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Vertex 3D Model Assembler 0.1.15
Vertex 3D Model Assembler project is a polygon-based live-end modeller. more>>
Vertex 3D Model Assembler project is a polygon-based live-end modeller.
The Vertex 3D Model Assembler is a 3D modeller geared towards making high performance models for games and other live-end requirements.
It uses the V3D format to maximize efficiency with OpenGL rendering, and can view/edit any V3D hybrid data.
<<lessThe Vertex 3D Model Assembler is a 3D modeller geared towards making high performance models for games and other live-end requirements.
It uses the V3D format to maximize efficiency with OpenGL rendering, and can view/edit any V3D hybrid data.
Download (1.1MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1102 downloads
Yukatan data model 1.0
Yukatan data model project is the schema definition of the Yukatan webmail database. more>>
Yukatan data model project is the schema definition of the Yukatan webmail database.
The PostgreSQL database structures defined in this file can be used as a backend store of an email message handling application. The database should be created with the "UNICODE" encoding to properly support messages in different languages.
New data types
The special data types commonly used in the Yukatan data model have been made explicit by the introduction of seven new domains. The domains and the related COMMENT statements make field semantics more clear than before.
See the SQL schema file for more detailed documentation on these domains.
Explicitly named constraints
All the table constraints in the database are now explicitly named and documented. This change makes the database implementation more orthogonal and cleans up the documentation.
Renamed fields and tables
All the *address field names have been truncated to *addr, to make it visually clearer that they are always paired with the corresponding *name fields. The change also makes parts of the documentation less repetitive.
The referencesfield table has been renamed to referencefield to avoid the plural form in the table name. Also all the contained references* field names have been renamed to reference*.
Semantic changes
Quite a few changes have been made to the semantics of various fields. The unnecessarily tight constraints on sequence numbers have been replaced with clearer documentation, the format and encoding of most fields has been explicitly documented, and the previously allowed dual use of the enttext and enddata fields has been prohibited.
Dropped envelope data
The envelope data added in version 0.5 of the data model has for now been removed. The reason for the removal is that the envelope data is not an integral part of an email message, and I wanted to make the version 1.0 as clear as possible. The database now stores "email messages" - nothing less, nothing more. Envelope data can and probably will be reintroduced in an incremental version 1.x along with other extensions.
Enhancements:
- cleans up and documents the data model that has developed since version 0.1
- removal of the envelope data added in version 0.5
- enaming and redefinition of some of the fields and tables
- database structure has also been extensively documented
<<lessThe PostgreSQL database structures defined in this file can be used as a backend store of an email message handling application. The database should be created with the "UNICODE" encoding to properly support messages in different languages.
New data types
The special data types commonly used in the Yukatan data model have been made explicit by the introduction of seven new domains. The domains and the related COMMENT statements make field semantics more clear than before.
See the SQL schema file for more detailed documentation on these domains.
Explicitly named constraints
All the table constraints in the database are now explicitly named and documented. This change makes the database implementation more orthogonal and cleans up the documentation.
Renamed fields and tables
All the *address field names have been truncated to *addr, to make it visually clearer that they are always paired with the corresponding *name fields. The change also makes parts of the documentation less repetitive.
The referencesfield table has been renamed to referencefield to avoid the plural form in the table name. Also all the contained references* field names have been renamed to reference*.
Semantic changes
Quite a few changes have been made to the semantics of various fields. The unnecessarily tight constraints on sequence numbers have been replaced with clearer documentation, the format and encoding of most fields has been explicitly documented, and the previously allowed dual use of the enttext and enddata fields has been prohibited.
Dropped envelope data
The envelope data added in version 0.5 of the data model has for now been removed. The reason for the removal is that the envelope data is not an integral part of an email message, and I wanted to make the version 1.0 as clear as possible. The database now stores "email messages" - nothing less, nothing more. Envelope data can and probably will be reintroduced in an incremental version 1.x along with other extensions.
Enhancements:
- cleans up and documents the data model that has developed since version 0.1
- removal of the envelope data added in version 0.5
- enaming and redefinition of some of the fields and tables
- database structure has also been extensively documented
Download (0.035MB)
Added: 2007-02-19 License: GPL (GNU General Public License) Price:
983 downloads
Misfit Model 3D 1.3.5
Misfit Model 3D is an OpenGL-based 3D model editor. more>>
Misfit Model 3D is an OpenGL-based 3D model editor that works with triangle-based models. Misfit Model 3D supports multi-level undo, skeletal animations, simple texturing, scripting, command-line batch processing, and a plugin system for adding new model and image filters.
