Wireless Extensions API.
- One driver for miniPCI and cardbus devices. USB devices are not yet supported.
- Most of the current Atheros WLAN chipsets are supported.
- Supports WEP and WPA/802.11i.
- Support for 802.1x authentication in AP mode.
<<lessThe driver works such that your WLAN card will appear as a normal network interface in the system. Additionally there is support for the Wireless Extensions API. This allows you to configure the device using common wireless tools (ifconfig, iwconfig and friends).
Main features:
- Operational Modes:
- sta -- Station, a.k.a. infrastructure or managed. This device acting as typical WLAN client station. This is the default mode if not otherwise specified.
- ap -- Access Point, a.k.a. master. This device acts as the Access Point for other WLAN client stations.
- adhoc -- Ad-hoc. a.k.a. IBSS mode. This device is in a peer-to-peer(s) WLAN without the need for an Access Point.
- ahdemo -- Ad-hoc Demo. This is an older, non-802.11 compliant, proprietary ad-hoc mode.
- monitor -- Monitor. This device can be used to "sniff" raw 802.11 frames.
- wds -- Wireless Distribution System. This device can be used to create large wireless networks by linking several Access Points together.
- WDS support for transparent bridging over WLAN links.
- Supports Wireless Extensions API.
- One driver for miniPCI and cardbus devices. USB devices are not yet supported.
- Most of the current Atheros WLAN chipsets are supported.
- Supports WEP and WPA/802.11i.
- Support for 802.1x authentication in AP mode.
Download (MB)
Added: 2007-08-14 License: GPL (GNU General Public License) Price:
830 downloads
Rippy the Aggregator 0.13
Rippy the Aggregator is a lightweight RSS aggregator written in vanilla PHP. more>>
Rippy the Aggregator project is a lightweight RSS aggregator written in vanilla PHP.
There are several Web sites (Slashdot, for instance) that I visit regularly or semi-regularly to check for the latest news; there are also several more (like, say, the EFF) that post regular updates and that Id like to visit regularly, or that would like to have me visit regularly, but which I dont visit regularly because its just too much work to keep track of all of them, and too disappointing when I remember to check and find nothing new. I even run a Web site of my own which Id like to have people check regularly - but since I dont spend time making the rounds of my friends similar sites, I cant expect them to visit mine. Rippy the Aggregator aims to solve all these problems.
There is a standard called RSS, for Web sites to publish their updates in a machine-readable format. An appropriate client can quickly visit all the Web sites youre interested in, download their updates, and present you with a customized list of all the newest items. Most "blogging", "portal", and "content management" software already generates RSS files (although its operators may be unaware of that!), and there are services like Syndic8 that compile lists of RSS "feeds". So it only remains to get an appropriate client.
That presents a problem. I hacked an RSS output onto my Web-site updating scripts, so I had that aspect covered, but then I wanted to start reading others RSS feeds, and I discovered that the client programs you can get on the Web mostly suck. Some of them are Windows-only, so those are right out. I saw one in Java that looked pretty good, but its Web site didnt provide a way to download it except through some kind of weird Hot-Buzzy-Java-Scripted-Auto-Virus-Install-Plugin-Thing - there was no actual file. I did eventually find its source code, but it required third-party libraries.
Then I looked at several RSS readers that were written in Perl or PHP and designed to run as scripts on a Web site. Those had possibilities, but they required multiple third-party libraries (Perl) or an SQL server and compiled-in PHP modules that most people dont have (PHP).
The best attempt I found was one written in Python, but in order to make it run I had to start not one but two background server daemons, which would make it tricky to use on my office computer at school. There are Web sites that provide the service of RSS reading, but they all require registration, cookies, JavaScript, etc. I couldnt find an RSS reader (or "aggregator", as theyre called) that I could just download and have it work. Thus, it was necessary to create one: enter Rippy!
The name "Rippy the Aggregator" refers to an Arrogant Worms song about a cute, cuddly little alligator who goes "chomp, chomp, chomp," down in the bottom of the swamp, swamp, swamp. Abram Hindle has suggested that Rippy the Aggregator should go "grep, grep, grep," down in the bottom of the net, net, net. Anyone wanna write the rest of the song?
Main features:
- Cute name
- Written in PHP (needs 4.3.0 or above)
- Doesnt require any compiled-in optional libraries that dont ship with PHP
- Stores its cached data in flat files, no database needed
- Freely licensed and customizable under the GNU GPL version 2
Enhancements:
- Parser ruggedness and general stability were improved, and support was added for setting options like user agent and proxying when acting as an HTTP client.
<<lessThere are several Web sites (Slashdot, for instance) that I visit regularly or semi-regularly to check for the latest news; there are also several more (like, say, the EFF) that post regular updates and that Id like to visit regularly, or that would like to have me visit regularly, but which I dont visit regularly because its just too much work to keep track of all of them, and too disappointing when I remember to check and find nothing new. I even run a Web site of my own which Id like to have people check regularly - but since I dont spend time making the rounds of my friends similar sites, I cant expect them to visit mine. Rippy the Aggregator aims to solve all these problems.
