2d action
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Sonic Action Beta 3
Sonic Action is a multiplatform Sonic fangame based on the SRB2 story. more>>
Sonic Action is the first SRB2 Town related game. Anywhere, instead of the standard story that you read everyday, this time the viewpoint is more orientated to Sonic.
But Im not saying that well not appear in the game, nothing of that kind. Im planning to get we appear in the game. So dont ask me about that.
The engine of Sonic Action is incredibly good: you can think that Sega made it. Thats because six months of developing can do wonderful things. And this is not developed using programs such as Game Maker, MFF or TGF, normally used for make fangames, its programmed in C++ with Allegro.
And is more: Tails92 will port the different versions of Sonic Action to other OS like Linux or FreeBSD (Sonic Action is orignally programmed for Windows).
The story is very original, as far as the fangames stories that I know.. But you can get more info in the Sonic Action sections (scroll down the menu).
Enhancements:
- New levels: Badnik City and Eggman Base (the last is incomplete).
<<lessBut Im not saying that well not appear in the game, nothing of that kind. Im planning to get we appear in the game. So dont ask me about that.
The engine of Sonic Action is incredibly good: you can think that Sega made it. Thats because six months of developing can do wonderful things. And this is not developed using programs such as Game Maker, MFF or TGF, normally used for make fangames, its programmed in C++ with Allegro.
And is more: Tails92 will port the different versions of Sonic Action to other OS like Linux or FreeBSD (Sonic Action is orignally programmed for Windows).
The story is very original, as far as the fangames stories that I know.. But you can get more info in the Sonic Action sections (scroll down the menu).
Enhancements:
- New levels: Badnik City and Eggman Base (the last is incomplete).
Download (0.77MB)
Added: 2006-10-05 License: GPL (GNU General Public License) Price:
728 downloads
Mail::Action 0.40
Mail::Action is a Perl module for building modules that act on incoming mail. more>>
Mail::Action is a Perl module for building modules that act on incoming mail.
SYNOPSIS
use base Mail::Action;
Sometimes, you just need a really simple mailing address to last for a few days. You want it to be easy to create and easy to use, and you want it to be sufficiently anonymous that your real address isnt ever exposed.
Mail::TempAddress, Mail::TempAddress::Addresses, and Mail::TempAddress::Address make it easy to create a temporary mailing address system.
<<lessSYNOPSIS
use base Mail::Action;
Sometimes, you just need a really simple mailing address to last for a few days. You want it to be easy to create and easy to use, and you want it to be sufficiently anonymous that your real address isnt ever exposed.
Mail::TempAddress, Mail::TempAddress::Addresses, and Mail::TempAddress::Address make it easy to create a temporary mailing address system.
Download (0.011MB)
Added: 2006-09-05 License: Perl Artistic License Price:
1144 downloads
Nautilus-actions 1.4
Nautilus actions is an extension for Nautilus, the gnome file manager. more>>
Nautilus actions is an extension for Nautilus, the gnome file manager. Nautilus-actions allow to configure program to be launch on files selected into Nautilus interface.
Each time you right-click on one or several selected files in nautilus, nautilus-actions will parse its config files to see if a program has been set for this selection. If it is the case, it will add an item in the menu that allow you to execute the program on the selected files.
This extentions is highly inspired from nautilus-sendto extentions from Roberto Majadas.
<<lessEach time you right-click on one or several selected files in nautilus, nautilus-actions will parse its config files to see if a program has been set for this selection. If it is the case, it will add an item in the menu that allow you to execute the program on the selected files.
This extentions is highly inspired from nautilus-sendto extentions from Roberto Majadas.
Download (0.22MB)
Added: 2006-08-23 License: GPL (GNU General Public License) Price:
1169 downloads
Foundational Physics 1.0a
Foundational Physics is a 2D physics engine written in Java for entertainment and educational purposes. more>>
Foundational Physics project is a 2D physics engine written in Java for entertainment and educational purposes.
With a robust groundwork, its aim is to provide an easy interface for programmers to easily and creatively manipulate a Newtonian physics environment.
<<lessWith a robust groundwork, its aim is to provide an easy interface for programmers to easily and creatively manipulate a Newtonian physics environment.
Download (0.12MB)
Added: 2006-05-19 License: GPL (GNU General Public License) Price:
1264 downloads
Themis Action Editor 1.0 Beta 4
Themis Action Editor is a small application for the KDE Desktop which allows you to edit context menu entries. more>>
Themis Action Editor is a small application for the KDE Desktop which allows you to edit context menu entries in a simple way.
For running Themis the following libraries and programs are needed:
Ruby Interpreter, tested with version 1.8
Korundum KDE/Ruby bindings
Enhancements:
- Fixed search bug introduced in beta 2.
- Fixed naming collision of class Config with ruby gems package.
<<lessFor running Themis the following libraries and programs are needed:
Ruby Interpreter, tested with version 1.8
Korundum KDE/Ruby bindings
Enhancements:
- Fixed search bug introduced in beta 2.
- Fixed naming collision of class Config with ruby gems package.
