acquire board game 0.4
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Acquire Board Game 0.4
Acquire is a computer version of the classic board game. more>>
Acquire is a computer version of the classic board game.
The goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
<<lessThe goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
Download (0.022MB)
Added: 2006-10-11 License: GPL (GNU General Public License) Price:
1123 downloads
Quarters Board Game 4.0
Quarters Board Game is a strategy game for two players. more>>
Quarters Board Game project is a strategy game for two players.
Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
<<lessAlthough its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
Download (0.16MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
BoardGame Tool 0.1.1
BoardGame Tool provides a C++ front-end/Python back-end for running board games. more>>
BoardGame Tool provides a C++ front-end/Python back-end for running board games.
It features an easy and flexible interface to interact with the players and has transparent support for network or AI-controlled games.
Through a clear XML interface, games elements can be specified. Using an easy-to-learn back-end language like Python for rule implementations makes it very easy to implement, adjust, or enhance rules that come with a game.
The same back-end language can be used easily for simple or complex AI implementations.
Main features:
- XML specification with DTD validation for game definition
- Easy-to-learn Python programming for rule implementation
- Integrated and transparent network play
- Network chat with selected players
- Simple interface for programming AI players
- Extensive support for image formats
- Runtime scaling of images, allowing easy application of anything as gamepiece
Games currently implemented:
- Chess
- Go
Enhancements:
- This release includes the data archive with correct licensing information for the Fergus Duniho abstract chess piece set.
<<lessIt features an easy and flexible interface to interact with the players and has transparent support for network or AI-controlled games.
Through a clear XML interface, games elements can be specified. Using an easy-to-learn back-end language like Python for rule implementations makes it very easy to implement, adjust, or enhance rules that come with a game.
The same back-end language can be used easily for simple or complex AI implementations.
Main features:
- XML specification with DTD validation for game definition
- Easy-to-learn Python programming for rule implementation
- Integrated and transparent network play
- Network chat with selected players
- Simple interface for programming AI players
- Extensive support for image formats
- Runtime scaling of images, allowing easy application of anything as gamepiece
Games currently implemented:
- Chess
- Go
Enhancements:
- This release includes the data archive with correct licensing information for the Fergus Duniho abstract chess piece set.
Download (MB)
Added: 2007-04-13 License: GPL (GNU General Public License) Price:
931 downloads
KBoard 0.9b
KBoard is a generic game interface for two player turn based board games. more>>
KBoard is a generic game interface for two player turn based board games, and currently supports a bunch of chess variants, connect four, reversi and chain reaction (and more will be added). Kboard also supports network chess play on ics servers, as well as game observation and examination.
We have implemented a quite powerful generic animation engine, and a highly customizable theme specification (based on lua), that can just load everything and create shadows (default theme is SVG, skulls theme too).
At the moment the released code is only based on Qt4, so it should be quite portable, but we will make use of Kde when available in future releases.
Generic game support:
Many board games can be easily implemented using the extensible KBoard infrastructure. So far, the following board games are implemented:
- Chess
- Crazyhouse
- Atomic
- Monster Chess (King and four pawns)
- Progressive Chess
- Reversi
- Connect Four
- Chain Reaction
<<lessWe have implemented a quite powerful generic animation engine, and a highly customizable theme specification (based on lua), that can just load everything and create shadows (default theme is SVG, skulls theme too).
At the moment the released code is only based on Qt4, so it should be quite portable, but we will make use of Kde when available in future releases.
Generic game support:
Many board games can be easily implemented using the extensible KBoard infrastructure. So far, the following board games are implemented:
- Chess
- Crazyhouse
- Atomic
- Monster Chess (King and four pawns)
- Progressive Chess
- Reversi
- Connect Four
- Chain Reaction
Download (1.4MB)
Added: 2006-09-25 License: GPL (GNU General Public License) Price:
1125 downloads
Chess::Game 0.6.0
Chess::Game is a class to record and validate the moves of a game of chess. more>>
Chess::Game is a class to record and validate the moves of a game of chess.
