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3D Pong 0.5
3D Pong project is a simple Xlib vector-based ping-pong game. more>>
3D Pong project is a simple Xlib vector-based ping-pong game.
3D Pong is is a very small and fast ping-pong or handball game for one or two players. It uses simple 3D vector graphics in Xlib.
Multiple views are possible, and red/blue separation is available for users with 3D movie glasses.
Main features:
Game Play:
- 1 player against the computer
- 1 player in "handball" mode
- 2 players, networked
- User-defined gravity level
- With or without a deflective "net"
Display Modes:
- Red/Blue split mode for true 3D using 3D glasses!!!
- Six viewing positions:
- First Person POV from behind your paddle
- "Bleacher" view from the side of the game arenta.
- Above view.
- Freely rotatable mode (using the mouse)
- A dizzying "follow the ball" mode
- Follow the paddle mode
<<less3D Pong is is a very small and fast ping-pong or handball game for one or two players. It uses simple 3D vector graphics in Xlib.
Multiple views are possible, and red/blue separation is available for users with 3D movie glasses.
Main features:
Game Play:
- 1 player against the computer
- 1 player in "handball" mode
- 2 players, networked
- User-defined gravity level
- With or without a deflective "net"
Display Modes:
- Red/Blue split mode for true 3D using 3D glasses!!!
- Six viewing positions:
- First Person POV from behind your paddle
- "Bleacher" view from the side of the game arenta.
- Above view.
- Freely rotatable mode (using the mouse)
- A dizzying "follow the ball" mode
- Follow the paddle mode
Download (0.036MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1090 downloads
Quantity Modeling Language 0.1
QML (Quantity Modeling Language) is a thing-based language for scientific and mathematical data modeling. more>>
QML (Quantity Modeling Language) is a "thing"-based language for scientific and mathematical data modeling.
Each "thing" is a quantity which may be associated with either a structure or physical phenomena.
Quantities, in turn, may hold other Quantities or values (numbers or strings). Higher-level data models, which associate or define meanings to various quantities (such as velocity or position), can be built from QML quantities.
The higher-level data model (XML) schema that inherits from QML may be understood, and its instance documents may be parsed into QML documents and objects by the QMLReader.
Enhancements:
- This release adds partial Xerces2 DOM support, and works with Java 1.4 and Java 1.5 (no JAXP DocumentBuilder/Factory support currently).
- The test procedure is a little less chatty.
- Support has been added for testing either/both Crimson/Xerces DOM support.
- (Note: Crimson support only works with Java 1.4, as Java 1.5 interfaces have DOM lvl 2 and 3, which crimson doesnt support).
- This release adds compilerargs, and better build support for different configurations to build.xml.
<<lessEach "thing" is a quantity which may be associated with either a structure or physical phenomena.
Quantities, in turn, may hold other Quantities or values (numbers or strings). Higher-level data models, which associate or define meanings to various quantities (such as velocity or position), can be built from QML quantities.
The higher-level data model (XML) schema that inherits from QML may be understood, and its instance documents may be parsed into QML documents and objects by the QMLReader.
Enhancements:
- This release adds partial Xerces2 DOM support, and works with Java 1.4 and Java 1.5 (no JAXP DocumentBuilder/Factory support currently).
- The test procedure is a little less chatty.
- Support has been added for testing either/both Crimson/Xerces DOM support.
- (Note: Crimson support only works with Java 1.4, as Java 1.5 interfaces have DOM lvl 2 and 3, which crimson doesnt support).
- This release adds compilerargs, and better build support for different configurations to build.xml.
Download (0.16MB)
Added: 2005-11-10 License: Public Domain Price:
1443 downloads
Vertex 3D Model Assembler 0.1.15
Vertex 3D Model Assembler project is a polygon-based live-end modeller. more>>
Vertex 3D Model Assembler project is a polygon-based live-end modeller.
The Vertex 3D Model Assembler is a 3D modeller geared towards making high performance models for games and other live-end requirements.
It uses the V3D format to maximize efficiency with OpenGL rendering, and can view/edit any V3D hybrid data.
<<lessThe Vertex 3D Model Assembler is a 3D modeller geared towards making high performance models for games and other live-end requirements.
It uses the V3D format to maximize efficiency with OpenGL rendering, and can view/edit any V3D hybrid data.
