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EMWave2D 0.3
EMWave2D project is a 2D electromagnetic wave simulation program. more>>
EMWave2D project is a 2D electromagnetic wave simulation program. It solves Maxwells equation using Finite Difference Time Domain (FDTD) method.
It is very simple program to use and to modify. It can do many different simulations such as scattering, diffraction, and refraction.
<<lessIt is very simple program to use and to modify. It can do many different simulations such as scattering, diffraction, and refraction.
Download (0.11MB)
Added: 2007-02-13 License: GPL (GNU General Public License) Price:
1006 downloads
Zelda2D 0.2.3
Zelda2D is a Zelda related JumpnRun Game in 2D. more>>
Zelda2D is a Zelda related JumpnRun game in 2D.
This is a Zelda related fangame. A classic JumpnRun style game featuring Link from Zelda collecting rubins and defending evil opponents.
The game itself is a game-engine reading levels from XML-files. Its very easy to write own levels and to design objects in the game.
<<lessThis is a Zelda related fangame. A classic JumpnRun style game featuring Link from Zelda collecting rubins and defending evil opponents.
The game itself is a game-engine reading levels from XML-files. Its very easy to write own levels and to design objects in the game.
Download (12.2MB)
Added: 2007-01-07 License: GPL (GNU General Public License) Price:
1034 downloads
OpenEuclide 0.5
OpenEuclide is an opensource multi-platform 2D geometry software. more>>
OpenEuclide is a geometry software that can produce geometrical figures by adding preformed objects one at a time.
OpenEuclide is an opensource multi-platform 2D geometry software. Figures are defined dynamically by describing formal geometrical constraints. This project is a basic tool for educational or modeling purpose that aims to be extended as far as possible in response to user needs. May it involve users talents in C++ programming.
Supported languages are : English and French.
The goal is now to make a robust, easy to use, totally multiplatform software (no runtime environment needed), featured for education until high school (excluded).
<<lessOpenEuclide is an opensource multi-platform 2D geometry software. Figures are defined dynamically by describing formal geometrical constraints. This project is a basic tool for educational or modeling purpose that aims to be extended as far as possible in response to user needs. May it involve users talents in C++ programming.
Supported languages are : English and French.
The goal is now to make a robust, easy to use, totally multiplatform software (no runtime environment needed), featured for education until high school (excluded).
Download (0.19MB)
Added: 2006-10-31 License: GPL (GNU General Public License) Price:
1092 downloads
SDL_image 1.2.5
SDL_image is an image file loading library. more>>
SDL_image is an image file loading library. SDL_image loads images as SDL surfaces, and supports the following formats: BMP, PNM, LBM, PCX, XPM, GIF, JPEG, PNG, TGA.
Unpack and build. Run "showimage imagefile" to display an image using the library.
Note: If you are building on MacOS Classic, you may want the pre-built versions of libpng and libz for PNG support.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
<<lessUnpack and build. Run "showimage imagefile" to display an image using the library.
Note: If you are building on MacOS Classic, you may want the pre-built versions of libpng and libz for PNG support.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Download (0.031MB)
Added: 2006-05-18 License: GPL (GNU General Public License) Price:
1265 downloads
XenoM 0.5
XenoM is a remake of popular Spectrum game, Xeno. more>>
XenoM project is a remake of popular Spectrum game, Xeno.
It has support for network games.
XenoM written in C using SDL library. It works under many differrent UNIX systems, and also can be compiled for Windows.
Since it uses SDL, which is cross-platform library, it would not be very difficult to port the game to other systems supported by SDL, like MacOS or BeOS.
Main features:
- network game
- 2D graphics using SDL for machines without 3D hardware acceleration
- hight quality 3D graphics using OpenGL
- smart AI
- keyboard and joystick control
This is the first public release.
<<lessIt has support for network games.
XenoM written in C using SDL library. It works under many differrent UNIX systems, and also can be compiled for Windows.
Since it uses SDL, which is cross-platform library, it would not be very difficult to port the game to other systems supported by SDL, like MacOS or BeOS.
Main features:
- network game
- 2D graphics using SDL for machines without 3D hardware acceleration
- hight quality 3D graphics using OpenGL
- smart AI
- keyboard and joystick control
This is the first public release.
Download (0.34MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1050 downloads
WMDsweeper 0.4.5
WMDsweeper is a 3D minesweeper clone. more>>
WMDsweeper project is a 3D minesweeper clone.