SYNOPSIS
use Chess::Game;
$game = Chess::Game->new();
$clone = $game->clone();
$move = $game->make_move("e2", "e4");
$move_c = $clone->make_move("e2", "e4");
$true = ($move->get_piece() ne $move_c->get_piece());
$move = $game->delete_move();
...
while (!defined($result = $game->result())) {
# get a move
$move = $game->make_move($sq1, $sq2);
if (!defined($move)) {
print $game->get_message();
}
}
if ($result == 1) {
print "White wins!n";
}
elsif ($result == 0) {
print "Draw!n"
}
else {
print "Black wins!n";
}
The Chess module provides a framework for writing chess programs with Perl. This class forms part of that framework, providing move validation for all moves recorded using the Chess::Game class. The Game contains a Chess::Board, 32 Chess::Pieces and a Chess::Game::MoveList that contains a series of Chess::Game::MoveListEntrys that record the exact state of the game as it progresses. Moves can be taken back one-at-a-time to allow for simple movelist manipulation.
<<lessSYNOPSIS
use Chess::Game;
$game = Chess::Game->new();
$clone = $game->clone();
$move = $game->make_move("e2", "e4");
$move_c = $clone->make_move("e2", "e4");
$true = ($move->get_piece() ne $move_c->get_piece());
$move = $game->delete_move();
...
while (!defined($result = $game->result())) {
# get a move
$move = $game->make_move($sq1, $sq2);
if (!defined($move)) {
print $game->get_message();
}
}
if ($result == 1) {
print "White wins!n";
}
elsif ($result == 0) {
print "Draw!n"
}
else {
print "Black wins!n";
}
The Chess module provides a framework for writing chess programs with Perl. This class forms part of that framework, providing move validation for all moves recorded using the Chess::Game class. The Game contains a Chess::Board, 32 Chess::Pieces and a Chess::Game::MoveList that contains a series of Chess::Game::MoveListEntrys that record the exact state of the game as it progresses. Moves can be taken back one-at-a-time to allow for simple movelist manipulation.
Download (0.021MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1039 downloads
Qubic 0.4
Qubic is a 4x4x4 tic tac toe game which uses GTK. more>>
Qubic is a 4x4x4 tic tac toe game which uses GTK. Offers different views of the game board and different computer difficulty levels. Will eventually offer network play.
<<less Download (0.026MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1197 downloads
gewee game 3.6
gewee game is a Go-like board game with next generation graphics. more>>
gewee game is a Go-like board game with "next generation" graphics.
This is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
<<lessThis is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
Download (0.018MB)
Added: 2007-05-21 License: Freeware Price:
886 downloads
Sakreble! 0.78
Sakreble! project is a word game. more>>
Sakreble! project is a word game. based loosely on Scrabble.
It is designed to be configurable to support different game boards, types of letters (for internationalization, point values, two-letter-glues, etc.), and rules.
Main features:
- Qt library, version >= 3.0
- libxml library, version >= 2.6
Enhancements:
- End game conditions rule parsed from config file and aplied.
<<lessIt is designed to be configurable to support different game boards, types of letters (for internationalization, point values, two-letter-glues, etc.), and rules.
Main features:
- Qt library, version >= 3.0
- libxml library, version >= 2.6
Enhancements:
- End game conditions rule parsed from config file and aplied.
Download (0.040MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1074 downloads
MegaMek 0.32.2
MegaMek is an unofficial, online version of the Classic BattleTech board game. more>>
MegaMek project is an unofficial, online version of the Classic BattleTech board game.
Currently, nearly all level 1 BattleTech rules and technology are working. Work is progressing on level 2 rules and technology, and most of those are functional at this point. Even some level 3 rules have been added.
MegaMek is open source, free software. It is licenced under the GPL.
Main features:
- Network or hotseat play for 2 or more players
- A cunning AI opponent for offline play
- All level 1 (3025) tech
- Most level 2 (2750, 3050+) tech
- Compatible with all 3025 mechs and many from later eras
- Most level 1 rules implemented
- Many level 2 rules implemented, including vehicles, infantry and fire
- Map board selection and editing
- Map boards based off official map packs included
- Mech selection and support for some mech editors
- Most official mech designs included
- Color graphics
- Lasers
Enhancements:
- Bug: bot died when only unarmed targets available
- Bug: occasional exceptions observing bot v bot games
- Tweak build.xml to ask for version number when packaging a new release.
