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Rush Hour Puzzle Solver 0.2.7
Rush Hour Puzzle Solver project is a Rush Hour puzzle solver that illustrates the solution with PostScript. more>>
Rush Hour Puzzle Solver project is a Rush Hour puzzle solver that illustrates the solution with PostScript.
Rush Hour Puzzle Solver is a small C++ program that reads a Rush Hour board from a text file and produces a nice PostScript file that shows the shortest solution.
<<lessRush Hour Puzzle Solver is a small C++ program that reads a Rush Hour board from a text file and produces a nice PostScript file that shows the shortest solution.
Download (0.45MB)
Added: 2006-12-20 License: Freely Distributable Price:
1058 downloads
CodeInvaders Challenge 3.1
CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform. more>>
CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform.
CodeInvaders Challenge is a Java™-based, real-time programming game based on the Eclipse platform. It uses the Eclipse platform and a simple API that allows users unfamiliar with Java to easily compete while they learn the language.
CodeInvaders Challenge gives users the opportunity to pit their Java programming skills against other players in a battle of space conquest. Each player writes a Java class that represents and controls a spaceship. Each ship (class) is placed in a simulated battle along with ships from other players.
The game puts up to six spaceships together in a match and places each of them in a random location with the same amount of energy. The spaceship class allows each player to control his ships thrusters and weapons. The ship can move around to collect energy, attack opponents, and bring energy back to its home planet. Points are awarded for different actions, and the player with the most points wins.
When used in a tournament, CodeInvaders Challenge allows direct, real-time competition between teams. Each player can submit his intermediate solutions and test against the submitted ships from other players. This competition allows each player to learn from the strategies of other players and modify his ship appropriately. After the final submission from each player, the final winner can be found by running a tournament consisting of several rounds and eliminations.
<<lessCodeInvaders Challenge is a Java™-based, real-time programming game based on the Eclipse platform. It uses the Eclipse platform and a simple API that allows users unfamiliar with Java to easily compete while they learn the language.
CodeInvaders Challenge gives users the opportunity to pit their Java programming skills against other players in a battle of space conquest. Each player writes a Java class that represents and controls a spaceship. Each ship (class) is placed in a simulated battle along with ships from other players.
The game puts up to six spaceships together in a match and places each of them in a random location with the same amount of energy. The spaceship class allows each player to control his ships thrusters and weapons. The ship can move around to collect energy, attack opponents, and bring energy back to its home planet. Points are awarded for different actions, and the player with the most points wins.
When used in a tournament, CodeInvaders Challenge allows direct, real-time competition between teams. Each player can submit his intermediate solutions and test against the submitted ships from other players. This competition allows each player to learn from the strategies of other players and modify his ship appropriately. After the final submission from each player, the final winner can be found by running a tournament consisting of several rounds and eliminations.
Download (MB)
Added: 2006-11-28 License: Other/Proprietary License Price:
1060 downloads
Astaro Command Center 1.400
Astaro Command Center (ACC) is an application for centralized management of Astaro Security Gateways. more>>
Astaro Command Center (ACC) is an application for centralized management of Astaro Security Gateways. With ACC, network administrators can easily manage and control multiple Astaro devices.
The intuitive Web-based user interface provides an effective overview that details the actual health of each device, swiftly allowing administrators to see which gateways require immediate action.
Astaro Command Center offers monitoring, inventory management, central update management, WebAdmin single-sign-on, and a world map view.
Enhancements:
- This version changes the GUI to the new look and feel of the ASG V7 style and it adds V7 support.
- It also handles the new daylight saving time dates from the Energy Savings Act in the US and Canada.
- Cluster monitoring global pattern version and UPS battery charge monitoring are now supported, and ACC can be used as an Up2Date Cache for all V7 packages.
- Besides these new features, some minor bugs were fixed.
<<lessThe intuitive Web-based user interface provides an effective overview that details the actual health of each device, swiftly allowing administrators to see which gateways require immediate action.
Astaro Command Center offers monitoring, inventory management, central update management, WebAdmin single-sign-on, and a world map view.
Enhancements:
- This version changes the GUI to the new look and feel of the ASG V7 style and it adds V7 support.
- It also handles the new daylight saving time dates from the Energy Savings Act in the US and Canada.
- Cluster monitoring global pattern version and UPS battery charge monitoring are now supported, and ACC can be used as an Up2Date Cache for all V7 packages.
