32 bit windows
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 1230
MCP2510 Bit Timing Calculator 1.0
MCP2510 Bit Timing Calculator project is a bit timing calculator for the MCP2510. more>>
MCP2510 Bit Timing Calculator project is a bit timing calculator for the MCP2510.
It is a bit timing calculator which is very easy to use.
All you have to do is to choose the baudrate and the oscilator-frequency.
Sure you can edit and change all setting. You will see a graphical bit timing diagram which show you your current options.
At the end you will get a detailed report of your choosen options. See an example here: mcp2510btn
HowTo
On the first step you have to choose your wished baudrate and the oscilator-frequency.
Second you will get a great table with all avaible baudrate for you oscilator-frequency. The are already choosen some baudrates if your baudrate equals with some on the table. Otherwise you have to select them manually, but you will get deviations to you choosen baudrate. You will the the deviation in percent at the right table.
When you are ready you can go forward to step three.
Here you have first to select your wanted Nominal Bit Time Screenshot 2 [Step 3]and then you can edit/change to values for the single segments of a bit timing.
<<lessIt is a bit timing calculator which is very easy to use.
All you have to do is to choose the baudrate and the oscilator-frequency.
Sure you can edit and change all setting. You will see a graphical bit timing diagram which show you your current options.
At the end you will get a detailed report of your choosen options. See an example here: mcp2510btn
HowTo
On the first step you have to choose your wished baudrate and the oscilator-frequency.
Second you will get a great table with all avaible baudrate for you oscilator-frequency. The are already choosen some baudrates if your baudrate equals with some on the table. Otherwise you have to select them manually, but you will get deviations to you choosen baudrate. You will the the deviation in percent at the right table.
When you are ready you can go forward to step three.
Here you have first to select your wanted Nominal Bit Time Screenshot 2 [Step 3]and then you can edit/change to values for the single segments of a bit timing.
Download (0.017MB)
Added: 2006-11-03 License: GPL (GNU General Public License) Price:
640 downloads

3Delight for 32-bit Linux 7.0
3Delight is a renderer to produce photo-realistic images on 32-bit linux. more>> 3Delight is a fast, high quality, RenderMan-compliant renderer designed to produce photo-realistic images in demanding production environments. The renderer was introduced to the public in the year 2000 after being used for more than a year as the sole renderer in a sister production company. It is now widely used and earning a reputation as a benchmark in rendering technology.
Some of its features include ray tracing, global illumination (including photon mapping, final gathering and high dynamic range lighting and rendering), realistic motion blur, depth of field, complete geometry support (including efficient rendering of hair and fur), programmable shaders, quality antialiasing and antialiased shadow maps. Advanced features include Ri filtering, network caching and highly customizable workflow.
Follows a summary of 3Delights features.
-RenderMan Compliant
-RenderMan Shading Language Support
-Rendering Features
-Geometry Support
-Fast and Efficient Rendering
-Extensible Display Drivers
-Multi-platform Support with Specific Code Optimization<<less
Download (11.4MB)
Added: 2009-04-11 License: Freeware Price: Free
195 downloads

3Delight for 64-bit Linux 7.0
3Delight is a renderer to produce photo-realistic images on 64-bit linux. more>> 3Delight is a fast, high quality, RenderMan-compliant renderer designed to produce photo-realistic images in demanding production environments. The renderer was introduced to the public in the year 2000 after being used for more than a year as the sole renderer in a sister production company. It is now widely used and earning a reputation as a benchmark in rendering technology.
Some of its features include ray tracing, global illumination (including photon mapping, final gathering and high dynamic range lighting and rendering), realistic motion blur, depth of field, complete geometry support (including efficient rendering of hair and fur), programmable shaders, quality antialiasing and antialiased shadow maps. Advanced features include Ri filtering, network caching and highly customizable workflow.
Follows a summary of 3Delights features.
-RenderMan Compliant
-RenderMan Shading Language Support
-Rendering Features
-Geometry Support
-Fast and Efficient Rendering
-Extensible Display Drivers
-Multi-platform Support with Specific Code Optimization<<less
Download (10.1MB)
Added: 2009-04-12 License: Freeware Price: Free
194 downloads
bit 0.4.1
bit is a C++ library for manipulating buffers containing data fields that are not octet (byte) aligned. more>>
bit is a C++ library for manipulating buffers containing data fields that are not octet (byte) aligned.
Binary data formats containing fields that are not octet aligned are still common. One need look no further than the IP header that is present in every packet of data transmitted on the Internet.
Additionally many embedded devices and sensors still communicate via binary formats, and it was for the latter (robotic sensors) that this library was initially developed.
The bit library allows data formats to be specified at run-time through class methods or loaded from XML files at run-time (including any combinations thereof).
A companion library, bitgtk, provides a set of Gtkmm widgets for display of bit buffer representations.