- Bug 1588924: Cannot Open Custom BA Panel with Java 1.4
- Bug 1582609: Cannot load MUL that includes the TMP-3M2 "Storm Tempest"
- Bug 1585497: Check for partial cover when hitting with infernos
- Bug 1598976: Mech with Torso-Mounted Cockpit destroyed by head blown off critical.
- Bug 1591093: no units to move error when swarming infantry knocked off in accidental fall
- Body-mounted C3 Masters in Tanks should fire their TAG into the front arc,
- per the Ask the PM Forum.
- Bug 954406: Charge declaration and stacking
- Bug: Megamek required "Helvetica" font
- Bug: NPE in stop swarm attack if the swarmed unit was destroyed earlier in the phase
- Bug 1613504: Unloading BA from prone mech didnt work
- Bug 1610653: Flying BA can be thrashed
- Bug 1598816: Description of Game Option "Friendly Fire"
- Bug 1623985: Swarm LRM attacks source
<<lessCurrently, nearly all level 1 BattleTech rules and technology are working. Work is progressing on level 2 rules and technology, and most of those are functional at this point. Even some level 3 rules have been added.
MegaMek is open source, free software. It is licenced under the GPL.
Main features:
- Network or hotseat play for 2 or more players
- A cunning AI opponent for offline play
- All level 1 (3025) tech
- Most level 2 (2750, 3050+) tech
- Compatible with all 3025 mechs and many from later eras
- Most level 1 rules implemented
- Many level 2 rules implemented, including vehicles, infantry and fire
- Map board selection and editing
- Map boards based off official map packs included
- Mech selection and support for some mech editors
- Most official mech designs included
- Color graphics
- Lasers
Enhancements:
- Bug: bot died when only unarmed targets available
- Bug: occasional exceptions observing bot v bot games
- Tweak build.xml to ask for version number when packaging a new release.
- Bug 1588924: Cannot Open Custom BA Panel with Java 1.4
- Bug 1582609: Cannot load MUL that includes the TMP-3M2 "Storm Tempest"
- Bug 1585497: Check for partial cover when hitting with infernos
- Bug 1598976: Mech with Torso-Mounted Cockpit destroyed by head blown off critical.
- Bug 1591093: no units to move error when swarming infantry knocked off in accidental fall
- Body-mounted C3 Masters in Tanks should fire their TAG into the front arc,
- per the Ask the PM Forum.
- Bug 954406: Charge declaration and stacking
- Bug: Megamek required "Helvetica" font
- Bug: NPE in stop swarm attack if the swarmed unit was destroyed earlier in the phase
- Bug 1613504: Unloading BA from prone mech didnt work
- Bug 1610653: Flying BA can be thrashed
- Bug 1598816: Description of Game Option "Friendly Fire"
- Bug 1623985: Swarm LRM attacks source
Download (8.5MB)
Added: 2007-04-15 License: GPL (GNU General Public License) Price:
923 downloads
Quadromania 0.2
Quadromania project is a board game written in C with SDL. more>>
Quadromania project is a board game written in C with SDL.
Your task is to restore the originating board filled with red stones. The computer will pick a named amount of 3x3 tile sets and will flip the colours of the selected tiles.
This means a red tile will become green, a green one the next colour in the amount of colours, red again in the simplest case. You select the amount of colours to use and the amount of initial rotations.
In the running game click on the center point of a 3x3 tile set to exchange that selected set following the rules above. Restore the board full of red stones before you reach the limit of maximum turns.
Quadromania is a work in progress. I currently lack the time to do a decent development on it. However the current alpha release is somewhat playable and working.
<<lessYour task is to restore the originating board filled with red stones. The computer will pick a named amount of 3x3 tile sets and will flip the colours of the selected tiles.
This means a red tile will become green, a green one the next colour in the amount of colours, red again in the simplest case. You select the amount of colours to use and the amount of initial rotations.
In the running game click on the center point of a 3x3 tile set to exchange that selected set following the rules above. Restore the board full of red stones before you reach the limit of maximum turns.
Quadromania is a work in progress. I currently lack the time to do a decent development on it. However the current alpha release is somewhat playable and working.
Download (0.29MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1068 downloads
Concede 0.1
Concede is a computer version of the board game Take It Easy. more>>
Concede project is a computer version of the board game "Take It Easy".
