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A-foto 1.6 RC7
A-foto is a theme (applet) for Superkaramba. more>>
A-foto is a theme (applet) for Superkaramba. A-foto show pictures on your desktop with different frame decorations and has the ability to change picture at present intervals.
Known Issues in this version:
- There is NO "add to line" mode. The organization of presented images is now accomplished through management of contents of the chosen folder. One suggested way of organizing custom slide shows is to create an empty folder and drag LINKS to preferred photos into that folder. Drop that folder onto a-foto. Presently, this appears to be the easiest way to achieve manageability of slide show content. Your alternative suggestions are welcome.
- Starting a second instance of A-foto from SuperKaramba interface may fail. Double-click on afoto.skz file to start additional applets.
- A-foto settings have "historical priority." Settings for 1st afoto applet ever will always be the 1st in line to be used when you open afoto. To get to the settings of the 3rd afoto instance, you need to open 3 afoto applets. We are working on a solution. Any comments and suggestions are welcome
<<lessKnown Issues in this version:
- There is NO "add to line" mode. The organization of presented images is now accomplished through management of contents of the chosen folder. One suggested way of organizing custom slide shows is to create an empty folder and drag LINKS to preferred photos into that folder. Drop that folder onto a-foto. Presently, this appears to be the easiest way to achieve manageability of slide show content. Your alternative suggestions are welcome.
- Starting a second instance of A-foto from SuperKaramba interface may fail. Double-click on afoto.skz file to start additional applets.
- A-foto settings have "historical priority." Settings for 1st afoto applet ever will always be the 1st in line to be used when you open afoto. To get to the settings of the 3rd afoto instance, you need to open 3 afoto applets. We are working on a solution. Any comments and suggestions are welcome
Download (0.23MB)
Added: 2007-04-03 License: GPL (GNU General Public License) Price:
941 downloads
XPilotFoto 0.5
XPilotFoto project is a GUI front-end for the pilot-foto utility from the pilot-link package. more>>
XPilotFoto project is a GUI front-end for the pilot-foto utility from the pilot-link package.
<<less Download (0.010MB)
Added: 2006-08-08 License: GPL (GNU General Public License) Price:
1172 downloads
Bug-A-Boo 1.09
Bug-A-Boo provides a software bug tracking system. more>>
Bug-A-Boo provides a software bug tracking system.
Bug-A-Boo is a bug reporting and tracking system that runs on any Web server that supports CGI. It helps you to keep an eye on bugs reported to you by users of your software products.
It can handle any number of projects, users, and bug classifications, and is really flexible in their setup. It features fast fulltext search, query storage, themes, and bug watches.
It uses the tdbengine as a database backend.
Main features:
- can handle an almost unlimited number of projects, versions, components, users, user groups, bugs, bug criteries, bug watches, bug browsing filters etc. The tdbengine which it is based on uses complex algorithms and indexing structures that make it that fast even with a huge amount of data.
- can inform you via email everytime a bug is reported that maches a component of any project you selected. It will email you when someone changes a bug you reported, you modified last or you are responsible for.
- allows users to keep an eye on interesting bugs and issues they are not directly involved with. Changes are then reported via email immediately
- allows users to define filters for browsing the bugs. A filter then can be re-used every time it is needed.
- is capable of handling multiple languages, either preset by the system administrator or by each user individually. The phrases are stored in a simple text file and thus can be translated to any language easily.
- is fully themeable which means it can get a total different look either choseable by the users or preset by the administator. The layout selection includes replacement of the templates and graphics while a theme is meant to change the colors.
- has a fulltext indexed search routine which is incredible fast
- provides full overview with its integrated statistics showing all figures of interest.
- will be continously improved and extended
Enhancements:
- new administration option "Note" implemented: the admin has the possibility to write a note for all users, that appears on the overview page
- internal messaging now allows group wise recipient selection, too.
- slightly optimized bug report edit form layout
- fixed several minor bugs
<<lessBug-A-Boo is a bug reporting and tracking system that runs on any Web server that supports CGI. It helps you to keep an eye on bugs reported to you by users of your software products.
It can handle any number of projects, users, and bug classifications, and is really flexible in their setup. It features fast fulltext search, query storage, themes, and bug watches.
It uses the tdbengine as a database backend.
