3d animation
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Term::Animation 2.3
Term::Animation is a Perl module that provides a framework to produce sprite animations using ASCII art. more>>
Term::Animation is a Perl module that provides a framework to produce sprite animations using ASCII art. Each ASCII sprite is given one or more frames, and placed into the animation as an animation entity.
An animation entity can have a callback routine that controls the position and frame of the entity. The module can also do collision detection between entities.
INSTALLATION
To install this module type the following:
perl Makefile.PL
make
make test
make install
<<lessAn animation entity can have a callback routine that controls the position and frame of the entity. The module can also do collision detection between entities.
INSTALLATION
To install this module type the following:
perl Makefile.PL
make
make test
make install
Download (0.018MB)
Added: 2006-12-19 License: Perl Artistic License Price:
1062 downloads
Animation fade-loop 1.02
Animation fade-loop is a plugin for GIMP that can convert an animation to make it look better when played in a continuous loop. more>>
Animation fade-loop is a plugin for GIMP that can convert an animation to make it look better when played in a continuous loop (e.g. for DVD menus).
"This plug-in copies an animation frame by frame and adds a cross-fade effect at the end so that the last frame blends seamlessly back to the first.
Note that because of the resulting overlap, the output animation is [fade_length] frames shorter than the input. The currently loaded gimp image should be the first frame of the input animation.
<<less"This plug-in copies an animation frame by frame and adds a cross-fade effect at the end so that the last frame blends seamlessly back to the first.
Note that because of the resulting overlap, the output animation is [fade_length] frames shorter than the input. The currently loaded gimp image should be the first frame of the input animation.
Download (MB)
Added: 2006-08-16 License: GPL (GNU General Public License) Price:
1173 downloads
GIMP Animation Package 2.2.2
GIMP Animation Package is a collection of Plug-Ins to extend the GIMP with capabilities to edit and create Animations. more>>
GIMP Animation Package is a collection of Plug-Ins to extend the GIMP with capabilities to edit and create Animations as sequences of single frames.
Please note that gimp-gap 2.2.1 requires gimp 2.2 and glib 2.8 or higher. It is recommended to use gtk+ 2.8.
Additional Installation Notes:
This GIMP-GAP release includes sourcecode tarballs of external libraries :
- ffmpeg
- libmpeg3
Those libs are built automatically. Configuration options for those libs can be set by editing the
files:
extern_libs/configure_options_ffmpeg.txt
extern_libs/configure_options_libmpeg3.txt
Those configure_option files are read by the master .configure script
Installation:
./autogen.sh # includes the ./configure call
make
make install
GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring.
<<lessPlease note that gimp-gap 2.2.1 requires gimp 2.2 and glib 2.8 or higher. It is recommended to use gtk+ 2.8.
Additional Installation Notes:
This GIMP-GAP release includes sourcecode tarballs of external libraries :
- ffmpeg
- libmpeg3
Those libs are built automatically. Configuration options for those libs can be set by editing the
files:
extern_libs/configure_options_ffmpeg.txt
extern_libs/configure_options_libmpeg3.txt
Those configure_option files are read by the master .configure script
Installation:
./autogen.sh # includes the ./configure call
make
make install
GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring.
Download (5.3MB)
Added: 2007-08-06 License: GPL (GNU General Public License) Price:
533 downloads
3D Pong 0.5
3D Pong project is a simple Xlib vector-based ping-pong game. more>>
3D Pong project is a simple Xlib vector-based ping-pong game.
3D Pong is is a very small and fast ping-pong or handball game for one or two players. It uses simple 3D vector graphics in Xlib.
Multiple views are possible, and red/blue separation is available for users with 3D movie glasses.
Main features:
Game Play:
- 1 player against the computer
- 1 player in "handball" mode
- 2 players, networked
- User-defined gravity level
- With or without a deflective "net"
Display Modes:
- Red/Blue split mode for true 3D using 3D glasses!!!
- Six viewing positions:
- First Person POV from behind your paddle
- "Bleacher" view from the side of the game arenta.
- Above view.
- Freely rotatable mode (using the mouse)
- A dizzying "follow the ball" mode
- Follow the paddle mode
<<less3D Pong is is a very small and fast ping-pong or handball game for one or two players. It uses simple 3D vector graphics in Xlib.
Multiple views are possible, and red/blue separation is available for users with 3D movie glasses.
Main features:
Game Play:
- 1 player against the computer
- 1 player in "handball" mode
- 2 players, networked
- User-defined gravity level
- With or without a deflective "net"
Display Modes:
- Red/Blue split mode for true 3D using 3D glasses!!!