Concede is a computer version of the board game "Take It Easy". The game is a kind of mix between 4-in-a-row and bingo (aka loto in some place). The player start with an empty board where 19 hexagonal tiles have to be placed. At each turn a random tile is drawn and the player must put it somewhere on the board.
Each tile is marked with 3 numbers (from 1 to 9) and the player must try to make as many complete rows as possible with the tiles he get. The problem is that their is more tiles in the game than places on the board and they come in random order.
When the board is full the game end and the score is computed by adding all the complete rows together. So for example a row of four 5 is worth 20 points, a row of three 9 is worth 27 points, etc.
<<lessConcede is a computer version of the board game "Take It Easy". The game is a kind of mix between 4-in-a-row and bingo (aka loto in some place). The player start with an empty board where 19 hexagonal tiles have to be placed. At each turn a random tile is drawn and the player must put it somewhere on the board.
Each tile is marked with 3 numbers (from 1 to 9) and the player must try to make as many complete rows as possible with the tiles he get. The problem is that their is more tiles in the game than places on the board and they come in random order.
When the board is full the game end and the score is computed by adding all the complete rows together. So for example a row of four 5 is worth 20 points, a row of three 9 is worth 27 points, etc.
Download (0.014MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1025 downloads
Xoridor 0.40
Xoridor is a strategic board game in which the player needs to get across the board as quickly as possible. more>>
Xoridor is a strategic board game.
In this game the player needs to get across the board as quickly as possible while making sure no fences get in her way.
<<lessIn this game the player needs to get across the board as quickly as possible while making sure no fences get in her way.
Download (0.060MB)
Added: 2006-03-15 License: GPL (GNU General Public License) Price:
1318 downloads
Quintalign 1.0.1
Quintalign is a one player boardgame for Linux/KDE2 and Linux/KDE3. more>>
Quintalign is a one player boardgame for Linux/KDE2 and Linux/KDE3.
A bit similar to Tetris in this game you have to keep a game board free, fighting against new pieces appearing every move and clutter the board. You remove pieces by aligning pieces of the same colour in a row, column or diagonal.
If you have aligned enough pieces (default: 5) they will vanish making more room on the board. To achieve this you can move any pieces to any location on the board which can be reached by moving the piece on a connected path horizontally or vertically or both.
However, for each piece you move new pieces will drop onto the board (default: 3). Only if you manage to align enough pieces so that they vanish no new pieces will appear. You also have a joker piece which can be aligned with any colour.
Main features:
- Tetris like boardgame - very addictive
- Supports user themes for all graphics
- Various configuration options and levels
The game is written and compiled under SUSE Linux 8.0 using qt.3.x and KDE 3.x. If you use the source file it shouldnt matter though and it will run with any Linux distribution.
Installation:
tar xzf quintalign-1.0.1.tar.gz
cd quintalign-1.0.1
./configure
make
as root:
make install
otherwise (recommended):
su -c make install
or if you do not have installation rights:
cd quintalign/quintalign
./quintalign
Note:
If you change the background graphics, you probably will have to turn of the decorations, too. Otherwise the graphics looks odd. To use the themes you need to make sure you downloaded the latest version of Quintalign!
<<lessA bit similar to Tetris in this game you have to keep a game board free, fighting against new pieces appearing every move and clutter the board. You remove pieces by aligning pieces of the same colour in a row, column or diagonal.
If you have aligned enough pieces (default: 5) they will vanish making more room on the board. To achieve this you can move any pieces to any location on the board which can be reached by moving the piece on a connected path horizontally or vertically or both.
However, for each piece you move new pieces will drop onto the board (default: 3). Only if you manage to align enough pieces so that they vanish no new pieces will appear. You also have a joker piece which can be aligned with any colour.
Main features:
- Tetris like boardgame - very addictive
- Supports user themes for all graphics
- Various configuration options and levels
The game is written and compiled under SUSE Linux 8.0 using qt.3.x and KDE 3.x. If you use the source file it shouldnt matter though and it will run with any Linux distribution.
Installation:
tar xzf quintalign-1.0.1.tar.gz
cd quintalign-1.0.1
./configure
make
as root:
make install
otherwise (recommended):
su -c make install
or if you do not have installation rights:
cd quintalign/quintalign
./quintalign
Note:
If you change the background graphics, you probably will have to turn of the decorations, too. Otherwise the graphics looks odd. To use the themes you need to make sure you downloaded the latest version of Quintalign!