<<lessBinary data formats containing fields that are not octet aligned are still common. One need look no further than the IP header that is present in every packet of data transmitted on the Internet.
Additionally many embedded devices and sensors still communicate via binary formats, and it was for the latter (robotic sensors) that this library was initially developed.
The bit library allows data formats to be specified at run-time through class methods or loaded from XML files at run-time (including any combinations thereof).
A companion library, bitgtk, provides a set of Gtkmm widgets for display of bit buffer representations.
Download (MB)
Added: 2007-03-15 License: LGPL (GNU Lesser General Public License) Price:
955 downloads
pciutils 2.2.0
pciutils is a set of programs for listing PCI devices, inspecting their status and setting their configuration registers. more>>
pciutils is a set of programs for listing PCI devices, inspecting their status and setting their configuration registers.
Currently, pciutils work on all versions of Linux and they also have somewhat experimental support for FreeBSD, NetBSD, AIX, GNU Hurd and Solaris/x86. It should be very easy to add support for other systems as well (volunteers wanted; if you want to try that, Ill be very glad to see the patches and include them in the next version).
Enhancements:
- pci.ids: Updated copyright header.
- lib/sysfs.c (sysfs_get_resources): Removed warning about unsupported 64-bit addresses, they are now always supported.
- lspci.c (show_bases): Corrected printing of 64-bit addresses in bus-centric mode.
- lib/configure: Enable 64-bit addresses on all Linux systems.
- lib/types.h: Dont pad 64-bit addresses to 16 xigits, only to 8 if they are shorter.
<<lessCurrently, pciutils work on all versions of Linux and they also have somewhat experimental support for FreeBSD, NetBSD, AIX, GNU Hurd and Solaris/x86. It should be very easy to add support for other systems as well (volunteers wanted; if you want to try that, Ill be very glad to see the patches and include them in the next version).
Enhancements:
- pci.ids: Updated copyright header.
- lib/sysfs.c (sysfs_get_resources): Removed warning about unsupported 64-bit addresses, they are now always supported.
- lspci.c (show_bases): Corrected printing of 64-bit addresses in bus-centric mode.
- lib/configure: Enable 64-bit addresses on all Linux systems.
- lib/types.h: Dont pad 64-bit addresses to 16 xigits, only to 8 if they are shorter.
Download (0.19MB)
Added: 2005-10-19 License: GPL (GNU General Public License) Price:
1480 downloads
bitgtkmm 0.4.0
bit is a C++ library for manipulating buffers containing data fields that are not octet (byte) aligned. more>>
bitgtkmm is a C++ library for manipulating buffers containing data fields that are not octet (byte) aligned.
bitgtkmm is a collection of gtkmm widgets for displaying and manipulating data structures in the bit library.
Installation:
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes a while. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Type `make install to install the programs and any data files and documentation.
4. You can remove the program binaries and object files from the source code directory by typing `make clean.
Enhancements:
- Updated to build against bit 0.4.0.
<<lessbitgtkmm is a collection of gtkmm widgets for displaying and manipulating data structures in the bit library.
Installation:
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes a while. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Type `make install to install the programs and any data files and documentation.
4. You can remove the program binaries and object files from the source code directory by typing `make clean.
Enhancements:
- Updated to build against bit 0.4.0.
Download (MB)
Added: 2007-03-15 License: GPL (GNU General Public License) Price:
953 downloads
The 64 bit Virtual CPU Project 0.0.23
The 64 bit Virtual CPU Project is a project to create 64-bit virtual CPU. more>>
This is a project to create 64-bit virtual CPU, create a 64 bit assembler for the CPU and then port C to it, and then create scripts to port GNU/Linux to it.
The aim is to run 64-bit Linux on common 8/16/32 bit CPUs in applications where speed is not an issue.
Enhancements:
- Added C code intended tor a PIC Preliminary documentation More updates to Gambas program
<<lessThe aim is to run 64-bit Linux on common 8/16/32 bit CPUs in applications where speed is not an issue.
Enhancements:
- Added C code intended tor a PIC Preliminary documentation More updates to Gambas program
Download (0.67MB)
Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1600 downloads
Bit::Vector 6.4
Bit::Vector is an efficient bit vector, set of integers and big int math library. more>>
Bit::Vector is an efficient bit vector, set of integers and "big int" math library.