WMDsweeper is a 3D/2D-based minesweeper game. It has text-based and graphical interfaces for playing. Saving games, loading games, and configuring different skins are supported.
The game also offers extras such as saving, loading, and customising the games appearance and difficulty. It is currently still a fairly fresh project (under a year old, and not much worked on until recently). There is a MS Windows Binary available, and Linux source code available (with a precompiled binary thrown in).
Due to the age of the project the MS Windows and *nix versions are released independently, so you may have to go to an older release to get the latest Windows Binary.
<<lessWMDsweeper is a 3D/2D-based minesweeper game. It has text-based and graphical interfaces for playing. Saving games, loading games, and configuring different skins are supported.
The game also offers extras such as saving, loading, and customising the games appearance and difficulty. It is currently still a fairly fresh project (under a year old, and not much worked on until recently). There is a MS Windows Binary available, and Linux source code available (with a precompiled binary thrown in).
Due to the age of the project the MS Windows and *nix versions are released independently, so you may have to go to an older release to get the latest Windows Binary.
Download (0.90MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1028 downloads
Iria 0.4.5
Iria is a ship game generator and a ship game itself. more>>
Iria project is a ship game generator and a ship game itself.
Iria is a 2D game generator, and a game itself in the way of Thunder Force or R-Type games.
Anybody can play games created with Iria. Its intended to be easy creating sceneries, objects (ships, enemies, explosions, etc.), and behaviours between these objects.
Main features:
- Resolution independient
- Unlimited number of players
- Fully playable game (with little limitations)
- Shooting capabilities
- Object collision developed
- Stars effect
- Vertical scrolling developed
- Scenery and objects editors (in accordance with the game features)
- Object version v0.4.0
- Scenery version v0.6.0
- Graphics editor (very improvable) now supports PNG files
- New graphical scenery editor, more user friendly
- Movement editor for complex object movement
- New events for making objects live in sceneries
- Lives and energy display
Enhancements:
- FAQ file created.
- movedit version v0.2.0.
- Iria can use filename specification for object movement.
- Killed some ugly bugs.
- Documentation has been reviewed.
<<lessIria is a 2D game generator, and a game itself in the way of Thunder Force or R-Type games.
Anybody can play games created with Iria. Its intended to be easy creating sceneries, objects (ships, enemies, explosions, etc.), and behaviours between these objects.
Main features:
- Resolution independient
- Unlimited number of players
- Fully playable game (with little limitations)
- Shooting capabilities
- Object collision developed
- Stars effect
- Vertical scrolling developed
- Scenery and objects editors (in accordance with the game features)
- Object version v0.4.0
- Scenery version v0.6.0
- Graphics editor (very improvable) now supports PNG files
- New graphical scenery editor, more user friendly
- Movement editor for complex object movement
- New events for making objects live in sceneries
- Lives and energy display
Enhancements:
- FAQ file created.
- movedit version v0.2.0.
- Iria can use filename specification for object movement.
- Killed some ugly bugs.
- Documentation has been reviewed.
Download (0.080MB)
Added: 2006-12-10 License: GPL (GNU General Public License) Price:
1048 downloads
bitmask 1.5
bitmask project is a light-weight and fast 2D collision detection library. more>>
bitmask project is a light-weight and fast 2D collision detection library.
The bitmask library provides pixel-perfect collision detection for use in games and other applications. Functions are provided for building bitmasks and testing them for intersection.
The routines can optionally provide a point of intersection and the number of overlapping pixels. The library aims for high performance and portability; it is written in ANSI C and is completely independent of the underlying graphics implementation.
Enhancements:
- Bugfix for bitmask_draw.
- Better testcases.
- Small performance improvements.
<<lessThe bitmask library provides pixel-perfect collision detection for use in games and other applications. Functions are provided for building bitmasks and testing them for intersection.
The routines can optionally provide a point of intersection and the number of overlapping pixels. The library aims for high performance and portability; it is written in ANSI C and is completely independent of the underlying graphics implementation.
Enhancements:
- Bugfix for bitmask_draw.
- Better testcases.
- Small performance improvements.
Download (0.016MB)
Added: 2006-11-18 License: LGPL (GNU Lesser General Public License) Price:
1074 downloads
Trophy 1.1.5
Trophy project is an action car racing game. more>>
Trophy project is an action car racing game.
Trophy is an action car racing game for Linux. Its 2D (top-view) but aims to provide high quality graphics.
You can shoot, drop bombs, and drive against the other players.
<<lessTrophy is an action car racing game for Linux. Its 2D (top-view) but aims to provide high quality graphics.