Download (1.9MB)
Added: 2005-12-08 License: GPL (GNU General Public License) Price:
1417 downloads
Quarry 0.2.0
Quarry is a GUI program for Go, Amazons and Othello board games. more>>
Quarry is a multi-purpose GUI for different board games, at present Go, Amazons and Othello. Quarry project allows users to play against computer players (third-party programs, e.g. GNU Go) and other humans, view and edit game records.
Quarry supports SGF (Smart Game Format)---file format which is the standard for storing Go game records and can be used for many other games as well. It uses GTP (Go Text Protocol, which will be probably expanded to Game Text Protocol) to communicate with game-playing engines.
Quarry is currently in alpha stages with no stable releases so far. It is already usable, but its functionality is only a small fraction of planned.
Main features:
- Support for Go, Amazons and Othello games.
- Nice resizeable board (see screen shots.)
- Playing games:
- GNU Go, GRhino or any other GTP engine can be your opponent.
- Computer vs. computer and human vs. human games are an option too.
- Good support for time control.
- Games can be adjourned and later resumed.
- Game records:
- All games can be stored in widely supported SGF FF[4] file format.
- Fast and robust parser can read SGF files of any version.
- In particular, Kogo?s Joseki Dictionary can be browsed with Quarry.
- Game tree view allows for easy navigation of game records.
- Text search in comments is a powerful tool if you know what to search for.
- Support for various SGF labels and markup.
- Note: current versions of Quarry are not very suitable for editing game records. In the latest version 0.1.15 a lot of editing commands have been added, but they are still not enough to consider Quarry an SGF editor.
- Note: Quarry does not have any support for Internet game servers and it will not be added before versions 0.3.x.
<<lessQuarry supports SGF (Smart Game Format)---file format which is the standard for storing Go game records and can be used for many other games as well. It uses GTP (Go Text Protocol, which will be probably expanded to Game Text Protocol) to communicate with game-playing engines.
Quarry is currently in alpha stages with no stable releases so far. It is already usable, but its functionality is only a small fraction of planned.
Main features:
- Support for Go, Amazons and Othello games.
- Nice resizeable board (see screen shots.)
- Playing games:
- GNU Go, GRhino or any other GTP engine can be your opponent.
- Computer vs. computer and human vs. human games are an option too.
- Good support for time control.
- Games can be adjourned and later resumed.
- Game records:
- All games can be stored in widely supported SGF FF[4] file format.
- Fast and robust parser can read SGF files of any version.
- In particular, Kogo?s Joseki Dictionary can be browsed with Quarry.
- Game tree view allows for easy navigation of game records.
- Text search in comments is a powerful tool if you know what to search for.
- Support for various SGF labels and markup.
- Note: current versions of Quarry are not very suitable for editing game records. In the latest version 0.1.15 a lot of editing commands have been added, but they are still not enough to consider Quarry an SGF editor.
- Note: Quarry does not have any support for Internet game servers and it will not be added before versions 0.3.x.
Download (0.66MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1086 downloads
Qleuren 0.2a
Qleuren is a Qt-based MasterMind clone. more>>
Qleuren project is a Qt-based MasterMind clone.
Qleuren is a Qt-based MasterMind clone with a user-interface that tries to look and feel like a real-world board game.
The colored pegs can be dragged to any place on the game board. Alternatively the pegs can be moved to the first usable spot on the board by right-clicking them.
Main features:
- Non-configurable game rules; just straight classic rules without double colors in the hidden code.
- Moving pegs automatically (right- or double-clicking them ) is animated. This animation is optional and the speed can be adjusted.
Enhancements:
- Fixed bug that prevented putting a peg in a place where there was a pegged remove previously from that place.
<<lessQleuren is a Qt-based MasterMind clone with a user-interface that tries to look and feel like a real-world board game.
The colored pegs can be dragged to any place on the game board. Alternatively the pegs can be moved to the first usable spot on the board by right-clicking them.
Main features:
- Non-configurable game rules; just straight classic rules without double colors in the hidden code.
- Moving pegs automatically (right- or double-clicking them ) is animated. This animation is optional and the speed can be adjusted.
Enhancements:
- Fixed bug that prevented putting a peg in a place where there was a pegged remove previously from that place.
Download (0.10MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1025 downloads
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