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3Delight for 32-bit Linux 7.0

3Delight for 32-bit Linux 7.0


3Delight is a renderer to produce photo-realistic images on 32-bit linux. more>> 3Delight is a fast, high quality, RenderMan-compliant renderer designed to produce photo-realistic images in demanding production environments. The renderer was introduced to the public in the year 2000 after being used for more than a year as the sole renderer in a sister production company. It is now widely used and earning a reputation as a benchmark in rendering technology.
Some of its features include ray tracing, global illumination (including photon mapping, final gathering and high dynamic range lighting and rendering), realistic motion blur, depth of field, complete geometry support (including efficient rendering of hair and fur), programmable shaders, quality antialiasing and antialiased shadow maps. Advanced features include Ri filtering, network caching and highly customizable workflow.
Follows a summary of 3Delights features.
-RenderMan Compliant
-RenderMan Shading Language Support
-Rendering Features
-Geometry Support
-Fast and Efficient Rendering
-Extensible Display Drivers
-Multi-platform Support with Specific Code Optimization
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Added: 2009-04-11 License: Freeware Price: Free
195 downloads
3Delight for 64-bit Linux 7.0

3Delight for 64-bit Linux 7.0


3Delight is a renderer to produce photo-realistic images on 64-bit linux. more>> 3Delight is a fast, high quality, RenderMan-compliant renderer designed to produce photo-realistic images in demanding production environments. The renderer was introduced to the public in the year 2000 after being used for more than a year as the sole renderer in a sister production company. It is now widely used and earning a reputation as a benchmark in rendering technology.
Some of its features include ray tracing, global illumination (including photon mapping, final gathering and high dynamic range lighting and rendering), realistic motion blur, depth of field, complete geometry support (including efficient rendering of hair and fur), programmable shaders, quality antialiasing and antialiased shadow maps. Advanced features include Ri filtering, network caching and highly customizable workflow.
Follows a summary of 3Delights features.
-RenderMan Compliant
-RenderMan Shading Language Support
-Rendering Features
-Geometry Support
-Fast and Efficient Rendering
-Extensible Display Drivers
-Multi-platform Support with Specific Code Optimization
<<less
Download (10.1MB)
Added: 2009-04-12 License: Freeware Price: Free
194 downloads
MCP2510 Bit Timing Calculator 1.0

MCP2510 Bit Timing Calculator 1.0


MCP2510 Bit Timing Calculator project is a bit timing calculator for the MCP2510. more>>
MCP2510 Bit Timing Calculator project is a bit timing calculator for the MCP2510.

It is a bit timing calculator which is very easy to use.

All you have to do is to choose the baudrate and the oscilator-frequency.

Sure you can edit and change all setting. You will see a graphical bit timing diagram which show you your current options.

At the end you will get a detailed report of your choosen options. See an example here: mcp2510btn

HowTo

On the first step you have to choose your wished baudrate and the oscilator-frequency.

Second you will get a great table with all avaible baudrate for you oscilator-frequency. The are already choosen some baudrates if your baudrate equals with some on the table. Otherwise you have to select them manually, but you will get deviations to you choosen baudrate. You will the the deviation in percent at the right table.

When you are ready you can go forward to step three.
Here you have first to select your wanted Nominal Bit Time Screenshot 2 [Step 3]and then you can edit/change to values for the single segments of a bit timing.
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Added: 2006-11-03 License: GPL (GNU General Public License) Price:
640 downloads
@1 Helpdesk XP 1.2

@1 Helpdesk XP 1.2


Online helpdesk system written in Perl CGI. more>> A very powerful web-based helpdesk system. It supports file attachments, hidden remarks, priority marking etc. You can even tell whether your replies have been read by the visitors.<<less
Download (44KB)
Added: 2009-04-27 License: Freeware Price: Free
184 downloads
pciutils 2.2.0

pciutils 2.2.0


pciutils is a set of programs for listing PCI devices, inspecting their status and setting their configuration registers. more>>
pciutils is a set of programs for listing PCI devices, inspecting their status and setting their configuration registers.
Currently, pciutils work on all versions of Linux and they also have somewhat experimental support for FreeBSD, NetBSD, AIX, GNU Hurd and Solaris/x86. It should be very easy to add support for other systems as well (volunteers wanted; if you want to try that, Ill be very glad to see the patches and include them in the next version).
Enhancements:
- pci.ids: Updated copyright header.
- lib/sysfs.c (sysfs_get_resources): Removed warning about unsupported 64-bit addresses, they are now always supported.
- lspci.c (show_bases): Corrected printing of 64-bit addresses in bus-centric mode.
- lib/configure: Enable 64-bit addresses on all Linux systems.
- lib/types.h: Dont pad 64-bit addresses to 16 xigits, only to 8 if they are shorter.
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Added: 2005-10-19 License: GPL (GNU General Public License) Price:
1480 downloads
Ambisonics Player 1.0