Complete online help is included. It is designed to be easy to use and easy to extend with plugins and scripts.
Misfit Model 3D was written and tested on Linux (2.4 and 2.6 kernels) and has been compiled and tested on most major Linux distributions.
It is not endian-safe so it is unlikely to run on non-x86 hardware platforms--this will probably not change soon unless I get requests for a version thats usable on big-endian archs.
Enhancements:
- The menus have been re-organized. There is a new command to make normals face outward. The texture coordinate window now has a rotate tool. Material support for COB has been improved. Many animation bugs have been fixed. A "File | Export" command has been added to indicate which formats have less reliable write support.
<<lessComplete online help is included. It is designed to be easy to use and easy to extend with plugins and scripts.
Misfit Model 3D was written and tested on Linux (2.4 and 2.6 kernels) and has been compiled and tested on most major Linux distributions.
It is not endian-safe so it is unlikely to run on non-x86 hardware platforms--this will probably not change soon unless I get requests for a version thats usable on big-endian archs.
Enhancements:
- The menus have been re-organized. There is a new command to make normals face outward. The texture coordinate window now has a rotate tool. Material support for COB has been improved. Many animation bugs have been fixed. A "File | Export" command has been added to indicate which formats have less reliable write support.
Download (0.71MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
832 downloads
desktop-data-model 1.2.5
desktop-data-model is a GNOME wrapper library. more>> desktop-data-model 1.2.5 is a versatile software which functions as a GNOME wrapper library.
Installation: The simplest way to compile this package is:
- `cd to the directory containing the packages source code and type `./configure to configure the package for your system.
- Running `configure might take a while. While running, it prints some messages telling which features it is checking for.
- Type `make to compile the package.
- Optionally, type `make check to run any self-tests that come with the package.
- Type `make install to install the programs and any data files and
- documentation.
- You can remove the program binaries and object files from the source code directory by typing `make clean. To also remove the files that `configure created (so you can compile the package for a different kind of computer), type `make disclean. There is also a `make maintainer-clean target, but that is intended mainly for the packages developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.
Added: 2008-10-29 License: LGPL Price: FREE
16 downloads
Model Builder 0.4.0
Model Builder is a graphical tool for designing, simulating, and analyzing mathematical models. more>>
Model Builder is a graphical tool for designing, simulating, and analyzing mathematical models consisting of a system of ordinary differential equations (ODEs).
Main features:
- Equation-based model definition. No need to learn to program to define and run your models. Just type-in you differential equations
- Graphic output of simulation. You can save the graphics in the most common formats: png, svg, pdf, etc.
- Spreadsheet view of the results. From the spreadsheet you can make customized plots from your variables. You can also export your data to a .csv text file
- Latex rendering of your system of equations.
- Intuitive graphical interface.
- Uncertainty analysis module (coming soon!)
<<lessMain features:
- Equation-based model definition. No need to learn to program to define and run your models. Just type-in you differential equations
- Graphic output of simulation. You can save the graphics in the most common formats: png, svg, pdf, etc.
- Spreadsheet view of the results. From the spreadsheet you can make customized plots from your variables. You can also export your data to a .csv text file
- Latex rendering of your system of equations.
- Intuitive graphical interface.
- Uncertainty analysis module (coming soon!)
Download (0.21MB)
Added: 2007-03-27 License: GPL (GNU General Public License) Price:
558 downloads
Config::Model 1.003 (Config::Model::CursesUI)
Config::Model provides a framework to help in validating the semantic content of configuration data. more>>
Config::Model provides a framework to help in validating the semantic content of configuration data. The project can also be used to provide a semantic check of options of a complex program like mplayer or transcode.
For most complex software, configuration upgrade is a difficult task for most people. By using Config::Model, a software can provide a smooth upgrade path for their users.
How does this work ?
Using this project, a typical configuration validation tool will be made of 3 parts :
The user interface
The validation engine which is in charge of validating all the configuration information provided by the user.
The storage facility that store the configuration information
Dont we already have some configuration validation tools ?