CLASS METHODS
Version
$version = Bit::Vector->Version();
Word_Bits
$bits = Bit::Vector->Word_Bits(); # bits in a machine word
Long_Bits
$bits = Bit::Vector->Long_Bits(); # bits in an unsigned long
new
$vector = Bit::Vector->new($bits); # bit vector constructor
@veclist = Bit::Vector->new($bits,$count);
new_Hex
$vector = Bit::Vector->new_Hex($bits,$string);
new_Bin
$vector = Bit::Vector->new_Bin($bits,$string);
new_Dec
$vector = Bit::Vector->new_Dec($bits,$string);
new_Enum
$vector = Bit::Vector->new_Enum($bits,$string);
Concat_List
$vector = Bit::Vector->Concat_List(@vectors);
OBJECT METHODS
new
$vec2 = $vec1->new($bits); # alternative call of constructor
@veclist = $vec->new($bits,$count);
Shadow
$vec2 = $vec1->Shadow(); # new vector, same size but empty
Clone
$vec2 = $vec1->Clone(); # new vector, exact duplicate
Concat
$vector = $vec1->Concat($vec2);
Concat_List
$vector = $vec1->Concat_List($vec2,$vec3,...);
Size
$bits = $vector->Size();
Resize
$vector->Resize($bits);
$vector->Resize($vector->Size()+5);
$vector->Resize($vector->Size()-5);
Copy
$vec2->Copy($vec1);
Empty
$vector->Empty();
Fill
$vector->Fill();
Flip
$vector->Flip();
Primes
$vector->Primes(); # Sieve of Erathostenes
Reverse
$vec2->Reverse($vec1);
Interval_Empty
$vector->Interval_Empty($min,$max);
Interval_Fill
$vector->Interval_Fill($min,$max);
Interval_Flip
$vector->Interval_Flip($min,$max);
Interval_Reverse
$vector->Interval_Reverse($min,$max);
Interval_Scan_inc
if (($min,$max) = $vector->Interval_Scan_inc($start))
Interval_Scan_dec
if (($min,$max) = $vector->Interval_Scan_dec($start))
Interval_Copy
$vec2->Interval_Copy($vec1,$offset2,$offset1,$length);
Interval_Substitute
$vec2->Interval_Substitute($vec1,$off2,$len2,$off1,$len1);
is_empty
if ($vector->is_empty())
is_full
if ($vector->is_full())
equal
if ($vec1->equal($vec2))
Lexicompare (unsigned)
if ($vec1->Lexicompare($vec2) == 0)
if ($vec1->Lexicompare($vec2) != 0)
if ($vec1->Lexicompare($vec2) < 0)
if ($vec1->Lexicompare($vec2) Lexicompare($vec2) > 0)
if ($vec1->Lexicompare($vec2) >= 0)
Compare (signed)
if ($vec1->Compare($vec2) == 0)
if ($vec1->Compare($vec2) != 0)
if ($vec1->Compare($vec2) < 0)
if ($vec1->Compare($vec2) Compare($vec2) > 0)
if ($vec1->Compare($vec2) >= 0)
to_Hex
$string = $vector->to_Hex();
from_Hex
$vector->from_Hex($string);
to_Bin
$string = $vector->to_Bin();
from_Bin
$vector->from_Bin($string);
to_Dec
$string = $vector->to_Dec();
from_Dec
$vector->from_Dec($string);
to_Enum
$string = $vector->to_Enum(); # e.g. "2,3,5-7,11,13-19"
from_Enum
$vector->from_Enum($string);
Bit_Off
$vector->Bit_Off($index);
Bit_On
$vector->Bit_On($index);
bit_flip
$bit = $vector->bit_flip($index);
bit_test
contains
$bit = $vector->bit_test($index);
$bit = $vector->contains($index);
if ($vector->bit_test($index))
if ($vector->contains($index))
Bit_Copy
$vector->Bit_Copy($index,$bit);
LSB (least significant bit)
$vector->LSB($bit);
MSB (most significant bit)
$vector->MSB($bit);
lsb (least significant bit)
$bit = $vector->lsb();
msb (most significant bit)
$bit = $vector->msb();
rotate_left
$carry = $vector->rotate_left();
rotate_right
$carry = $vector->rotate_right();
shift_left
$carry = $vector->shift_left($carry);
shift_right
$carry = $vector->shift_right($carry);
Move_Left
$vector->Move_Left($bits); # shift left "$bits" positions
Move_Right
$vector->Move_Right($bits); # shift right "$bits" positions
Insert
$vector->Insert($offset,$bits);
Delete
$vector->Delete($offset,$bits);
increment
$carry = $vector->increment();
decrement
$carry = $vector->decrement();
inc
$overflow = $vec2->inc($vec1);
dec
$overflow = $vec2->dec($vec1);
add
$carry = $vec3->add($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->add($vec1,$vec2,$carry);
subtract
$carry = $vec3->subtract($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->subtract($vec1,$vec2,$carry);
Neg
Negate
$vec2->Neg($vec1);
$vec2->Negate($vec1);
Abs
Absolute
$vec2->Abs($vec1);
$vec2->Absolute($vec1);
Sign
if ($vector->Sign() == 0)
if ($vector->Sign() != 0)
if ($vector->Sign() < 0)
if ($vector->Sign() Sign() > 0)
if ($vector->Sign() >= 0)