Download (1.1MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1102 downloads
Misfit Model 3D 1.3.5
Misfit Model 3D is an OpenGL-based 3D model editor. more>>
Misfit Model 3D is an OpenGL-based 3D model editor that works with triangle-based models. Misfit Model 3D supports multi-level undo, skeletal animations, simple texturing, scripting, command-line batch processing, and a plugin system for adding new model and image filters.
Complete online help is included. It is designed to be easy to use and easy to extend with plugins and scripts.
Misfit Model 3D was written and tested on Linux (2.4 and 2.6 kernels) and has been compiled and tested on most major Linux distributions.
It is not endian-safe so it is unlikely to run on non-x86 hardware platforms--this will probably not change soon unless I get requests for a version thats usable on big-endian archs.
Enhancements:
- The menus have been re-organized. There is a new command to make normals face outward. The texture coordinate window now has a rotate tool. Material support for COB has been improved. Many animation bugs have been fixed. A "File | Export" command has been added to indicate which formats have less reliable write support.
<<lessComplete online help is included. It is designed to be easy to use and easy to extend with plugins and scripts.
Misfit Model 3D was written and tested on Linux (2.4 and 2.6 kernels) and has been compiled and tested on most major Linux distributions.
It is not endian-safe so it is unlikely to run on non-x86 hardware platforms--this will probably not change soon unless I get requests for a version thats usable on big-endian archs.
Enhancements:
- The menus have been re-organized. There is a new command to make normals face outward. The texture coordinate window now has a rotate tool. Material support for COB has been improved. Many animation bugs have been fixed. A "File | Export" command has been added to indicate which formats have less reliable write support.
Download (0.71MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
832 downloads
3D Python OpenGL Chess Game 1.0
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL. more>>
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL.
3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.
<<less3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.
Download (0.013MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1021 downloads
AutoQ3D Standard for Linux 3
Its an easy, light and fast design tool to draw 3D models. more>> Its an easy, light and fast design tool to draw 3D models using the full power of your PCs graphics hardware, allowing you to rapidly prototype your designs. You can easily rotate, pan, zoom your 3D designs in real-time, use text tools. AutoQ3D Standard can export to DXF files for interchange with other applications. AutoQ3D Standard works great on Windows and Linux. You dont need to be a 3D designer expert to get the best out of AutoQ3D Standard.<<less
Download (1.50MB)
Added: 2009-04-17 License: Freeware Price: Free
199 downloads
The Wurld 3D Engine 0.4
The Wurld 3D Engine is yet another 3D gaming engine. more>>
The Wurld 3D Engine is yet another 3D gaming engine. It is light, fast, has minimal external requirements, and is still very immature. The project is Python scriptable, including support for generating models using 3D turtle graphics.
<<less Download (0.88MB)
Added: 2007-06-11 License: BSD License Price:
871 downloads
Open Blue Lab 1.3.1 (Core / OBL Modeling Framework)
Open Blue Lab is an enterprise resource planning system. more>>
Open Blue Lab is an enterprise resource planning system.
Whatever your goal is, the objective of this tool is to provide you the ready-to use stuff to create, update, search and view data you need for your application.
Moreover, this stuff is provided with the latest UI goodies like AJAX support that will ensure you the best feeling you never had in browsing.
Like OpenBlueLab.org project is portal aware, that means you have aggregation and personalization too.
That way, you can focus on your added value : the business logic and requirements your customer needs.
Main features:
- to collaborate and communicate better
- to manage your personal time
- to schedule your appointments
- to define and track personal and group project
- to manage your content (asset, document, ...)
- to manage your customer relationship
- to make coffee (not yet, next release maybe
We want to develop a product, free, that fits exactly your needs, so read this web site and take time to indicate us your requirements. They will appear on our todo list, maybe in a long time, but they will. Then, you may incitate people to contribute in your direction by sponsoring somebody to achieve it.
This product is completely free. You can even package it and sell it. If you wonder what is our business model, you can ask to the forum.
Built on java technology, you may download the GUI installer, double-click and use it (with all your entreprise) through your preferred browser, whatever your environment is.
Built on XML and REST technology, you may integrate (in synchronous or asynchronous mode) it very easily in your environment too.