There is a standard called RSS, for Web sites to publish their updates in a machine-readable format. An appropriate client can quickly visit all the Web sites youre interested in, download their updates, and present you with a customized list of all the newest items. Most "blogging", "portal", and "content management" software already generates RSS files (although its operators may be unaware of that!), and there are services like Syndic8 that compile lists of RSS "feeds". So it only remains to get an appropriate client.
That presents a problem. I hacked an RSS output onto my Web-site updating scripts, so I had that aspect covered, but then I wanted to start reading others RSS feeds, and I discovered that the client programs you can get on the Web mostly suck. Some of them are Windows-only, so those are right out. I saw one in Java that looked pretty good, but its Web site didnt provide a way to download it except through some kind of weird Hot-Buzzy-Java-Scripted-Auto-Virus-Install-Plugin-Thing - there was no actual file. I did eventually find its source code, but it required third-party libraries.
Then I looked at several RSS readers that were written in Perl or PHP and designed to run as scripts on a Web site. Those had possibilities, but they required multiple third-party libraries (Perl) or an SQL server and compiled-in PHP modules that most people dont have (PHP).
The best attempt I found was one written in Python, but in order to make it run I had to start not one but two background server daemons, which would make it tricky to use on my office computer at school. There are Web sites that provide the service of RSS reading, but they all require registration, cookies, JavaScript, etc. I couldnt find an RSS reader (or "aggregator", as theyre called) that I could just download and have it work. Thus, it was necessary to create one: enter Rippy!
The name "Rippy the Aggregator" refers to an Arrogant Worms song about a cute, cuddly little alligator who goes "chomp, chomp, chomp," down in the bottom of the swamp, swamp, swamp. Abram Hindle has suggested that Rippy the Aggregator should go "grep, grep, grep," down in the bottom of the net, net, net. Anyone wanna write the rest of the song?
Main features:
- Cute name
- Written in PHP (needs 4.3.0 or above)
- Doesnt require any compiled-in optional libraries that dont ship with PHP
- Stores its cached data in flat files, no database needed
- Freely licensed and customizable under the GNU GPL version 2
Enhancements:
- Parser ruggedness and general stability were improved, and support was added for setting options like user agent and proxying when acting as an HTTP client.
Download (0.053MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1411 downloads
mdnsd 0.7
mdnsd is a very lightweight, simple, portable, and easy to integrate open source implementation of Multicast DNS. more>>
"mdnsd" is a very lightweight, simple, portable, and easy to integrate open source implementation of Multicast DNS (part of Zeroconf, also called Rendezvous by Apple) for developers. It supports both acting as a Query and a Responder, allowing any software to participate fully on the .localnetwork just by including a few files and calling a few functions. All of the complexity of handling the Multicast DNS retransmit timing, duplicate
suppression, probing, conflict detection, and other facets of the DNS protocol is hidden behind a very simple and very easy to use interface, described in the header file. The single small c source file has almost no dependencies, and is portable to almost any embedded platform. Multiple example applications and usages are included in the download, including a simple very persistent query browser and a tool to advertise local web sites.
The code is licensed under both the GPL and BSD licenses, for use in any free software or commercial application. If there is a licensing need not covered by either of those, alternative licensing is available upon request.
<<lesssuppression, probing, conflict detection, and other facets of the DNS protocol is hidden behind a very simple and very easy to use interface, described in the header file. The single small c source file has almost no dependencies, and is portable to almost any embedded platform. Multiple example applications and usages are included in the download, including a simple very persistent query browser and a tool to advertise local web sites.
The code is licensed under both the GPL and BSD licenses, for use in any free software or commercial application. If there is a licensing need not covered by either of those, alternative licensing is available upon request.
Download (0.014MB)
Added: 2006-07-03 License: BSD License Price:
1216 downloads
LinWiz 1.09
LinWiz - Linux configuration file and scripting Wizards. more>>
LinWiz - Linux configuration file and scripting Wizards.
A (growing) collection of on-line wizards - for creating complex linux configuration files and scripts using simple web-enabled point-and-click methods.
LinWiz://SimpleFirewall was the first of these - launched in March 2003, now replaced by LinWiz://PersonalFirewall and LinWiz://ServerFirewall.
LinWiz://PersonalFirewall - Novice iptables wizard for personal Linux workstations
This wizard is suitable for creating a very simple "iptables" configuration for a linux workstation, with a single network card, not acting as a router (not forwarding IP traffic) and not providing any IP services to other hosts.
It allows you to block a number of common IP exploits and sets up your system in a highly locked down manner - exposing no IP services to other systems, but not restricting the internet or other IP services (such as Web, Ftp, Mail etc) that you can use. It produces a file that can be read by the "iptables-restore" utility (such as is used by recent RedHat, Mandrake and other linux distributions) or a classic "rc.firewall" shell script.