Main features:
- can handle an almost unlimited number of projects, versions, components, users, user groups, bugs, bug criteries, bug watches, bug browsing filters etc. The tdbengine which it is based on uses complex algorithms and indexing structures that make it that fast even with a huge amount of data.
- can inform you via email everytime a bug is reported that maches a component of any project you selected. It will email you when someone changes a bug you reported, you modified last or you are responsible for.
- allows users to keep an eye on interesting bugs and issues they are not directly involved with. Changes are then reported via email immediately
- allows users to define filters for browsing the bugs. A filter then can be re-used every time it is needed.
- is capable of handling multiple languages, either preset by the system administrator or by each user individually. The phrases are stored in a simple text file and thus can be translated to any language easily.
- is fully themeable which means it can get a total different look either choseable by the users or preset by the administator. The layout selection includes replacement of the templates and graphics while a theme is meant to change the colors.
- has a fulltext indexed search routine which is incredible fast
- provides full overview with its integrated statistics showing all figures of interest.
- will be continously improved and extended
Enhancements:
- new administration option "Note" implemented: the admin has the possibility to write a note for all users, that appears on the overview page
- internal messaging now allows group wise recipient selection, too.
- slightly optimized bug report edit form layout
- fixed several minor bugs
Download (0.23MB)
Added: 2007-01-22 License: GPL (GNU General Public License) Price:
1005 downloads
Choose a free eCourse 1
Education Wallpaper. Education Wallpaper. Education Wallpaper. Auto Expenses – first off, there isn’t the extra expense of gas and we are all aware (a... more>> <<less
Download (41KB)
Added: 2009-04-12 License: Freeware Price: Free
194 downloads
Keep a cool head! 0.5.2
Keep a cool head! is a simple strategy board game for 2, 3, or 4 players. more>> <<less
Download (0.48MB)
Added: 2006-03-10 License: Freeware Price:
1324 downloads
A Sudoku Solver in C 1.11
A Sudoku Solver in C is a console-based Linux program, written in C language, that solves Su Doku puzzles using deductive logic. more>>
A Sudoku Solver in C is a console-based Linux program, written in C language, that solves Su Doku puzzles using deductive logic. It will only resort to trial-and-error and backtracking approaches upon exhausting its deductive moves.
Puzzles must be of the standard 9x9 variety using the (ASCII) characters 1 through 9 for the puzzle symbols. Puzzles should be submitted as 81 character strings which, when read left-to-right will fill a 9x9 Sudoku grid from left-to-right and top-to-bottom. In the puzzle specification, the characters 1 - 9 represent the puzzle givens or clues. Any other non-blank character represents an unsolved cell.
The puzzle solving algorithm is home grown. I did not borrow any of the usual techniques from the literature, e.g. Donald Knuths "Dancing Links." Instead I rolled my own from scratch as a personal challenge. As such, its performance can only be blamed on yours truly. Still, I feel it is quite fast. On a 333 MHz Pentium II Linux box it solves typical medium force puzzles in approximately 800 microseconds or about 1,200 puzzles per second, give or take. On an Athlon XP 3000 it solves about 6,600 puzzles per sec. (Solving time is dependent upon degree of difficulty, so YMMV.)
Description of Algorithm:
The puzzle algorithm initially assumes every unsolved cell can assume every possible value. It then uses the placement of the givens to refine the choices available to each cell. I call this the markup phase.
After markup completes, the algorithm then looks for singleton cells with values that, due to constraints imposed by the row, column, or 3x3 region, may only assume one possible value. Once these cells are assigned values, the algorithm returns to the markup phase to apply these changes to the remaining candidate solutions. The markup/singleton phases alternate until either no more changes occur, or the puzzle is solved. I call the markup/singleton elimination loop the Simple Solver because in a large percentage of cases it solves the puzzle.
If the simple solver portion of the algorithm doesnt produce a solution, then more advanced deductive rules are applied.
Ive implemented two additional rules as part of the deductive puzzle solver. The first is subset elimination wherein a row/column/region is scanned for X number of cells with X number of matching candidate solutions. If such subsets (or tuples) are found in the row, column, or region, then the candidates values from the subset may be eliminated from all other unsolved cells within the row, column, or region, respectively.
The next deductive rule examines each region looking for candidate values that exclusively align themselves along a single row or column, i.e. a vector. If such candidate values are found, then they may be eliminated from the cells outside of the region that are part of the aligned row or column.
