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Pandore 6.1.2
Pandora is a standardized library of image processing functions. more>>
The current version contains functions for 1D, 2D, and 3D images, which may be greyscale, color, or multispectral.
Enhancements:
- A limitation in SaveData and LoadData that restricted the size of data has been fixed.
- There are assorted other minor bugfixes.
<<lessEnhancements:
- A limitation in SaveData and LoadData that restricted the size of data has been fixed.
- There are assorted other minor bugfixes.
Download (MB)
Added: 2007-06-04 License: CeCILL (CeCILL Free Software License Agreement) Price:
872 downloads
FACHODA Complex 1.0
FACHODA Complex is a fast air combat simulator. more>>
FACHODA Complex project is a fast air combat simulator.
Fachoda Complex is a little game I wrote about 10 years ago. I coded this in 3 or 4 months while I was iddle. I was young and brave, then, but had never learned to code cleanly.
Sounds is now broken. It worked on Gravis Ultrasound. The game requires a Pentium with MMX, and Nasm. Disable sound with -nosound, try -xcolor or the SDL version when experiencing troubles with colors.
This is old work. I will never upgrade this code, but I will certainly, one day, code another flight simulator. I even started then stopped already... Someone suggested me to add a reverse gear to the plane, and I will then incorporate this idea, and many more...
<<lessFachoda Complex is a little game I wrote about 10 years ago. I coded this in 3 or 4 months while I was iddle. I was young and brave, then, but had never learned to code cleanly.
Sounds is now broken. It worked on Gravis Ultrasound. The game requires a Pentium with MMX, and Nasm. Disable sound with -nosound, try -xcolor or the SDL version when experiencing troubles with colors.
This is old work. I will never upgrade this code, but I will certainly, one day, code another flight simulator. I even started then stopped already... Someone suggested me to add a reverse gear to the plane, and I will then incorporate this idea, and many more...
Download (2.3MB)
Added: 2007-01-10 License: Freeware Price:
1020 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
SEM2DPACK 2.2.11
SEM2DPACK is a simulator of 2D elastic wave propagation and fracture dynamics. more>>
SEM2DPACK is a simulator of 2D elastic wave propagation and fracture dynamics that applies the Spectral Element Method (SEM, similar to mass-lumped high-order finite element methods). SEM2DPACK main goals are flexibility and accuracy.
Although the emphasis is currently on computational seismology and earthquake source dynamics, this tool might attract a wider audience in computational mechanics, research, and engineering.
Enhancements:
- fixed obliquely incident plane waves (see SRC_WAVE input block) FR 1676280
- moment tensor sources (see new SRC_DOUBLE_COUPLE and SRC_MOMENT input blocks)
- source time function interpolated (spline) from a user supplied file
- allow source locations at interelement nodes
- SRC_RICKER input block name changed to STF_RICKER
- argument "Periodic" deleted from BC_XXX blocks (now handled internally)
- interpolation of scalar snapshot plots
- POST/movie.csh now crops the figure only upon request (-crop option)
<<lessAlthough the emphasis is currently on computational seismology and earthquake source dynamics, this tool might attract a wider audience in computational mechanics, research, and engineering.
Enhancements:
- fixed obliquely incident plane waves (see SRC_WAVE input block) FR 1676280
- moment tensor sources (see new SRC_DOUBLE_COUPLE and SRC_MOMENT input blocks)
- source time function interpolated (spline) from a user supplied file
- allow source locations at interelement nodes
- SRC_RICKER input block name changed to STF_RICKER
- argument "Periodic" deleted from BC_XXX blocks (now handled internally)
- interpolation of scalar snapshot plots
- POST/movie.csh now crops the figure only upon request (-crop option)
Download (0.47MB)
Added: 2007-06-09 License: GPL (GNU General Public License) Price:
867 downloads
ClanMecha 0.1.3a
ClanMecha project is a 2D multi-player mecha-genre platform game using ClanLib. more>>
ClanMecha project is a 2D multi-player mecha-genre platform game using ClanLib.
Its a fast-paced 2D platform game in which two players each control a mech and use various weapons in an attempt to eliminate each other.
<<lessIts a fast-paced 2D platform game in which two players each control a mech and use various weapons in an attempt to eliminate each other.
