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Martian Memory 1.2

Martian Memory 1.2


Martian Memory project consists of a simple memory game. more>>
Martian Memory project consists of a simple memory game.
Martian Memory is a simple memory game oriented to kids, featuring the Pachi el marcianos world characters.
The goal of the game is to pick up two identical chips from a board that contains 32. The game contains very nice visual effects, sounds, and very nice music composed by Jonne Valtonen.
Installing
Just do:
./configure
make
make install (as root).
Enhancements:
- Added the -f or --fullscreen switch.
- Changed some chips (removed bloody ones) the game is now "child safe".
- program exits if close window or press [F10].
- if two scores are equal they are ordered by minor time.
- time stops during a combo FX.
- the hiscores screen displays a "press right mouse button to return" sign.
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Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1034 downloads
The Linux Memory Game 0.6c

The Linux Memory Game 0.6c


The Linux Memory Game project is a childrens (and adults) game based on the card game. more>>
The Linux Memory Game project is a childrens (and adults) game based on the card game.
The Linux Memory Game is an X11 game using GTK+ library for children ages 3 and up. It is a lot more than the card game "Memory".
It has five skill levels, the higher ones are challenging to adults as well. Additionally, one can choose from the menu to match 2 cards or 3 cards, or match different cards.
This last "different card" mode can be a very good teaching tool for teaching languages, concepts, or association.
Main features:
- Extensible - add new images yourself without having to make changes to the program.
- Five skill levels appropriate for the youngest and the ones with the best brains.
- Can play two card matching or three card matching (more challenging!)
- Can set to match different cards. This can be used with apropriately designed pictures to teach children (or adults) words, concepts, or another language.
Enhancements:
- Fixed overflow bug in pixmaps_jump.
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Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1073 downloads
Monkeys Memory 0.1.2

Monkeys Memory 0.1.2


Monkeys Memory is an implementation of the classic game om memory. more>>
Monkeys Memory is an implementation of the classic game of memory. Classic Game of Memory written in mono where you can play against other people (on the same computer, network game is not implemented jet) or against Computer (there is 2 type of computer player).

There is more level of game from tiny level to very big one.

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Added: 2007-06-28 License: GPL (GNU General Public License) Price:
854 downloads
Gnome Memory Blocks 0.2

Gnome Memory Blocks 0.2


Gnome Memory Blocks project is a concentration game for GNOME. more>>
Gnome Memory Blocks project is a concentration game for GNOME.

This is GNOMEs version of the `memory blocks game originaly come from Semantec game pack for Win-3.11

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Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1062 downloads
MCP2510 Bit Timing Calculator 1.0

MCP2510 Bit Timing Calculator 1.0


MCP2510 Bit Timing Calculator project is a bit timing calculator for the MCP2510. more>>
MCP2510 Bit Timing Calculator project is a bit timing calculator for the MCP2510.

It is a bit timing calculator which is very easy to use.

All you have to do is to choose the baudrate and the oscilator-frequency.

Sure you can edit and change all setting. You will see a graphical bit timing diagram which show you your current options.

At the end you will get a detailed report of your choosen options. See an example here: mcp2510btn

HowTo

On the first step you have to choose your wished baudrate and the oscilator-frequency.

Second you will get a great table with all avaible baudrate for you oscilator-frequency. The are already choosen some baudrates if your baudrate equals with some on the table. Otherwise you have to select them manually, but you will get deviations to you choosen baudrate. You will the the deviation in percent at the right table.

When you are ready you can go forward to step three.
Here you have first to select your wanted Nominal Bit Time Screenshot 2 [Step 3]and then you can edit/change to values for the single segments of a bit timing.
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Added: 2006-11-03 License: GPL (GNU General Public License) Price:
640 downloads
Running Unix Memory Test 0.2

Running Unix Memory Test 0.2


Running Unix Memory Test is a tool to check the memory without interrupting the service. more>>
The goal of RUMT is to check the memory of a computer over a long period of time and almost-real load conditions without having to interrupt the services.

RUMT exploits the possibility of some Unix kernels to selectivly disable some memory areas while still accessing them through the /dev/mem device. The principle of RUMT is to write pseudo-random data in these disabled memory areas, and later check them. This principle and the original code for the deterministic pseudo-random generator are from David Madore.