Youre probably thinking of tools like webmin. Yes, these tools exist and work fine, but they have their set of drawbacks.
Usually, the validation of configuration data is done with a script which performs semantic validation and often ends up being quite complex (e.g. 2500 lines for Debians xserver-xorg.config script which handles xorg.conf file).
In most cases, the configuration model is expressed in instructions (whatever programming language is used) and interspersed with a lot of processing to handle the actual configuration data.
Whats the advantage of this project ?
The Config::Model projects provide a way to get a validation engine where the configuration model is completely separated from the actual processing instruction.
The configuration model is expressed in a declarative form (i.e. a Perl data structure) which is always easier to maintain than a lot of code.
The declaration specifies:
the structure of the configuration data (which can be queried by generic user interfaces)
the properties of each element (boundaries, check, integer or string, enum like type ...)
the default values of parameters (if any)
mandatory parameters
the targeted audience (intermediate, advance, master)
on-line help (for ach parameter or value of parameter)
the level of expertise of each parameter (to hide expert parameters from newbie eyes)
So, in the end:
maintenance and evolution of the configuration content is easier
user will see a *common* interface for *all* programs using this project.
user will not see advanced parameters
upgrade of configuration data is easier and sanity check is performed
audit of configuration is possible to check what was modified by the user compated to default values
What about the user interface ?
Config::Model will also come with a Curses::UI interface that queries the users model and generate the relevant user screens.
What about data storage ?
Since the syntax of configuration files vary wildly form one program to another, most people who want to use this framework will have to provide a dedicated parser/writer.
Nevertheless, this project can also provide a writer/parser for most common format: like ini style file, or provide an interface to the Elektra or debconf projects. This point is open for discussion.
It is entirely possible for a single configuration model to use several parsers and writers so one model will ensure the consistency of several configuration files together.
Enhancements:
- The Xorg model was updated to Config::model version 0.609.
- Some bugs were fixed.
<<lessFor most complex software, configuration upgrade is a difficult task for most people. By using Config::Model, a software can provide a smooth upgrade path for their users.
How does this work ?
Using this project, a typical configuration validation tool will be made of 3 parts :
The user interface
The validation engine which is in charge of validating all the configuration information provided by the user.
The storage facility that store the configuration information
Dont we already have some configuration validation tools ?
Youre probably thinking of tools like webmin. Yes, these tools exist and work fine, but they have their set of drawbacks.
Usually, the validation of configuration data is done with a script which performs semantic validation and often ends up being quite complex (e.g. 2500 lines for Debians xserver-xorg.config script which handles xorg.conf file).
In most cases, the configuration model is expressed in instructions (whatever programming language is used) and interspersed with a lot of processing to handle the actual configuration data.
Whats the advantage of this project ?
The Config::Model projects provide a way to get a validation engine where the configuration model is completely separated from the actual processing instruction.
The configuration model is expressed in a declarative form (i.e. a Perl data structure) which is always easier to maintain than a lot of code.
The declaration specifies:
the structure of the configuration data (which can be queried by generic user interfaces)
the properties of each element (boundaries, check, integer or string, enum like type ...)
the default values of parameters (if any)
mandatory parameters
the targeted audience (intermediate, advance, master)
on-line help (for ach parameter or value of parameter)
the level of expertise of each parameter (to hide expert parameters from newbie eyes)
So, in the end:
maintenance and evolution of the configuration content is easier
user will see a *common* interface for *all* programs using this project.
user will not see advanced parameters
upgrade of configuration data is easier and sanity check is performed
audit of configuration is possible to check what was modified by the user compated to default values
What about the user interface ?
Config::Model will also come with a Curses::UI interface that queries the users model and generate the relevant user screens.
What about data storage ?
Since the syntax of configuration files vary wildly form one program to another, most people who want to use this framework will have to provide a dedicated parser/writer.
Nevertheless, this project can also provide a writer/parser for most common format: like ini style file, or provide an interface to the Elektra or debconf projects. This point is open for discussion.
It is entirely possible for a single configuration model to use several parsers and writers so one model will ensure the consistency of several configuration files together.
Enhancements:
- The Xorg model was updated to Config::model version 0.609.
- Some bugs were fixed.