Multiply
$vec3->Multiply($vec1,$vec2);
Divide
$quot->Divide($vec1,$vec2,$rest);
GCD (Greatest Common Divisor)
$vecgcd->GCD($veca,$vecb);
$vecgcd->GCD($vecx,$vecy,$veca,$vecb);
Power
$vec3->Power($vec1,$vec2);
Block_Store
$vector->Block_Store($buffer);
Block_Read
$buffer = $vector->Block_Read();
Word_Size
$size = $vector->Word_Size(); # number of words in "$vector"
Word_Store
$vector->Word_Store($offset,$word);
Word_Read
$word = $vector->Word_Read($offset);
Word_List_Store
$vector->Word_List_Store(@words);
Word_List_Read
@words = $vector->Word_List_Read();
Word_Insert
$vector->Word_Insert($offset,$count);
Word_Delete
$vector->Word_Delete($offset,$count);
Chunk_Store
$vector->Chunk_Store($chunksize,$offset,$chunk);
Chunk_Read
$chunk = $vector->Chunk_Read($chunksize,$offset);
Chunk_List_Store
$vector->Chunk_List_Store($chunksize,@chunks);
Chunk_List_Read
@chunks = $vector->Chunk_List_Read($chunksize);
Index_List_Remove
$vector->Index_List_Remove(@indices);
Index_List_Store
$vector->Index_List_Store(@indices);
Index_List_Read
@indices = $vector->Index_List_Read();
Or
Union
$vec3->Or($vec1,$vec2);
$set3->Union($set1,$set2);
And
Intersection
$vec3->And($vec1,$vec2);
$set3->Intersection($set1,$set2);
AndNot
Difference
$vec3->AndNot($vec1,$vec2);
$set3->Difference($set1,$set2);
Xor
ExclusiveOr
$vec3->Xor($vec1,$vec2);
$set3->ExclusiveOr($set1,$set2);
Not
Complement
$vec2->Not($vec1);
$set2->Complement($set1);
subset
if ($set1->subset($set2)) # true if $set1 is subset of $set2
Norm
$norm = $set->Norm();
$norm = $set->Norm2();
$norm = $set->Norm3();
Min
$min = $set->Min();
Max
$max = $set->Max();
Multiplication
$matrix3->Multiplication($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);
Product
$matrix3->Product($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);
Closure
$matrix->Closure($rows,$cols);
Transpose
$matrix2->Transpose($rows2,$cols2,$matrix1,$rows1,$cols1);
<<lessCLASS METHODS
Version
$version = Bit::Vector->Version();
Word_Bits
$bits = Bit::Vector->Word_Bits(); # bits in a machine word
Long_Bits
$bits = Bit::Vector->Long_Bits(); # bits in an unsigned long
new
$vector = Bit::Vector->new($bits); # bit vector constructor
@veclist = Bit::Vector->new($bits,$count);
new_Hex
$vector = Bit::Vector->new_Hex($bits,$string);
new_Bin
$vector = Bit::Vector->new_Bin($bits,$string);
new_Dec
$vector = Bit::Vector->new_Dec($bits,$string);
new_Enum
$vector = Bit::Vector->new_Enum($bits,$string);
Concat_List
$vector = Bit::Vector->Concat_List(@vectors);
OBJECT METHODS
new
$vec2 = $vec1->new($bits); # alternative call of constructor
@veclist = $vec->new($bits,$count);
Shadow
$vec2 = $vec1->Shadow(); # new vector, same size but empty
Clone
$vec2 = $vec1->Clone(); # new vector, exact duplicate
Concat
$vector = $vec1->Concat($vec2);
Concat_List
$vector = $vec1->Concat_List($vec2,$vec3,...);
Size
$bits = $vector->Size();
Resize
$vector->Resize($bits);
$vector->Resize($vector->Size()+5);
$vector->Resize($vector->Size()-5);
Copy
$vec2->Copy($vec1);
Empty
$vector->Empty();
Fill
$vector->Fill();
Flip
$vector->Flip();
Primes
$vector->Primes(); # Sieve of Erathostenes
Reverse
$vec2->Reverse($vec1);
Interval_Empty
$vector->Interval_Empty($min,$max);
Interval_Fill
$vector->Interval_Fill($min,$max);
Interval_Flip
$vector->Interval_Flip($min,$max);
Interval_Reverse
$vector->Interval_Reverse($min,$max);
Interval_Scan_inc
if (($min,$max) = $vector->Interval_Scan_inc($start))
Interval_Scan_dec
if (($min,$max) = $vector->Interval_Scan_dec($start))
Interval_Copy
$vec2->Interval_Copy($vec1,$offset2,$offset1,$length);
Interval_Substitute
$vec2->Interval_Substitute($vec1,$off2,$len2,$off1,$len1);
is_empty
if ($vector->is_empty())
is_full
if ($vector->is_full())
equal
if ($vec1->equal($vec2))
Lexicompare (unsigned)
if ($vec1->Lexicompare($vec2) == 0)
if ($vec1->Lexicompare($vec2) != 0)
if ($vec1->Lexicompare($vec2) < 0)
if ($vec1->Lexicompare($vec2) Lexicompare($vec2) > 0)
if ($vec1->Lexicompare($vec2) >= 0)
Compare (signed)
if ($vec1->Compare($vec2) == 0)
if ($vec1->Compare($vec2) != 0)
if ($vec1->Compare($vec2) < 0)