This distribution contains another variant on the same theme: URUMT allocates a large chunk of memory, locks it in memory using the mlock(2) system call, and scans /dev/mem to find where in physical memory the allocated area is. Then it continuously runs the same tests in that memory.

URUMT can not be used to test a particular area of memory: the kernel will give it whatever physical memory it feels like. But URUMT can be restarted now and then, hopefully getting different physical memory each time.

This is perfect if you suspect you have bad bits, but do not know at all where they are. Once you have sighted the bad bits, you can use a plain RUMT to test more extensively the neighborhood.
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Added: 2005-04-11 License: GPL (GNU General Public License) Price:
1663 downloads
Guarded Memory Move 0.6

Guarded Memory Move 0.6


Guarded Memory Move tool is useful for studying buffer overflows and catching them together with a good stack image. more>>
Guarded Memory Move project gets handy when you have to study buffer overflows and you need to catch them together with a "good" stack image. When a stack overflow has been exploited, the back trace is already gone together with good information about parameters and local variables, that are of vital importance when trying to understand how the attacker is trying to work out the exploit. The GMM library uses dynamic function call interception to catch the most common functions that are used by attackers to exploit stack buffers.
The GMM library uses the LD_PRELOAD capability and offers two services to the user. First of all, it avoids buffer overflow to allow the attacker to execute shell-code on your machine. Second, in case where an exploit is detected, the stack content is saved and a segmentation fault is triggered. The resulting core dump will then have all the necessary information to debug the exploit and fix the software. Internally, the library insert itself between the application and the glibc library and intercept functions that might lead to buffer overflow exploits. Before calling the glibc core function, the GMM layer saves part of the stack frame above the caller to a temporary location in its frame.
It also stores the previous three return addresses in its local storage before calling the glibc core function. When the core function returns, the GMM code samples again the previously recorded return addresses and, if they differ, it restores the previously saved stack frame and issue a segmentation fault. This with a clean stack frame, so that it can be inspected with a debugger. While other solutions exist to detect buffer overflow exploits, like for example StackGuard and StackShield, those differs from GMM in many ways. They live as gcc patches and do require you to rebuild your application to use their functionalities. The good of this approach is that every single function is protected against buffer overflows.
The bad of this solution is that every single function is protected against buffer overflows. That is, performance regression on the whole application, even if this is not really a huge problem when hunting for buffer overflows. Another solution similar to GMM is LibSafe, but it does not save and restore the stack frame by making it unusable for debugging. But lets see how GMM differs from the above listed solutions. First of all, GMM works everywhere there are stack frames and the gcc and glibc duo. That means that it is not limited to i386 only. And now the real reason for the GMM existence.
Enhancements:
- GCCs __builtin_return_address and __builtin_frame_address seems to return garbage instead of NULL at the last frame. This release fixes the problem.
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Added: 2007-04-24 License: GPL (GNU General Public License) Price:
914 downloads
3Delight for 32-bit Linux 7.0

3Delight for 32-bit Linux 7.0


3Delight is a renderer to produce photo-realistic images on 32-bit linux. more>> 3Delight is a fast, high quality, RenderMan-compliant renderer designed to produce photo-realistic images in demanding production environments. The renderer was introduced to the public in the year 2000 after being used for more than a year as the sole renderer in a sister production company. It is now widely used and earning a reputation as a benchmark in rendering technology.
Some of its features include ray tracing, global illumination (including photon mapping, final gathering and high dynamic range lighting and rendering), realistic motion blur, depth of field, complete geometry support (including efficient rendering of hair and fur), programmable shaders, quality antialiasing and antialiased shadow maps. Advanced features include Ri filtering, network caching and highly customizable workflow.
Follows a summary of 3Delights features.
-RenderMan Compliant
-RenderMan Shading Language Support
-Rendering Features
-Geometry Support
-Fast and Efficient Rendering
-Extensible Display Drivers
-Multi-platform Support with Specific Code Optimization
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Added: 2009-04-11 License: Freeware Price: Free
195 downloads
3Delight for 64-bit Linux 7.0