Ambisonics Player 1.0


Ambisonics Player is a simple player for ambisonics files. more>>
Ambisonics Player is a simple player for ambisonics files. Ambisonics Player is programmed in Java, which means that (in theory) should be able to run on all platforms that java runs on. Java-sound must also be implemented on the platform.
It has been developed on Windows XP running Java 1.5, and also tested on linux 64-bit system (Gentoo AMD64) using sun-jdk-1.5.0.03. So these combinations should be fine. I dont think it works with earlier java-versions than 1.5, atleast not very good.
Main features:
- Plays 1.,2. and 3. order soundfiles in B-format.
- Files in wav,aiff,flac and ogg format supported (ogg-files caneven be streamed).
- Floating point support (for WAV-files only).
- Decode ambisonics to speaker-feeds or binaural stereo files by using HRTF and decode to virtual speaker-array.
- Play directly to soundcard outputs or save to file.
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Added: 2006-03-23 License: GPL (GNU General Public License) Price:
1324 downloads
Bit::Vector 6.4

Bit::Vector 6.4


Bit::Vector is an efficient bit vector, set of integers and big int math library. more>>
Bit::Vector is an efficient bit vector, set of integers and "big int" math library.

CLASS METHODS

Version

$version = Bit::Vector->Version();

Word_Bits
$bits = Bit::Vector->Word_Bits(); # bits in a machine word

Long_Bits
$bits = Bit::Vector->Long_Bits(); # bits in an unsigned long

new
$vector = Bit::Vector->new($bits); # bit vector constructor

@veclist = Bit::Vector->new($bits,$count);

new_Hex
$vector = Bit::Vector->new_Hex($bits,$string);

new_Bin
$vector = Bit::Vector->new_Bin($bits,$string);

new_Dec
$vector = Bit::Vector->new_Dec($bits,$string);

new_Enum
$vector = Bit::Vector->new_Enum($bits,$string);

Concat_List
$vector = Bit::Vector->Concat_List(@vectors);
OBJECT METHODS
new
$vec2 = $vec1->new($bits); # alternative call of constructor

@veclist = $vec->new($bits,$count);

Shadow
$vec2 = $vec1->Shadow(); # new vector, same size but empty

Clone
$vec2 = $vec1->Clone(); # new vector, exact duplicate

Concat
$vector = $vec1->Concat($vec2);

Concat_List
$vector = $vec1->Concat_List($vec2,$vec3,...);

Size
$bits = $vector->Size();

Resize
$vector->Resize($bits);
$vector->Resize($vector->Size()+5);
$vector->Resize($vector->Size()-5);

Copy
$vec2->Copy($vec1);

Empty
$vector->Empty();

Fill
$vector->Fill();

Flip
$vector->Flip();

Primes
$vector->Primes(); # Sieve of Erathostenes

Reverse
$vec2->Reverse($vec1);

Interval_Empty
$vector->Interval_Empty($min,$max);

Interval_Fill
$vector->Interval_Fill($min,$max);

Interval_Flip
$vector->Interval_Flip($min,$max);

Interval_Reverse
$vector->Interval_Reverse($min,$max);

Interval_Scan_inc
if (($min,$max) = $vector->Interval_Scan_inc($start))

Interval_Scan_dec
if (($min,$max) = $vector->Interval_Scan_dec($start))

Interval_Copy
$vec2->Interval_Copy($vec1,$offset2,$offset1,$length);

Interval_Substitute
$vec2->Interval_Substitute($vec1,$off2,$len2,$off1,$len1);

is_empty
if ($vector->is_empty())

is_full
if ($vector->is_full())

equal
if ($vec1->equal($vec2))