if ($vec1->Compare($vec2) Compare($vec2) > 0)
if ($vec1->Compare($vec2) >= 0)
to_Hex
$string = $vector->to_Hex();
from_Hex
$vector->from_Hex($string);
to_Bin
$string = $vector->to_Bin();
from_Bin
$vector->from_Bin($string);
to_Dec
$string = $vector->to_Dec();
from_Dec
$vector->from_Dec($string);
to_Enum
$string = $vector->to_Enum(); # e.g. "2,3,5-7,11,13-19"
from_Enum
$vector->from_Enum($string);
Bit_Off
$vector->Bit_Off($index);
Bit_On
$vector->Bit_On($index);
bit_flip
$bit = $vector->bit_flip($index);
bit_test
contains
$bit = $vector->bit_test($index);
$bit = $vector->contains($index);
if ($vector->bit_test($index))
if ($vector->contains($index))
Bit_Copy
$vector->Bit_Copy($index,$bit);
LSB (least significant bit)
$vector->LSB($bit);
MSB (most significant bit)
$vector->MSB($bit);
lsb (least significant bit)
$bit = $vector->lsb();
msb (most significant bit)
$bit = $vector->msb();
rotate_left
$carry = $vector->rotate_left();
rotate_right
$carry = $vector->rotate_right();
shift_left
$carry = $vector->shift_left($carry);
shift_right
$carry = $vector->shift_right($carry);
Move_Left
$vector->Move_Left($bits); # shift left "$bits" positions
Move_Right
$vector->Move_Right($bits); # shift right "$bits" positions
Insert
$vector->Insert($offset,$bits);
Delete
$vector->Delete($offset,$bits);
increment
$carry = $vector->increment();
decrement
$carry = $vector->decrement();
inc
$overflow = $vec2->inc($vec1);
dec
$overflow = $vec2->dec($vec1);
add
$carry = $vec3->add($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->add($vec1,$vec2,$carry);
subtract
$carry = $vec3->subtract($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->subtract($vec1,$vec2,$carry);
Neg
Negate
$vec2->Neg($vec1);
$vec2->Negate($vec1);
Abs
Absolute
$vec2->Abs($vec1);
$vec2->Absolute($vec1);
Sign
if ($vector->Sign() == 0)
if ($vector->Sign() != 0)
if ($vector->Sign() < 0)
if ($vector->Sign() Sign() > 0)
if ($vector->Sign() >= 0)
Multiply
$vec3->Multiply($vec1,$vec2);
Divide
$quot->Divide($vec1,$vec2,$rest);
GCD (Greatest Common Divisor)
$vecgcd->GCD($veca,$vecb);
$vecgcd->GCD($vecx,$vecy,$veca,$vecb);
Power
$vec3->Power($vec1,$vec2);
Block_Store
$vector->Block_Store($buffer);
Block_Read
$buffer = $vector->Block_Read();
Word_Size
$size = $vector->Word_Size(); # number of words in "$vector"
Word_Store
$vector->Word_Store($offset,$word);
Word_Read
$word = $vector->Word_Read($offset);
Word_List_Store
$vector->Word_List_Store(@words);
Word_List_Read
@words = $vector->Word_List_Read();
Word_Insert
$vector->Word_Insert($offset,$count);
Word_Delete
$vector->Word_Delete($offset,$count);
Chunk_Store
$vector->Chunk_Store($chunksize,$offset,$chunk);
Chunk_Read
$chunk = $vector->Chunk_Read($chunksize,$offset);
Chunk_List_Store
$vector->Chunk_List_Store($chunksize,@chunks);
Chunk_List_Read
@chunks = $vector->Chunk_List_Read($chunksize);
Index_List_Remove
$vector->Index_List_Remove(@indices);
Index_List_Store
$vector->Index_List_Store(@indices);
Index_List_Read
@indices = $vector->Index_List_Read();
Or
Union
$vec3->Or($vec1,$vec2);
$set3->Union($set1,$set2);
And
Intersection
$vec3->And($vec1,$vec2);
$set3->Intersection($set1,$set2);
AndNot
Difference
$vec3->AndNot($vec1,$vec2);
$set3->Difference($set1,$set2);
Xor
ExclusiveOr
$vec3->Xor($vec1,$vec2);
$set3->ExclusiveOr($set1,$set2);
Not
Complement
$vec2->Not($vec1);
$set2->Complement($set1);
subset
if ($set1->subset($set2)) # true if $set1 is subset of $set2
Norm
$norm = $set->Norm();
$norm = $set->Norm2();
$norm = $set->Norm3();
Min
$min = $set->Min();
Max
$max = $set->Max();
Multiplication
$matrix3->Multiplication($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);
Product
$matrix3->Product($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);
Closure
$matrix->Closure($rows,$cols);
Transpose
$matrix2->Transpose($rows2,$cols2,$matrix1,$rows1,$cols1);
Download (0.13MB)
Added: 2007-05-17 License: Perl Artistic License Price:
890 downloads
Class::Bits 0.05
Class::Bits is a Perl module with class wrappers around bit vectors. more>>
Class::Bits is a Perl module with class wrappers around bit vectors.