3Delight for 64-bit Linux 7.0


3Delight is a renderer to produce photo-realistic images on 64-bit linux. more>> 3Delight is a fast, high quality, RenderMan-compliant renderer designed to produce photo-realistic images in demanding production environments. The renderer was introduced to the public in the year 2000 after being used for more than a year as the sole renderer in a sister production company. It is now widely used and earning a reputation as a benchmark in rendering technology.
Some of its features include ray tracing, global illumination (including photon mapping, final gathering and high dynamic range lighting and rendering), realistic motion blur, depth of field, complete geometry support (including efficient rendering of hair and fur), programmable shaders, quality antialiasing and antialiased shadow maps. Advanced features include Ri filtering, network caching and highly customizable workflow.
Follows a summary of 3Delights features.
-RenderMan Compliant
-RenderMan Shading Language Support
-Rendering Features
-Geometry Support
-Fast and Efficient Rendering
-Extensible Display Drivers
-Multi-platform Support with Specific Code Optimization
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Added: 2009-04-12 License: Freeware Price: Free
194 downloads
Zero Memory Widget 0.2.0

Zero Memory Widget 0.2.0


Zero Memory Widget is a widget library without a single bit of storage per widget. more>>
Widget libraries have now been developed and used for years. In all these libraries, widget instances require computer memory. But this memory is not really required, We have implemented a widget library to prove that it is possible to use zero bytes of memory per widget.
In such a library, there is no widget reference, so widget programming is easier even in a low level language such as C. Programs are more robust because they do not use pointers, make no memory management and do not translate data between application and widget.
To set the attributes of a widget, it is not possible to use the widgets pointer so a current state is used as in OpenGL. Most classic widgets were integrated into the library, and it is possible to integrate widgets of all kinds without any problem.
This library license is the GNU GPL. Beware: it is alpha software. It works but the API is not yet stable.
Main features:
Base widgets:
- text, text_editable, int, int_editable,
- anchor,
- button, tearoff, button_with_accelerator,
- image, image_from_file,
- scrollbar2, scrollbar_vertical, scrollbar_horizontal,
- toggle (bit or int or char) with or without label. Same for radio button. Really easy to use.
Container widgets:
- window, window_drag, window_popup_right, window_popup_bottom
- anchor_box,
- box_horizontal, box_vertical, box,
- decorator,
- notebook,
- scrolledview (can contains billions of children)
- viewport
- table, table_with_width,
- void, if, popup : base system to make transient widgets. The menu are constructed with "popup"
Composite widgets:
- alert (container),
- message (container),
- filechooser,
Widget attributes:
- Choice of the focus group.
- Width: padding, border, focus
- Expand: vertical, horizontal
- Alignment: vertical, horizontal
- Font: family, size, weight, style
- Geometry: x, y, width, height
- Window auto resize
- Sensibility (to overide the value computed automaticaly)
- Debug level
Other features:
- a drag and drop working only inside the application.
- fully working text cut and paste (UTF8 or not).
- simple animation possible.
- the library runs a web server allowing to debug.
- accelerators. If a modifier key is pressed, a list of short-cut with this key is displayed in a bubble tip.
Enhancements:
- Complete rewrite of the kernel API, in order to have :
- The library can now be updated without recompiling external code
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Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1573 downloads
Bit::Vector 6.4

Bit::Vector 6.4


Bit::Vector is an efficient bit vector, set of integers and big int math library. more>>
Bit::Vector is an efficient bit vector, set of integers and "big int" math library.

CLASS METHODS

Version

$version = Bit::Vector->Version();

Word_Bits
$bits = Bit::Vector->Word_Bits(); # bits in a machine word

Long_Bits
$bits = Bit::Vector->Long_Bits(); # bits in an unsigned long

new
$vector = Bit::Vector->new($bits); # bit vector constructor

@veclist = Bit::Vector->new($bits,$count);

new_Hex
$vector = Bit::Vector->new_Hex($bits,$string);

new_Bin
$vector = Bit::Vector->new_Bin($bits,$string);

new_Dec
$vector = Bit::Vector->new_Dec($bits,$string);

new_Enum
$vector = Bit::Vector->new_Enum($bits,$string);

Concat_List
$vector = Bit::Vector->Concat_List(@vectors);
OBJECT METHODS
new
$vec2 = $vec1->new($bits); # alternative call of constructor

@veclist = $vec->new($bits,$count);

Shadow
$vec2 = $vec1->Shadow(); # new vector, same size but empty

Clone
$vec2 = $vec1->Clone(); # new vector, exact duplicate

Concat
$vector = $vec1->Concat($vec2);