Download (0.65MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1061 downloads
The streak plug-in
The streak plug-in is a Gimp plug-in that makes simulation of a streak camera. more>>
The streak plug-in is a Gimp plug-in that makes simulation of a streak camera.
A streak camera images an object through a slit - thus getting a kind of "one dimensional image". This image is propagated along the second dimension of the image plane at a constant speed. The result is a picture of the time dependency of the object.
The plug-in takes a film (multilayer image), cuts a slice of selectable width and position out of each layer and puts the slices together to the streak image.
<<lessA streak camera images an object through a slit - thus getting a kind of "one dimensional image". This image is propagated along the second dimension of the image plane at a constant speed. The result is a picture of the time dependency of the object.
The plug-in takes a film (multilayer image), cuts a slice of selectable width and position out of each layer and puts the slices together to the streak image.
Download (0.016MB)
Added: 2006-09-15 License: GPL (GNU General Public License) Price:
1134 downloads
EMWave2D 0.3
EMWave2D project is a 2D electromagnetic wave simulation program. more>>
EMWave2D project is a 2D electromagnetic wave simulation program. It solves Maxwells equation using Finite Difference Time Domain (FDTD) method.
It is very simple program to use and to modify. It can do many different simulations such as scattering, diffraction, and refraction.
<<lessIt is very simple program to use and to modify. It can do many different simulations such as scattering, diffraction, and refraction.
Download (0.11MB)
Added: 2007-02-13 License: GPL (GNU General Public License) Price:
1006 downloads
Alien Blaster 1.1.0
Alien Blaster project is an action-loaded 2D arcade shooter game for up to two players. more>>
Alien Blaster project is an action-loaded 2D arcade shooter game for up to two players.
alienblaster is an action-loaded 2D arcade shooter game.
Your mission in the game is simple: stop the invasion of the aliens by blasting them.
Simultaneous two-player mode is available.
Main features:
- many aliens to blast
- a big bad boss
- different weapons
- special items
- cooperative mode (2 players playing on 1 computer)
- gamepad/joystick support
- arcade mode with highscore
- open source
- published under GPL
- runs with Windows and Linux
<<lessalienblaster is an action-loaded 2D arcade shooter game.
Your mission in the game is simple: stop the invasion of the aliens by blasting them.
Simultaneous two-player mode is available.
Main features:
- many aliens to blast
- a big bad boss
- different weapons
- special items
- cooperative mode (2 players playing on 1 computer)
- gamepad/joystick support
- arcade mode with highscore
- open source
- published under GPL
- runs with Windows and Linux
Download (6.3MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
Phavon 0.0.32
Phavon project is an old-style vertical 2D scrolling arcade game. more>>
Phavon project is an old-style vertical 2D scrolling arcade game.
Phavon is a 2D vertical scrolling progressive-weapon shoot em up, similar in style to the classic Amiga game, Xenon II.
It will include map and level editors
Enhancements:
- bonus objects implemented
- background is always on
<<lessPhavon is a 2D vertical scrolling progressive-weapon shoot em up, similar in style to the classic Amiga game, Xenon II.
It will include map and level editors
Enhancements:
- bonus objects implemented
- background is always on
Download (0.036MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1052 downloads
Copter Commander 1.8
Copter Commander project is a 2d networked helicopter game. more>>
Copter Commander project is a 2d networked helicopter game.
A unique blend of arcade action and real time strategy, Copter Commander is fun for novices but surprisingly deep.
It supports one to four players via Internet play and is based on the game design of Rescue Raiders/Armor Alley.
<<lessA unique blend of arcade action and real time strategy, Copter Commander is fun for novices but surprisingly deep.
It supports one to four players via Internet play and is based on the game design of Rescue Raiders/Armor Alley.
Download (MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1059 downloads
LibAran 0.2.2
LibAran is a 2D/3D Fast Multipole Method software library. more>>
LibAran is a 2D/3D Fast Multipole Method software library.
Main features:
- 2D FMM algorithms through Laurent Series.
- 3D FMM algorithms through complex spherical harmonics series. These series can handle Newton/Coulomb potentials. Sparse translationoperators (O(p^3) complexity) are included.
- Dynamic QTree/OcTree LibVsg (VsgPRTree2d and VsgPRTree3d) particles filtering.
<<lessMain features:
- 2D FMM algorithms through Laurent Series.