Download (0.015MB)
Added: 2007-05-22 License: LGPL (GNU Lesser General Public License) Price:
886 downloads
Other version of Config::Model
License:LGPL (GNU Lesser General Public License)
License:GPL (GNU General Public License)
GO::Model::Term 0.04
GO::Model::Term is a term or concept in an ontology. more>>
GO::Model::Term is a term or concept in an ontology.
SYNOPSIS
# From a file
use GO::Parser;
my $parser = new GO::Parser({handler=>obj}); # create parser object
$parser->parse("gene_ontology.obo"); # parse file -> objects
my $graph = $parser->handler->graph; # get L object
my $term = $graph->get_term("GO:0001303"); # fetch a term by ID
printf "Term %s %sn", $term->name, $term->acc;
# From a GO Database (requires go-db-perl)
my apph = GO::AppHandle->connect(-dbname=>$dbname);
my $term = $apph->get_term({acc=>00003677});
printf "Term:%s (%s)nDefinition:%snSynonyms:%sn",
$term->name,
$term->public_acc,
$term->definition,
join(", ", @{$term->synonym_list});
Represents an Ontology term; the same class is used for process, compartment and function
currently, a Term is not aware of its Relationships; to find out how a term is related to other terms, use the a GO::Model::Graph object, which will give you the GO::Model::Relationship objects; for example
$rels = $graph->get_parent_relationships($term->acc);
<<lessSYNOPSIS
# From a file
use GO::Parser;
my $parser = new GO::Parser({handler=>obj}); # create parser object
$parser->parse("gene_ontology.obo"); # parse file -> objects
my $graph = $parser->handler->graph; # get L object
my $term = $graph->get_term("GO:0001303"); # fetch a term by ID
printf "Term %s %sn", $term->name, $term->acc;
# From a GO Database (requires go-db-perl)
my apph = GO::AppHandle->connect(-dbname=>$dbname);
my $term = $apph->get_term({acc=>00003677});
printf "Term:%s (%s)nDefinition:%snSynonyms:%sn",
$term->name,
$term->public_acc,
$term->definition,
join(", ", @{$term->synonym_list});
Represents an Ontology term; the same class is used for process, compartment and function
currently, a Term is not aware of its Relationships; to find out how a term is related to other terms, use the a GO::Model::Graph object, which will give you the GO::Model::Relationship objects; for example
$rels = $graph->get_parent_relationships($term->acc);
Download (0.58MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1117 downloads
s3d 0.1.1
s3d is a 3D network display server which can be used as a 3D desktop environment. more>>
s3d project is a 3D network display server which can be used as a 3D desktop environment.
There are several reasons for this project, one of the most influencing
ones is boredem. im bored and blessed with too much time, and my gpu is bored as well with all this computing power which remains unused on common desktops.
I think a 3d desktop would/could be a very interesting thing (when it works, since it gives so many new possibilitys in GUI design (or possibilitys in confusing users, depends on readers view).
There are/were other projects like 3dwm which died somehow (3dwm.org is not accessable, for me), and I did not understand its system thou ... looking glass from sun seems to be very interesting too, but I havent tried it out yet ... so my ignorance and stupidity were reasons for this project as well.
Enhancements:
- Libg3d now reads lots of different 3D model formats.
- Olsrs3d has some new features like searching for nodes.
- A new widget library was added, which gives some nice 3D windows in the 3D space.
<<lessThere are several reasons for this project, one of the most influencing
ones is boredem. im bored and blessed with too much time, and my gpu is bored as well with all this computing power which remains unused on common desktops.
I think a 3d desktop would/could be a very interesting thing (when it works, since it gives so many new possibilitys in GUI design (or possibilitys in confusing users, depends on readers view).
There are/were other projects like 3dwm which died somehow (3dwm.org is not accessable, for me), and I did not understand its system thou ... looking glass from sun seems to be very interesting too, but I havent tried it out yet ... so my ignorance and stupidity were reasons for this project as well.
Enhancements:
- Libg3d now reads lots of different 3D model formats.
- Olsrs3d has some new features like searching for nodes.
- A new widget library was added, which gives some nice 3D windows in the 3D space.