LinWiz://ServerFirewall - iptables for personal Linux servers
This wizard creates an intermediate-level "iptables" configuration for a simple linux server, hosting popular services such as "Apache" web server, FTP, SSH, Telnet, NFS etc. This is suitable for servers with a single network card that does not act as an IP router (not forwarding IP traffic). The tool allows you to set up ...
- Blocking of common IP attacks and exploits.
- Definition of which IP services running on your server you are willing to allow access to.
- Controlled NFS access (this is more complex than Web servers). The tool provides all the information you need to set this up.
- Filtering of the IP addresses and/or MAC addresses that are permitted (or refused) access to your services.
- Logging of rejected IP packets.
It produces a file that can be read by the "iptables-restore" utility (such as is used by recent RedHat, Mandrake and other linux distributions) or a classic "rc.firewall" shell script.
<<lessA (growing) collection of on-line wizards - for creating complex linux configuration files and scripts using simple web-enabled point-and-click methods.
LinWiz://SimpleFirewall was the first of these - launched in March 2003, now replaced by LinWiz://PersonalFirewall and LinWiz://ServerFirewall.
LinWiz://PersonalFirewall - Novice iptables wizard for personal Linux workstations
This wizard is suitable for creating a very simple "iptables" configuration for a linux workstation, with a single network card, not acting as a router (not forwarding IP traffic) and not providing any IP services to other hosts.
It allows you to block a number of common IP exploits and sets up your system in a highly locked down manner - exposing no IP services to other systems, but not restricting the internet or other IP services (such as Web, Ftp, Mail etc) that you can use. It produces a file that can be read by the "iptables-restore" utility (such as is used by recent RedHat, Mandrake and other linux distributions) or a classic "rc.firewall" shell script.
LinWiz://ServerFirewall - iptables for personal Linux servers
This wizard creates an intermediate-level "iptables" configuration for a simple linux server, hosting popular services such as "Apache" web server, FTP, SSH, Telnet, NFS etc. This is suitable for servers with a single network card that does not act as an IP router (not forwarding IP traffic). The tool allows you to set up ...
- Blocking of common IP attacks and exploits.
- Definition of which IP services running on your server you are willing to allow access to.
- Controlled NFS access (this is more complex than Web servers). The tool provides all the information you need to set this up.
- Filtering of the IP addresses and/or MAC addresses that are permitted (or refused) access to your services.
- Logging of rejected IP packets.
It produces a file that can be read by the "iptables-restore" utility (such as is used by recent RedHat, Mandrake and other linux distributions) or a classic "rc.firewall" shell script.
Download (MB)
Added: 2007-02-14 License: GPL (GNU General Public License) Price:
983 downloads
MTasker 0.4
MTasker is a two-file C++ library designed to support very simple cooperative multitasking. more>>
MTasker is a two-file C++ library designed to support very simple cooperative multitasking. MTasker can facilitate writing code that would ordinarily require a state machine, for which the author does not consider himself smart enough.
This class does not perform any magic it only makes calls to makecontext() and swapcontext(). Getting the details right however is complicated and MTasker does that for you.
If preemptive multitasking or more advanced concepts such as semaphores, locks or mutexes are required, the use of POSIX threads is advised.
MTasker is designed to offer the performance of statemachines while maintaining simple thread semantics. It is not a replacement for a full threading system.
Enhancements:
- A theoretically damaging bug was fixed involving delete[] vs delete, spotted by Valgrind.
- There is tentative Solaris support, not heavily tested.
- Furthermore, a new method called numProcesses() was added so the kernel can query how many processes are running, and perhaps acting on that.
<<lessThis class does not perform any magic it only makes calls to makecontext() and swapcontext(). Getting the details right however is complicated and MTasker does that for you.
If preemptive multitasking or more advanced concepts such as semaphores, locks or mutexes are required, the use of POSIX threads is advised.
MTasker is designed to offer the performance of statemachines while maintaining simple thread semantics. It is not a replacement for a full threading system.
Enhancements:
- A theoretically damaging bug was fixed involving delete[] vs delete, spotted by Valgrind.
- There is tentative Solaris support, not heavily tested.
- Furthermore, a new method called numProcesses() was added so the kernel can query how many processes are running, and perhaps acting on that.
Download (0.060MB)
Added: 2006-03-21 License: GPL (GNU General Public License) Price:
1314 downloads
LibGKSu 2.0.4
LibGKSu is a library from the gksu program that provides a simple API. more>>
GKSu is a library that provides a Gtk+ frontend to su and sudo. LibGKSu project supports login shells and preserving environment when acting as a su frontend.
It is useful to menu items or other graphical programs that need to ask a users password to run another program as another user.
Enhancements:
- This release fixes some minor problems and annoyances related to the GNOME keyring and startup notification.
<<lessIt is useful to menu items or other graphical programs that need to ask a users password to run another program as another user.
Enhancements:
- This release fixes some minor problems and annoyances related to the GNOME keyring and startup notification.
Download (0.56MB)
Added: 2007-02-05 License: GPL (GNU General Public License) Price:
993 downloads
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