- 3D FMM algorithms through complex spherical harmonics series. These series can handle Newton/Coulomb potentials. Sparse translationoperators (O(p^3) complexity) are included.
- Dynamic QTree/OcTree LibVsg (VsgPRTree2d and VsgPRTree3d) particles filtering.
Download (0.45MB)
Added: 2007-01-26 License: LGPL (GNU Lesser General Public License) Price:
1002 downloads
Zelda2D 0.2.3
Zelda2D is a Zelda related JumpnRun Game in 2D. more>>
Zelda2D is a Zelda related JumpnRun game in 2D.
This is a Zelda related fangame. A classic JumpnRun style game featuring Link from Zelda collecting rubins and defending evil opponents.
The game itself is a game-engine reading levels from XML-files. Its very easy to write own levels and to design objects in the game.
<<lessThis is a Zelda related fangame. A classic JumpnRun style game featuring Link from Zelda collecting rubins and defending evil opponents.
The game itself is a game-engine reading levels from XML-files. Its very easy to write own levels and to design objects in the game.
Download (12.2MB)
Added: 2007-01-07 License: GPL (GNU General Public License) Price:
1034 downloads
Encode::HanExtra 0.10
Encode::HanExtra Perl module contains extra sets of Chinese encodings. more>>
Encode::HanExtra Perl module contains extra sets of Chinese encodings.
SYNOPSIS
use Encode;
# Traditional Chinese
$euc_tw = encode("euc-tw", $utf8); # loads Encode::HanExtra implicitly
$utf8 = decode("euc-tw", $euc_tw); # ditto
# Simplified Chinese
$gb18030 = encode("gb18030", $utf8); # loads Encode::HanExtra implicitly
$utf8 = decode("gb18030", $gb18030); # ditto
Perl 5.7.3 and later ships with an adequate set of Chinese encodings, including the commonly used CP950, CP936 (also known as GBK), Big5 (alias for Big5-Eten), Big5-HKSCS, EUC-CN, HZ, and ISO-IR-165.
However, the numbers of Chinese encodings are staggering, and a complete coverage will easily increase the size of perl distribution by several megabytes; hence, this CPAN module tries to provide the rest of them.
If you are using perl 5.8 or later, Encode::CN and Encode::TW will automatically load the extra encodings for you, so theres no need to explicitly write use Encode::HanExtra if you are using one of them already.
ENCODINGS
This version includes the following encoding tables:
Canonical Alias Description
-----------------------------------------------------------------------------
big5-1984 /b(tca-)?big5-?(19)?84$/i TCAs original Big5-1984
big5ext /b(cmex-)?big5-?e(xt)?$/i CMEXs Big5e Extension
big5plus /b(cmex-)?big5-?p(lus)?$/i CMEXs Big5+ Extension
/b(cmex-)?big5+$/i
cccii /b(ccag-)?cccii$/i Chinese Character Code for
Information Interchange
cns11643-1 /bCNS[-_ ]?11643[-_]1$/i Taiwans CNS map, plane 1
cns11643-2 /bCNS[-_ ]?11643[-_]2$/i Taiwans CNS map, plane 2
cns11643-3 /bCNS[-_ ]?11643[-_]3$/i Taiwans CNS map, plane 3
cns11643-4 /bCNS[-_ ]?11643[-_]4$/i Taiwans CNS map, plane 4
cns11643-5 /bCNS[-_ ]?11643[-_]5$/i Taiwans CNS map, plane 5
cns11643-6 /bCNS[-_ ]?11643[-_]6$/i Taiwans CNS map, plane 6
cns11643-7 /bCNS[-_ ]?11643[-_]7$/i Taiwans CNS map, plane 7
cns11643-f /bCNS[-_ ]?11643[-_]f$/i Taiwans CNS map, plane F
euc-tw /beuc.*tw$/i EUC (Extended Unix Character)
/btw.*euc$/i
gb18030 /bGB[-_ ]?18030$/i GBK with Traditional Characters
unisys /bunisys$/i Unisys Traditional Chinese
unisys-sosi1 Unisys SOSI1 transport encoding
unisys-sosi2 Unisys SOSI2 transport encoding
Detailed descriptions are as follows:
BIG5-1984
This is the original Big5 encoding made by TCA Taiwan.