Download (1.6MB)
Added: 2006-09-19 License: LGPL (GNU Lesser General Public License) Price:
1130 downloads
3D Tetris 4.1.0
The goal of the 3D Tetris game is to complete a layer with blocks without gap which will cause the layer to disappear. With ongoing time this will bec... more>> <<less
Download (87KB)
Added: 2009-04-25 License: Freeware Price: Free
202 downloads
JSBSim Flight Dynamics Model 0.9.13
JSBSim is an open source flight dynamics model. more>>
JSBSim Flight Dynamics Model is an open source flight dynamics model (FDM) that compiles and runs under many operating systems, including Linux, Apple Macintosh, Microsoft Windows, Linux, IRIX, Cygwin (Unix on Windows), etc.
The FDM is essentially the physics/math model that defines the movement of an aircraft under the forces and moments applied to it using the various control mechanisms and from the forces of nature.
JSBSim has no native graphics. It can be run by itself as a standalone program, taking input from a script file and various aircraft configuration files; or, it can be run as an integrated part of a larger flight simulator implementation that includes a visual system.
The most notable example of the use of JSBSim is currently seen in the open source FlightGear simulator. JSBSim models the aerodynamic forces and moments by the classic coefficient buildup method.
JSBSim has seen the growth of a fairly large user base, with some of the more notable projects (of which I am aware) described on the Users page.
Main features:
- Fully configurable flight control system, aerodynamics, propulsion, landing gear arrangement, etc. through XML-based text file format.
- Rotational earth effects on the equations of motion (coriolis and centrifugal acceleration modeled).
- Configurable data output formats to screen, file, socket, or any combination of those.
Enhancements:
- This release includes new options for the standalone JSBSim executable, including improved real-time capability.
- This release also includes experimental (but tested) logic to reduce ground reactions jitter while on the ground.
<<lessThe FDM is essentially the physics/math model that defines the movement of an aircraft under the forces and moments applied to it using the various control mechanisms and from the forces of nature.
JSBSim has no native graphics. It can be run by itself as a standalone program, taking input from a script file and various aircraft configuration files; or, it can be run as an integrated part of a larger flight simulator implementation that includes a visual system.
The most notable example of the use of JSBSim is currently seen in the open source FlightGear simulator. JSBSim models the aerodynamic forces and moments by the classic coefficient buildup method.
JSBSim has seen the growth of a fairly large user base, with some of the more notable projects (of which I am aware) described on the Users page.
Main features:
- Fully configurable flight control system, aerodynamics, propulsion, landing gear arrangement, etc. through XML-based text file format.
- Rotational earth effects on the equations of motion (coriolis and centrifugal acceleration modeled).
- Configurable data output formats to screen, file, socket, or any combination of those.
Enhancements:
- This release includes new options for the standalone JSBSim executable, including improved real-time capability.
- This release also includes experimental (but tested) logic to reduce ground reactions jitter while on the ground.
Download (0.95MB)
Added: 2007-01-21 License: GPL (GNU General Public License) Price:
604 downloads
Dice3DS 0.6
Dice3DS is a set of Python modules for dealing with 3D Studio format files. more>>
Dice3DS project is a set of Python modules for dealing with 3D Studio format files. I have released it under the terms of a BSD-style license.
3D Studio is a 3D graphics modeling and rendering program that saved it images in a rather simple binary file format known as 3DS format. Although 3D Studio has not released the details of the 3DS format, it has been reverse engineered by some ambitious people, and I used the information to write Dice3DS, a Python package that slices and dices 3DS files.
Dice3DS requires Python 2.2 or higher, as it uses metaclass programming, and Python Numeric. Note that it is not a wrapper for lib3ds; its a Pure Python module.
There are two packages in Dice3DS: Dice3DS, and Dice3DS.example. The latter includes some modules that exemplify the use of Dice3DS, although they are not very versatile.
Heres a brief description of each module:
Dice3DS.dom3ds
Slice and dice 3DS files.
Provides for reading, writing, and manipulating 3DS files. Its
called dom3ds because its reminiscent of XML-DOM: it converts the 3DS
file into a hierarchy of objects, in much the same way XML-DOM
converts an XML file into a hierarchy of objects called the Document
Object Model. The dom3ds module creates an object for each chunk in
the 3DS file, which can be accessed hierarchially as attributes.
For example, once a 3DS file is loaded, you could the smoothing data
of the second object like this:
dom.mdata.objects[2].ntri.faces.smoothing.array
Dice3DS.util
Utitily function for Dice3DS.
Defines some routines for calculating normals and transforming points.
Dice3DS.example.basicmodel
Basic abstract classes representing a 3DS model.