Note that each of the advanced deductive rules calls all preceeding rules, in order, if that advanced rule has effected a change in puzzle markup.
Finally, if no solution is found after iteratively applying all deductive rules, then we begin trial-and-error using recursion for backtracking. A working copy is created from our puzzle, and using this copy the first cell with the smallest number of candidate solutions is chosen. One of the solutions values is assigned to that cell, and the solver algorithm is called using this working copy as its starting point. Eventually, either a solution, or an impasse is reached.
If we reach an impasse, the recursion unwinds and the next trial solution is attempted. If a solution is found (at any point) the values for the solution are added to a list. Again, so long as we are examining all possibilities, the recursion unwinds so that the next trial may be attempted. It is in this manner that we enumerate puzzles with multiple solutions.
Note that it is certainly possible to add to the list of applied deductive rules. The techniques known as "X-Wing" and "Swordfish" come to mind. On the other hand, adding these additional rules will, in all likelihood, slow the solver down by adding to the computational burden while producing very few results. Ive seen the law of diminishing returns even in some of the existing rules, e.g. in subset elimination I only look at two and three valued subsets because taking it any further than that degraded performance.
Enhancements:
- Code optimization has resulted in a 30% increase in speed.
<<lessPuzzles must be of the standard 9x9 variety using the (ASCII) characters 1 through 9 for the puzzle symbols. Puzzles should be submitted as 81 character strings which, when read left-to-right will fill a 9x9 Sudoku grid from left-to-right and top-to-bottom. In the puzzle specification, the characters 1 - 9 represent the puzzle givens or clues. Any other non-blank character represents an unsolved cell.
The puzzle solving algorithm is home grown. I did not borrow any of the usual techniques from the literature, e.g. Donald Knuths "Dancing Links." Instead I rolled my own from scratch as a personal challenge. As such, its performance can only be blamed on yours truly. Still, I feel it is quite fast. On a 333 MHz Pentium II Linux box it solves typical medium force puzzles in approximately 800 microseconds or about 1,200 puzzles per second, give or take. On an Athlon XP 3000 it solves about 6,600 puzzles per sec. (Solving time is dependent upon degree of difficulty, so YMMV.)
Description of Algorithm:
The puzzle algorithm initially assumes every unsolved cell can assume every possible value. It then uses the placement of the givens to refine the choices available to each cell. I call this the markup phase.
After markup completes, the algorithm then looks for singleton cells with values that, due to constraints imposed by the row, column, or 3x3 region, may only assume one possible value. Once these cells are assigned values, the algorithm returns to the markup phase to apply these changes to the remaining candidate solutions. The markup/singleton phases alternate until either no more changes occur, or the puzzle is solved. I call the markup/singleton elimination loop the Simple Solver because in a large percentage of cases it solves the puzzle.
If the simple solver portion of the algorithm doesnt produce a solution, then more advanced deductive rules are applied.
Ive implemented two additional rules as part of the deductive puzzle solver. The first is subset elimination wherein a row/column/region is scanned for X number of cells with X number of matching candidate solutions. If such subsets (or tuples) are found in the row, column, or region, then the candidates values from the subset may be eliminated from all other unsolved cells within the row, column, or region, respectively.
The next deductive rule examines each region looking for candidate values that exclusively align themselves along a single row or column, i.e. a vector. If such candidate values are found, then they may be eliminated from the cells outside of the region that are part of the aligned row or column.
Note that each of the advanced deductive rules calls all preceeding rules, in order, if that advanced rule has effected a change in puzzle markup.
Finally, if no solution is found after iteratively applying all deductive rules, then we begin trial-and-error using recursion for backtracking. A working copy is created from our puzzle, and using this copy the first cell with the smallest number of candidate solutions is chosen. One of the solutions values is assigned to that cell, and the solver algorithm is called using this working copy as its starting point. Eventually, either a solution, or an impasse is reached.
If we reach an impasse, the recursion unwinds and the next trial solution is attempted. If a solution is found (at any point) the values for the solution are added to a list. Again, so long as we are examining all possibilities, the recursion unwinds so that the next trial may be attempted. It is in this manner that we enumerate puzzles with multiple solutions.
Note that it is certainly possible to add to the list of applied deductive rules. The techniques known as "X-Wing" and "Swordfish" come to mind. On the other hand, adding these additional rules will, in all likelihood, slow the solver down by adding to the computational burden while producing very few results. Ive seen the law of diminishing returns even in some of the existing rules, e.g. in subset elimination I only look at two and three valued subsets because taking it any further than that degraded performance.