- Six viewing positions:
- First Person POV from behind your paddle
- "Bleacher" view from the side of the game arenta.
- Above view.
- Freely rotatable mode (using the mouse)
- A dizzying "follow the ball" mode
- Follow the paddle mode
Download (0.036MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1090 downloads
g3d Graphic Tools 1.2
g3d Graphic Tools project consists of a XML file format and generic development tools for games. more>>
g3d Graphic Tools project consists of a XML file format and generic development tools for games.
The problem is that often as a games developer you need to work with many 3d editing tools and rendering engines, and there should be an easy and portable way to move objects, levels, etc. around.
By having a common intermediate file format, you only need to write one exporter per tool and one importer per graphics engine. Also, you can develop generic tools which are not tied to any particular engine.
Enhancements:
- Added the skeleton object (beginnings of animation ;)
- Added asset management info in the file header (ie date, time, author, source, description)
- Fixed exporter bugs (3dsmax) relating to heiarchy stuff
<<lessThe problem is that often as a games developer you need to work with many 3d editing tools and rendering engines, and there should be an easy and portable way to move objects, levels, etc. around.
By having a common intermediate file format, you only need to write one exporter per tool and one importer per graphics engine. Also, you can develop generic tools which are not tied to any particular engine.
Enhancements:
- Added the skeleton object (beginnings of animation ;)
- Added asset management info in the file header (ie date, time, author, source, description)
- Fixed exporter bugs (3dsmax) relating to heiarchy stuff
Download (2.3MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1092 downloads
Animadead 2.0
Animadead is a skeletal animation library designed to load and play skeletal animations. more>>
Animadead is a skeletal animation library designed to load and play skeletal animations.
Animadead supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations. There is an export plug-in for Maya, and others are in development, including plug-ins for 3D Studio Max and Lightwave.
It is written in C++ and has no dependencies. However, an example implementation is provided that uses OpenGL and SDL.
I wrote a shader in CG for OpenGL, which didnt work well on my system, I think due to the best OpenGL CG profile my card supported doesnt utilize the full potential of my card, and I had trouble with passing the list of bone matrices to the card.
The compiler for the supported profile had a ridiculously low number of uniform parameters I could send. So for my simple boxman demo, which has 41 bones or so, I couldnt get it to work, and I didnt feel like making a model with fewer bones.
So after running into a bit of trouble with CG, I wrote a shader in GLSL, which at first had problems as well, but it turns out all I needed to do was upgrade my graphics drivers. Once I did that I got the shader to work, and its nice and fast.
I plan to have both shaders working well and will provide them with the next release.
Main features:
Exporting and file types:
- Custom file types used for meshes and animations.
- Meshes can be static, or deformable and bound to all or a subset of the skeleton.
- Animations use a skeletal hierarchy and local transformations for every bone at every frame.
Loading files:
- The library loads and caches animations and meshes by filename.
- Meshes are broken down into surfaces, which have a texture name, vertices, faces, and a pointer to user defined data.
- A callback function can be set that can load textures when the mesh is loaded, and set the user data for that surface.
- Models in animations can be moving, but when the model is loaded, the movement of the root bone is extracted and removed. This information is stored, and can be used to move the frame of the model at the speed the modeler intended or used to scale the speed of the animation.
Setup (initialize):
- A model is composed of several animations and swappable meshes, but can also contain blends and bone selection masks.
- Blends are used to calculate a pose, usually from two other poses.
- One type of blend is an animation player, which is used to keep track of the current time in the animation and can generate a skeletal pose at that time (between two frames).
- Another type of blend is a blend between blends. When this blend is calculated, it first calculates the two blends its blending, and then blends those together with a user-defined weight. Since this is a recursive definition, blends can in fact be setup in a hierarchy, and the user only needs to call the top level calculate function.
- A bone selection mask is a selection of a subset of the entire skeleton. The hierarchy is used to make the selection process simpler. Essentially, all bones are the same selection state as their parent, unless set directly.
- In addition to being able to calculate a pose from a complex system of blends, the calculate function can be given an optional bone selection mask, which limits the calculations done for that blend to only the subset of bones defined by the selection. This allows you to calculate different parts of a skeleton with different animations.
Drawing:
- The library doesnt actually draw the model, but provides all of the necessary information for your engine to draw the model.
- Data is prepared and organized for use in vertex shaders.
- A pose can be converted to a set of matrix world transformations. (Most shaders like the data like this)
- Examples are shown that actually draw the model.
<<lessAnimadead supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations. There is an export plug-in for Maya, and others are in development, including plug-ins for 3D Studio Max and Lightwave.