SYNOPSIS
package MyClass;
use Class::Bits;
make_bits( a => 4, # 0..15
b => 1, # 0..1
c => 1, # 0..1
d => 2, # 0..3
e => s4 # -8..7
f => s1 # -1..0
);
package;
$o=MyClass->new(a=>12, d=>2);
print "o->b is ", $o->b, "n";
print "bit vector is ", unpack("h*", $$o), "n";
$o2=$o->new();
$o3=MyClass->new($string);
ABSTRACT
Class::Bits creates class wrappers around bit vectors.
Class::Bits defines classes using bit vectors as storage.
Object attributes are stored in bit fields inside the bit vector. Bit field sizes have to be powers of 2 (1, 2, 4, 8, 16 or 32).
There is a class constructor subroutine:
make_bits( field1 => size1, field2 => size2, ...)
exports in the calling package a ctor, accessor methods, some utility methods and some constants:
Sizes can be prefixed by s or u to define signedness of the field. Default is unsigned.
$class->new()
creates a new object with all zeros.
$class->new($bitvector)
creates a new object over $bitvector.
$class->new(%fields)
creates a new object and initializes its fields with the values in %fields.
$obj->new()
clones an object.
$obj->$field()
$obj->$field($value)
gets or sets the value of the bit field $field inside the bit vector.
$class->length
$obj->lenght
returns the size in bits of the bit vector used for storage.
$class->keys
$obj->keys
returns an array with the names of the object attributes
$obj->as_hash
returns a flatten hash with the object attributes, i.e.:
my %values=$obj->as_hash;
%INDEX
hash with offsets as used by vec perl operator (to get an offset in bits, the value has to be multiplied by the corresponding bit field size).
%SIZES
hash with bit field sizes in bits.
%SIGNED
hash with signedness of the fields
Bit fields are packed in the bit vector in the order specified as arguments to make_bits.
Bit fields are padded inside the bit vector, i.e. a class created like
make_bits(A=>1, B=>2, C=>1, D=>4, E=>8, F=>16);
will have the layout
AxBBCxxx DDDDxxxx EEEEEEEE xxxxxxxx FFFFFFFF FFFFFFFF
<<lessSYNOPSIS
package MyClass;
use Class::Bits;
make_bits( a => 4, # 0..15
b => 1, # 0..1
c => 1, # 0..1
d => 2, # 0..3
e => s4 # -8..7
f => s1 # -1..0
);
package;
$o=MyClass->new(a=>12, d=>2);
print "o->b is ", $o->b, "n";
print "bit vector is ", unpack("h*", $$o), "n";
$o2=$o->new();
$o3=MyClass->new($string);
ABSTRACT
Class::Bits creates class wrappers around bit vectors.
Class::Bits defines classes using bit vectors as storage.
Object attributes are stored in bit fields inside the bit vector. Bit field sizes have to be powers of 2 (1, 2, 4, 8, 16 or 32).
There is a class constructor subroutine:
make_bits( field1 => size1, field2 => size2, ...)
exports in the calling package a ctor, accessor methods, some utility methods and some constants:
Sizes can be prefixed by s or u to define signedness of the field. Default is unsigned.
$class->new()
creates a new object with all zeros.
$class->new($bitvector)
creates a new object over $bitvector.
$class->new(%fields)
creates a new object and initializes its fields with the values in %fields.
$obj->new()
clones an object.
$obj->$field()
$obj->$field($value)
gets or sets the value of the bit field $field inside the bit vector.
$class->length
$obj->lenght
returns the size in bits of the bit vector used for storage.
$class->keys
$obj->keys
returns an array with the names of the object attributes
$obj->as_hash
returns a flatten hash with the object attributes, i.e.:
my %values=$obj->as_hash;
%INDEX
hash with offsets as used by vec perl operator (to get an offset in bits, the value has to be multiplied by the corresponding bit field size).
%SIZES
hash with bit field sizes in bits.
%SIGNED
hash with signedness of the fields
Bit fields are packed in the bit vector in the order specified as arguments to make_bits.