Enhancements:
- Code optimization has resulted in a 30% increase in speed.
Download (0.025MB)
Added: 2006-03-27 License: GPL (GNU General Public License) Price:
1332 downloads
AnotherScrapBook A.04.01.11
AnotherScrapBook (ASB) is based on the original AutoScrapbook as developed by Kirk Bauer. more>>
AnotherScrapBook (ASB) is based on the original AutoScrapbook as developed by Kirk Bauer.
I discovered this fine tool in version 3.7, and, because of one little feature (the capacity to handle Films from my Canon camera), I began rewriting from ground the script from KB.
By lack of fantasy, it became AnotherScrapBook (lets see if itll stay like this, but I need to keep "ASB" as initials...).
In the mean time, KB has further developed AutoScrapbook, so you might as well have a look at it in version 4.1.
<<lessI discovered this fine tool in version 3.7, and, because of one little feature (the capacity to handle Films from my Canon camera), I began rewriting from ground the script from KB.
By lack of fantasy, it became AnotherScrapBook (lets see if itll stay like this, but I need to keep "ASB" as initials...).
In the mean time, KB has further developed AutoScrapbook, so you might as well have a look at it in version 4.1.
Download (0.56MB)
Added: 2007-02-26 License: MIT/X Consortium License Price:
971 downloads
Speak Freely for Unix 7.6.a
Speak Freely is an application for Unix and Unix-like systems which allows you to talk . more>>
Speak Freely is an application for Unix and Unix-like systems (Linux, FreeBSD, IRIX, etc.) with audio hardware, which allows you to talk (actually send voice, not typed characters) over a network. Speak Freely for Unix uses the workstation audio hardware and network to allow conversations of users over the network.
The phone company never gives you a break! You pay a fortune for a leased line connection to the Internet, and you *still* have to pay every time you want to chat with somebody, even though youre both sitting in front of workstations with digital audio capability, linked by a fast network. Speak Freely for Unix can intercommunicate with
Workstations on local area networks can generally communicate with excellent audio quality and response. A software implementation (developed by Jutta Degener and Carsten Bormann, Technische
Universitaet Berlin) of the compression algorithm used in GSM digital cellular telephones allows operation over Internet links of modest bandwidth. By using GSM compression in conjunction with sample interpolation, the data rate can be reduced to about 9600 baud. Users with CPUs too slow or two heavily loaded to perform GSM compression and decompression in real time may select less compact but quicker to
execute ADPCM coding, using an implementation developed by Jack Jansen of the Centre for Mathematics and Computer Science, Amsterdam, The Netherlands.
<<lessThe phone company never gives you a break! You pay a fortune for a leased line connection to the Internet, and you *still* have to pay every time you want to chat with somebody, even though youre both sitting in front of workstations with digital audio capability, linked by a fast network. Speak Freely for Unix can intercommunicate with
Workstations on local area networks can generally communicate with excellent audio quality and response. A software implementation (developed by Jutta Degener and Carsten Bormann, Technische
Universitaet Berlin) of the compression algorithm used in GSM digital cellular telephones allows operation over Internet links of modest bandwidth. By using GSM compression in conjunction with sample interpolation, the data rate can be reduced to about 9600 baud. Users with CPUs too slow or two heavily loaded to perform GSM compression and decompression in real time may select less compact but quicker to
execute ADPCM coding, using an implementation developed by Jack Jansen of the Centre for Mathematics and Computer Science, Amsterdam, The Netherlands.
Download (0.76MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1222 downloads
Roster-in-a-Box 1.0
Roster-in-a-Box project is a course management system designed to facilitate the use of autograded homework assignments. more>>
Roster-in-a-Box project is a course management system designed to facilitate the use of autograded homework assignments, while also allowing for text-based questions to be submitted online and graded online by the instructor. I developed and currently use the system for my introductory statistics and microeconomics courses at Long Island University, and I have had it in production since 2005. While you will be able to break the program if you try hard enough, it is stable and very much ready for use.
I wrote the program because I wanted something simpler than Moodle (and also because my school was not supporting Moodle at the time that I started the project). I love Moodle, and Moodle may be right for you, but it wasnt right for me, because I didnt want the course management system to take over my course web site. Basically, Roster-in-a-Box handles the homework and grading functions with a couple of web pages and leaves you on your own to design the rest of your course web site. That may or may not be what you want.