You can shoot, drop bombs, and drive against the other players.
Download (8.9MB)
Added: 2007-08-08 License: GPL (GNU General Public License) Price:
820 downloads
EQdkp 1.3.2d
EQdkp project is a Web-based DKP solution. more>>
EQdkp project is a Web-based DKP solution.
EQdkp is a PHP-based DKP solution to help guilds in EverQuest track guild members attendance, item purchases and other statistics.
It features templating, plugin support, and supports various database abstraction layers, amongst many other features.
Many EverQuest guilds wanted to use the point system but didnt have the means or time or will to create their own program for managing it. The main focus of EQdkp is to make loot distribution decisions as easy as possible for guild leaders while still allowing the system to be easy to maintain.
EQdkp was originally created with the notion that one closed-source installation of it would support many guilds point systems. It was later released as an Open Source project so that it would be much more customizable by each guild.
DKP, short for Dragon Kill Points, is a concept originally created by Thott of Afterlife. These points are awarded to each guild member as they attend a guild raid. The current DKP of each member reflects his or her priority for loot. When a member "wins" an item, they lose a DKP amount that reflects the value of that item.
DKP allows for an unbiased comparison between guild members when decisions about loot are to be made based on attendance and recent items that have been awarded.
<<lessEQdkp is a PHP-based DKP solution to help guilds in EverQuest track guild members attendance, item purchases and other statistics.
It features templating, plugin support, and supports various database abstraction layers, amongst many other features.
Many EverQuest guilds wanted to use the point system but didnt have the means or time or will to create their own program for managing it. The main focus of EQdkp is to make loot distribution decisions as easy as possible for guild leaders while still allowing the system to be easy to maintain.
EQdkp was originally created with the notion that one closed-source installation of it would support many guilds point systems. It was later released as an Open Source project so that it would be much more customizable by each guild.
DKP, short for Dragon Kill Points, is a concept originally created by Thott of Afterlife. These points are awarded to each guild member as they attend a guild raid. The current DKP of each member reflects his or her priority for loot. When a member "wins" an item, they lose a DKP amount that reflects the value of that item.
DKP allows for an unbiased comparison between guild members when decisions about loot are to be made based on attendance and recent items that have been awarded.
Download (MB)
Added: 2007-06-05 License: GPL (GNU General Public License) Price:
876 downloads
XPilot 4.5.4
XPilot is a multi-player 2D client/server space game. more>>
XPilot project is a multi-player 2D client/server space game.
XPilot is a multi-player 2D space game. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust (Commodore 64) and Gravity Force (Commodore Amiga), but XPilot has many new aspects too.
Main features:
- True client/server based game; optimal speed for every player.
- Meta server with up to date information about servers hosting games around the world.
- A web of world-wide rating servers; compare your skills with pilots from all around the world, and climb the ladder of the world-wide rating list.
- Real physics; particles of explosions and sparks from your engines all affect you if youre hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions.
- Specialized editors for editing ship-shapes and maps.
- Game objective and gameplay adjustable through a number of options, specified on the commandline, in special option files, or in the map files. Examples of modes of the game:
- classical dogfight; equipped with only your gun, you have to rely on your maneuvering and tactical skills
- team; fight together, steal other teamss treasures (involves flying around with a ball in a string, much like in Thrust) and blow up their targets (which are, no doubt, heavily guarded)
- all out nuclear war; chose carefully between more than twenty weapon and defense systems to stay alive and annihilate your enemies
- race; make it through the deadly course before your opponents
- Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways.
- Cannons and personalized and vengeful robot fighters give you a hard time.
- Watch your energy, and remember to dock with a fuel station to refuel before its too late.
- Defend your home base, or terrorize and steal someone elses.
- Equip your ship with the 15+ defense and weapon systems: afterburners, cloaking devices, sensors, transporters, extra cannons, mines and bombs, rockets (smarts, torpedos and nuclear), ECM, laser, extra tanks, autopilot etc.
To start playing, you need to connect to a server by using a client program called xpilot. There are always servers running if you check with the meta server, but if you for some reason do not want to join them, youll have to start a server of your own (see man-page xpilots(6)).
Enhancements:
- Team cannons could kill teammates with laser pulses. Fixed.
- On the map Death Star one can destroy a large number of targets with one FNC. This results in packet buffer overflows and slow updates. To overcome this a smarter map update algorithm is implemented in the server and also map updates are now limited to max 2 KB per network packet.
- The default score font was reduced from 15 to 13.
- When the server sends map updates to the client these are now always acknowledged immediately by the client. This should help prevent stalls or lock-ups on maps where are a large number of targets or cannons can be destroyed. It should also reduce the number of very big server frame update packets.
- Robots no longer try to go after players who arent in playing mode.
<<lessXPilot is a multi-player 2D space game. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust (Commodore 64) and Gravity Force (Commodore Amiga), but XPilot has many new aspects too.
Main features:
- True client/server based game; optimal speed for every player.
- Meta server with up to date information about servers hosting games around the world.
- A web of world-wide rating servers; compare your skills with pilots from all around the world, and climb the ladder of the world-wide rating list.
- Real physics; particles of explosions and sparks from your engines all affect you if youre hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions.
- Specialized editors for editing ship-shapes and maps.
- Game objective and gameplay adjustable through a number of options, specified on the commandline, in special option files, or in the map files. Examples of modes of the game:
- classical dogfight; equipped with only your gun, you have to rely on your maneuvering and tactical skills
- team; fight together, steal other teamss treasures (involves flying around with a ball in a string, much like in Thrust) and blow up their targets (which are, no doubt, heavily guarded)
- all out nuclear war; chose carefully between more than twenty weapon and defense systems to stay alive and annihilate your enemies
- race; make it through the deadly course before your opponents
- Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways.
- Cannons and personalized and vengeful robot fighters give you a hard time.
- Watch your energy, and remember to dock with a fuel station to refuel before its too late.
- Defend your home base, or terrorize and steal someone elses.
- Equip your ship with the 15+ defense and weapon systems: afterburners, cloaking devices, sensors, transporters, extra cannons, mines and bombs, rockets (smarts, torpedos and nuclear), ECM, laser, extra tanks, autopilot etc.
To start playing, you need to connect to a server by using a client program called xpilot. There are always servers running if you check with the meta server, but if you for some reason do not want to join them, youll have to start a server of your own (see man-page xpilots(6)).
Enhancements:
- Team cannons could kill teammates with laser pulses. Fixed.
- On the map Death Star one can destroy a large number of targets with one FNC. This results in packet buffer overflows and slow updates. To overcome this a smarter map update algorithm is implemented in the server and also map updates are now limited to max 2 KB per network packet.
- The default score font was reduced from 15 to 13.
- When the server sends map updates to the client these are now always acknowledged immediately by the client. This should help prevent stalls or lock-ups on maps where are a large number of targets or cannons can be destroyed. It should also reduce the number of very big server frame update packets.
- Robots no longer try to go after players who arent in playing mode.
Download (MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1191 downloads
Nazghul 0.5.6
Nazghul project is a computer role-playing game (CRPG) engine. more>>
Nazghul project is a computer role-playing game (CRPG) engine.
Obviously, the emphasis is not on graphics or first-person squad-based stealth action.
If you like roguelikes or the top-down, 2d, turn-based CRPGs that disappeared in the early 90s then this is for you.
<<lessObviously, the emphasis is not on graphics or first-person squad-based stealth action.
If you like roguelikes or the top-down, 2d, turn-based CRPGs that disappeared in the early 90s then this is for you.
Download (1.4MB)
Added: 2007-01-31 License: GPL (GNU General Public License) Price:
999 downloads
GTKPool 0.5.0
GTKPool project is a simple 2D GTK+ pool game. more>>
GTKPool project is a simple 2D GTK+ pool game.
GtkPool brings that classic favourite of lounge lizards to a Linux box near you.
It currently has a rather simple playing interface, but supports a really nifty customizable physics system.
Main features:
- 2-player support
- 8-ball play and rules
- 9-ball play and rules
- Rotation play, rules and scoring
- Minimal sound
- Customizable physics
- Choose from 4 different tables
Enhancements:
- Added New Game option "No Rules"
- Replaced ball hit sound
- Added ball going in pocket sound (Really need new sound handler)
- Added "Players"
- Created Rule enforcement system for 8-Ball
- Created Rule enforcement system for 9-Ball
- Created Rule enforcement system for Rotation
- Created Rule non-enforcement system for No Rules ;)
- Added new Racking alignment for Rotation
- Started implementing comment system
- You can now WIN a game and it displays it at the bottom
- Fixed signal handler errors
- Fixed Clicking on "Ball in Hand" more than once error
- Added toggle for sound in options panel
<<lessGtkPool brings that classic favourite of lounge lizards to a Linux box near you.
It currently has a rather simple playing interface, but supports a really nifty customizable physics system.
Main features:
- 2-player support
- 8-ball play and rules
- 9-ball play and rules
- Rotation play, rules and scoring
- Minimal sound
- Customizable physics
- Choose from 4 different tables
Enhancements:
- Added New Game option "No Rules"
- Replaced ball hit sound
- Added ball going in pocket sound (Really need new sound handler)
- Added "Players"
- Created Rule enforcement system for 8-Ball
- Created Rule enforcement system for 9-Ball
- Created Rule enforcement system for Rotation
- Created Rule non-enforcement system for No Rules ;)
- Added new Racking alignment for Rotation
- Started implementing comment system
- You can now WIN a game and it displays it at the bottom
- Fixed signal handler errors
- Fixed Clicking on "Ball in Hand" more than once error
- Added toggle for sound in options panel
Download (0.62MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1060 downloads
Pandore 6.1.2
Pandora is a standardized library of image processing functions. more>>
The current version contains functions for 1D, 2D, and 3D images, which may be greyscale, color, or multispectral.
Enhancements:
- A limitation in SaveData and LoadData that restricted the size of data has been fixed.
- There are assorted other minor bugfixes.
<<lessEnhancements:
- A limitation in SaveData and LoadData that restricted the size of data has been fixed.
- There are assorted other minor bugfixes.
Download (MB)
Added: 2007-06-04 License: CeCILL (CeCILL Free Software License Agreement) Price:
872 downloads
OpenGUI 5.5.14
OpenGUI is a powerful C/C++ windowing/graphics library. more>>
OpenGUI is a high-level multi-platform, thread-safe C/C++ windowing and graphics library built upon a fast, low-level graphics kernel. OpenGUI program provides 2D drawing primitives and an event-driven windowing API for easy application development.
The benefit of this library is speed, power, and a well-designed API with a narrow learning curve. It supports the BMP, JPG, TGA, PNG, TIFF, and PCX image file formats, color gradients, and TTF fonts. There is also basic XML file support and a smart persistence wrapper.
OpenGUI supports the keyboard and mouse as event sources, the Linux framebuffer, SVGAlib, and XFree86/DGA2 (HW accelerated) as drawing backends, Mesa3D under Linux, and 8, 15, 16, and 32-bpp color modes.
Enhancements:
- tinyxml was upgraded to 2.4.3.
- Fbmode 1600x1200-8bit 60hz was fixed.
- The mouse driver was much improved.
- A new mouse driver was added for the generic /dev/mice in Linux 2.6.x.
- The case when OpenGUI was compiled and linked with 16-bit color mode and the X server runs in 32-bit mode was fixed.
- Bad modal window behavior was fixed.
- The SCREENSHOT hotkey on Linux 2.6.x was fixed.
- Right clicking on an unfocused window now emits GETFOCUS and RIGTHCLICK events.
- Some valgrind issues were fixed.
- The signature of FGDialog::ShowYesNo() was changed.
- FGMatrix::double get_scale() was added.
- FGMatrix& FGMatrix::scale( double s) was added.
<<lessThe benefit of this library is speed, power, and a well-designed API with a narrow learning curve. It supports the BMP, JPG, TGA, PNG, TIFF, and PCX image file formats, color gradients, and TTF fonts. There is also basic XML file support and a smart persistence wrapper.
OpenGUI supports the keyboard and mouse as event sources, the Linux framebuffer, SVGAlib, and XFree86/DGA2 (HW accelerated) as drawing backends, Mesa3D under Linux, and 8, 15, 16, and 32-bpp color modes.
Enhancements:
- tinyxml was upgraded to 2.4.3.
- Fbmode 1600x1200-8bit 60hz was fixed.
- The mouse driver was much improved.
- A new mouse driver was added for the generic /dev/mice in Linux 2.6.x.
- The case when OpenGUI was compiled and linked with 16-bit color mode and the X server runs in 32-bit mode was fixed.
- Bad modal window behavior was fixed.
- The SCREENSHOT hotkey on Linux 2.6.x was fixed.
- Right clicking on an unfocused window now emits GETFOCUS and RIGTHCLICK events.
- Some valgrind issues were fixed.
- The signature of FGDialog::ShowYesNo() was changed.
- FGMatrix::double get_scale() was added.
- FGMatrix& FGMatrix::scale( double s) was added.
Download (1.1MB)
Added: 2007-02-23 License: LGPL (GNU Lesser General Public License) Price:
976 downloads
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