- Besides these new features, some minor bugs were fixed.
Download (247MB)
Added: 2007-03-13 License: LGPL (GNU Lesser General Public License) Price:
956 downloads
Max Fighter 1.0
Max Fighter is a vertical-scrolling asteroids shootemup. more>>
Max Fighter is a vertical-scrolling asteroids shootemup game.
You have a bad feeling about this: For only one brief moment you let your attention slip, and suddenly, you find your spaceship heading right into a vast asteroid field. Though it does not seem very dense at the outskirts, your board computer readouts make you doubt you will ever see the other side of it - and did your radar just pick up traces of pirate activity!?
Keep control of your spaceship as you go ever deeper into the asteroid field and the gameplay reaches breakneck speed. Shoot asteroids and containers and collect power-ups, shield energy and special weapons. And last but not least - beware of the pirates!
<<lessYou have a bad feeling about this: For only one brief moment you let your attention slip, and suddenly, you find your spaceship heading right into a vast asteroid field. Though it does not seem very dense at the outskirts, your board computer readouts make you doubt you will ever see the other side of it - and did your radar just pick up traces of pirate activity!?
Keep control of your spaceship as you go ever deeper into the asteroid field and the gameplay reaches breakneck speed. Shoot asteroids and containers and collect power-ups, shield energy and special weapons. And last but not least - beware of the pirates!
Download (16.9MB)
Added: 2006-09-11 License: GPL (GNU General Public License) Price:
1141 downloads
Forum 0.1
Simple PHP-based forum, it uses MySQL database to store messages. more>>
Simple PHP-based forum, it uses MySQL database to store messages. It supports threads and can be installed from the browser. This is an example of a program written in an hour.
Simply open file forum.php in the browser and follow instructions.
<<lessSimply open file forum.php in the browser and follow instructions.
Download (0.006MB)
Added: 2006-06-15 License: BSD License Price:
1263 downloads
Time::Convert 0.5
Time::Convert is a Perl interface to converting unix seconds to years, days, hours and minutes. more>>
Time::Convert is a Perl interface to converting unix seconds to years, days, hours and minutes.
SYNOPSIS
use Time::Convert;
my $convert = new Time::Convert;
EXAMPLE
use Time::Convert;
my $convert = new Time::Convert;
$REPLY = $convert->ConvertSecs(time);
print($REPLY);
<<lessSYNOPSIS
use Time::Convert;
my $convert = new Time::Convert;
EXAMPLE
use Time::Convert;
my $convert = new Time::Convert;
$REPLY = $convert->ConvertSecs(time);
print($REPLY);
Download (0.002MB)
Added: 2006-08-10 License: Perl Artistic License Price:
1172 downloads
Tribal Trouble 2 Beta 0.9
Tribal Trouble 2 Beta 0.9 brings users a fast-paced amazing real time strategy game in the wacky Viking age where pillaging and plundering were everyone favorite pastimes. more>> Tribal Trouble 2 Beta 0.9 brings users a fast-paced amazing real time strategy game in the wacky Viking age where pillaging and plundering were everyone favorite pastimes.
Create your own Viking chieftain (or chieftess), sail on quests to foreign places, challenge other online players to battle and then go spend your loot on more Viking gear!
Enhancements:
- Number of players on each island shown on the Hall map.
- Players can create their own rooms in the Hall.
- The Lur Blaster will no longer lose energy if he is stunned while playing a tune.
- Initial cease-fire period reduced in treasure games to avoid tower axemen rushing.
Requirements: Java 2 Standard Edition Runtime Environment
Added: 2009-05-06 License: Freeware Price: FREE
811 downloads
enotes 1.2
enotes is a small GNU Emacs script to handle appointments. more>>
enotes is a small GNU Emacs script to handle appointments. enotes stores a list of notes, each with a title, a warning date, a date and optionally a long description and a reference file.
A window pops up when a warning time is reached. It is simple (more than calendar and others), yet reliable and very practical.
Enhancements:
- Minor features such as the ability to move the event/warning by one hour in the future with one keystroke.
- One visible change is the ability to add a colored flags for each event.
<<lessA window pops up when a warning time is reached. It is simple (more than calendar and others), yet reliable and very practical.
Enhancements:
- Minor features such as the ability to move the event/warning by one hour in the future with one keystroke.
- One visible change is the ability to add a colored flags for each event.