It should be quite simple to take my statistics modules (and the forthcoming microeconomics modules that I just havent gotten around to packaging) and get your own introductory statistics course up in no time. It is also quite simple to set up a course that consists of only text-based, manually-graded questions. On the other hand, if you want to write auto-graded assignments for some other purpose, you will have to know how to code them yourself. The structure of the modules should be somewhat self-explanatory to experienced programmers, but is probably daunting to those who do not know how to code. The entire program is written in PHP, and uses MySQL as a back-end database.
Version restrictions:
- There are things you could do while editing the assignment list that would leave it in an inconsistent state. For example, if you leave a page open, then open up a different page and make edits in that page, and then go back to the first page and save your changes, you may screw things up. I will get around to fixing this problem at some point, but in the mean time try not to do things like that.
- The program uses the PHP session variable, which by default times out after 24 minutes (supposedly due to security concerns). You should bug the web site administrator to lengthen the PHP system setting session.gc_maxlifetime to be as long as possible.
- By default, the system resets to the Spring semester on January 1st, the Summmer semester on May 15th, and the Fall semester on September 1st. I should probably make these dates editable somewhere in site_settings.php, but instead youll have to dig through administer.php and homework.php if you want to change them.
Enhancements:
- This has been used in a production environment for two years now, but the code has never been released.
<<lessI wrote the program because I wanted something simpler than Moodle (and also because my school was not supporting Moodle at the time that I started the project). I love Moodle, and Moodle may be right for you, but it wasnt right for me, because I didnt want the course management system to take over my course web site. Basically, Roster-in-a-Box handles the homework and grading functions with a couple of web pages and leaves you on your own to design the rest of your course web site. That may or may not be what you want.
It should be quite simple to take my statistics modules (and the forthcoming microeconomics modules that I just havent gotten around to packaging) and get your own introductory statistics course up in no time. It is also quite simple to set up a course that consists of only text-based, manually-graded questions. On the other hand, if you want to write auto-graded assignments for some other purpose, you will have to know how to code them yourself. The structure of the modules should be somewhat self-explanatory to experienced programmers, but is probably daunting to those who do not know how to code. The entire program is written in PHP, and uses MySQL as a back-end database.
Version restrictions:
- There are things you could do while editing the assignment list that would leave it in an inconsistent state. For example, if you leave a page open, then open up a different page and make edits in that page, and then go back to the first page and save your changes, you may screw things up. I will get around to fixing this problem at some point, but in the mean time try not to do things like that.
- The program uses the PHP session variable, which by default times out after 24 minutes (supposedly due to security concerns). You should bug the web site administrator to lengthen the PHP system setting session.gc_maxlifetime to be as long as possible.
- By default, the system resets to the Spring semester on January 1st, the Summmer semester on May 15th, and the Fall semester on September 1st. I should probably make these dates editable somewhere in site_settings.php, but instead youll have to dig through administer.php and homework.php if you want to change them.
Enhancements:
- This has been used in a production environment for two years now, but the code has never been released.
Download (0.13MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
857 downloads
A-Gen 0.1.2
A-Gen is a web album generator tool that generates static web pages from templates. more>>
A-Gen is a web album generator tool that generates static web pages from templates. Templates are just like normal HTML-files with some minor markup for the template processor. A-Gen project takes a template and a set of pictures and outputs a directory containing a web album consisting of static HTML pages.
With A-Gen you can create static web albums feasible for use directly from a directory. Therefore you are not bound to using a webserver (although you can of course put such an album into a directory served by a webserver).
As the album consists of static HTML files only, no further software is needed (apart from a browser of course). These albums should be so easy to use, you could even send one your mother-in-law without getting badly hurt (ok, depends on the contents of your album).
Main features:
- No special software required to view the albums (webbrowser only)
- Low performance requirements (as the albums are static HTML pages, serving can be done without much memory or processor power)
- Decent template system for creation of album themes (templates are based on HTML with a handful of simple template commands)
- standards conformance (depending on the template used, webalbums will comply with HTML or XHTML standards)
- fast (the software is written in C++ so creation of the albums does not depend on some heavy weight interpreter)
Enhancements:
- This release fixes compilation bugs with GCC 4.x (already done in the unreleased 0.1.1 version).
- It fixes dependency problems on Ubuntu and Debian unstable.
<<lessWith A-Gen you can create static web albums feasible for use directly from a directory. Therefore you are not bound to using a webserver (although you can of course put such an album into a directory served by a webserver).
As the album consists of static HTML files only, no further software is needed (apart from a browser of course). These albums should be so easy to use, you could even send one your mother-in-law without getting badly hurt (ok, depends on the contents of your album).
Main features:
- No special software required to view the albums (webbrowser only)
- Low performance requirements (as the albums are static HTML pages, serving can be done without much memory or processor power)
- Decent template system for creation of album themes (templates are based on HTML with a handful of simple template commands)
- standards conformance (depending on the template used, webalbums will comply with HTML or XHTML standards)
- fast (the software is written in C++ so creation of the albums does not depend on some heavy weight interpreter)
Enhancements:
- This release fixes compilation bugs with GCC 4.x (already done in the unreleased 0.1.1 version).
- It fixes dependency problems on Ubuntu and Debian unstable.
Download (0.061MB)
Added: 2005-12-22 License: BSD License Price:
1405 downloads
Linux on a Stick 0.3
Linux on a stick is an attempt to make a Live-CD/USB-Flash server Linux distro. more>>
Linux on a Stick is an attempt to make a Live-CD/USB-Flash server Linux distro. At its heart is a very small and simple Linux distro that boots off CD/Flash and runs from RAM (Ie no spinning hard drives of death).
This approach allows us to strip the OS to its very basic components, which minimizes the amount of resources required. This distro is targeted towards Server administrator who are familiar with Linux, its only configuration method is the command line.
Enhancements:
- Linux kernel 2.4.33 was replaced with 2.6.18.8.
- A USB booting problem that would prevent it from booting on some BIOSs (Namely AMI) was resolved.
- The ARDIS iSCSI target was replaced with the Enterprise iSCSI target (v0.4.14).
- The Open iSCSI initiator (v2.0.754) package with kernel modules is included.
- The distribution now boots on more than just Intel CPUs.
- Userland tools (v3.6.19) and kernel FS support were included for ReiserFS and XFS.
- The PHP CLI is included in php-5.2.0 in root.gz initrd.
<<lessThis approach allows us to strip the OS to its very basic components, which minimizes the amount of resources required. This distro is targeted towards Server administrator who are familiar with Linux, its only configuration method is the command line.
Enhancements:
- Linux kernel 2.4.33 was replaced with 2.6.18.8.
- A USB booting problem that would prevent it from booting on some BIOSs (Namely AMI) was resolved.
- The ARDIS iSCSI target was replaced with the Enterprise iSCSI target (v0.4.14).
- The Open iSCSI initiator (v2.0.754) package with kernel modules is included.
- The distribution now boots on more than just Intel CPUs.
- Userland tools (v3.6.19) and kernel FS support were included for ReiserFS and XFS.
- The PHP CLI is included in php-5.2.0 in root.gz initrd.
Download (61.4MB)
Added: 2007-04-12 License: GPL (GNU General Public License) Price:
557 downloads
Fusion X Metal 1.4-a
Fusion X Metal is a KDE theme inspired by fusionxaqua appearance theme and reflection kbfxs theme. more>>
Fusion X Metal is a KDE theme inspired by fusionxaqua appearance theme and reflection kbfxs theme. Im using xgl compiz quinstorm with compiz-themer and he works perfectly.(http://gentoo-wiki.com/HOWTO_XGL). I have modified the buttons in the vista style decoration (you find them inside the file).
I hope you will like it. (xaa mouse theme:silverx coursors)
Untar the archive somewhere and run "sh ./install.sh" as user on the command line.
<<lessI hope you will like it. (xaa mouse theme:silverx coursors)
Untar the archive somewhere and run "sh ./install.sh" as user on the command line.
Download (0.18MB)
Added: 2007-04-16 License: GPL (GNU General Public License) Price:
553 downloads
Petals on a Rose 1.0
Petals on a Rose is an intriguing puzzle game for all ages. more>>
Petals on a Rose is an intriguing puzzle game for all ages. This website claims that Bill Gates was stumped by it for two days. Its usually played with a group of friends and a set of 5 dice. The game master rolls the dice and tells everyone the answer. This computer version of the puzzle works similarly, only in this case the computer plays as the game master.
To play you just double click the icon to start the program. Type your guess in the "Answer" field and press "Check". If your guess is correct you get congratulated, otherwise you need to try again. If you get tired of guessing you can press the "Give Up" button and youll get the answer to that particular roll.
Just press the "Roll Dice" button at any time to get a new set of numbers.
Always remember, dont tell the answer to anyone!
Have fun, and good luck.
<<lessTo play you just double click the icon to start the program. Type your guess in the "Answer" field and press "Check". If your guess is correct you get congratulated, otherwise you need to try again. If you get tired of guessing you can press the "Give Up" button and youll get the answer to that particular roll.
Just press the "Roll Dice" button at any time to get a new set of numbers.
Always remember, dont tell the answer to anyone!
Have fun, and good luck.
Download (0.16MB)
Added: 2007-07-20 License: MIT/X Consortium License Price:
826 downloads
Script for a multi-homed firewall 1.2b2
Script for a multi-homed firewall is an example IPTables 1.2.1 script for a dual-homed firewall. more>>
Script for a multi-homed firewall is an example IPTables 1.2.1 script for a dual-homed firewall.
This script has not yet been tested thoroughly on a dual-homed firewall. If you find any problems, please drop me an email.
Current versions and documentation are available at http://www.sentry.net/~obsid/IPTables/rc.scripts.dir/current/
## User-defined Chains ##
Chain KEEP_STATE
The KEEP_STATE chain holds a few rules for generic stateful packet filtering.
This chain is called from many of the INPUT/OUTPUT chains to DROP "INVALID"
and perhaps "UNCLEAN" packets and allow other packets from "RELATED" or
"ESTABLISHED" connections.
CHECK_FLAGS
The CHECK_FLAGS chain contains a few rules to filter based on TCP flags.
These rules do indeed filter mainly bogus/malicious traffic(scans, etc). It
would be a good idea to keep an eye on what these rules send to the logs.
Null scans are also logged and dropped, in the mangle table.
DENY_PORTS
The DENY_PORTS chains contains a few rules to DROP and/or LOG packets based
on the source and/or destination port number of the packet.
Packets destined to/from the following ports are dropped by default in the script. These are just some examples of some commonly used ports that certain daemons/trojans/DDoS agents may utilize.
## TCP ##
137:139 SMB
2049 NFS
6000:6063 X
20034 Netbus 2 Pro
12345:12346 Netbus
27374 SubSeven
27665,27444,31335 Trinoo
10498,12754 Mstream
## UDP ##
2049 NFS
31337 BO2k
27444,31335 Trinoo
10498 mstream
These are just examples to stare at. They guarantee no real protection against the associated trojans.
For more common port numbers check out:
http://www.sans.org/newlook/resources/IDFAQ/oddports.htm
ALLOW_PORTS
The ALLOW_PORTS chain simply ACCEPTs packets based on port number. If you have
a default FORWARD policy of DROP, then you would need to utilize a chain like
this if you are DNATing/routing connections behind the firewall or perhaps
running services on(!!!) the firewall.
ALLOW_ICMP
The ALLOW_ICMP chains simply allows packets based on ICMP type. Currently
the firewall allows the flow of the following ICMP types:
Echo Reply (pong)
Destination Unreachable
Echo Request (ping)
TTL Exceeded (traceroute)
SRC_EGRESS && DST_EGRESS
The SRC_EGRESS and DST_EGRESS chains filter packets that have a source or
destination IP address matching an array of private or reserved subnets.
TOS_OUTPUT
The TOS_OUTPUT chain exists in the mangle table and mangles the TOS(Type
of Service) field in the IP header of locally generated, outgoing packets.
TOS_PREROUTING
The TOS_PREROUTING chain exists in the mangle table and mangles the TOS(Type
of Service) field in the IP header of packets being routed through the firewall.
The following user-defined chains are pretty obvious. The firewall script is designed to have a user-defined INPUT and OUTPUT chain for every available interface. From these user-defined chains are called the user-defined chains
mentioned above, which I call "Special Chains". The chains below are then called by the built-in INPUT/OUTPUT/FORWARD chains. This isnt really the rule, of course, alot of the user-defined chains mentioned above are called directly from the built-in INPUT/OUTPUT/FORWARD chains. This is done to assure proper flow of the packets through the filters.
EXTERNAL_INPUT
INTERNAL_INPUT
DMZ_INPUT
LO_INPUT
EXTERNAL_OUTPUT
INTERNAL_OUTPUT
DMZ_OUTPUT
LO_OUTPUT
<<lessThis script has not yet been tested thoroughly on a dual-homed firewall. If you find any problems, please drop me an email.
Current versions and documentation are available at http://www.sentry.net/~obsid/IPTables/rc.scripts.dir/current/
## User-defined Chains ##
Chain KEEP_STATE
The KEEP_STATE chain holds a few rules for generic stateful packet filtering.
This chain is called from many of the INPUT/OUTPUT chains to DROP "INVALID"
and perhaps "UNCLEAN" packets and allow other packets from "RELATED" or
"ESTABLISHED" connections.
CHECK_FLAGS
The CHECK_FLAGS chain contains a few rules to filter based on TCP flags.
These rules do indeed filter mainly bogus/malicious traffic(scans, etc). It
would be a good idea to keep an eye on what these rules send to the logs.
Null scans are also logged and dropped, in the mangle table.
DENY_PORTS
The DENY_PORTS chains contains a few rules to DROP and/or LOG packets based
on the source and/or destination port number of the packet.
Packets destined to/from the following ports are dropped by default in the script. These are just some examples of some commonly used ports that certain daemons/trojans/DDoS agents may utilize.
## TCP ##
137:139 SMB
2049 NFS
6000:6063 X
20034 Netbus 2 Pro
12345:12346 Netbus
27374 SubSeven
27665,27444,31335 Trinoo
10498,12754 Mstream
## UDP ##
2049 NFS
31337 BO2k
27444,31335 Trinoo
10498 mstream
These are just examples to stare at. They guarantee no real protection against the associated trojans.
For more common port numbers check out:
http://www.sans.org/newlook/resources/IDFAQ/oddports.htm
ALLOW_PORTS
The ALLOW_PORTS chain simply ACCEPTs packets based on port number. If you have
a default FORWARD policy of DROP, then you would need to utilize a chain like
this if you are DNATing/routing connections behind the firewall or perhaps
running services on(!!!) the firewall.
ALLOW_ICMP
The ALLOW_ICMP chains simply allows packets based on ICMP type. Currently
the firewall allows the flow of the following ICMP types:
Echo Reply (pong)
Destination Unreachable
Echo Request (ping)
TTL Exceeded (traceroute)
SRC_EGRESS && DST_EGRESS
The SRC_EGRESS and DST_EGRESS chains filter packets that have a source or
destination IP address matching an array of private or reserved subnets.
TOS_OUTPUT
The TOS_OUTPUT chain exists in the mangle table and mangles the TOS(Type
of Service) field in the IP header of locally generated, outgoing packets.
TOS_PREROUTING
The TOS_PREROUTING chain exists in the mangle table and mangles the TOS(Type
of Service) field in the IP header of packets being routed through the firewall.
The following user-defined chains are pretty obvious. The firewall script is designed to have a user-defined INPUT and OUTPUT chain for every available interface. From these user-defined chains are called the user-defined chains
mentioned above, which I call "Special Chains". The chains below are then called by the built-in INPUT/OUTPUT/FORWARD chains. This isnt really the rule, of course, alot of the user-defined chains mentioned above are called directly from the built-in INPUT/OUTPUT/FORWARD chains. This is done to assure proper flow of the packets through the filters.
EXTERNAL_INPUT
INTERNAL_INPUT
DMZ_INPUT
LO_INPUT
EXTERNAL_OUTPUT
INTERNAL_OUTPUT
DMZ_OUTPUT
LO_OUTPUT
Download (MB)
Added: 2007-02-13 License: GPL (GNU General Public License) Price:
992 downloads
Wiki on a Stick 0.9.3
Wiki on a Stick is a personal wiki that lives in a single self-modifying HTML file that contains the software, interface... more>>
Wiki on a Stick is a personal wiki that lives in a single self-modifying HTML file that contains the software, interface, and database.
Its useful for taking notes, for use as a calendar, and for documenting software, etc. Wiki on a Stick currently only works in Firefox
<<lessIts useful for taking notes, for use as a calendar, and for documenting software, etc. Wiki on a Stick currently only works in Firefox
Download (0.042MB)
Added: 2007-07-11 License: GPL (GNU General Public License) Price:
839 downloads
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