Concat_List
$vector = $vec1->Concat_List($vec2,$vec3,...);

Size
$bits = $vector->Size();

Resize
$vector->Resize($bits);
$vector->Resize($vector->Size()+5);
$vector->Resize($vector->Size()-5);

Copy
$vec2->Copy($vec1);

Empty
$vector->Empty();

Fill
$vector->Fill();

Flip
$vector->Flip();

Primes
$vector->Primes(); # Sieve of Erathostenes

Reverse
$vec2->Reverse($vec1);

Interval_Empty
$vector->Interval_Empty($min,$max);

Interval_Fill
$vector->Interval_Fill($min,$max);

Interval_Flip
$vector->Interval_Flip($min,$max);

Interval_Reverse
$vector->Interval_Reverse($min,$max);

Interval_Scan_inc
if (($min,$max) = $vector->Interval_Scan_inc($start))

Interval_Scan_dec
if (($min,$max) = $vector->Interval_Scan_dec($start))

Interval_Copy
$vec2->Interval_Copy($vec1,$offset2,$offset1,$length);

Interval_Substitute
$vec2->Interval_Substitute($vec1,$off2,$len2,$off1,$len1);

is_empty
if ($vector->is_empty())

is_full
if ($vector->is_full())

equal
if ($vec1->equal($vec2))

Lexicompare (unsigned)
if ($vec1->Lexicompare($vec2) == 0)
if ($vec1->Lexicompare($vec2) != 0)
if ($vec1->Lexicompare($vec2) < 0)
if ($vec1->Lexicompare($vec2) Lexicompare($vec2) > 0)
if ($vec1->Lexicompare($vec2) >= 0)

Compare (signed)
if ($vec1->Compare($vec2) == 0)
if ($vec1->Compare($vec2) != 0)
if ($vec1->Compare($vec2) < 0)
if ($vec1->Compare($vec2) Compare($vec2) > 0)
if ($vec1->Compare($vec2) >= 0)

to_Hex
$string = $vector->to_Hex();

from_Hex
$vector->from_Hex($string);

to_Bin
$string = $vector->to_Bin();

from_Bin
$vector->from_Bin($string);

to_Dec
$string = $vector->to_Dec();

from_Dec
$vector->from_Dec($string);

to_Enum
$string = $vector->to_Enum(); # e.g. "2,3,5-7,11,13-19"

from_Enum
$vector->from_Enum($string);

Bit_Off
$vector->Bit_Off($index);

Bit_On
$vector->Bit_On($index);

bit_flip
$bit = $vector->bit_flip($index);

bit_test
contains
$bit = $vector->bit_test($index);
$bit = $vector->contains($index);
if ($vector->bit_test($index))
if ($vector->contains($index))

Bit_Copy
$vector->Bit_Copy($index,$bit);

LSB (least significant bit)
$vector->LSB($bit);

MSB (most significant bit)
$vector->MSB($bit);

lsb (least significant bit)
$bit = $vector->lsb();

msb (most significant bit)
$bit = $vector->msb();

rotate_left
$carry = $vector->rotate_left();

rotate_right
$carry = $vector->rotate_right();

shift_left
$carry = $vector->shift_left($carry);

shift_right
$carry = $vector->shift_right($carry);

Move_Left
$vector->Move_Left($bits); # shift left "$bits" positions

Move_Right
$vector->Move_Right($bits); # shift right "$bits" positions

Insert
$vector->Insert($offset,$bits);

Delete
$vector->Delete($offset,$bits);

increment
$carry = $vector->increment();

decrement
$carry = $vector->decrement();

inc
$overflow = $vec2->inc($vec1);

dec
$overflow = $vec2->dec($vec1);

add
$carry = $vec3->add($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->add($vec1,$vec2,$carry);

subtract
$carry = $vec3->subtract($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->subtract($vec1,$vec2,$carry);

Neg
Negate
$vec2->Neg($vec1);
$vec2->Negate($vec1);

Abs
Absolute
$vec2->Abs($vec1);
$vec2->Absolute($vec1);

Sign
if ($vector->Sign() == 0)
if ($vector->Sign() != 0)
if ($vector->Sign() < 0)
if ($vector->Sign() Sign() > 0)
if ($vector->Sign() >= 0)