It is written in C++ and has no dependencies. However, an example implementation is provided that uses OpenGL and SDL.
I wrote a shader in CG for OpenGL, which didnt work well on my system, I think due to the best OpenGL CG profile my card supported doesnt utilize the full potential of my card, and I had trouble with passing the list of bone matrices to the card.
The compiler for the supported profile had a ridiculously low number of uniform parameters I could send. So for my simple boxman demo, which has 41 bones or so, I couldnt get it to work, and I didnt feel like making a model with fewer bones.
So after running into a bit of trouble with CG, I wrote a shader in GLSL, which at first had problems as well, but it turns out all I needed to do was upgrade my graphics drivers. Once I did that I got the shader to work, and its nice and fast.
I plan to have both shaders working well and will provide them with the next release.
Main features:
Exporting and file types:
- Custom file types used for meshes and animations.
- Meshes can be static, or deformable and bound to all or a subset of the skeleton.
- Animations use a skeletal hierarchy and local transformations for every bone at every frame.
Loading files:
- The library loads and caches animations and meshes by filename.
- Meshes are broken down into surfaces, which have a texture name, vertices, faces, and a pointer to user defined data.
- A callback function can be set that can load textures when the mesh is loaded, and set the user data for that surface.
- Models in animations can be moving, but when the model is loaded, the movement of the root bone is extracted and removed. This information is stored, and can be used to move the frame of the model at the speed the modeler intended or used to scale the speed of the animation.
Setup (initialize):
- A model is composed of several animations and swappable meshes, but can also contain blends and bone selection masks.
- Blends are used to calculate a pose, usually from two other poses.
- One type of blend is an animation player, which is used to keep track of the current time in the animation and can generate a skeletal pose at that time (between two frames).
- Another type of blend is a blend between blends. When this blend is calculated, it first calculates the two blends its blending, and then blends those together with a user-defined weight. Since this is a recursive definition, blends can in fact be setup in a hierarchy, and the user only needs to call the top level calculate function.
- A bone selection mask is a selection of a subset of the entire skeleton. The hierarchy is used to make the selection process simpler. Essentially, all bones are the same selection state as their parent, unless set directly.
- In addition to being able to calculate a pose from a complex system of blends, the calculate function can be given an optional bone selection mask, which limits the calculations done for that blend to only the subset of bones defined by the selection. This allows you to calculate different parts of a skeleton with different animations.
Drawing:
- The library doesnt actually draw the model, but provides all of the necessary information for your engine to draw the model.
- Data is prepared and organized for use in vertex shaders.
- A pose can be converted to a set of matrix world transformations. (Most shaders like the data like this)
- Examples are shown that actually draw the model.
Download (0.91MB)
Added: 2005-11-17 License: LGPL (GNU Lesser General Public License) Price:
1439 downloads
3D Tetris 4.1.0
The goal of the 3D Tetris game is to complete a layer with blocks without gap which will cause the layer to disappear. With ongoing time this will bec... more>> <<less
Download (87KB)
Added: 2009-04-25 License: Freeware Price: Free
202 downloads
The Wurld 3D Engine 0.4
The Wurld 3D Engine is yet another 3D gaming engine. more>>
The Wurld 3D Engine is yet another 3D gaming engine. It is light, fast, has minimal external requirements, and is still very immature. The project is Python scriptable, including support for generating models using 3D turtle graphics.
<<less Download (0.88MB)
Added: 2007-06-11 License: BSD License Price:
871 downloads
3D Realms Forums NavMenu 1.2.2
3D Realms Forums NavMenu provides easy navigation through the 3D Realms forums. more>>
3D Realms Forums NavMenu provides easy navigation through the 3D Realms forums.
Basically this lists all forums and some other sections of the 3D Realms Forums in its own menu at the top of Firefox. This allows you to jump to any forum from anywhere on the web.
<<lessBasically this lists all forums and some other sections of the 3D Realms Forums in its own menu at the top of Firefox. This allows you to jump to any forum from anywhere on the web.
Download (0.020MB)
Added: 2007-07-17 License: MPL (Mozilla Public License) Price:
830 downloads
XMud alpha_4
XMud is a distributed 3D MOO engine written in Java. more>>
XMud project is a distributed 3D MOO engine written in Java.
XMud is an extensible MUD, inspired by LambdaMOO and LPMUD. It allows users to extend the system at run-time by creating new objects.
Objects are Java classes that follow certain rules with respect to manipulating the state. It was designed with with scalability in mind; the system may be composed of N servers and M clients.
Each server is nothing more that a state manager that controls reading, writing, and locking state elements.