Download (0.008MB)
Added: 2006-02-07 License: GPL (GNU General Public License) Price:
1445 downloads
OpenScientist 16.0
OpenScientist is an integration of open source products working together to do scientific visualization and data analysis. more>>
OpenScientist is an integration of open source products working together to do scientific visualization and data analysis, in particular for high energy physics (HEP).
The project is definitely NOT one million lines of intricated and unnecessary complicated home made code reinventing everything.
Motivations
Experiments in high energy and nuclear physics need to be at the edge of computing technologies but at the same time have to face a very long life time (LHC experiments are going to be a matter of decades). This involves that the software must be organized in a way that permits to include or discard some technologies in an easy way without having to recode everything at each change of a piece.
For data analysis, the HEP community had used the CERN/PAW tool for years. Whilst this program had been used and is probably still used by hundred of physicists in the world, it is not any more maintained by the lab that created and promoted it : CERN. This lab had not been able to establish long term collaborative software engineering plans in order to have a technical follow up of this program and analysis tools in general. (What is astounding, is that the same people that were behind CERN/PAW come now with another tool (ROOT) which has exactly the same engineering defects).
OpenScientist is first of all an architecture trying to handle the problem differently to avoid upseting huge software phase transitions in the future. The key points of the system are the modularity and the openness. See the Languages, Coarse graining architecture, and The file formats intrinsic pain section for more about the technical choices and design.
Enhancements:
- An HDF5 driver was introduced in BatchLab.
- The build system was replaced with obuild.
- Support for CoinPython was added.
- Initial support was added for both Qt4 and SDL.
- Examples were added.
- Assorted code cleanups and speedups were done.
<<lessThe project is definitely NOT one million lines of intricated and unnecessary complicated home made code reinventing everything.
Motivations
Experiments in high energy and nuclear physics need to be at the edge of computing technologies but at the same time have to face a very long life time (LHC experiments are going to be a matter of decades). This involves that the software must be organized in a way that permits to include or discard some technologies in an easy way without having to recode everything at each change of a piece.
For data analysis, the HEP community had used the CERN/PAW tool for years. Whilst this program had been used and is probably still used by hundred of physicists in the world, it is not any more maintained by the lab that created and promoted it : CERN. This lab had not been able to establish long term collaborative software engineering plans in order to have a technical follow up of this program and analysis tools in general. (What is astounding, is that the same people that were behind CERN/PAW come now with another tool (ROOT) which has exactly the same engineering defects).
OpenScientist is first of all an architecture trying to handle the problem differently to avoid upseting huge software phase transitions in the future. The key points of the system are the modularity and the openness. See the Languages, Coarse graining architecture, and The file formats intrinsic pain section for more about the technical choices and design.
Enhancements:
- An HDF5 driver was introduced in BatchLab.
- The build system was replaced with obuild.
- Support for CoinPython was added.
- Initial support was added for both Qt4 and SDL.
- Examples were added.
- Assorted code cleanups and speedups were done.
Download (MB)
Added: 2007-06-30 License: GPL (GNU General Public License) Price:
849 downloads
PowerPhlogger 2.2.5
PowerPhlogger is a counter hosting and website statistics tool. more>>
PowerPhlogger is a counter hosting and website statistics tool. It lets you offer counter service to others from your site. PowerPhlogger is built on PHP and requires a the MySQL database server.
Your members dont need any PHP-support on their webserver. They just pass the required data through JavaScript to PPhlogger that is hosted on your server.
Currently development of Phlogger3, the future version of PowerPhlogger, is still going on and its source has not yet been opened to public.
This future version will be based on the Sourdough framework and will support various different database systems as backend. It will be a whole rewrite of the existing PowerPhlogger code.
Main features:
Logging:
- user sign-up page that allows users to create accounts
- logs host/ip (proxy & real IP !!), referer, agent, time&date, resolution&color, online-time, pageimpressions
- traceroutes by above.net
- stores IP-adress+cookie to avoid multiple hits by the same user (you can set a timeout)
- multiple page count - include PPhlogger on ALL your pages throughout your whole site
- mail-notice - PPhlogger sends you an email every xx hits
- phlogview - view all data and get a mySQL-dump for backup purposes (incl. logs-by-date search)
- optional: download-count
- Top X referers, Top keywords (single-word or full-string mode)
- Top X domains, Top territories
- Top resolution, Top color
- browser/OS stats
- Calendar - shows your daily/monthly unique hits or pageimpressions
- Visitors per day / per hour graph
- enable/disable your own hits (set a cookie)
- show/hide referers in logs
- (re)set your page hits
- delete entries in your logfile
- demo-mode to make stats avail. to public
- generate a pic to make hits visible on your page (requires GD-library!) - user may choose his own TTF-font, bg/fg-color, font-size >>> unlimited styles!!
