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The Ace Of Pinguins 1.2

The Ace Of Pinguins 1.2


The Ace of Penguins is a set of Unix/X solitaire games based on the ones available for Windows. more>>
The Ace of Penguins is a set of Unix/X solitaire games based on the ones available for Windows(tm) but with a number of enhancements that my wife says make my versions better.

The latest version includes clones of freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei (with editor!), and thornq (by Martin Thornquist).

Installation:

To install the binaries tar, do this as user root (other platforms are similar):

cd /usr/bin/X11
tar xvfz /tmp/ace-1.2.linux.tar.gz
tar cf - libcards.so* | (cd /usr/local/lib ; tar xf -)
rm libcards.so*

You will need to run ldconfig to notice the new shared libraries.

Then you can open a new shell window and type the name of the program you want at the command line to run it.
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Added: 2005-08-17 License: GPL (GNU General Public License) Price:
1529 downloads
The Ace of Penguins 1.2

The Ace of Penguins 1.2


The Ace of Penguins project is a X11 solitaire card games. more>>
The Ace of Penguins project is a X11 solitaire card games.

This package includes freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei, and thornq, plus a solitaire toolkit so that you can write your own games.

These games are modelled after the Windows(tm) versions, with several enhancements, including a more colorful "Linux-y" theme.

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Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1077 downloads
Battles of Antargis 0.2c

Battles of Antargis 0.2c


Battles of Antargis is a realtime strategy game. more>>
Battles of Antargis is a realtime strategy game. Battles of Antargiss main purpose lies on conquering not on building.
Battles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
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Added: 2007-05-11 License: GPL (GNU General Public License) Price:
901 downloads
Art of Illusion 2.4.1

Art of Illusion 2.4.1


Art of Illusion is a free, open source 3D graphics studio. more>>
Art of Illusion is a free, open source 3D graphics studio.

Art of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.

Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.

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Added: 2007-02-28 License: GPL (GNU General Public License) Price:
980 downloads
CAVEZ of PHEAR 0.5

CAVEZ of PHEAR 0.5


CAVEZ of PHEAR is a boulder dash / digger like game for console / terminals using ncurses. more>>
CAVEZ of PHEAR is a boulder dash / digger like game for console / terminals using ncurses. The goal of CAVEZ of PHEAR is to escape through the caves by collecting diamonds and avoid falling stones.

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Added: 2007-03-02 License: Freeware Price:
966 downloads
Scum of the Universe 1.0

Scum of the Universe 1.0


Scum of the Universe is a space trading game that combines two genres: arcade and strategy. more>>
Scum of the Universe is a space trading game that combines two genres: arcade and strategy. On one side, its a classic vertical-scrolling space shooter game. On the other side, it is an adventure and strategy. You should choose whether youll be an independent space trader, firearms smuggler, fierce freedom-fighter or something in between.

Following the main storyline, you go through the galaxy from one planet to another. Space travel requires fuel, so you need to keep earning money to buy it. You can also buy various upgrades for your spaceship and weapons that affect the arcade part of the game. The storyline itself is not linear. There are also some points where youll need to make decisions that will determine your destiny.

For thousands of years, people of planet Xen have colonized the planets in their galaxy. As time went by, many colonies grew unhappy about their status, as everything was controlled by Xen. Some of them organized military units and declared independence. You can see the status of each planet by "Rebel Sentiment" indicator. Planets with RS higher than 50% are ruled by the Rebel government, and Rebel laws apply.

Trading firearms is legal on planets ruled by Rebels, as they need as much firepower as they can get. On the other hand, Empire forbid all the trading with firearms and other ground weaponry as they wish to maintain their military advantage. One of the ways to make a lot of money is to buy cheap guns at Empire planets and sell them for a lot of money on Rebel planets where demand is extremely high. But be careful as youll need to fight Empire fleet once they find out youre a smuggler.