Multiply
$vec3->Multiply($vec1,$vec2);

Divide
$quot->Divide($vec1,$vec2,$rest);

GCD (Greatest Common Divisor)
$vecgcd->GCD($veca,$vecb);
$vecgcd->GCD($vecx,$vecy,$veca,$vecb);

Power
$vec3->Power($vec1,$vec2);

Block_Store
$vector->Block_Store($buffer);

Block_Read
$buffer = $vector->Block_Read();

Word_Size
$size = $vector->Word_Size(); # number of words in "$vector"

Word_Store
$vector->Word_Store($offset,$word);

Word_Read
$word = $vector->Word_Read($offset);

Word_List_Store
$vector->Word_List_Store(@words);

Word_List_Read
@words = $vector->Word_List_Read();

Word_Insert
$vector->Word_Insert($offset,$count);

Word_Delete
$vector->Word_Delete($offset,$count);

Chunk_Store
$vector->Chunk_Store($chunksize,$offset,$chunk);

Chunk_Read
$chunk = $vector->Chunk_Read($chunksize,$offset);

Chunk_List_Store
$vector->Chunk_List_Store($chunksize,@chunks);

Chunk_List_Read
@chunks = $vector->Chunk_List_Read($chunksize);

Index_List_Remove
$vector->Index_List_Remove(@indices);

Index_List_Store
$vector->Index_List_Store(@indices);

Index_List_Read
@indices = $vector->Index_List_Read();

Or
Union
$vec3->Or($vec1,$vec2);
$set3->Union($set1,$set2);

And
Intersection
$vec3->And($vec1,$vec2);
$set3->Intersection($set1,$set2);

AndNot
Difference
$vec3->AndNot($vec1,$vec2);
$set3->Difference($set1,$set2);

Xor
ExclusiveOr
$vec3->Xor($vec1,$vec2);
$set3->ExclusiveOr($set1,$set2);

Not
Complement
$vec2->Not($vec1);
$set2->Complement($set1);

subset
if ($set1->subset($set2)) # true if $set1 is subset of $set2

Norm
$norm = $set->Norm();
$norm = $set->Norm2();
$norm = $set->Norm3();

Min
$min = $set->Min();

Max
$max = $set->Max();

Multiplication
$matrix3->Multiplication($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);

Product
$matrix3->Product($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);

Closure
$matrix->Closure($rows,$cols);

Transpose
$matrix2->Transpose($rows2,$cols2,$matrix1,$rows1,$cols1);

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Download (0.13MB)
Added: 2007-05-17 License: Perl Artistic License Price:
890 downloads
lx_lib structural memory library 20060226-1

lx_lib structural memory library 20060226-1


lx_lib handles memory allocations as structures, keeping important information such as the remaining allocated space. more>>
lx_lib handles memory allocations as structures, keeping important information such as the remaining allocated space and the length of the used string internal to each variable (or descriptor).
Much of it was initially inspired by Dan Bernsteins stralloc library, but the two are not compatible, nor has there ever been any intention to make them compatible.
Main features:
- strings need not be scanned to determine their length
- the amount of allocated string remaining is easily determined
- promotes more secure programming practices
- if used correctly, lx_lib can offer a significant speed increase over traditional methods
- easy-to-use methods for manipulating strings
- generic descriptor support for buffered i/o
- generic descriptors enable fast scanning of input for specific characters (e.g. a newline)
Enhancements:
- Bits of the lx_map() interface have been updated for use with the 20060228-1 release of libnaw.
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Added: 2006-04-13 License: GPL (GNU General Public License) Price:
1292 downloads
Database Primitives Library 1.0.0

Database Primitives Library 1.0.0


DBPrim is a library providing basic building blocks for creating in-memory databases. more>>
DBPrim project is a library providing basic building blocks for creating in-memory databases.
Main features:
- Linked lists
- Hash tables with optional auto-resize
- Memory-efficient sparse matrices built on hash tables
- Red-black trees.
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Added: 2006-06-16 License: GPL (GNU General Public License) Price:
1225 downloads
i815 linux tweak 0.1

i815 linux tweak 0.1


i815 linux tweak project is i815-family chipset tweaker and optimizer for improve performance. more>>
i815 linux tweak project is i815-family chipset tweaker and optimizer for improve performance. Remember that some settings can crash your system.