BIG5PLUS
This encoding, while not heavily used, is an attempt to bring all Taiwans conflicting internal-use encodings together, and fit it as an extension to the widely-deployed Big5 range, by CMEX Taiwan.
BIG5EXT
The CMEXs second (and less ambitious) try at unifying the most commonly used characters not covered by Big5, while not polluting out of the 94x94 arragement like BIG5PLUS did.
CCCII
The earliest (and most sophisticated) Traditional Chinese encoding, with a three-byte raw character map, made in 1980 by the Chinese Character Analysis Group (CCAG), used mostly in library systems.
EUC-TW
The EUC transport version of CNS11643 (planes 1-7), the comprehensive character set used by the Taiwan government.
CNS11643-*
The raw character map extracted from the Unihan database, including the plane F which wasnt included in EUC-TW.
GB18030
An extension to GBK, this encoding lists most Han characters (both simplified and traditional), as well as some other encodings used by other peoples in China.
UNISYS
Unisys Systems internal Chinese mapping.
<<lessSYNOPSIS
use Encode;
# Traditional Chinese
$euc_tw = encode("euc-tw", $utf8); # loads Encode::HanExtra implicitly
$utf8 = decode("euc-tw", $euc_tw); # ditto
# Simplified Chinese
$gb18030 = encode("gb18030", $utf8); # loads Encode::HanExtra implicitly
$utf8 = decode("gb18030", $gb18030); # ditto
Perl 5.7.3 and later ships with an adequate set of Chinese encodings, including the commonly used CP950, CP936 (also known as GBK), Big5 (alias for Big5-Eten), Big5-HKSCS, EUC-CN, HZ, and ISO-IR-165.
However, the numbers of Chinese encodings are staggering, and a complete coverage will easily increase the size of perl distribution by several megabytes; hence, this CPAN module tries to provide the rest of them.
If you are using perl 5.8 or later, Encode::CN and Encode::TW will automatically load the extra encodings for you, so theres no need to explicitly write use Encode::HanExtra if you are using one of them already.
ENCODINGS
This version includes the following encoding tables:
Canonical Alias Description
-----------------------------------------------------------------------------
big5-1984 /b(tca-)?big5-?(19)?84$/i TCAs original Big5-1984
big5ext /b(cmex-)?big5-?e(xt)?$/i CMEXs Big5e Extension
big5plus /b(cmex-)?big5-?p(lus)?$/i CMEXs Big5+ Extension
/b(cmex-)?big5+$/i
cccii /b(ccag-)?cccii$/i Chinese Character Code for
Information Interchange
cns11643-1 /bCNS[-_ ]?11643[-_]1$/i Taiwans CNS map, plane 1
cns11643-2 /bCNS[-_ ]?11643[-_]2$/i Taiwans CNS map, plane 2
cns11643-3 /bCNS[-_ ]?11643[-_]3$/i Taiwans CNS map, plane 3
cns11643-4 /bCNS[-_ ]?11643[-_]4$/i Taiwans CNS map, plane 4
cns11643-5 /bCNS[-_ ]?11643[-_]5$/i Taiwans CNS map, plane 5
cns11643-6 /bCNS[-_ ]?11643[-_]6$/i Taiwans CNS map, plane 6
cns11643-7 /bCNS[-_ ]?11643[-_]7$/i Taiwans CNS map, plane 7
cns11643-f /bCNS[-_ ]?11643[-_]f$/i Taiwans CNS map, plane F
euc-tw /beuc.*tw$/i EUC (Extended Unix Character)
/btw.*euc$/i
gb18030 /bGB[-_ ]?18030$/i GBK with Traditional Characters
unisys /bunisys$/i Unisys Traditional Chinese
unisys-sosi1 Unisys SOSI1 transport encoding
unisys-sosi2 Unisys SOSI2 transport encoding
Detailed descriptions are as follows:
BIG5-1984
This is the original Big5 encoding made by TCA Taiwan.
BIG5PLUS
This encoding, while not heavily used, is an attempt to bring all Taiwans conflicting internal-use encodings together, and fit it as an extension to the widely-deployed Big5 range, by CMEX Taiwan.
BIG5EXT
The CMEXs second (and less ambitious) try at unifying the most commonly used characters not covered by Big5, while not polluting out of the 94x94 arragement like BIG5PLUS did.