Beside the raging war between Xen Empire and the rebels there is increased activity of alien species, who destroy human ships. The stronger alien activity, the more waves of alien ships youll need to defeat in each planets outer orbit. Some of the aliens you destroy may drop artifacts (big blue ones) which you can sell at any space station for 20credits a piece.

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Added: 2007-06-01 License: Freeware Price:
877 downloads
Web of Life 1.0

Web of Life 1.0


Web of Life is a life simulation game. more>>
Web of Life is a life simulation game.

An isometric game done with C++ and SDL.

In this game you control some beings in an ecosystem, the goal is to make only that the beings you control survive.

Your beings should survive fighting with other beings, reproducting to make a massive attack and eating.
But sometimes you will have to eat some of your own live beings so that others could stay alive, well its life.
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Added: 2007-03-01 License: GPL (GNU General Public License) Price:
971 downloads
Wars of Destiny 0.31

Wars of Destiny 0.31


Wars of Destiny project is a real-time strategy game with network support. more>>
Wars of Destiny project is a real-time strategy game with network support.

Wars of Destiny is a real-time strategy game. It is currently in a major building stage, but looks very promising. If you are interested in helping, then your assistance would be greatly appreciated. It uses SDL 1.2.0 and SDL_mixer, and it includes fully integrated network support for playing with other people over the Internet. It also includes a map creator and an easy-to-use interface for configuring WOD.

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Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1026 downloads
The Eye Of Horus 0.2

The Eye Of Horus 0.2


The Eye Of Horus is a monitoring and alerting tool for computers. more>>
The Eye Of Horus is a monitoring and alerting tool for computers. Its mainly useful for monitoring network services (eg, HTTP or SMTP servers) and the internal status of Unix servers (eg, load, disk usage, process counts).

In that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.

Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.

HOW IT WORKS

The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.

The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:

[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]

When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.

Having performed the checks, horus-check.py then:

Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.

The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).

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Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1065 downloads
Secret of Eternia 0.3

Secret of Eternia 0.3


Secret of Eternia project is a 2D RPG using ClanLib. more>>
Secret of Eternia project is a 2D RPG using ClanLib.
The eaisest way to get started is to use an example map from the game itself. Open up (File-Open) the first map in the maps/ folder (maps/1.fmp). You will notice that the map looks exactly like the first screen of the game demo!
You will notice the screen is divided into 2 main sections. The larger section is the preview of the map you are working on. The left side menu is a listing of all avaliable blocks that you currently have in the map. You can click on a block to set it as your current brush. This is similar to choosing a paint color in a paint program. Once you select a block, you can then edit the map by clicking in the map area. This is the generic way to edit the map.
Play around with this map to create some different landscapes and such using many blocks. You can even save the map and start up SoE to see your changes! (Make sure you have a backup of the original map, or you will have to download the game again).
Enhancements:
- Bug fixes! See the forum for detailed information.
- Lua support is added in. (see docs/ for how to use this)
- Lighting effects are here!
- Fully Working Windows Support
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Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1024 downloads
Caves of Golorp 0.0.1

Caves of Golorp 0.0.1


Caves of Golorp project is a Rogue-like game in Prolog. more>>
Caves of Golorp project is a Rogue-like game in Prolog. It features a sophisticated level generator, smart monsters, and a unique magic system.

About the dungeon: A lot of things arent implemented. There are monsters you can fight, but not many kinds, and you have to use your bare hands.

The only monsters youll actually see are bear cubs and "persons" (human-like creatures) because Im still defining the attributes for the others. Read mtbl.pl for a glimpse of some of my ideas for future monsters.

There are a lot of different kinds of levels, but you have to go deep to see them and you probably wont survive that long unless you cheat.

Somewhere between levels 5 and 14 there is an extra "up" staircase leading into the infinitely tall Tower of Golorp, which is worth a visit because it has different layouts and different monsters from the main dungeon.

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Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1070 downloads
Hammer of Thyrion 1.4.2 RC1

Hammer of Thyrion 1.4.2 RC1


Hammer of Thyrion is a port of Ravens Hexen2 source code and is based on the original Linux Hexen II project, Anvil of Thyrion. more>>
Hammer of Thyrion is a port of Ravens Hexen2 source code and is based on the original Linux Hexen II project, Anvil of Thyrion.