Lexicompare (unsigned)
if ($vec1->Lexicompare($vec2) == 0)
if ($vec1->Lexicompare($vec2) != 0)
if ($vec1->Lexicompare($vec2) < 0)
if ($vec1->Lexicompare($vec2) Lexicompare($vec2) > 0)
if ($vec1->Lexicompare($vec2) >= 0)

Compare (signed)
if ($vec1->Compare($vec2) == 0)
if ($vec1->Compare($vec2) != 0)
if ($vec1->Compare($vec2) < 0)
if ($vec1->Compare($vec2) Compare($vec2) > 0)
if ($vec1->Compare($vec2) >= 0)

to_Hex
$string = $vector->to_Hex();

from_Hex
$vector->from_Hex($string);

to_Bin
$string = $vector->to_Bin();

from_Bin
$vector->from_Bin($string);

to_Dec
$string = $vector->to_Dec();

from_Dec
$vector->from_Dec($string);

to_Enum
$string = $vector->to_Enum(); # e.g. "2,3,5-7,11,13-19"

from_Enum
$vector->from_Enum($string);

Bit_Off
$vector->Bit_Off($index);

Bit_On
$vector->Bit_On($index);

bit_flip
$bit = $vector->bit_flip($index);

bit_test
contains
$bit = $vector->bit_test($index);
$bit = $vector->contains($index);
if ($vector->bit_test($index))
if ($vector->contains($index))

Bit_Copy
$vector->Bit_Copy($index,$bit);

LSB (least significant bit)
$vector->LSB($bit);

MSB (most significant bit)
$vector->MSB($bit);

lsb (least significant bit)
$bit = $vector->lsb();

msb (most significant bit)
$bit = $vector->msb();

rotate_left
$carry = $vector->rotate_left();

rotate_right
$carry = $vector->rotate_right();

shift_left
$carry = $vector->shift_left($carry);

shift_right
$carry = $vector->shift_right($carry);

Move_Left
$vector->Move_Left($bits); # shift left "$bits" positions

Move_Right
$vector->Move_Right($bits); # shift right "$bits" positions

Insert
$vector->Insert($offset,$bits);

Delete
$vector->Delete($offset,$bits);

increment
$carry = $vector->increment();

decrement
$carry = $vector->decrement();

inc
$overflow = $vec2->inc($vec1);

dec
$overflow = $vec2->dec($vec1);

add
$carry = $vec3->add($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->add($vec1,$vec2,$carry);

subtract
$carry = $vec3->subtract($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->subtract($vec1,$vec2,$carry);

Neg
Negate
$vec2->Neg($vec1);
$vec2->Negate($vec1);

Abs
Absolute
$vec2->Abs($vec1);
$vec2->Absolute($vec1);

Sign
if ($vector->Sign() == 0)
if ($vector->Sign() != 0)
if ($vector->Sign() < 0)
if ($vector->Sign() Sign() > 0)
if ($vector->Sign() >= 0)

Multiply
$vec3->Multiply($vec1,$vec2);

Divide
$quot->Divide($vec1,$vec2,$rest);

GCD (Greatest Common Divisor)
$vecgcd->GCD($veca,$vecb);
$vecgcd->GCD($vecx,$vecy,$veca,$vecb);

Power
$vec3->Power($vec1,$vec2);

Block_Store
$vector->Block_Store($buffer);

Block_Read
$buffer = $vector->Block_Read();

Word_Size
$size = $vector->Word_Size(); # number of words in "$vector"

Word_Store
$vector->Word_Store($offset,$word);

Word_Read
$word = $vector->Word_Read($offset);

Word_List_Store
$vector->Word_List_Store(@words);

Word_List_Read
@words = $vector->Word_List_Read();

Word_Insert
$vector->Word_Insert($offset,$count);

Word_Delete
$vector->Word_Delete($offset,$count);

Chunk_Store
$vector->Chunk_Store($chunksize,$offset,$chunk);

Chunk_Read
$chunk = $vector->Chunk_Read($chunksize,$offset);

Chunk_List_Store
$vector->Chunk_List_Store($chunksize,@chunks);

Chunk_List_Read
@chunks = $vector->Chunk_List_Read($chunksize);

Index_List_Remove
$vector->Index_List_Remove(@indices);

Index_List_Store
$vector->Index_List_Store(@indices);

Index_List_Read
@indices = $vector->Index_List_Read();