CCCII
The earliest (and most sophisticated) Traditional Chinese encoding, with a three-byte raw character map, made in 1980 by the Chinese Character Analysis Group (CCAG), used mostly in library systems.
EUC-TW
The EUC transport version of CNS11643 (planes 1-7), the comprehensive character set used by the Taiwan government.
CNS11643-*
The raw character map extracted from the Unihan database, including the plane F which wasnt included in EUC-TW.
GB18030
An extension to GBK, this encoding lists most Han characters (both simplified and traditional), as well as some other encodings used by other peoples in China.
UNISYS
Unisys Systems internal Chinese mapping.
Download (1.3MB)
Added: 2007-07-25 License: Perl Artistic License Price:
822 downloads
ParaView 2.6.0
ParaView project is an application designed with the need to visualize large data sets in mind. more>>
ParaView project is an application designed with the need to visualize large data sets in mind. The goals of the ParaView project include the following:
- Develop an open-source, multi-platform visualization application.
- Support distributed computation models to process large data sets.
- Create an open, flexible, and intuitive user interface.
- Develop an extensible architecture based on open standards.
ParaView runs on distributed and shared memory parallel as well as single processor systems and has been succesfully tested on Windows, Linux and various Unix workstations and clusters. Under the hood, ParaView uses the Visualization Toolkit as the data processing and rendering engine and has a user interface written using a unique blend of Tcl/Tk and C++. Please go here for a detailed list of features.
ParaView was created by Kitware in conjunction with Jim Ahrens of the Advanced Computing Laboratory at Los Alamos National Laboratory (LANL). Contributors and developers of ParaView currently include: Kitware, LANL, Sandia National Laboratories, and Army Research Laboratory. ParaView is funded by the US Department of Energy ASCI Views program as part of a three-year contract awarded to Kitware, Inc. by a consortium of three National Labs - Los Alamos, Sandia, and Livermore. The goal of the project is to develop scalable parallel processing tools with an emphasis on distributed memory implementations. The project includes parallel algorithms, infrastructure, I/O, support, and display devices. One significant feature of the contract is that all software developed is to be delivered open source. Hence ParaView is available as an open-source system.
Main features:
- Handles structured (uniform rectilinear, non-uniform rectilinear, and curvilinear grids), unstructured, polygonal and image data.
- All processing operations (filters) produce datasets. This allows the user to either further process or save as a data file the result of every operation. For example, the user can extract a cut surface, reduce the number of points on this surface by masking, and apply glyphs (for example, vector arrows) to the result.
- Contours and isosurfaces can be extracted from all data types using scalars or vector components. The results can be colored by any other variable or processed further. When possible, structured data contours/isosurfaces are extracted with fast and efficient algorithms which make use of the special data layout.
- Vectors fields can be inspected by applying glyphs (arrows, cones, lines, spheres, and various 2D glyphs) to the points in a dataset. The glyphs can be scaled by scalars, vector component or vector magnitude and can be oriented using a vector field.
- A sub-region of a dataset can be extracted by cutting or clipping with an arbitrary plane (all data types), specifying a threshold criteria to exclude cells (all data types) and/or specifying a VOI (volume of interest - structured data types only)
- Streamlines can be generated using constant step or adaptive integrators. The results can be displayed as points, lines, tubes, ribbons, etc., and can be processed by a multitude of filters.
- The points in a dataset can be warped (displaced) with scalars (given a user defined displacement vector) or with vectors (unavailable for non-linear rectilinear grids).
- With the array calculator, new variables can be computed using existing point or cell field arrays. A multitude of scalar and vector operations are supported.
- Data can be probed at a point or along a line. The results are displayed either graphically or as text and can be exported for further analysis.
- ParaView provides many other data sources and filters by default (edge extraction, surface extraction, reflection, decimation, extrusion, smoothing...) and any VTK filter can be added by providing a simple XML description (VTK provides hundreds of sources and filters, see VTK documentation for a complete list).
Enhancements:
- This release adds parallel uniform rectilinear grid volume rendering (vtkImageData).
- It introduces new algorithms for parallel unstructured grid volume rendering.
- Support for hardware accelerated offscreen rendering using OpenGL framebuffers.
- Improved multi-block support.
- Improved AMR support.