HoT includes many bugfixes, improved sound and video modes, opengl improvements and documentation among many others.

Whats New in This Release:

General:
--------
- The engine version is now at 1.19 for Hexen II and 0.19 for HexenWorld.
- Added support for 64 bit architectures: The crashes on amd64 are fixed.
- Added support for protocol 18: Hammer of Thyrion is now fully network-
compatible with Ravens 1.11 windows version, as it has been with other
Hexen II ports.
- The net compatibility works both ways: When H.o.T is run as a client,
it can connect to Raven-1.11 servers and can play just fine. On the
other hand, if a 1.11 client wants to connect to a H.o.T. server, the
server must be started with "-protocol 18" command line argument.
- You can also load and play games saved with the 1.11 windows version and
can playback the demos recorded with the 1.11 version.
- Fixed and improved parsing of puzzles.txt: This fixes the bug where the
names used to be listed as Unknown in the puzzle pieces inventory display
(you can access the puzzle pieces inventory display using a key bound to
the +showdm command, the default is q).
- Updated the loading of strings.txt, infolist.txt and puzzles.txt.
- Updates to SDL input code. Added the Shift-Escape key combination as a
new means for opening the in-game console.
- Fixed many printf format string errors.
- Revised pak data checking.
- Added experimental support for using unpatched, off-the-cdrom 1.03 version
pak files as a compile time option. Disabled by default.
- Several cvar tweaks.
- Made the load and connect commands to get rid of the menu or the console.
- Fixed multiplayer episode selection in the menu system.
- Updates to zone memory usage: a 256 KB secondary zone for static textures
(sec_zone) is now initialized, which is especially useful for the software
renderer and have its merits for the opengl version, too.
- Revised several unsafe LoadStackFile and LoadBufFile usage.
- Removed the useless net_vcr facility.
- Tweaked the init sequence.
- Changed the remnants of malloc usage into hunk or zone allocations.
- Mac OS X: Ensured that the basedir always stays the same (fix was added
in 1.4.1-rev1).

Gameplay:
---------
- The gamecode is now at version 1.19.
- Origin fixes for tomed fires of vorpal sword and purifier: paladin used
to fire them always from the non-crouched eye position, and it was even
the worst when he was looking up (and down). You wont be shooting your
back again when standing just in front of a wall and fire your tomed
purifier to the sky, from now on ;)
- Fixed an obscure bug where the assasin with her 4th weapon uses the tome
of power and cant fire it (gamecode version 1.16a, the fix was added in
1.4.1-rev1).

Console:
--------
- Added prefix matching support to the maplist command.
- A duplicate name detection bug in the maplist command was fixed.
- Updated and sanitized the command lister procedures.
- Added a -developer command line argument which sets the developer cvar to
1 during the init phase (ie. before the config is read).
- Consolidated all Con_Printf and Sys_Printf family of procedures into a
single flag based procedure. Added macros for compatibility with the old
api.
- Revised the logging system, made all Con_Printf and Sys_Printf output to
be written into the logs from the start. Added a -devlog command line
switch to enable logging of developer message even when the developer cvar
isnt set.

Server:
-------
- Fixed the mission packs doWhiteFlash server message: it used to affect the
local client only. Naturally, the recorded demos didnt carry the message
and the flash didnt appear, either. It works properly now.
- Made the Hexen II dedicated server to exec not hexen.rc or config.cfg, but
server.cfg if available. As an alternative, any config file can be execed
when starting the server, such as: "h2ded +exec myconfig.cfg"
- Hexen II dedicated server now starts the demo1 map, if the server is still
not active when initialization is complete.
- Fixed net driver checks in Hexen II dedicated server: It was broken in the
1.4.1 release and works properly now.

Video:
------
- Added apply changes and reset changes items to the video options menu.

Software Renderer:
------------------
- Added ability to load external wal texture files instead of internal pixel
data of the brush model (depends on the new r_texture_external cvar).