Defines some classes that represent objects and materials of a 3DS
file in a more convienient form. It has methods to convert from the
DOM format. The classes can serve as base classes for more advanced
uses.
Dice3DS.example.glmodel
Classes for rendering 3DS models in OpenGL.
Defines some classes (based on Dice3DS.example.basicmodel) with some
additional methods to draw the model in OpenGL, or create a display
list to do so. Requires PyOpenGL.
Dice3DS.example.gltexture
OpenGL texture object abstraction.
Provides a class that is an abstraction of OpenGL texture objects. It
can create textures from image files, and automatically generates
mipmaps if requested. Requires PyOpenGL and Python Imaging Library.
Dice3DS.example.modelloader
Example of loading 3DS models.
Provides functions to load a 3DS model and creating a GLModel (or
BasicModel) from it. Shows how to load models from the filesystem, or
directly from a zip file.
Enhancements:
- The code was changed to use the constants defined in the "numpy" namespace instead of the "Numeric" namespace, since numpy no longer seems to provide the Numeric constants.
- The advantage is that it works for numpy 1.0.
- The disadvantage is that you can no longer backport it to Numeric by changing the import statements.
- Most inexplicably, the behavior of numpy.sum changed and broke the calculation of normals.
- Thus, the builtin sum is used in util.py instead of numpy.sum.
<<less3D Studio is a 3D graphics modeling and rendering program that saved it images in a rather simple binary file format known as 3DS format. Although 3D Studio has not released the details of the 3DS format, it has been reverse engineered by some ambitious people, and I used the information to write Dice3DS, a Python package that slices and dices 3DS files.
Dice3DS requires Python 2.2 or higher, as it uses metaclass programming, and Python Numeric. Note that it is not a wrapper for lib3ds; its a Pure Python module.
There are two packages in Dice3DS: Dice3DS, and Dice3DS.example. The latter includes some modules that exemplify the use of Dice3DS, although they are not very versatile.
Heres a brief description of each module:
Dice3DS.dom3ds
Slice and dice 3DS files.
Provides for reading, writing, and manipulating 3DS files. Its
called dom3ds because its reminiscent of XML-DOM: it converts the 3DS
file into a hierarchy of objects, in much the same way XML-DOM
converts an XML file into a hierarchy of objects called the Document
Object Model. The dom3ds module creates an object for each chunk in
the 3DS file, which can be accessed hierarchially as attributes.
For example, once a 3DS file is loaded, you could the smoothing data
of the second object like this:
dom.mdata.objects[2].ntri.faces.smoothing.array
Dice3DS.util
Utitily function for Dice3DS.
Defines some routines for calculating normals and transforming points.
Dice3DS.example.basicmodel
Basic abstract classes representing a 3DS model.
Defines some classes that represent objects and materials of a 3DS
file in a more convienient form. It has methods to convert from the
DOM format. The classes can serve as base classes for more advanced
uses.
Dice3DS.example.glmodel
Classes for rendering 3DS models in OpenGL.
Defines some classes (based on Dice3DS.example.basicmodel) with some
additional methods to draw the model in OpenGL, or create a display
list to do so. Requires PyOpenGL.
Dice3DS.example.gltexture
OpenGL texture object abstraction.
Provides a class that is an abstraction of OpenGL texture objects. It
can create textures from image files, and automatically generates
mipmaps if requested. Requires PyOpenGL and Python Imaging Library.
Dice3DS.example.modelloader
Example of loading 3DS models.
Provides functions to load a 3DS model and creating a GLModel (or
BasicModel) from it. Shows how to load models from the filesystem, or
directly from a zip file.
Enhancements:
- The code was changed to use the constants defined in the "numpy" namespace instead of the "Numeric" namespace, since numpy no longer seems to provide the Numeric constants.
- The advantage is that it works for numpy 1.0.
- The disadvantage is that you can no longer backport it to Numeric by changing the import statements.
- Most inexplicably, the behavior of numpy.sum changed and broke the calculation of normals.
- Thus, the builtin sum is used in util.py instead of numpy.sum.
Download (0.024MB)
Added: 2007-04-08 License: GPL (GNU General Public License) Price:
930 downloads
Mill 3D 0.1
Mill 3D is a nine mens morris game, based on classical board game. more>>
Mill 3D is a nine mens morris game, based on classical board game. You can play against the computer, or a human player, in a nice 3D environment. The computer has three difficulty level, it is quite smart.