Methods are executed at the client level and generate state change requests that are sent to the server.
The current implementation of XMud provides the core infrastructure for server/server server/client communications, state management through object serialization and Mysql, a graphics engine written entirely in Java3D capable of importing VRML models, Never Winter Nights models, animation engine, particle system, and a very limited library of game objects including players and monsters based on the d20 rpg system.
Enhancements:
- Full support for NWN terrain tiles. You can now create a map with nwn toolset and import it into xmud.
- Added animation to avatars.
- Improved graphics engine performance by moving collision detection and terrain following to the cell level.
- Prioritized request/response queue at the client and server level.
- Position updater delay according to clients ping time.
- Limited the number of requests per client per second
<<lessXMud is an extensible MUD, inspired by LambdaMOO and LPMUD. It allows users to extend the system at run-time by creating new objects.
Objects are Java classes that follow certain rules with respect to manipulating the state. It was designed with with scalability in mind; the system may be composed of N servers and M clients.
Each server is nothing more that a state manager that controls reading, writing, and locking state elements.
Methods are executed at the client level and generate state change requests that are sent to the server.
The current implementation of XMud provides the core infrastructure for server/server server/client communications, state management through object serialization and Mysql, a graphics engine written entirely in Java3D capable of importing VRML models, Never Winter Nights models, animation engine, particle system, and a very limited library of game objects including players and monsters based on the d20 rpg system.
Enhancements:
- Full support for NWN terrain tiles. You can now create a map with nwn toolset and import it into xmud.
- Added animation to avatars.
- Improved graphics engine performance by moving collision detection and terrain following to the cell level.
- Prioritized request/response queue at the client and server level.
- Position updater delay according to clients ping time.
- Limited the number of requests per client per second
Download (21.8MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1049 downloads
Santa Fe Linux CTR3
Santa Fe Desktop Linux is an easy to use desktop operating system. more>>
Santa Fe Desktop Linux is an easy to use desktop operating system. It puts some of the worlds best open source applications within the reach of non-technical users. It even runs right off the CD so you can try it without installing.
Santa Fe Desktop Linux was built following these design goals:
Make it familiar. Present the user a familiar interface where they dont have to guess which buttons do what.
Keep it small. The distribution should install and run from a single CD.
Make it useful to normal users. The distribution should be useful to a large non-technical audience.
Keep it fun. Make sure audio and video work to the best of their abilities so the users can play games and enjoy multimedia without hassle.
Leave the user alone. Hardware should always be automatically detected and configured without the users help. Software configuration should automatically have sane defaults.
Unlike other operating systems, Santa Fe is designed to automatically configure itself everytime it runs. It will auto-detect the right drivers for your hardware and configure it all to the best of its abilities. No more troublesome driver installs. Santa Fe works best in Plug and Play and DHCP environments.
Main features:
- A viable alternative to your current operating system (OS).
- Imagine if your OS came preinstalled with a fully featured photo editing and image creation program.
- Imagine if every OS included an animation and 3D graphics creation program.
- What if your OS came standard with finance management and desktop publishing applications?.
- Now imagine if all those things were available for $39.95.
- Santa Fe Linux offers the open source solution to the seemingly impossible dream described above. Santa Fe comes with a program called the GIMP, a fully featured digital photo editing and image/graphics creation program. Blender, another standard program, is a 3D graphics, animation, rendering, and post production program. Managing finances is easy with GNU Cash, an open source program that gets your finances organized quickly. Desktop publishing is simple with Scribus, a program that allows you to create everything from newsletters to a fully produced magazine.
- Also, Santa Fe features a full office suite that is compatible with Microsoft? Word, Excel, Powerpoint, and Outlook.
- Additional programs that come with Santa Fe Linux:
- Gnome Meeting: Video teleconferencing application.
- Audacity: Records, renders, and applies digital effects to audio.
- Kino: Digital video editor.
- XMMS: Audio player that supports a wide variety of audio file formats.
- Anjuta: Developers program which allows users to create their own applications/programs.
- Also, at a price of 82.99, Santa Fe is now available with Codeweavers Crossover Office. This program allows users to install the Microsoft? Office Suite including Word, Excel, Powerpoint, Outlook, and Access.
<<lessSanta Fe Desktop Linux was built following these design goals:
Make it familiar. Present the user a familiar interface where they dont have to guess which buttons do what.
Keep it small. The distribution should install and run from a single CD.
Make it useful to normal users. The distribution should be useful to a large non-technical audience.
Keep it fun. Make sure audio and video work to the best of their abilities so the users can play games and enjoy multimedia without hassle.