Download (0.081MB)
Added: 2007-04-13 License: GPL (GNU General Public License) Price:
926 downloads
Balder2D 1.0 RC1
Balder2D is a 2D shooter in Zero gravity. more>>
Balder2D is a 2D shooter in Zero gravity.
Balder2D uses SDL, with the SDL_image, SDL_mixer, Guichan, GNE, and Boost Filesystem libraries.
You will need to install these to build/run the program. Balder2D also requires Python for the AI to work. The source for Balder 2D is available in the "balder2d" module in cvs.
In Balder2D, players control small probes which shoot tiny projectiles with which they try to destroy each other. It features a 2D overhead view of the playing field. Probes may be human or computer controlled.
A probe can perform the following actions:
rotate
fire projectiles
"stick" to a wall
push off of a wall
If a probe is not in "stick" mode (ie, the stick/push key is not being held down), it will bounce off of walls.
If a probe is in "stick" mode, when it hits a wall it will stop. The player may then turn the probe to point in a new direction and "push off" of the wall (by holding, and then releasing the stick/push key), propelling the probe in that new direction.
Players may rotate their probes while in flight, but the only way to change the direction or speed of flight is by firing projectiles (which gives a small kick in the opposite direction)or by running into walls or other probes.
Probes have a limited number of projectiles that can be fired in a given time; there is a maximum ammo capacity, which has a finite recharge rate.
<<lessBalder2D uses SDL, with the SDL_image, SDL_mixer, Guichan, GNE, and Boost Filesystem libraries.
You will need to install these to build/run the program. Balder2D also requires Python for the AI to work. The source for Balder 2D is available in the "balder2d" module in cvs.
In Balder2D, players control small probes which shoot tiny projectiles with which they try to destroy each other. It features a 2D overhead view of the playing field. Probes may be human or computer controlled.
A probe can perform the following actions:
rotate
fire projectiles
"stick" to a wall
push off of a wall
If a probe is not in "stick" mode (ie, the stick/push key is not being held down), it will bounce off of walls.
If a probe is in "stick" mode, when it hits a wall it will stop. The player may then turn the probe to point in a new direction and "push off" of the wall (by holding, and then releasing the stick/push key), propelling the probe in that new direction.
Players may rotate their probes while in flight, but the only way to change the direction or speed of flight is by firing projectiles (which gives a small kick in the opposite direction)or by running into walls or other probes.
Probes have a limited number of projectiles that can be fired in a given time; there is a maximum ammo capacity, which has a finite recharge rate.
Download (8.8MB)
Added: 2006-10-31 License: GPL (GNU General Public License) Price:
1088 downloads
Mail::Salsa::Action::Help 0.10
Mail::Salsa::Action::Help is a Perl extension for a lot of functions. more>>
Mail::Salsa::Action::Help is a Perl extension for a lot of functions.
SYNOPSIS
use Mail::Salsa::Action::Help;
Stub documentation for Mail::Salsa, created by h2xs. It looks like the author of the extension was negligent enough to leave the stub unedited.
<<lessSYNOPSIS
use Mail::Salsa::Action::Help;
Stub documentation for Mail::Salsa, created by h2xs. It looks like the author of the extension was negligent enough to leave the stub unedited.
Download (0.026MB)
Added: 2006-10-31 License: Perl Artistic License Price:
1090 downloads
Pluto Request Action Library 2.0.0.36
Pluto Request Action Library is a library that makes it easy to create a client/server application. more>>
Pluto Request Action Library allows you to create a client/server application, where client sends requests, server replies with responses and optional actions. Very object oriented, and takes only minutes to get going. Same library used for both server & client side.
How does it work?
The client creates "Requests" which it sends to the server. The server will process the request, set some return variables, and can optionally add "Actions" it wants the client to execute in response. An example is a cashiers computer (the client) sends the central credit card processing server a request to "process a credit card", the server responds with the authorization code and also includes an action "give customer a message" which causes a message to appear on the cashiers computer.
Both the client and server use the same library. Both create an instance of RA_Processor.
The only difference is the server calls "ReceiveRequest" and the client creates the actual requests, and calls RA_Processors "SendRequest".
To create a request, just create a class derived from RA_Request. Add some member variables for the request and variables for the response. Your request must be derived from SerializeClass--a base class that facilitates taking an object (a request in this case), serializing the variables into a binary block, and then on the other end reconstructing the class with all the data. The framework handles everything. You just add the data members.
In the above example, the request variables would probably be the credit card information and maybe the customer ID, and the response variables would be the authorization code. RA_Request has a pure virtual function "ProcessRequest" which will be called on the server to handle the request. Both the client and the server have the same Request/Action classes. When the client side passes a request to the RequestProcessor, the framework handles serializing all the request member variables, making the socket connection to the server and sending the request to the server.
On the server, the framework will create an instance of the request class and deserialize all the data and call the "ProcessRequest" member function. That is the only function the server needs to implement. From within ProcessRequest, the server needs to set the response variables. When ProcessRequest returns, the framework will serialize the response variables, send them back to the client, update the clients original request with the response, and execution will continue. Less than 10 lines of code are required to make it work, and the project includes a sample client/server application you can extend.