Main features:
- Play against your friend
- Play against the computer, choose from the 3 difficulty levels
- Sophisticated 3D enviroment
- Runs under Linux and Windows
<<lessMain features:
- Play against your friend
- Play against the computer, choose from the 3 difficulty levels
- Sophisticated 3D enviroment
- Runs under Linux and Windows
Download (1.0MB)
Added: 2005-11-17 License: GPL (GNU General Public License) Price:
1439 downloads
Quantity Modeling Language 0.1
QML (Quantity Modeling Language) is a thing-based language for scientific and mathematical data modeling. more>>
QML (Quantity Modeling Language) is a "thing"-based language for scientific and mathematical data modeling.
Each "thing" is a quantity which may be associated with either a structure or physical phenomena.
Quantities, in turn, may hold other Quantities or values (numbers or strings). Higher-level data models, which associate or define meanings to various quantities (such as velocity or position), can be built from QML quantities.
The higher-level data model (XML) schema that inherits from QML may be understood, and its instance documents may be parsed into QML documents and objects by the QMLReader.
Enhancements:
- This release adds partial Xerces2 DOM support, and works with Java 1.4 and Java 1.5 (no JAXP DocumentBuilder/Factory support currently).
- The test procedure is a little less chatty.
- Support has been added for testing either/both Crimson/Xerces DOM support.
- (Note: Crimson support only works with Java 1.4, as Java 1.5 interfaces have DOM lvl 2 and 3, which crimson doesnt support).
- This release adds compilerargs, and better build support for different configurations to build.xml.
<<lessEach "thing" is a quantity which may be associated with either a structure or physical phenomena.
Quantities, in turn, may hold other Quantities or values (numbers or strings). Higher-level data models, which associate or define meanings to various quantities (such as velocity or position), can be built from QML quantities.
The higher-level data model (XML) schema that inherits from QML may be understood, and its instance documents may be parsed into QML documents and objects by the QMLReader.
Enhancements:
- This release adds partial Xerces2 DOM support, and works with Java 1.4 and Java 1.5 (no JAXP DocumentBuilder/Factory support currently).
- The test procedure is a little less chatty.
- Support has been added for testing either/both Crimson/Xerces DOM support.
- (Note: Crimson support only works with Java 1.4, as Java 1.5 interfaces have DOM lvl 2 and 3, which crimson doesnt support).
- This release adds compilerargs, and better build support for different configurations to build.xml.
Download (0.16MB)
Added: 2005-11-10 License: Public Domain Price:
1443 downloads
3D Python OpenGL Chess Game 1.0
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL. more>>
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL.
3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.
<<less3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.
Download (0.013MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1021 downloads
K-3D 0.6.7.0
K-3D is a 3D modeling, animation, and rendering system. more>>
K-3D is the free-as-in-freedom 3D modeling, animation, and rendering system for GNU / Linux, Posix, and Win32 operating systems. K-3D features a robust, object-oriented plugin architecture, designed to scale to the needs of professional artists, and is designed from-the-ground-up to generate motion-picture-quality animation using RenderMan-compliant render engines. We strongly recommend the Aqsis render engine for use with K-3D.
K-3Ds innovative interactive tutorial system will introduce you to basic use of the program. New tutorials can easily be recorded and shared with the rest of the community.
K-3D allows you to create and edit documents in multiple realtime OpenGL solid, shaded, texture-mapped views. You can even model, animate, and interact with animations while they play back for maximum productivity!
Main features:
- Camera: pan/tilt, zoom, dolly, modeling and tripod modes.
- Viewing Modes: Detailed selection of visible features.
- Hide / unhide geometry.
- Powerful scene graph procedual modeling with complete modeling history.
- Selection: Objects, meshes, faces, edges, patched, curves, point groups, point.
- Geometry types: Polygon, NURBS, subdivision, blobby.
- 3D Primitives: Cone, circle, cushion, cylinder, disk, grid, paraboloid, polyhedon, sphere, torus.
- Boolean modeling operations.
- Text: FreeType? support.
- Instantiation: Create duplicates without adding gemometry to the scene.
- Directed Acyclic Graph (DAG) allows arbitrary dataflow - any object property can be connected to any other compatible property.
- Animate any value.