OMF (OpenBlueLab Modeling Famework) created by and for OpenBlueLab permit to configure easily the portal. Actually, we must use ArgoUML or the plugin ArgoEclipse with the IDE Eclipse. The goal is to create a specialized editor to create the diagrams needed by OpenBlueLab to configure the portal.
The main steps are :
- Transformation files generated by ArgoUML (XMI format) to the ECORE format.
- Transformation files from ECORE format to XMI format (or PIVOT format) to configure the portal.
- Creation of the editor.
Enhancements:
- This version integrates the transformation to UML2, and adds a dialog on comments in the class diagram.
<<lessWhatever your goal is, the objective of this tool is to provide you the ready-to use stuff to create, update, search and view data you need for your application.
Moreover, this stuff is provided with the latest UI goodies like AJAX support that will ensure you the best feeling you never had in browsing.
Like OpenBlueLab.org project is portal aware, that means you have aggregation and personalization too.
That way, you can focus on your added value : the business logic and requirements your customer needs.
Main features:
- to collaborate and communicate better
- to manage your personal time
- to schedule your appointments
- to define and track personal and group project
- to manage your content (asset, document, ...)
- to manage your customer relationship
- to make coffee (not yet, next release maybe
We want to develop a product, free, that fits exactly your needs, so read this web site and take time to indicate us your requirements. They will appear on our todo list, maybe in a long time, but they will. Then, you may incitate people to contribute in your direction by sponsoring somebody to achieve it.
This product is completely free. You can even package it and sell it. If you wonder what is our business model, you can ask to the forum.
Built on java technology, you may download the GUI installer, double-click and use it (with all your entreprise) through your preferred browser, whatever your environment is.
Built on XML and REST technology, you may integrate (in synchronous or asynchronous mode) it very easily in your environment too.
OMF (OpenBlueLab Modeling Famework) created by and for OpenBlueLab permit to configure easily the portal. Actually, we must use ArgoUML or the plugin ArgoEclipse with the IDE Eclipse. The goal is to create a specialized editor to create the diagrams needed by OpenBlueLab to configure the portal.
The main steps are :
- Transformation files generated by ArgoUML (XMI format) to the ECORE format.
- Transformation files from ECORE format to XMI format (or PIVOT format) to configure the portal.
- Creation of the editor.
Enhancements:
- This version integrates the transformation to UML2, and adds a dialog on comments in the class diagram.
Download (3.6MB)
Added: 2007-07-26 License: GPL (GNU General Public License) Price:
821 downloads
3D RSS Feeds Icon for Linux -
1 Free Rss Feed icon designed with 3D look. more>> Description:
1 Free Rss Feed icon designed with 3D look.
Content:
RSS feeds<<less
Download (96KB)
Added: 2009-04-18 License: Freeware Price: Free
190 downloads
Model3D::WavefrontObject 1.00
Model3D::WavefrontObject is a Perl extension for reading, manipulating and writing polygonal Alias Wavefront 3D models. more>>
Model3D::WavefrontObject is a Perl extension for reading, manipulating and writing polygonal Alias Wavefront 3D models.
SYNOPSIS
use Model3D::WavefrontObject;
my $model = Model3D::WavefrontObject->new;
$model->ReadObj(blMilWom_v3.obj);
$model->Rotate(x => 45, y => 15);
$model->Scale(135%);
$model->WriteObj(V3_modified.obj);
Model3D::WavefrontObject allows a polygonal Alias Wavefront Object file to be loaded into memory, manipulated, analysed, and re-output.
At this time the model only supports the polygon functions of the Wavefront Object format, not bezier splines, procedural surfaces, and so on. It is currently coded only far enough to support the sorts of Wavefront Object meshes that are also supported by the Poser 3D animation program, and of the sort exported by 3DSMax by using the HABWare exporter.
It supports groups and materials, but not multi-grouped polygons (only the first group is recognised if a polygon is declared to be in multiple groups).
Polygons with greater numbers of vertices are supported, even though these are not supported by the Poser software.
The models will also recognise (and support) the Region extension to the format as defined by Steve Coxs UVMapper and UVMapper Pro program. As a result, it may well be the only piece of code that writes Wavefront Objects without leaving these out.