- Animation saving with ffmpeg.
- Filters have been added for FLUENT, OpenFOAM, MFIX, LSDyna, and AcuSolve.
- A gradient filter for unstructured data.
- Many other enhancements and bugfixes.
<<less- Develop an open-source, multi-platform visualization application.
- Support distributed computation models to process large data sets.
- Create an open, flexible, and intuitive user interface.
- Develop an extensible architecture based on open standards.
ParaView runs on distributed and shared memory parallel as well as single processor systems and has been succesfully tested on Windows, Linux and various Unix workstations and clusters. Under the hood, ParaView uses the Visualization Toolkit as the data processing and rendering engine and has a user interface written using a unique blend of Tcl/Tk and C++. Please go here for a detailed list of features.
ParaView was created by Kitware in conjunction with Jim Ahrens of the Advanced Computing Laboratory at Los Alamos National Laboratory (LANL). Contributors and developers of ParaView currently include: Kitware, LANL, Sandia National Laboratories, and Army Research Laboratory. ParaView is funded by the US Department of Energy ASCI Views program as part of a three-year contract awarded to Kitware, Inc. by a consortium of three National Labs - Los Alamos, Sandia, and Livermore. The goal of the project is to develop scalable parallel processing tools with an emphasis on distributed memory implementations. The project includes parallel algorithms, infrastructure, I/O, support, and display devices. One significant feature of the contract is that all software developed is to be delivered open source. Hence ParaView is available as an open-source system.
Main features:
- Handles structured (uniform rectilinear, non-uniform rectilinear, and curvilinear grids), unstructured, polygonal and image data.
- All processing operations (filters) produce datasets. This allows the user to either further process or save as a data file the result of every operation. For example, the user can extract a cut surface, reduce the number of points on this surface by masking, and apply glyphs (for example, vector arrows) to the result.
- Contours and isosurfaces can be extracted from all data types using scalars or vector components. The results can be colored by any other variable or processed further. When possible, structured data contours/isosurfaces are extracted with fast and efficient algorithms which make use of the special data layout.
- Vectors fields can be inspected by applying glyphs (arrows, cones, lines, spheres, and various 2D glyphs) to the points in a dataset. The glyphs can be scaled by scalars, vector component or vector magnitude and can be oriented using a vector field.
- A sub-region of a dataset can be extracted by cutting or clipping with an arbitrary plane (all data types), specifying a threshold criteria to exclude cells (all data types) and/or specifying a VOI (volume of interest - structured data types only)
- Streamlines can be generated using constant step or adaptive integrators. The results can be displayed as points, lines, tubes, ribbons, etc., and can be processed by a multitude of filters.
- The points in a dataset can be warped (displaced) with scalars (given a user defined displacement vector) or with vectors (unavailable for non-linear rectilinear grids).
- With the array calculator, new variables can be computed using existing point or cell field arrays. A multitude of scalar and vector operations are supported.
- Data can be probed at a point or along a line. The results are displayed either graphically or as text and can be exported for further analysis.
- ParaView provides many other data sources and filters by default (edge extraction, surface extraction, reflection, decimation, extrusion, smoothing...) and any VTK filter can be added by providing a simple XML description (VTK provides hundreds of sources and filters, see VTK documentation for a complete list).
Enhancements:
- This release adds parallel uniform rectilinear grid volume rendering (vtkImageData).
- It introduces new algorithms for parallel unstructured grid volume rendering.
- Support for hardware accelerated offscreen rendering using OpenGL framebuffers.
- Improved multi-block support.
- Improved AMR support.
- Animation saving with ffmpeg.
- Filters have been added for FLUENT, OpenFOAM, MFIX, LSDyna, and AcuSolve.
- A gradient filter for unstructured data.
- Many other enhancements and bugfixes.
Download (29.3MB)
Added: 2007-03-19 License: GPL (GNU General Public License) Price:
958 downloads
Sparklet 0.9.7
Sparklet is a multiplayer networking game. more>>
Sparklet is a multiplayer networking game. Sparklet is multiplatform, real-time, 2D, top-down view, 3rd person space shooting game. It is released under GPL license.
At the moment there are no known bugs, but the game has not been deeply tested yet.
<<lessAt the moment there are no known bugs, but the game has not been deeply tested yet.
Download (6.3MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1048 downloads
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