<<lessHow does it work?
The client creates "Requests" which it sends to the server. The server will process the request, set some return variables, and can optionally add "Actions" it wants the client to execute in response. An example is a cashiers computer (the client) sends the central credit card processing server a request to "process a credit card", the server responds with the authorization code and also includes an action "give customer a message" which causes a message to appear on the cashiers computer.
Both the client and server use the same library. Both create an instance of RA_Processor.
The only difference is the server calls "ReceiveRequest" and the client creates the actual requests, and calls RA_Processors "SendRequest".
To create a request, just create a class derived from RA_Request. Add some member variables for the request and variables for the response. Your request must be derived from SerializeClass--a base class that facilitates taking an object (a request in this case), serializing the variables into a binary block, and then on the other end reconstructing the class with all the data. The framework handles everything. You just add the data members.
In the above example, the request variables would probably be the credit card information and maybe the customer ID, and the response variables would be the authorization code. RA_Request has a pure virtual function "ProcessRequest" which will be called on the server to handle the request. Both the client and the server have the same Request/Action classes. When the client side passes a request to the RequestProcessor, the framework handles serializing all the request member variables, making the socket connection to the server and sending the request to the server.
On the server, the framework will create an instance of the request class and deserialize all the data and call the "ProcessRequest" member function. That is the only function the server needs to implement. From within ProcessRequest, the server needs to set the response variables. When ProcessRequest returns, the framework will serialize the response variables, send them back to the client, update the clients original request with the response, and execution will continue. Less than 10 lines of code are required to make it work, and the project includes a sample client/server application you can extend.
Download (0.37MB)
Added: 2006-02-09 License: GPL (GNU General Public License) Price:
1354 downloads
Loose Cannon 0.5.0
Loose Cannon is a 3rd Person Action Game. more>>
Loose Cannon is a 3rd Person Action Game.
Demo campaign that comes with game has couple of monsters and elevator between levels.
<<lessDemo campaign that comes with game has couple of monsters and elevator between levels.
Download (3.4MB)
Added: 2006-07-12 License: GPL (GNU General Public License) Price:
1200 downloads
Intruder Alert 1.0
Intruder Alert is an arcade maze game. more>>
Intruder Alert is an arcade maze game.
Intruder Alert is a free top-down 2D maze arcade game written in FreePascal using the SDL library for multimedia output.
Its a hobby project and was inspired by 80s classics like wolfenstein 2d and alien breed.
<<lessIntruder Alert is a free top-down 2D maze arcade game written in FreePascal using the SDL library for multimedia output.
Its a hobby project and was inspired by 80s classics like wolfenstein 2d and alien breed.
Download (3.5MB)
Added: 2007-04-30 License: GPL (GNU General Public License) Price:
911 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
EMWave2D 0.3
EMWave2D project is a 2D electromagnetic wave simulation program. more>>
EMWave2D project is a 2D electromagnetic wave simulation program. It solves Maxwells equation using Finite Difference Time Domain (FDTD) method.
It is very simple program to use and to modify. It can do many different simulations such as scattering, diffraction, and refraction.
<<lessIt is very simple program to use and to modify. It can do many different simulations such as scattering, diffraction, and refraction.
Download (0.11MB)
Added: 2007-02-13 License: GPL (GNU General Public License) Price:
1006 downloads
Flameingo 2.1
Flameingo is an action game where you play a little man riding on a flamingo. more>>
Flameingo project is an action game where you play a little man riding on a flamingo.
Using the Bazooka youre holding, you need to blow your friend (who is sitting right next to you) to pieces.
Another liero sequel...? I guess it is!
<<lessUsing the Bazooka youre holding, you need to blow your friend (who is sitting right next to you) to pieces.
Another liero sequel...? I guess it is!
Download (0.78MB)
Added: 2006-05-07 License: GPL (GNU General Public License) Price:
1266 downloads
Phavon 0.0.32
Phavon project is an old-style vertical 2D scrolling arcade game. more>>
Phavon project is an old-style vertical 2D scrolling arcade game.
Phavon is a 2D vertical scrolling progressive-weapon shoot em up, similar in style to the classic Amiga game, Xenon II.
It will include map and level editors
Enhancements:
- bonus objects implemented
- background is always on
<<lessPhavon is a 2D vertical scrolling progressive-weapon shoot em up, similar in style to the classic Amiga game, Xenon II.
It will include map and level editors
Enhancements:
- bonus objects implemented
- background is always on
Download (0.036MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1052 downloads
apricots 0.2.6
apricots project is a 2D plane dogfighting game. more>>
apricots project is a 2D plane dogfighting game.
Apricots is a quick, fun, and delightful 2D plane dogfighting game. It supports 1 or 2 players with possible computer AI opponents.
Players shoot enemy planes and bomb targets with the aim of attaining the highest score.
<<lessApricots is a quick, fun, and delightful 2D plane dogfighting game. It supports 1 or 2 players with possible computer AI opponents.
Players shoot enemy planes and bomb targets with the aim of attaining the highest score.
Download (0.75MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1053 downloads
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