Leave the user alone. Hardware should always be automatically detected and configured without the users help. Software configuration should automatically have sane defaults.
Unlike other operating systems, Santa Fe is designed to automatically configure itself everytime it runs. It will auto-detect the right drivers for your hardware and configure it all to the best of its abilities. No more troublesome driver installs. Santa Fe works best in Plug and Play and DHCP environments.
Main features:
- A viable alternative to your current operating system (OS).
- Imagine if your OS came preinstalled with a fully featured photo editing and image creation program.
- Imagine if every OS included an animation and 3D graphics creation program.
- What if your OS came standard with finance management and desktop publishing applications?.
- Now imagine if all those things were available for $39.95.
- Santa Fe Linux offers the open source solution to the seemingly impossible dream described above. Santa Fe comes with a program called the GIMP, a fully featured digital photo editing and image/graphics creation program. Blender, another standard program, is a 3D graphics, animation, rendering, and post production program. Managing finances is easy with GNU Cash, an open source program that gets your finances organized quickly. Desktop publishing is simple with Scribus, a program that allows you to create everything from newsletters to a fully produced magazine.
- Also, Santa Fe features a full office suite that is compatible with Microsoft? Word, Excel, Powerpoint, and Outlook.
- Additional programs that come with Santa Fe Linux:
- Gnome Meeting: Video teleconferencing application.
- Audacity: Records, renders, and applies digital effects to audio.
- Kino: Digital video editor.
- XMMS: Audio player that supports a wide variety of audio file formats.
- Anjuta: Developers program which allows users to create their own applications/programs.
- Also, at a price of 82.99, Santa Fe is now available with Codeweavers Crossover Office. This program allows users to install the Microsoft? Office Suite including Word, Excel, Powerpoint, Outlook, and Access.
Download (600MB)
Added: 2005-04-05 License: GPL (GNU General Public License) Price:
1676 downloads
Art of Illusion 2.4.1
Art of Illusion is a free, open source 3D graphics studio. more>>
Art of Illusion is a free, open source 3D graphics studio.
Art of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.
Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.
<<lessArt of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.
Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.
Download (7.4MB)
Added: 2007-02-28 License: GPL (GNU General Public License) Price:
980 downloads
3D RSS Feeds Icon for Linux -
1 Free Rss Feed icon designed with 3D look. more>> Description:
1 Free Rss Feed icon designed with 3D look.
Content:
RSS feeds<<less
Download (96KB)
Added: 2009-04-18 License: Freeware Price: Free
190 downloads
Invasion 3D 1.0.2-Linux
Invasion 3D is a free multi-platform 3D arcade game, based on OpenGL and SDL and available for Windows and Linux. This fun and addictive game features... more>> <<less
Download (2332KB)
Added: 2009-04-17 License: Freeware Price: Free
197 downloads
EntityForge 0.2.2
EntityForge is a 3D graphical media display, animation, and manipulation tool. more>>
EntityForge is a 3D graphical media display, animation, and manipulation tool. EntityForgeEntityForge allows artists and animators to try out their work.
Its intended for several uses:
- WYSIWYG (What You See Is What You Get) display of character models and animations in a game engine environment.
- Conversion of character models and animations to and from various formats and packaging styles, with emphasis on Cal3D.
- Limited model post-editing. (Material swaps, animation weighting, etc.)
- Object composition for packaging and distribution by artists and world developers.
What actually works:
- Load Cal3d model and animation sets and render in realtime, fully textured and in wireframe.
- Animation tryout, including blending weight adjustments for multiple simultaneous animations.
- Toggle rendering of individual meshes.
- Arbitrarily change material assignments for individual meshes.
Enhancements:
- The code was updated for the latest versions of cal3d, gtkglextmm, and sigc++.
<<lessIts intended for several uses:
- WYSIWYG (What You See Is What You Get) display of character models and animations in a game engine environment.
- Conversion of character models and animations to and from various formats and packaging styles, with emphasis on Cal3D.
- Limited model post-editing. (Material swaps, animation weighting, etc.)
- Object composition for packaging and distribution by artists and world developers.
What actually works:
- Load Cal3d model and animation sets and render in realtime, fully textured and in wireframe.
- Animation tryout, including blending weight adjustments for multiple simultaneous animations.
- Toggle rendering of individual meshes.
- Arbitrarily change material assignments for individual meshes.
Enhancements:
- The code was updated for the latest versions of cal3d, gtkglextmm, and sigc++.
Download (0.18MB)
Added: 2006-05-22 License: GPL (GNU General Public License) Price:
1251 downloads
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