Bit fields are padded inside the bit vector, i.e. a class created like
make_bits(A=>1, B=>2, C=>1, D=>4, E=>8, F=>16);
will have the layout
AxBBCxxx DDDDxxxx EEEEEEEE xxxxxxxx FFFFFFFF FFFFFFFF
Download (0.004MB)
Added: 2007-07-30 License: Perl Artistic License Price:
816 downloads
WASTE 1.5 beta 3
WASTE provides a encrypted communication tool that allows for safe chat and transfer. more>>
WASTE provides a encrypted communication tool that allows for safe chat and transfer.
WASTE is a mesh-based workgroup tool that allows for encrypted, private communication between distant parties on the Internet, independent of local network organization. I
t is RSA secured, and has been heralded as the most secure P2P connection protocol currently in development. WASTE functions as a both a server and a client under *nix, Mac OS X, and Windows, as well as a server only mode under *nix and Windows.
WASTE is a software product and protocol that enables secure distributed communication for small (on the order of 10-50 nodes) trusted groups of users.
WASTE is designed to enable small companies and small teams within larger companies to easily communicate and collaborate in a secure and efficient fashion, independent of physical network topology.
Main features:
- WASTE is currently available for 32-bit Windows operating systems as a client and server, Mac OS X as a limited client and server, and as a limited functionality server for Linux, FreeBSD, Mac OS X, and Windows. Porting to other operating systems should be a breeze, as the source is provided (and the network code itself is pretty portable).
- WASTE is licensed under the GPL.
- WASTE currently provides the following services:
- Instant Messaging (with presence)
- Group Chat
- File browsing/searching
- File transfer (upload and download)
- Network architecture: WASTE uses a distributed architecture that allows for nodes to connect in a partial mesh type network. Nodes on the network can broadcast and route traffic. Nodes that are not publicly accessible or on slow links can choose not to route traffic. This network is built such that all services utilize the network, so firewall issues become moot. more information.
- Security: WASTE uses link-level encryption to secure links, and public keys for authentication. RSA is used for session key exchange and authentication, and the links are encrypted using Blowfish in PCBC mode. The automatic key distribution security model is very primitive at the moment, and may not lend itself well to some social situations. more information.
Enhancements:
- A preliminary port of WASTE to wxWidgets.
- Compiled for Linux, and based on WASTE v1.5 beta 3 for Windows.
- Now includes seperate source for the current wxWidgets port (also in development and will be unified in the next version).
<<lessWASTE is a mesh-based workgroup tool that allows for encrypted, private communication between distant parties on the Internet, independent of local network organization. I
t is RSA secured, and has been heralded as the most secure P2P connection protocol currently in development. WASTE functions as a both a server and a client under *nix, Mac OS X, and Windows, as well as a server only mode under *nix and Windows.
WASTE is a software product and protocol that enables secure distributed communication for small (on the order of 10-50 nodes) trusted groups of users.
WASTE is designed to enable small companies and small teams within larger companies to easily communicate and collaborate in a secure and efficient fashion, independent of physical network topology.
Main features:
- WASTE is currently available for 32-bit Windows operating systems as a client and server, Mac OS X as a limited client and server, and as a limited functionality server for Linux, FreeBSD, Mac OS X, and Windows. Porting to other operating systems should be a breeze, as the source is provided (and the network code itself is pretty portable).
- WASTE is licensed under the GPL.
- WASTE currently provides the following services:
- Instant Messaging (with presence)
- Group Chat
- File browsing/searching
- File transfer (upload and download)
- Network architecture: WASTE uses a distributed architecture that allows for nodes to connect in a partial mesh type network. Nodes on the network can broadcast and route traffic. Nodes that are not publicly accessible or on slow links can choose not to route traffic. This network is built such that all services utilize the network, so firewall issues become moot. more information.
- Security: WASTE uses link-level encryption to secure links, and public keys for authentication. RSA is used for session key exchange and authentication, and the links are encrypted using Blowfish in PCBC mode. The automatic key distribution security model is very primitive at the moment, and may not lend itself well to some social situations. more information.
Enhancements:
- A preliminary port of WASTE to wxWidgets.
- Compiled for Linux, and based on WASTE v1.5 beta 3 for Windows.
- Now includes seperate source for the current wxWidgets port (also in development and will be unified in the next version).
Download (3.4MB)
Added: 2007-02-28 License: GPL (GNU General Public License) Price:
970 downloads
TinyGL 0.4
TinyGL is a small, free and fast Subset of OpenGL for embedded systems or games. more>>
TinyGL is a small, free and fast Subset of OpenGL for embedded systems or games.
It is a software only implementation. Only the main OpenGL calls are implemented. All the calls I considered not important are simply *not implemented.
The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast.
Main features:
- Header compatible with OpenGL (the headers are adapted from the very good Mesa by Brian Paul et al.)
- Zlib-like licence for easy integration in commercial designs (read the LICENCE file).