<<lessSYNOPSIS
use Model3D::WavefrontObject;
my $model = Model3D::WavefrontObject->new;
$model->ReadObj(blMilWom_v3.obj);
$model->Rotate(x => 45, y => 15);
$model->Scale(135%);
$model->WriteObj(V3_modified.obj);
Model3D::WavefrontObject allows a polygonal Alias Wavefront Object file to be loaded into memory, manipulated, analysed, and re-output.
At this time the model only supports the polygon functions of the Wavefront Object format, not bezier splines, procedural surfaces, and so on. It is currently coded only far enough to support the sorts of Wavefront Object meshes that are also supported by the Poser 3D animation program, and of the sort exported by 3DSMax by using the HABWare exporter.
It supports groups and materials, but not multi-grouped polygons (only the first group is recognised if a polygon is declared to be in multiple groups).
Polygons with greater numbers of vertices are supported, even though these are not supported by the Poser software.
The models will also recognise (and support) the Region extension to the format as defined by Steve Coxs UVMapper and UVMapper Pro program. As a result, it may well be the only piece of code that writes Wavefront Objects without leaving these out.
Download (0.020MB)
Added: 2006-10-23 License: Perl Artistic License Price:
1096 downloads

Blender For Solaris 2.44
High quality 3D sofeware For Solaris more>> Aimed world-wide at media professionals and artists, Blender can be used to create 3D visualizations, stills as well as broadcast and cinema quality video, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone playback.
Originally developed by the company Not a Number (NaN), Blender now is continued as Free Software, with the source code available under the GNU GPL license. It now continues development by the Blender Foundation in the Netherlands.
Key Features:
For Linux; Solaris 2.8/Python 2.5
Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, weighting, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation;
Cross platform, with OpenGL uniform GUI on all platforms, ready to use for all versions of Windows (98, NT, 2000, XP), Linux, OS X, FreeBSD, Irix, Sun and numerous other operating systems;
High quality 3D architecture enabling fast and efficient creation work-flow;<<less
Download (16.7MB)
Added: 2009-04-12 License: Freeware Price: Free
194 downloads
OpenCSG 1.1.0
OpenCSG project is a library that does image-based CSG rendering using OpenGL. more>>
OpenCSG project is a library that does image-based CSG rendering using OpenGL. OpenCSG is written in C++ and supports most modern graphics hardware using Microsoft Windows or the Linux operating system. OpenCSG-1.1.0 is the current version.
What is CSG, anyway? CSG is short for Constructive Solid Geometry and denotes an approach to model complex 3D-shapes using simpler ones. I.e., two shapes can be combined by taking the union of them, by intersecting them, or by subtracting one shape of the other. The most basic shapes, which are not result of such a CSG operation, are called primitives. Primitives must be solid, i.e., they must have a clearly defined interior and exterior. By construction, a CSG shape is also solid then.
Image-based CSG rendering (also z-buffer CSG rendering) is a term that denotes algorithms for rendering CSG shapes without an explicit calculation of the geometric boundary of a CSG shape. Such algorithms use frame-buffer settings of the graphics hardware, e.g., the depth and stencil buffer, to compose CSG shapes. OpenCSG implements a variety of those algorithms, namely the Goldfeather algorithm and the SCS algorithm, both of them in several variants.
Benefits:
CSG is often used as fundamental modeling technique in CAD/CAM applications. Here, image-based CSG rendering is the key to interactively manipulate CSG shapes. Since OpenCSG renders even complex CSG shapes fast, it can be advantageously used in such applications.
Raytracers such as PovRay have used CSG for shape modeling since long ago. Interactive modeling toolkits for such raytracers normally just ignore CSG commands, though. OpenCSG represents a valuable addition for such applications.
Overall, up to the present CSG rendering has been hardly used in interactive applications, since the necessary algorithms are complicated and error-prone. We hope that by providing a free library that is easy to use, fast, and versatile, CSG rendering can be made more mainstream than it currently is.
Usage:
The interface of OpenCSG is very easy to use. There is only a single abstract class called OpenCSG::Primitive. A Primitive object has an attribute Operation that denotes whether the primitive is intersected or subtracted. To use OpenCSG, create a derived concrete primitive class by implementing the render() method.