USE AT YOUR OWN RISK

Installation:

From root user tpye "./install.sh".
If success, module will compile and plased into modules directory.

Usage:

modprobe i815tweak

Without any parameters nothing changes. In /proc/i815info you can see actual chipset settings.

Or see "dmesg" for error info..

For list all module parameters check "modinfo i815tweak".

cas=[2,3]
CAS# Latency (CL)

ras2cas=[2,3]
SDRAM RAS# to CAS# Delay (SRCD)

ras=[2,3]
SDRAM RAS# Precharge (SRP)

refX=[0-7]
SDRAM Mode Select (SMS). These bits select the operational mode of the MCH DRAM interface. The special modes are intended for initialization at power up.

0 = DRAM in Self-Refresh Mode, Refresh Disabled
1 = Normal Operation, 100 MHz System memory – Refresh interval 15.6 uSec
133 MHz System memory – Refresh interval 11.7 uSec
2 = Normal Operation, 100 MHz System memory – Refresh interval 7.8
133 MHz System memory – Refresh interval 5.85 uSec
3 = Normal Operation, 100 MHz System memory – Refresh interval 1.28 uSec
133 MHz System memory – Refresh interval 0.96 uSec
4 = NOP Command Enable. In this mode all processor cycles to SDRAM result in a NOP Command on the SDRAM interface.
5 = All Banks Precharge Enable. In this mode all processor cycles to SDRAM result in an All Banks Precharge Command on the SDRAM interface.
6 = Mode Register Set Enable. In this mode all processor cycles to SDRAM result in a mode register set command on the SDRAM interface.
7 = CBR Enable. In this mode all processor cycles to SDRAM result in a CBR cycle on the SDRAM interface.

dct57=[0, 1]
DRAM Cycle Time (DCT). This bit controls the number of SCLKs for an access cycle.
0 = Tras = 7 SCLKs and Trc = 9 SCLKs.
1 = Tras = 5 SCLKs and Trc = 7 SCLKs (Default)

bnr=[0,1]
Block New Request Lookahead

agp=[0,1]
AGP4X Override

sba=[0,1]
Sideband Address Enable (SBA)
1 = Enable. The sideband addressing mechanism is enabled.
0 = Disable

fw=[0,1]
Fast Writes Enable (FW). This bit must always be programmed to 0. The chipset will behave
unpredictably if this bit is programmed with 1.

cpc=[0,1]
Command per cycle

sm=[0,1]
SM Always Bypass

hacqs=[0,1]
Host Aperture Cycle Queue Slot
0 = Default value. No dedicated queue
1 = A dedicated queue slot is reserved

clt=[0,1]
CPU Latency Timer
0 = Deferrable processor cycle will be Deferred immediately after receiving another ADS#
1 = Deferrable processor cycle will only be Deferred after in has been held in a “Snoop Stall” for 31
clocks and another ADS# has arrived (default).

dpcp=[0,1]
DRAM Page Closing Policy (DPCP)
0 = Precharge All during the service of any “Page Miss” access.
1 = Precharge All during the service of any “Page Miss” access.

magwe=[0,1]
Memory Arbiter Grant Window Enable (MAGWE).
0 = Disabled. Enforce fixed priority.
1 = 24 clocks limiting host, 24 clocks guaranteed to low priority graphics stream.

EXAMPLE:

modprobe i815tweak cas=2 ras2cas=2 ras=2 bnr=1 dct57=1

For more info about i815 chipset settings see Intel Document Reference Number 290688-001, 290693-001 and 290693-002
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Added: 2007-06-06 License: GPL (GNU General Public License) Price:
875 downloads
bandwidth 0.13

bandwidth 0.13


bandwidth project is an artificial benchmark for measuring memory bandwidth, useful for identifying a computers weak areas. more>>
bandwidth project is an artificial benchmark for measuring memory bandwidth, useful for identifying a computers weak areas.
It tests several types of memory:
- Main memory read accesses
- Main memory write accesses
- Level 2 cache read accesses
- Level 2 cache write accesses
- Framebuffer read accesses
- Framebuffer write accesses
- String library routines
Enhancements:
- 64-bit support has been added.
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Added: 2007-08-22 License: GPL (GNU General Public License) Price:
1112 downloads
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