Or
Union
$vec3->Or($vec1,$vec2);
$set3->Union($set1,$set2);

And
Intersection
$vec3->And($vec1,$vec2);
$set3->Intersection($set1,$set2);

AndNot
Difference
$vec3->AndNot($vec1,$vec2);
$set3->Difference($set1,$set2);

Xor
ExclusiveOr
$vec3->Xor($vec1,$vec2);
$set3->ExclusiveOr($set1,$set2);

Not
Complement
$vec2->Not($vec1);
$set2->Complement($set1);

subset
if ($set1->subset($set2)) # true if $set1 is subset of $set2

Norm
$norm = $set->Norm();
$norm = $set->Norm2();
$norm = $set->Norm3();

Min
$min = $set->Min();

Max
$max = $set->Max();

Multiplication
$matrix3->Multiplication($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);

Product
$matrix3->Product($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);

Closure
$matrix->Closure($rows,$cols);

Transpose
$matrix2->Transpose($rows2,$cols2,$matrix1,$rows1,$cols1);

<<less
Download (0.13MB)
Added: 2007-05-17 License: Perl Artistic License Price:
890 downloads
KMilo - Compact Dialog 3.5.x

KMilo - Compact Dialog 3.5.x


KMilo - Compact Dialog is a KDE patch that makes the default sound dialog look a bit less huge and BLUE. more>>
KMilo - Compact Dialog is a KDE patch that makes the default sound dialog look a bit less huge and BLUE.

Tested with 3.5.5 and 3.5.6

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Added: 2007-04-16 License: GPL (GNU General Public License) Price:
922 downloads
bit 0.4.1

bit 0.4.1


bit is a C++ library for manipulating buffers containing data fields that are not octet (byte) aligned. more>>
bit is a C++ library for manipulating buffers containing data fields that are not octet (byte) aligned.

Binary data formats containing fields that are not octet aligned are still common. One need look no further than the IP header that is present in every packet of data transmitted on the Internet.

Additionally many embedded devices and sensors still communicate via binary formats, and it was for the latter (robotic sensors) that this library was initially developed.

The bit library allows data formats to be specified at run-time through class methods or loaded from XML files at run-time (including any combinations thereof).

A companion library, bitgtk, provides a set of Gtkmm widgets for display of bit buffer representations.

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Added: 2007-03-15 License: LGPL (GNU Lesser General Public License) Price:
955 downloads
Class::Bits 0.05

Class::Bits 0.05


Class::Bits is a Perl module with class wrappers around bit vectors. more>>
Class::Bits is a Perl module with class wrappers around bit vectors.

SYNOPSIS

package MyClass;
use Class::Bits;

make_bits( a => 4, # 0..15
b => 1, # 0..1
c => 1, # 0..1
d => 2, # 0..3
e => s4 # -8..7
f => s1 # -1..0
);

package;

$o=MyClass->new(a=>12, d=>2);
print "o->b is ", $o->b, "n";

print "bit vector is ", unpack("h*", $$o), "n";

$o2=$o->new();
$o3=MyClass->new($string);

ABSTRACT

Class::Bits creates class wrappers around bit vectors.

Class::Bits defines classes using bit vectors as storage.
Object attributes are stored in bit fields inside the bit vector. Bit field sizes have to be powers of 2 (1, 2, 4, 8, 16 or 32).

There is a class constructor subroutine:

make_bits( field1 => size1, field2 => size2, ...)

exports in the calling package a ctor, accessor methods, some utility methods and some constants:

Sizes can be prefixed by s or u to define signedness of the field. Default is unsigned.

$class->new()

creates a new object with all zeros.

$class->new($bitvector)

creates a new object over $bitvector.

$class->new(%fields)

creates a new object and initializes its fields with the values in %fields.

$obj->new()

clones an object.

$obj->$field()
$obj->$field($value)

gets or sets the value of the bit field $field inside the bit vector.

$class->length
$obj->lenght

returns the size in bits of the bit vector used for storage.

$class->keys
$obj->keys

returns an array with the names of the object attributes

$obj->as_hash

returns a flatten hash with the object attributes, i.e.:
my %values=$obj->as_hash;

%INDEX

hash with offsets as used by vec perl operator (to get an offset in bits, the value has to be multiplied by the corresponding bit field size).

%SIZES

hash with bit field sizes in bits.