To actually do the CSG rendering, there is the function OpenCSG::render() that takes a std::vector as argument. The render function evaluates the CSG expression given by the array of primitives and initializes the z-buffer with the proper values for the CSG expression. The color buffer remains unchanged, so afterwards, you must shade the primitives in the array using a GL_EQUAL depth function.
Note that the render function does not evaluate a generic CSG tree that also would contain unions of CSG shapes. It has been shown that a generic CSG tree can be converted into an equivalent set of CSG expressions that the render function can handle. OpenCSG does not contain the functionality for this conversion since, after all, it is a rendering library.
Enhancements:
- OpenCSG can now use OpenGL frame buffer objects as an alternative to pbuffers to do the internal CSG rendering calculations.
- This potentially reduces the rendering overhead because no switching between different rendering contexts is required.
- Several other bugs have been fixed.
<<lessWhat is CSG, anyway? CSG is short for Constructive Solid Geometry and denotes an approach to model complex 3D-shapes using simpler ones. I.e., two shapes can be combined by taking the union of them, by intersecting them, or by subtracting one shape of the other. The most basic shapes, which are not result of such a CSG operation, are called primitives. Primitives must be solid, i.e., they must have a clearly defined interior and exterior. By construction, a CSG shape is also solid then.
Image-based CSG rendering (also z-buffer CSG rendering) is a term that denotes algorithms for rendering CSG shapes without an explicit calculation of the geometric boundary of a CSG shape. Such algorithms use frame-buffer settings of the graphics hardware, e.g., the depth and stencil buffer, to compose CSG shapes. OpenCSG implements a variety of those algorithms, namely the Goldfeather algorithm and the SCS algorithm, both of them in several variants.
Benefits:
CSG is often used as fundamental modeling technique in CAD/CAM applications. Here, image-based CSG rendering is the key to interactively manipulate CSG shapes. Since OpenCSG renders even complex CSG shapes fast, it can be advantageously used in such applications.
Raytracers such as PovRay have used CSG for shape modeling since long ago. Interactive modeling toolkits for such raytracers normally just ignore CSG commands, though. OpenCSG represents a valuable addition for such applications.
Overall, up to the present CSG rendering has been hardly used in interactive applications, since the necessary algorithms are complicated and error-prone. We hope that by providing a free library that is easy to use, fast, and versatile, CSG rendering can be made more mainstream than it currently is.
Usage:
The interface of OpenCSG is very easy to use. There is only a single abstract class called OpenCSG::Primitive. A Primitive object has an attribute Operation that denotes whether the primitive is intersected or subtracted. To use OpenCSG, create a derived concrete primitive class by implementing the render() method.
To actually do the CSG rendering, there is the function OpenCSG::render() that takes a std::vector as argument. The render function evaluates the CSG expression given by the array of primitives and initializes the z-buffer with the proper values for the CSG expression. The color buffer remains unchanged, so afterwards, you must shade the primitives in the array using a GL_EQUAL depth function.
Note that the render function does not evaluate a generic CSG tree that also would contain unions of CSG shapes. It has been shown that a generic CSG tree can be converted into an equivalent set of CSG expressions that the render function can handle. OpenCSG does not contain the functionality for this conversion since, after all, it is a rendering library.
Enhancements:
- OpenCSG can now use OpenGL frame buffer objects as an alternative to pbuffers to do the internal CSG rendering calculations.
- This potentially reduces the rendering overhead because no switching between different rendering contexts is required.
- Several other bugs have been fixed.
Download (0.46MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1059 downloads
Morcego 3D network browser 0.4.0
Morcego is a 3D graph browser for viewing and navigating any graph-like structure. more>>
Morcego is a 3D graph browser for viewing and navigating any graph-like structure. Examples of such structures include social networks, site maps, hierarchies, and genealogy trees. It currently only support simple graphs.
Morcego 3D network browser already integrated into TikiWiki. Morcego is not meant to provide a solution for the end user, but to be embedded in a Web application by developers. Its a Java applet that communicates with an XML-RPC server to load the graph that is displayed.
Enhancements:
- New configuration vars (check README for meaning):
- frictionConstant, new Float(0.4f));
- elasticConstant, new Float(0.5f));
- punctualElasticConstant, new Float(1f));
- eletrostaticConstant, new Float(1000f));
- springSize, new Float(100));
- nodeMass, new Float(5));
- nodeCharge, new Float(1));
- loadPageOnCenter, new Boolean(true));
These are not used anymore:
- originX
- originY
- originZ
- universeRadius
- maxNodeSpeed
- linkedNodesDistance Changes:
- [ADD] physical model to balance graph
- [ADD] support for description box on mouse over
- [ADD] Morcego and Arca logs, optional
- [ADD] support for different transport layers, only XmlprcTransport available by now [ADD] option to have camera distance relative to nearest node instead of center, default.
- [ADD] option to open target page on every navigation, default
- [MOD] nodes pop always behind center node, to avoid hanging while rendering very big nodes
- [FIX] graph instability in some cases
<<lessMorcego 3D network browser already integrated into TikiWiki. Morcego is not meant to provide a solution for the end user, but to be embedded in a Web application by developers. Its a Java applet that communicates with an XML-RPC server to load the graph that is displayed.
Enhancements:
- New configuration vars (check README for meaning):
- frictionConstant, new Float(0.4f));
- elasticConstant, new Float(0.5f));
- punctualElasticConstant, new Float(1f));
- eletrostaticConstant, new Float(1000f));
- springSize, new Float(100));
- nodeMass, new Float(5));
- nodeCharge, new Float(1));
- loadPageOnCenter, new Boolean(true));
These are not used anymore:
- originX
- originY
- originZ
- universeRadius
- maxNodeSpeed
- linkedNodesDistance Changes:
- [ADD] physical model to balance graph
- [ADD] support for description box on mouse over
- [ADD] Morcego and Arca logs, optional
- [ADD] support for different transport layers, only XmlprcTransport available by now [ADD] option to have camera distance relative to nearest node instead of center, default.
- [ADD] option to open target page on every navigation, default
- [MOD] nodes pop always behind center node, to avoid hanging while rendering very big nodes
- [FIX] graph instability in some cases
Download (0.36MB)
Added: 2005-11-15 License: LGPL (GNU Lesser General Public License) Price:
1438 downloads
ACFTools 0.62a
ACFTools is an utility for manipulating X-Plane ACF and WPN files. more>>
ACFTools project is an utility for manipulating X-Plane ACF and WPN files.
ACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data.
It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.
Allows you to:
- export X-Plane (www.x-plane.com) aircraft data files to human-editable plaintext format and 3D mesh editable in AC3D modeler (www.ac3d.org).
- import plaintext/3D mesh back to ACF file.
<<lessACFTools is a utility for manipulating X-Plane flight simulator aircraft and weapon models without using its Plane Maker. It can decode both Apple and Intel ACF/WPN formats into plain text files with a syntax similar to C, which can be edited and then re-converted into binary data.
It is able to extract almost complete 3D models of aircraft (fuselage, floats, tanks, wings, stabs, propellers, engines) and write it in AC3D modeler format. Edited 3D parts can then be merged into plain text and consequently converted into binary ACF files.
Allows you to:
- export X-Plane (www.x-plane.com) aircraft data files to human-editable plaintext format and 3D mesh editable in AC3D modeler (www.ac3d.org).
- import plaintext/3D mesh back to ACF file.
Download (0.19MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1025 downloads
Generic Eclipse Modeling System 2.0.5_01 / 3.0 Beta 2
The Generic Eclipse Modeling System (GEMS) is a MDD tool for Eclipse that allows for the rapid development of Draw2D plugins. more>>
The Generic Eclipse Modeling System (GEMS) is a MDD tool for Eclipse that allows for the rapid development of Draw2D plugins.
Developers specify the rules for a domain language using a metamodel and the tool generates a diagram editor plugin that enforces the rules from the metamodel.
Interpreters can then be written to traverse the model and generate code, perform analyses, or execute the model.
Whats New in 2.0.5_01 Stable Release:
- This release contains fixes to minor bugs present in 2.0.5.
<<lessDevelopers specify the rules for a domain language using a metamodel and the tool generates a diagram editor plugin that enforces the rules from the metamodel.
Interpreters can then be written to traverse the model and generate code, perform analyses, or execute the model.
Whats New in 2.0.5_01 Stable Release:
- This release contains fixes to minor bugs present in 2.0.5.
Download (2.7MB)
Added: 2007-08-19 License: Other/Proprietary License Price:
799 downloads
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