- Unlimited number of animation channels.
- Bezier curve channels.
- Animate modeling operations.
- Textures with 16-bit float bitdepth.
- Procedual RenderMan shaders.
- Full RenderMan Support: Aqsis, Pixie, BMRT, PRman, 3Delight, Render Dot C.
- Extensible support for alternate render engines and models: YafRay.
- Render OpenGL previews to disk.
- Python engine (preferred for new script development).
- K3DScript engine (minimal scripting engine for tutorials / macros).
- JavaScript engine (legacy script engine).
- Support for alternate script engine plugins and environments.
- Basic 2D compositing.
- Bitdepth 16-bit float per channel.
- Geometry Formats: AC3D, ASCII Scene Export, Apple QuickDraw?3D, AutoCad, Ayam, DirectX?, GNU Triangulated Surfaces, Quake II, PDB, RenderMan Interface Bytestream, VRML, Wavefront ... (some of them depend on PLIB installation)
- Image Formats:
- JPEG (all platforms).
- PNG (all platforms).
- TIFF (all platforms).
- OpenEXR (requires optional OpenEXR plugin).
- BMP (requires optional ImageMagick? plugin).
- SUN (requires optional ImageMagick? plugin).
Enhancements:
- This release features major changes to the internal file-handling code to work correctly with files containing non-ASCII characters.
- Due to the sweeping changes needed to make this possible, this version is considered a "development" release, so users are encouraged to use this release for testing and feedback only.
- All users are strongly encouraged to upgrade to the 0.6 series of K-3D for its completely rewritten user interface, many new features, and significantly improved stability over 0.4.
<<lessK-3Ds innovative interactive tutorial system will introduce you to basic use of the program. New tutorials can easily be recorded and shared with the rest of the community.
K-3D allows you to create and edit documents in multiple realtime OpenGL solid, shaded, texture-mapped views. You can even model, animate, and interact with animations while they play back for maximum productivity!
Main features:
- Camera: pan/tilt, zoom, dolly, modeling and tripod modes.
- Viewing Modes: Detailed selection of visible features.
- Hide / unhide geometry.
- Powerful scene graph procedual modeling with complete modeling history.
- Selection: Objects, meshes, faces, edges, patched, curves, point groups, point.
- Geometry types: Polygon, NURBS, subdivision, blobby.
- 3D Primitives: Cone, circle, cushion, cylinder, disk, grid, paraboloid, polyhedon, sphere, torus.
- Boolean modeling operations.
- Text: FreeType? support.
- Instantiation: Create duplicates without adding gemometry to the scene.
- Directed Acyclic Graph (DAG) allows arbitrary dataflow - any object property can be connected to any other compatible property.
- Animate any value.
- Unlimited number of animation channels.
- Bezier curve channels.
- Animate modeling operations.
- Textures with 16-bit float bitdepth.
- Procedual RenderMan shaders.
- Full RenderMan Support: Aqsis, Pixie, BMRT, PRman, 3Delight, Render Dot C.
- Extensible support for alternate render engines and models: YafRay.
- Render OpenGL previews to disk.
- Python engine (preferred for new script development).
- K3DScript engine (minimal scripting engine for tutorials / macros).
- JavaScript engine (legacy script engine).
- Support for alternate script engine plugins and environments.
- Basic 2D compositing.
- Bitdepth 16-bit float per channel.
- Geometry Formats: AC3D, ASCII Scene Export, Apple QuickDraw?3D, AutoCad, Ayam, DirectX?, GNU Triangulated Surfaces, Quake II, PDB, RenderMan Interface Bytestream, VRML, Wavefront ... (some of them depend on PLIB installation)
- Image Formats:
- JPEG (all platforms).
- PNG (all platforms).
- TIFF (all platforms).
- OpenEXR (requires optional OpenEXR plugin).
- BMP (requires optional ImageMagick? plugin).
- SUN (requires optional ImageMagick? plugin).
Enhancements:
- This release features major changes to the internal file-handling code to work correctly with files containing non-ASCII characters.
- Due to the sweeping changes needed to make this possible, this version is considered a "development" release, so users are encouraged to use this release for testing and feedback only.
- All users are strongly encouraged to upgrade to the 0.6 series of K-3D for its completely rewritten user interface, many new features, and significantly improved stability over 0.4.
Download (6.2MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1323 downloads
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