OpenGL Renderer:
----------------
- Some speed-ups in the alias model drawing.
- Fixed RGBA lighting.
- Fixed bug that the array size for playertextures must be MAX_CLIENTS, but
was hardcoded as 16.
- Added ability to load external wal texture files instead of internal pixel
data of the brush model (depends on the new r_texture_external cvar).

Sound:
------
- Added external music file support via SDL_mixer as an extra patch.

CDAudio:
--------
- Updated the volume setting procedures.

HexenWorld:
-----------
- OpenGL: Fixed bug that netgraphtexture was not reset during reinitializa-
tion of the draw subsystem (used to affect the packet loss status graph by
r_netgraph).
- OpenGL: Fixed bug that dynamic lights had a problem with RGBA lightmaps
(such as torches didnt illuminate) but luminance mode was fine. Lightmaps
in RGBA mode are working now.
- OpenGL: Added colored dynamic lights and extra dynamic lights (stuff copied
over from hexen2). The gl_colored_dynamic_lights and gl_extra_dynamic_lights
cvars and their menu entries are functional now.

Launcher:
----------
- Added integrated ability to patch the pak files.
- The launcher now scans the installation directory against known game versions
for pak file health, and pops up the patch window with a short report if it
finds something bad. It now disables the mission pack or hexenworld options
according to the results it took from the installation scanning.
- Many clean-ups. Incremented the version number to 1.0.0.

Utilities:
----------
- Added the bsp2wal tool which extracts all texture data into hwal files.
- Added the lmp2pcx tool which converts hexen2 texture data into pcx and tga.
- Fixed the broken project path decision in qbsp. it doesnt scan for a maps
directory anymore.
- Added a findfirst/findnext implementation to the common library.
- Several fixes in dcc.

Other:
----------------------
- Imported the latest xdelta-1.1 sources into the tree.
- Started a large scale attempt at improving const-correctness.
- Updated inline commentaries.
- A lot of code clean-up all over the tree.

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Added: 2007-05-20 License: GPL (GNU General Public License) Price:
888 downloads
Realms of Rivalry

Realms of Rivalry


Realms of Rivalry is an online tactical rpg. more>>
Realms of Rivalry is an online tactical rpg. Play short skirmishes in random-generated game worlds.
The game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
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Added: 2007-01-29 License: Freeware Price:
999 downloads
Ace Operator 1.5.0

Ace Operator 1.5.0


Ace Operator is a web-based customer contact solution using instant messaging. more>> <<less
Download (19.5MB)
Added: 2006-02-20 License: LGPL (GNU Lesser General Public License) Price:
1341 downloads
Eyes Of Lynx 0.1.4

Eyes Of Lynx 0.1.4


Eyes Of Lynx is an application for examining your images on the Web. more>>
Eyes Of Lynx is an application for examining your images on the Web. It is written in PHP/Javascript and is licensed under the GNU General Public License.
Eyes Of Lynx project is designed to be fast, intuitive and very powerful. Its key features include an original and innovative interface, zoom and rotation tools, a thumbnails image navigation, ...
Main features:
- Arrangement of images in albums (directories and subdirectories)
- Zoom in, out, fit to window, 1:1 size and by selection (Shift + left mouse drag)
- Rotation left, right in increments of 90 degrees (requires PHPs GD extension or ImageMagick)
- Auto rotate photos: Eol can look at information stored by digital cameras in photos and automatically rotate them as needed
- Images can be cached in a smaller/intermediate size to increase display and loading speeds (requires PHPs GD extension or ImageMagick).
- The quality (level of JPEG compression) of resized images generated can be ajusted.
- Thumbnails image navigation, very useful when an image is zoomed
- Image properties dialog (draggable)
- Fully themeable
- Very easy setup (See INSTALL file in the source archive to know more about install instructions)
- Currently, only JPEG & PNG images are supported
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Added: 2007-06-24 License: GPL (GNU General Public License) Price:
852 downloads
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