%SIGNED

hash with signedness of the fields

Bit fields are packed in the bit vector in the order specified as arguments to make_bits.

Bit fields are padded inside the bit vector, i.e. a class created like

make_bits(A=>1, B=>2, C=>1, D=>4, E=>8, F=>16);

will have the layout

AxBBCxxx DDDDxxxx EEEEEEEE xxxxxxxx FFFFFFFF FFFFFFFF

<<less
Download (0.004MB)
Added: 2007-07-30 License: Perl Artistic License Price:
816 downloads
The 64 bit Virtual CPU Project 0.0.23

The 64 bit Virtual CPU Project 0.0.23


The 64 bit Virtual CPU Project is a project to create 64-bit virtual CPU. more>>
This is a project to create 64-bit virtual CPU, create a 64 bit assembler for the CPU and then port C to it, and then create scripts to port GNU/Linux to it.
The aim is to run 64-bit Linux on common 8/16/32 bit CPUs in applications where speed is not an issue.
Enhancements:
- Added C code intended tor a PIC Preliminary documentation More updates to Gambas program
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Download (0.67MB)
Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1600 downloads
Extended Borders for Photos 1.5

Extended Borders for Photos 1.5


Extended Borders for Photos is an extension of the simpler border+copyright script, but can be a bit more complex. more>>
Extended Borders for Photos is an extension of the simpler border+copyright script, but can be a bit more complex.

It allows you to add double borders, add copyright notice and title, as well as decide fonts, font-sizes and positions of the title and copyright notice.

Support for blurring the copyright and title is also included. Update to 1.5 fixes upgrade to Gimp 2.2 problem.

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Added: 2006-09-13 License: GPL (GNU General Public License) Price:
1143 downloads
Critical Mass 1.0.1

Critical Mass 1.0.1


Critical Mass (Critter) is an SDL/OpenGL space shootem up game. more>>
Critical Mass (aka Critter) is an SDL/OpenGL space shootem up game. Critical Mass project currently runs on Mac OS X, Windows, and Linux.

The latter is my main development platform. Other platforms supported by SDL/OpenGL may also work with a bit of work.
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Download (4.9MB)
Added: 2006-07-16 License: GPL (GNU General Public License) Price:
1213 downloads
tiffscan 0.2

tiffscan 0.2


tiffscan is an advanced SANE frontend. more>>
tiffscan is an advanced SANE frontend. It has batch mode capabilities and can generate compressed multi-page TIFF files. The project handles from black and white to 8-bit and 16-bit scans.
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Download (0.012MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1001 downloads
PeaZip For Linux 2.2

PeaZip For Linux 2.2


Free archiver utility, open 7Z, ACE, PAQ, TAR, RAR, ZIP, encrypt and split files more>> PeaZip is an open source file and archive manager for 32 and 64 bit Windows (9x, 2000, XP, Vista) and Linux.
For both platforms it is available as installable or portable package, not needing installation.
Full support: 7Z, 7Z-sfx, ARC/WRC, BZ2/TBZ2, GZ/TGZ, PAQ/LPAQ, PEA, QUAD/BALZ, split, TAR, UPX, ZIP.
Open, browse, extract, test: ACE, ARJ, CAB, CHM, COMPOUND (MSI, DOC, XLS, PPT), CPIO, ISO, Java (JAR, EAR, WAR), Linux (DEB, PET/PUP, RPM, SLP), LHA/LZH, LZMA, NSIS, OOo, PAK/PK3/PK4, RAR, SMZIP, U3P, WIM, XPI, Z/TZ (71 file extension supported).
Other features: powerful search and filter functions, robust file copy, split/join files, quick or secure file deletion, compare/checksum/hash files, system benchmark, generate random passwords and keyfiles, two factor authentication, strong encryption (AES256).
PeaZip allows to: create/extract multiple archives at once, save archives layout, save job definition as command line (to be inspected, or used in scripts), save job logs.
The user interface is skinnable for colors, transparence and icons.
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Download (3.24MB)
Added: 2009-04-22 License: Freeware Price: free
185 downloads
 
Other version of PeaZip For Linux
PeaZip for Linux 2.1PeaZip is an open source file and archive manager for 32 and 64 bit Windows (9x, 2000, XP, Vista
License:Freeware
Download (5.47MB)
182 downloads
Added: 2009-04-24
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