- CSS-editor: user may create his own StyleSheet or choose a default style (phloggstyle / phpeestyle / sahara / cartesia / lila / metal)
- timezone support - user may choose his own GMT-time
- multi-language support with localization files
- average online-time
- supports unlimited alternate URLs
- visitor-path - shows the path were the visitor browsed through your site
- Admin page includes:
- set up new useraccounts and notifies the new user (incl. attachment)
- delete useraccounts, clean-up unconfirmed or expired useraccounts , edit useraccounts
- shows all user-configurations
- mailing-list feature
- plug-ins: FTP-diskspace, multiple file upload
- shows your system status (checks for ports on your server)
- show last X customers that entered Phlogview
- CSS-editor
<<lessYour members dont need any PHP-support on their webserver. They just pass the required data through JavaScript to PPhlogger that is hosted on your server.
Currently development of Phlogger3, the future version of PowerPhlogger, is still going on and its source has not yet been opened to public.
This future version will be based on the Sourdough framework and will support various different database systems as backend. It will be a whole rewrite of the existing PowerPhlogger code.
Main features:
Logging:
- user sign-up page that allows users to create accounts
- logs host/ip (proxy & real IP !!), referer, agent, time&date, resolution&color, online-time, pageimpressions
- traceroutes by above.net
- stores IP-adress+cookie to avoid multiple hits by the same user (you can set a timeout)
- multiple page count - include PPhlogger on ALL your pages throughout your whole site
- mail-notice - PPhlogger sends you an email every xx hits
- phlogview - view all data and get a mySQL-dump for backup purposes (incl. logs-by-date search)
- optional: download-count
- Top X referers, Top keywords (single-word or full-string mode)
- Top X domains, Top territories
- Top resolution, Top color
- browser/OS stats
- Calendar - shows your daily/monthly unique hits or pageimpressions
- Visitors per day / per hour graph
- enable/disable your own hits (set a cookie)
- show/hide referers in logs
- (re)set your page hits
- delete entries in your logfile
- demo-mode to make stats avail. to public
- generate a pic to make hits visible on your page (requires GD-library!) - user may choose his own TTF-font, bg/fg-color, font-size >>> unlimited styles!!
- CSS-editor: user may create his own StyleSheet or choose a default style (phloggstyle / phpeestyle / sahara / cartesia / lila / metal)
- timezone support - user may choose his own GMT-time
- multi-language support with localization files
- average online-time
- supports unlimited alternate URLs
- visitor-path - shows the path were the visitor browsed through your site
- Admin page includes:
- set up new useraccounts and notifies the new user (incl. attachment)
- delete useraccounts, clean-up unconfirmed or expired useraccounts , edit useraccounts
- shows all user-configurations
- mailing-list feature
- plug-ins: FTP-diskspace, multiple file upload
- shows your system status (checks for ports on your server)
- show last X customers that entered Phlogview
- CSS-editor
Download (0.67MB)
Added: 2005-12-28 License: GPL (GNU General Public License) Price:
1398 downloads
SendmailAnalyzer 3.0
Sendmail Analyzer is a Perl script reporting full HTML and graph sendmail usage reports. more>>
Sendmail Analyzer is a perl script reporting full HTML and graph sendmail usage reports. The project reports statistics on inbound, outbound and largest messages, senders and recipients, relays, domains, and complete mailboxes usage if your country law allow it.
Statistics are generated per hour, day, month and year. Graphs are in PNG format.
<<lessStatistics are generated per hour, day, month and year. Graphs are in PNG format.
Download (0.023MB)
Added: 2007-06-27 License: Perl Artistic License Price:
850 downloads
SODIUM 1.5.1
SODIUM it arranges ions around biological macromolecules. more>>
This program places the required number of sodium ions around a system of electric charges, e.g., the atoms of a biological macromolecule (protein, DNA, protein/DNA complex).
The ions are placed in the nodes of a cubic grid, in which the electrostatic energy achieves the smallest values. The energy is re-computed after placement of each ion. A simple Coulombic formula is used for the energy:
Energy(R) = Sum(i_atoms,ions) Q_i / |R-R_i|
All the constants are dropped out from this formula, resulting in some weird energy units; that doesnt matter for the purpose of energy comparison. To speed the program up, the atoms of the macromolecule are re-located to the grid nodes, closest to their original locations.
The resulting error is believed to be minor, compared to that resulting from the one-by-one ions placement, or from using the simplified energy function. The coordinates of the placed ions are printed out in the PDB format for further usage.
It is recommended that the placed ions are equilibrated in a separate Monte Carlo or Molecular Dynamics simulation. Trivial modifications to the program should allow the placement of any combination of multivalent ions of different charges.
<<lessThe ions are placed in the nodes of a cubic grid, in which the electrostatic energy achieves the smallest values. The energy is re-computed after placement of each ion. A simple Coulombic formula is used for the energy:
Energy(R) = Sum(i_atoms,ions) Q_i / |R-R_i|
All the constants are dropped out from this formula, resulting in some weird energy units; that doesnt matter for the purpose of energy comparison. To speed the program up, the atoms of the macromolecule are re-located to the grid nodes, closest to their original locations.
The resulting error is believed to be minor, compared to that resulting from the one-by-one ions placement, or from using the simplified energy function. The coordinates of the placed ions are printed out in the PDB format for further usage.
It is recommended that the placed ions are equilibrated in a separate Monte Carlo or Molecular Dynamics simulation. Trivial modifications to the program should allow the placement of any combination of multivalent ions of different charges.
Download (0.40MB)
Added: 2005-04-01 License: Free To Use But Restricted Price:
1699 downloads
NeverNoid 1.2
NeverNoid is an Arkanoid clone. more>>
NeverNoid is an Arkanoid clone. Although there are tons of free games of this type I felt I could do better (Any programmer can second that)
The name NeverNoid is a bit of a wordjoke :) "Nooit" is dutch for "Never" and is pronounced the same way as "Noid". "Never nooit" is also an expression you hear in The Netherlands sometimes and simply means "Never ever".
The game itself hardly needs explanation, but heres some general hints.
NeverNoid features 12 types of powerups/downs.
At some level in the game one or more floaters will enter the game. When hit your ball will instantly change direction. All they do is nag you.
A unique feature is the energy bar. Every time you pick up a powerup (or powerdown) the energy bar charges fully. During play the energy slowly drops and once its depleted your powers go with it.
There are 40 unique maps with 5 levels of difficulty. After playing all maps on a difficulty levels you will start over at a more difficult level. Even though you can choose a new game at only 5 levels the difficulty will keep increasing during gameplay. Thats 200+ levels of fun !
NeverNoid can be played with a mouse or using the keyboard (which makes it more difficult).
<<lessThe name NeverNoid is a bit of a wordjoke :) "Nooit" is dutch for "Never" and is pronounced the same way as "Noid". "Never nooit" is also an expression you hear in The Netherlands sometimes and simply means "Never ever".
The game itself hardly needs explanation, but heres some general hints.
NeverNoid features 12 types of powerups/downs.
At some level in the game one or more floaters will enter the game. When hit your ball will instantly change direction. All they do is nag you.
A unique feature is the energy bar. Every time you pick up a powerup (or powerdown) the energy bar charges fully. During play the energy slowly drops and once its depleted your powers go with it.
There are 40 unique maps with 5 levels of difficulty. After playing all maps on a difficulty levels you will start over at a more difficult level. Even though you can choose a new game at only 5 levels the difficulty will keep increasing during gameplay. Thats 200+ levels of fun !
NeverNoid can be played with a mouse or using the keyboard (which makes it more difficult).
Download (1.2MB)
Added: 2005-12-22 License: Freeware Price:
1401 downloads
Overslack 0.5
Overslack is a slackline simulator/game. more>>
Overslack is a slackline simulator/game. A configurable model world containing a slackline, a slacker and ground is visualized and its time evolution is calculated while the user controls the slacker using the mouse. Just like with real slacklining there is no predefined goal, but it keeps track of the time you stand on the line.
The simulated world has only two dimensions. Although the forward direction offers many possibilities on a real slackline, it has very little to do with balancing and is quite uninteresting to simulate. Slow speeds are assumed, so the air resistance is neglected. The time evolution is calculated by applying Newtonian physics numerically as many times per second as the machine can handle.
The speed of the simulated world is configurable, making it run five times as slow as the real world makes it slow enough to be manageable and fast enough to keep the attention up. Unlike normal grass ground, the ground in the simulation is bouncy and doesnt cause injuries. It is (unfortunately) a bit unrealistic, but makes it more fun.
The simulated line behaves according to a quite simple model. An ideal spring between the lines point of equilibrium and the slackers feet makes a good approximation, but an ideal spring gives back all energy it stores, which would cause you to bounce forever without helping with your legs. To simulate some friction, it has a somewhat different spring constant depending on whether its extending or compressing. It is of course fully configurable, so anything from an ideal spring to an old, tired and non-elastic line are possible to simulate.
The slacker is controlled with the mouse. Move the mouse down to extend the legs, and move it up to crouch. Move the mouse to the right to lower your right arm and raise your left, and to the left to do the opposite. This is pretty much all you can do on a real slackline too, except that you can move more than just your arms, but thats just a question of terminology.
The slacker is infinitely fast and strong, if you move the mouse the slacker will move instantly to the new position regardless of the force and energy required.
It is possible to jump off the line and land on it again, with or without bouncing on the ground in between, but to make it simpler the slacker is moved to a perfectly balanced position whenever you press the right mouse button.
In addition to the line, slacker and some on-screen numerical physical information, vectors visualizing location (white), speed (green) and acceleration (red), both translational and rotational, are shown.
<<lessThe simulated world has only two dimensions. Although the forward direction offers many possibilities on a real slackline, it has very little to do with balancing and is quite uninteresting to simulate. Slow speeds are assumed, so the air resistance is neglected. The time evolution is calculated by applying Newtonian physics numerically as many times per second as the machine can handle.
The speed of the simulated world is configurable, making it run five times as slow as the real world makes it slow enough to be manageable and fast enough to keep the attention up. Unlike normal grass ground, the ground in the simulation is bouncy and doesnt cause injuries. It is (unfortunately) a bit unrealistic, but makes it more fun.
The simulated line behaves according to a quite simple model. An ideal spring between the lines point of equilibrium and the slackers feet makes a good approximation, but an ideal spring gives back all energy it stores, which would cause you to bounce forever without helping with your legs. To simulate some friction, it has a somewhat different spring constant depending on whether its extending or compressing. It is of course fully configurable, so anything from an ideal spring to an old, tired and non-elastic line are possible to simulate.
The slacker is controlled with the mouse. Move the mouse down to extend the legs, and move it up to crouch. Move the mouse to the right to lower your right arm and raise your left, and to the left to do the opposite. This is pretty much all you can do on a real slackline too, except that you can move more than just your arms, but thats just a question of terminology.
The slacker is infinitely fast and strong, if you move the mouse the slacker will move instantly to the new position regardless of the force and energy required.
It is possible to jump off the line and land on it again, with or without bouncing on the ground in between, but to make it simpler the slacker is moved to a perfectly balanced position whenever you press the right mouse button.
In addition to the line, slacker and some on-screen numerical physical information, vectors visualizing location (white), speed (green) and acceleration (red), both translational and rotational, are shown.
Download (0.010MB)
Added: 2005-09-07 License: GPL (GNU General Public License) Price:
1507 downloads
LiveSaver 0.3
LiveSaver is a save-as-you-write mechanism for your browser written in Javascript. more>>
Ever lost an hour worth of writing an email due to a crashing browser? LiveSaver is a save-as-you-write mechanism for your browser written in Javascript.
It saves form input over browser and operation system crashes, power failures, and session timeouts. It is easy to add to any existing Web site. LiveSaver is particularly useful for blog software, Web mail systems, or any Web site that deals with user input.
Enhancements:
- A MediaWiki Extension was added that allows you to integrate LiveSaver in every MediaWiki installation very easily.
- Self-configuration was added to decrease installation issues.
- The API was simplified.
- Operability was tested with a suite of the latest browsers on Mac OS X and Windows.
<<lessIt saves form input over browser and operation system crashes, power failures, and session timeouts. It is easy to add to any existing Web site. LiveSaver is particularly useful for blog software, Web mail systems, or any Web site that deals with user input.
Enhancements:
- A MediaWiki Extension was added that allows you to integrate LiveSaver in every MediaWiki installation very easily.
- Self-configuration was added to decrease installation issues.
- The API was simplified.
- Operability was tested with a suite of the latest browsers on Mac OS X and Windows.
Download (0.017MB)
Added: 2006-09-04 License: BSD License Price:
1146 downloads
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