- Subset of GLX for easy testing with X Window.
- GLX like API (NGLX) to use it with NanoX in MicroWindows/NanoX.
- Subset of BGLView under BeOS.
- OpenGL like lightening.
- Complete OpenGL selection mode handling for object picking.
- 16 bit Z buffer. 16/24/32 bit RGB rendering. High speed dithering to paletted 8 bits if needed. High speed conversion to 24 bit packed pixel or 32 bit RGBA if needed.
- Fast Gouraud shadding optimized for 16 bit RGB.
- Fast texture mapping capabilities, with perspective correction and texture objects.
- 32 bit float only arithmetic.
- Very small: compiled code size of about 40 kB on x86. The file src/zfeatures.h can be used to remove some unused features from TinyGL.
- C sources for GCC on 32/64 bit architectures. It has been tested succesfully on x86-Linux and sparc-Solaris.
TinyGL is made up four main modules:
- Mathematical routines (zmath).
- OpenGL-like emulation (zgl).
- Z buffer and rasterisation (zbuffer).
- GLX interface (zglx).
To use TinyGL in an embedded system, you should look at the GLX layer and modify it to suit your need. Adding a more user friendly developper layer (as in Mesa) may be useful.
<<lessIt is a software only implementation. Only the main OpenGL calls are implemented. All the calls I considered not important are simply *not implemented.
The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast.
Main features:
- Header compatible with OpenGL (the headers are adapted from the very good Mesa by Brian Paul et al.)
- Zlib-like licence for easy integration in commercial designs (read the LICENCE file).
- Subset of GLX for easy testing with X Window.
- GLX like API (NGLX) to use it with NanoX in MicroWindows/NanoX.
- Subset of BGLView under BeOS.
- OpenGL like lightening.
- Complete OpenGL selection mode handling for object picking.
- 16 bit Z buffer. 16/24/32 bit RGB rendering. High speed dithering to paletted 8 bits if needed. High speed conversion to 24 bit packed pixel or 32 bit RGBA if needed.
- Fast Gouraud shadding optimized for 16 bit RGB.
- Fast texture mapping capabilities, with perspective correction and texture objects.
- 32 bit float only arithmetic.
- Very small: compiled code size of about 40 kB on x86. The file src/zfeatures.h can be used to remove some unused features from TinyGL.
- C sources for GCC on 32/64 bit architectures. It has been tested succesfully on x86-Linux and sparc-Solaris.
TinyGL is made up four main modules:
- Mathematical routines (zmath).
- OpenGL-like emulation (zgl).
- Z buffer and rasterisation (zbuffer).
- GLX interface (zglx).
To use TinyGL in an embedded system, you should look at the GLX layer and modify it to suit your need. Adding a more user friendly developper layer (as in Mesa) may be useful.
Download (0.066MB)
Added: 2006-03-29 License: BSD License Price:
1305 downloads
Critical Mass 1.0.1
Critical Mass (Critter) is an SDL/OpenGL space shootem up game. more>>
Critical Mass (aka Critter) is an SDL/OpenGL space shootem up game. Critical Mass project currently runs on Mac OS X, Windows, and Linux.
The latter is my main development platform. Other platforms supported by SDL/OpenGL may also work with a bit of work.
<<lessThe latter is my main development platform. Other platforms supported by SDL/OpenGL may also work with a bit of work.
Download (4.9MB)
Added: 2006-07-16 License: GPL (GNU General Public License) Price:
1213 downloads
SimPat 0.20
SimPat - Simple Patricia trie a.k.a. crit-bit tree routines (written in C) to map bit-strings to values. more>>
SimPat - Simple Patricia trie a.k.a. crit-bit tree routines (written in C) to map bit-strings to values. PATRICIA is a funky acronym for ``Practical Algorithm to Retrieve Information Coded In Alphanumeric.
The project is license under Mozilla Public License 1.1 (MPL) license.
<<lessThe project is license under Mozilla Public License 1.1 (MPL) license.
Download (0.041MB)
Added: 2007-07-04 License: MPL (Mozilla Public License) Price:
847 downloads
KMilo - Compact Dialog 3.5.x
KMilo - Compact Dialog is a KDE patch that makes the default sound dialog look a bit less huge and BLUE. more>>
KMilo - Compact Dialog is a KDE patch that makes the default sound dialog look a bit less huge and BLUE.
Tested with 3.5.5 and 3.5.6
<<lessTested with 3.5.5 and 3.5.6
Download (MB)
Added: 2007-04-16 License: GPL (GNU General Public License) Price:
922 downloads
tiffscan 0.2
tiffscan is an advanced SANE frontend. more>>
tiffscan is an advanced SANE frontend. It has batch mode capabilities and can generate compressed multi-page TIFF files. The project handles from black and white to 8-bit and 16-bit scans.
<<less Download (0.012MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1001 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above 32 bit windows search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed