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Rescue! Max 1.0.0.2
Rescue Max is a Action Adventure in Space written in java. more>>
Rescue Max is a Action Adventure in Space written in java.
Rescue! Max is a 2D space, real-time, action/strategy game in which you are in control of a ship that you fly around space, fighting enemies and making friends on your way.
Rescue! Maxs main objective is to rescue people from planets and take them to star bases.
Enhancements:
- made select enimies default
- added particle explosions
- redone SpaceObjects inheritance
- added wait curser when new mission is laoding
- Rescue theme: maximum energy to 9999 instead of 10000
- Rescue theme: added better romulan warbird
- Rescue theme: added original main ship
- Rescue max theme: less of those evil nutrals as default
- Fixed: make auto impulse and auto warp clear when the ship is killed (that is set as the destination)
- game ends when u get killed
- game does not start when u start the app
<<lessRescue! Max is a 2D space, real-time, action/strategy game in which you are in control of a ship that you fly around space, fighting enemies and making friends on your way.
Rescue! Maxs main objective is to rescue people from planets and take them to star bases.
Enhancements:
- made select enimies default
- added particle explosions
- redone SpaceObjects inheritance
- added wait curser when new mission is laoding
- Rescue theme: maximum energy to 9999 instead of 10000
- Rescue theme: added better romulan warbird
- Rescue theme: added original main ship
- Rescue max theme: less of those evil nutrals as default
- Fixed: make auto impulse and auto warp clear when the ship is killed (that is set as the destination)
- game ends when u get killed
- game does not start when u start the app
Download (3.6MB)
Added: 2006-06-04 License: GPL (GNU General Public License) Price:
1239 downloads
NestedMap 1.0
NestedMap is a module to make nesting map{}s inside map{}s easierc. more>>
NestedMap is a module to make nesting map{}s inside map{}s easierc.
SYNOPSIS
# show all combinations of (A,B,C) (a,b,c) and (1,2,3)
print join("n",
nestedmap {
nestedmap {
nestedmap {
join(,@NestedMap::stack[0..2])
} qw(A B C)
} qw(a b c)
} qw(1 2 3)
);
# a zip() function for any number of lists of varying length
sub zipn {
my @args = @_;
[
nestedmap {
nestedmap {
defined($args[$_][$NestedMap::stack[1]]) ?
$args[$_][$NestedMap::stack[1]] :
} 0..$#args
} 0 .. max(map { $#{$_[$_]} } 0..$#args)
]
}
NB - older versions of perl may not like the code blocks I use in these examples.
You may have to use:
nestedmap sub { ... }, @list;
instead of
nestedmap { ... } @list;
See the test suite for examples of the above code modified to use that syntax.
<<lessSYNOPSIS
# show all combinations of (A,B,C) (a,b,c) and (1,2,3)
print join("n",
nestedmap {
nestedmap {
nestedmap {
join(,@NestedMap::stack[0..2])
} qw(A B C)
} qw(a b c)
} qw(1 2 3)
);
# a zip() function for any number of lists of varying length
sub zipn {
my @args = @_;
[
nestedmap {
nestedmap {
defined($args[$_][$NestedMap::stack[1]]) ?
$args[$_][$NestedMap::stack[1]] :
} 0..$#args
} 0 .. max(map { $#{$_[$_]} } 0..$#args)
]
}
NB - older versions of perl may not like the code blocks I use in these examples.
You may have to use:
nestedmap sub { ... }, @list;
instead of
nestedmap { ... } @list;
See the test suite for examples of the above code modified to use that syntax.
Download (0.003MB)
Added: 2007-07-25 License: Perl Artistic License Price:
821 downloads
AROS-Max 0.4.8
AROS-Max is a AROS-based live-CD. more>>
AROS-Max is a AROS-based live-CD.
AROS Max is a pre-configured live bootable CD image, made to show off the best that AROS has to offer. It requires an AROS capable PC, your mileage may vary.
If you require help getting AROS-Max to run please ask for help on the Max area at the AROS-Exec messageboard, please do not email us directly with support problems!
AROS is a portable and free desktop operating system aiming at being compatible with AmigaOS 3.1, while improving on it in many areas. The source code is available under an open source license, which allows anyone to freely improve upon it.
The goals of the AROS project is it to create an OS which:
1. Is as compatible as possible with AmigaOS 3.1.
2. Can be ported to different kinds of hardware architectures and processors, such as x86, PowerPC, Alpha, Sparc, HPPA and other.
3. Should be binary compatible on Amiga and source compatible on any other hardware.
4. Can run as a standalone version which boots directly from hard disk and as an emulation which opens a window on an existing OS to develop software and run Amiga and native applications at the same time.
5. Improves upon the functionality of AmigaOS.
To reach this goal, we use a number of techniques. First of all, we make heavy use of the Internet. You can participate in our project even if you can write only one single OS function. The most current version of the source is accessible 24 hours per day and patches can be merged into it at any time. A small database with open tasks makes sure work is not duplicated.
Some time back in the year 1993, the situation for the Amiga looked somewhat worse than usual and some Amiga fans got together and discussed what should be done to increase the acceptance of our beloved machine. Immediately the main reason for the missing success of the Amiga became clear: it was propagation, or rather the lack thereof. The Amiga should get a more widespread basis to make it more attractive for everyone to use and to develop for. So plans were made to reach this goal. One of the plans was to fix the bugs of the AmigaOS, another was to make it an modern operating system. The AOS project was born.
But exactly what was a bug? And how should the bugs be fixed? What are the features a so-called modern OS must have? And how should they be implemented into the AmigaOS?
Two years later, people were still arguing about this and not even one line of code had been written (or at least no one had ever seen that code). Discussions were still of the pattern where someone stated that "we must have ..." and someone answered "read the old mails" or "this is impossible to do, because ..." which was shortly followed by "youre wrong because ..." and so on.
In the winter of 1995, Aaron Digulla got fed up with this situation and posted an RFC (request for comments) to the AOS mailing list in which I asked what the minimal common ground might be. Several options were given and the conclusion was that almost everyone would like to see an open OS which is compatible to AmigaOS 3.1 (kickstart 40.68) on which further discussions could be based upon to see what is possible and what is not.
So the work began and AROS was born.
<<lessAROS Max is a pre-configured live bootable CD image, made to show off the best that AROS has to offer. It requires an AROS capable PC, your mileage may vary.
If you require help getting AROS-Max to run please ask for help on the Max area at the AROS-Exec messageboard, please do not email us directly with support problems!
AROS is a portable and free desktop operating system aiming at being compatible with AmigaOS 3.1, while improving on it in many areas. The source code is available under an open source license, which allows anyone to freely improve upon it.
The goals of the AROS project is it to create an OS which:
1. Is as compatible as possible with AmigaOS 3.1.
2. Can be ported to different kinds of hardware architectures and processors, such as x86, PowerPC, Alpha, Sparc, HPPA and other.
3. Should be binary compatible on Amiga and source compatible on any other hardware.
4. Can run as a standalone version which boots directly from hard disk and as an emulation which opens a window on an existing OS to develop software and run Amiga and native applications at the same time.
5. Improves upon the functionality of AmigaOS.
To reach this goal, we use a number of techniques. First of all, we make heavy use of the Internet. You can participate in our project even if you can write only one single OS function. The most current version of the source is accessible 24 hours per day and patches can be merged into it at any time. A small database with open tasks makes sure work is not duplicated.
Some time back in the year 1993, the situation for the Amiga looked somewhat worse than usual and some Amiga fans got together and discussed what should be done to increase the acceptance of our beloved machine. Immediately the main reason for the missing success of the Amiga became clear: it was propagation, or rather the lack thereof. The Amiga should get a more widespread basis to make it more attractive for everyone to use and to develop for. So plans were made to reach this goal. One of the plans was to fix the bugs of the AmigaOS, another was to make it an modern operating system. The AOS project was born.
But exactly what was a bug? And how should the bugs be fixed? What are the features a so-called modern OS must have? And how should they be implemented into the AmigaOS?
Two years later, people were still arguing about this and not even one line of code had been written (or at least no one had ever seen that code). Discussions were still of the pattern where someone stated that "we must have ..." and someone answered "read the old mails" or "this is impossible to do, because ..." which was shortly followed by "youre wrong because ..." and so on.
In the winter of 1995, Aaron Digulla got fed up with this situation and posted an RFC (request for comments) to the AOS mailing list in which I asked what the minimal common ground might be. Several options were given and the conclusion was that almost everyone would like to see an open OS which is compatible to AmigaOS 3.1 (kickstart 40.68) on which further discussions could be based upon to see what is possible and what is not.
So the work began and AROS was born.
Download (MB)
Added: 2005-12-17 License: Freeware Price:
1422 downloads
Max Fighter 1.0
Max Fighter is a vertical-scrolling asteroids shootemup. more>>
Max Fighter is a vertical-scrolling asteroids shootemup game.
You have a bad feeling about this: For only one brief moment you let your attention slip, and suddenly, you find your spaceship heading right into a vast asteroid field. Though it does not seem very dense at the outskirts, your board computer readouts make you doubt you will ever see the other side of it - and did your radar just pick up traces of pirate activity!?
Keep control of your spaceship as you go ever deeper into the asteroid field and the gameplay reaches breakneck speed. Shoot asteroids and containers and collect power-ups, shield energy and special weapons. And last but not least - beware of the pirates!
<<lessYou have a bad feeling about this: For only one brief moment you let your attention slip, and suddenly, you find your spaceship heading right into a vast asteroid field. Though it does not seem very dense at the outskirts, your board computer readouts make you doubt you will ever see the other side of it - and did your radar just pick up traces of pirate activity!?
Keep control of your spaceship as you go ever deeper into the asteroid field and the gameplay reaches breakneck speed. Shoot asteroids and containers and collect power-ups, shield energy and special weapons. And last but not least - beware of the pirates!
Download (16.9MB)
Added: 2006-09-11 License: GPL (GNU General Public License) Price:
1141 downloads
List::Util 1.19
List::Util Perl module contains a selection of general-utility list subroutines. more>>
List::Util Perl module contains a selection of general-utility list subroutines.
SYNOPSIS
use List::Util qw(first max maxstr min minstr reduce shuffle sum);
List::Util contains a selection of subroutines that people have expressed would be nice to have in the perl core, but the usage would not really be high enough to warrant the use of a keyword, and the size so small such that being individual extensions would be wasteful.
By default List::Util does not export any subroutines. The subroutines defined are
first BLOCK LIST
Similar to grep in that it evaluates BLOCK setting $_ to each element of LIST in turn. first returns the first element where the result from BLOCK is a true value. If BLOCK never returns true or LIST was empty then undef is returned.
$foo = first { defined($_) } @list # first defined value in @list
$foo = first { $_ > $value } @list # first value in @list which
# is greater than $value
This function could be implemented using reduce like this
$foo = reduce { defined($a) ? $a : wanted($b) ? $b : undef } undef, @list
for example wanted() could be defined() which would return the first defined value in @list
max LIST
Returns the entry in the list with the highest numerical value. If the list is empty then undef is returned.
$foo = max 1..10 # 10
$foo = max 3,9,12 # 12
$foo = max @bar, @baz # whatever
This function could be implemented using reduce like this
$foo = reduce { $a > $b ? $a : $b } 1..10
maxstr LIST
Similar to max, but treats all the entries in the list as strings and returns the highest string as defined by the gt operator. If the list is empty then undef is returned.
$foo = maxstr A..Z # Z
$foo = maxstr "hello","world" # "world"
$foo = maxstr @bar, @baz # whatever
This function could be implemented using reduce like this
$foo = reduce { $a gt $b ? $a : $b } A..Z
min LIST
Similar to max but returns the entry in the list with the lowest numerical value. If the list is empty then undef is returned.
$foo = min 1..10 # 1
$foo = min 3,9,12 # 3
$foo = min @bar, @baz # whatever
This function could be implemented using reduce like this
$foo = reduce { $a < $b ? $a : $b } 1..10
minstr LIST
Similar to min, but treats all the entries in the list as strings and returns the lowest string as defined by the lt operator. If the list is empty then undef is returned.
$foo = minstr A..Z # A
$foo = minstr "hello","world" # "hello"
$foo = minstr @bar, @baz # whatever
This function could be implemented using reduce like this
$foo = reduce { $a lt $b ? $a : $b } A..Z
reduce BLOCK LIST
Reduces LIST by calling BLOCK, in a scalar context, multiple times, setting $a and $b each time. The first call will be with $a and $b set to the first two elements of the list, subsequent calls will be done by setting $a to the result of the previous call and $b to the next element in the list.
Returns the result of the last call to BLOCK. If LIST is empty then undef is returned. If LIST only contains one element then that element is returned and BLOCK is not executed.
$foo = reduce { $a < $b ? $a : $b } 1..10 # min
$foo = reduce { $a lt $b ? $a : $b } aa..zz # minstr
$foo = reduce { $a + $b } 1 .. 10 # sum
$foo = reduce { $a . $b } @bar # concat
shuffle LIST
Returns the elements of LIST in a random order
@cards = shuffle 0..51 # 0..51 in a random order
sum LIST
Returns the sum of all the elements in LIST. If LIST is empty then undef is returned.
$foo = sum 1..10 # 55
$foo = sum 3,9,12 # 24
$foo = sum @bar, @baz # whatever
This function could be implemented using reduce like this
$foo = reduce { $a + $b } 1..10
<<lessSYNOPSIS
use List::Util qw(first max maxstr min minstr reduce shuffle sum);
List::Util contains a selection of subroutines that people have expressed would be nice to have in the perl core, but the usage would not really be high enough to warrant the use of a keyword, and the size so small such that being individual extensions would be wasteful.
By default List::Util does not export any subroutines. The subroutines defined are
first BLOCK LIST
Similar to grep in that it evaluates BLOCK setting $_ to each element of LIST in turn. first returns the first element where the result from BLOCK is a true value. If BLOCK never returns true or LIST was empty then undef is returned.
$foo = first { defined($_) } @list # first defined value in @list
$foo = first { $_ > $value } @list # first value in @list which
# is greater than $value
This function could be implemented using reduce like this
$foo = reduce { defined($a) ? $a : wanted($b) ? $b : undef } undef, @list
for example wanted() could be defined() which would return the first defined value in @list
max LIST
Returns the entry in the list with the highest numerical value. If the list is empty then undef is returned.
$foo = max 1..10 # 10
$foo = max 3,9,12 # 12
$foo = max @bar, @baz # whatever
This function could be implemented using reduce like this
$foo = reduce { $a > $b ? $a : $b } 1..10
maxstr LIST
Similar to max, but treats all the entries in the list as strings and returns the highest string as defined by the gt operator. If the list is empty then undef is returned.
$foo = maxstr A..Z # Z
$foo = maxstr "hello","world" # "world"
$foo = maxstr @bar, @baz # whatever
This function could be implemented using reduce like this
$foo = reduce { $a gt $b ? $a : $b } A..Z
min LIST
Similar to max but returns the entry in the list with the lowest numerical value. If the list is empty then undef is returned.
$foo = min 1..10 # 1
$foo = min 3,9,12 # 3
$foo = min @bar, @baz # whatever
This function could be implemented using reduce like this
$foo = reduce { $a < $b ? $a : $b } 1..10
minstr LIST
Similar to min, but treats all the entries in the list as strings and returns the lowest string as defined by the lt operator. If the list is empty then undef is returned.
$foo = minstr A..Z # A
$foo = minstr "hello","world" # "hello"
$foo = minstr @bar, @baz # whatever
This function could be implemented using reduce like this
$foo = reduce { $a lt $b ? $a : $b } A..Z
reduce BLOCK LIST
Reduces LIST by calling BLOCK, in a scalar context, multiple times, setting $a and $b each time. The first call will be with $a and $b set to the first two elements of the list, subsequent calls will be done by setting $a to the result of the previous call and $b to the next element in the list.
Returns the result of the last call to BLOCK. If LIST is empty then undef is returned. If LIST only contains one element then that element is returned and BLOCK is not executed.
$foo = reduce { $a < $b ? $a : $b } 1..10 # min
$foo = reduce { $a lt $b ? $a : $b } aa..zz # minstr
$foo = reduce { $a + $b } 1 .. 10 # sum
$foo = reduce { $a . $b } @bar # concat
shuffle LIST
Returns the elements of LIST in a random order
@cards = shuffle 0..51 # 0..51 in a random order
sum LIST
Returns the sum of all the elements in LIST. If LIST is empty then undef is returned.
$foo = sum 1..10 # 55
$foo = sum 3,9,12 # 24
$foo = sum @bar, @baz # whatever
This function could be implemented using reduce like this
$foo = reduce { $a + $b } 1..10
Download (0.043MB)
Added: 2007-06-30 License: Perl Artistic License Price:
848 downloads
RTAI LiveCD 0.16
The Real-Time Application Interface is a hard real-time extension to the Linux kernel. more>>
The Real-Time Application Interface is a hard real-time extension to the Linux kernel, contributed in accordance with the Free Software guidelines.
It provides the features of an industrial-grade RTOS, seamlessly accessible from the powerful and sophisticated GNU/Linux environment.
The bootable CD-ROM provided on this website allows you to determine whether your systems hardware is capable of being used as a hard real-time system.
Furthermore, this website provides information about the real-time performance of various systems, which might help you when buying hardware for building hard real-time systems.
The LiveCD is based on RTAI (Realtime Application Interface) and provides easy-to-use menus that guide users through running the test suite and submitting the results and system configuration information to an Internet database.
Enhancements:
- Fixed issue where the per-loop max and min latency were stored in the database instead of the overall max and min latency... Added support for Gigabit Ethernet (requested by Phil Nitschke)
- Reduced ISO size to 8MB
<<lessIt provides the features of an industrial-grade RTOS, seamlessly accessible from the powerful and sophisticated GNU/Linux environment.
The bootable CD-ROM provided on this website allows you to determine whether your systems hardware is capable of being used as a hard real-time system.
Furthermore, this website provides information about the real-time performance of various systems, which might help you when buying hardware for building hard real-time systems.
The LiveCD is based on RTAI (Realtime Application Interface) and provides easy-to-use menus that guide users through running the test suite and submitting the results and system configuration information to an Internet database.
Enhancements:
- Fixed issue where the per-loop max and min latency were stored in the database instead of the overall max and min latency... Added support for Gigabit Ethernet (requested by Phil Nitschke)
- Reduced ISO size to 8MB
Download (8.0MB)
Added: 2005-11-05 License: GPL (GNU General Public License) Price:
1462 downloads
Python chess module 1.0.2a
Python chess module project is a Python chess move adjudicator module. more>>
Python chess module project is a Python chess move adjudicator module.
Python chess module does not know how to play chess, but does understand the rules enough that it can watch moves and verify that they are correct.
It features high abstraction, understands various notations (including algebraic, long algebraic, and standard algebraic notation), does disambiguation, and supports saving and loading the state of a game.
Main features:
- high abstraction
- understands various notations, including algebraic, long algebraic, and standard algebraic notation (as in PGN); does disambiguation
- supports saving and loading of the state of a game
- not a trivial move processor; understands the intracies of the game
Enhancements:
- Bug with en passant moves fixed.
<<lessPython chess module does not know how to play chess, but does understand the rules enough that it can watch moves and verify that they are correct.
It features high abstraction, understands various notations (including algebraic, long algebraic, and standard algebraic notation), does disambiguation, and supports saving and loading the state of a game.
Main features:
- high abstraction
- understands various notations, including algebraic, long algebraic, and standard algebraic notation (as in PGN); does disambiguation
- supports saving and loading of the state of a game
- not a trivial move processor; understands the intracies of the game
Enhancements:
- Bug with en passant moves fixed.
Download (0.026MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1068 downloads
Stripped
Stripped is a GNOME theme that is a reprise of milk with a lot of bugfixes and a graphite color. more>>
Stripped is a GNOME theme that is a reprise of milk with a lot of bugfixes and a graphite color.
A Port of a Mac OS X theme originally made by Max Rudberg - http://www.maxthemes.com Thank you the permission and original pixmaps!
- If you wish to redistribute this theme, you must recieve permission from me, via email.
- You must include a file inside your redistribution that gives me and Max Rudberg (the original designer)
credit.
- If you wish to create a derivative work from these resources, you must recieve permission from me via email.
- Any derivative works must also include credit to me and Max Rudberg.
- Any redistribution or derivative work of this theme must be free of charge.
<<lessA Port of a Mac OS X theme originally made by Max Rudberg - http://www.maxthemes.com Thank you the permission and original pixmaps!
- If you wish to redistribute this theme, you must recieve permission from me, via email.
- You must include a file inside your redistribution that gives me and Max Rudberg (the original designer)
credit.
- If you wish to create a derivative work from these resources, you must recieve permission from me via email.
- Any derivative works must also include credit to me and Max Rudberg.
- Any redistribution or derivative work of this theme must be free of charge.
Download (0.047MB)
Added: 2007-03-02 License: GPL (GNU General Public License) Price:
967 downloads
lib2 0.2
Lib2 is a PHP Library, for users authentification via sessions. more>>
Lib2 is a PHP Library, for users authentification via sessions. The library provides the some functions.
Main features:
- Forms management
- Abstraction layer to access the SQL servers (MySQL, PostgreSQL and Interbase are supported)
- User authentification via HTTP-sessions
- Statistics collection
- Multipart-messages handling
- Document caching control
- Templates for the database structure and admin pages
Enhancements:
- lib/: mysql.php, pgsql.php: Added function sql_error().
<<lessMain features:
- Forms management
- Abstraction layer to access the SQL servers (MySQL, PostgreSQL and Interbase are supported)
- User authentification via HTTP-sessions
- Statistics collection
- Multipart-messages handling
- Document caching control
- Templates for the database structure and admin pages
Enhancements:
- lib/: mysql.php, pgsql.php: Added function sql_error().
Download (0.095MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1193 downloads
Tie::CountLoop 1.5
Tie::CountLoop is a Perl module that helps you have a counter looping in a scalar with min max and increment value. more>>
Tie::CountLoop is a Perl module that helps you have a counter looping in a scalar with min max and increment value.
SYNOPSIS
use Tie::CountLoop;
tie my $counter , Tie::CountLoop,15 ,-1 ,15 ,7 ,0;
my $t = tied $counter;
$t->increment( 1 );
for ( 1 .. 20 )
{
print " n";
}
$t->increment( 0 );
for ( 1 .. 20 )
{
print " n";
}
or
use Tie::CountLoop;
tie my $counter , Tie::CountLoop;
for ( 1 .. 20 )
{
print " n";
}
Tie::CountLoop allows you to tie a scalar in such a way that it increments each time it is used. The tie takes 4 optionals extra arguments.
Argument 1: is the start value of the counter. (default =0).
Argument 2: is the increment value. (default = 1).
Argument 3: is the maximal value. When this value is reached, the counter is set to the minimal value (default = (2**32) -1)
Argument 4: is the minimal value. When this value is reached if we used an negative increment value, the counter is set to the maximal value (default = 0)
Argument 5: is a skipping value. If set to 3, means that you could access the counter 3 time without incrementing (defualt=1)
<<lessSYNOPSIS
use Tie::CountLoop;
tie my $counter , Tie::CountLoop,15 ,-1 ,15 ,7 ,0;
my $t = tied $counter;
$t->increment( 1 );
for ( 1 .. 20 )
{
print " n";
}
$t->increment( 0 );
for ( 1 .. 20 )
{
print " n";
}
or
use Tie::CountLoop;
tie my $counter , Tie::CountLoop;
for ( 1 .. 20 )
{
print " n";
}
Tie::CountLoop allows you to tie a scalar in such a way that it increments each time it is used. The tie takes 4 optionals extra arguments.
Argument 1: is the start value of the counter. (default =0).
Argument 2: is the increment value. (default = 1).
Argument 3: is the maximal value. When this value is reached, the counter is set to the minimal value (default = (2**32) -1)
Argument 4: is the minimal value. When this value is reached if we used an negative increment value, the counter is set to the maximal value (default = 0)
Argument 5: is a skipping value. If set to 3, means that you could access the counter 3 time without incrementing (defualt=1)
Download (0.003MB)
Added: 2007-03-06 License: Perl Artistic License Price:
962 downloads
belt 1.21
belt is a foldable menubar. more>>
belt is a Perl/Tk application which offers a foldable menubar that works somewhat like the "belt" found on the Mac.
It reads a simple configuration files, uses XPMs for the buttons, and has a lot of options.
While not as advanced as the similar applications found in GNOME or KDE, it is rather lightweight and intended primarily for use with windowmanagers that dont have easy dynamic configuration options, like wm2 for example.
<<lessIt reads a simple configuration files, uses XPMs for the buttons, and has a lot of options.
While not as advanced as the similar applications found in GNOME or KDE, it is rather lightweight and intended primarily for use with windowmanagers that dont have easy dynamic configuration options, like wm2 for example.
Download (0.033MB)
Added: 2006-09-26 License: BSD License Price:
1123 downloads
Quh 0.3.2
Quh is an audio player that cultivates many APIs into a very simple and file operations inspired framework. more>>
Quh is an audio player that cultivates many APIs into a very simple and file operations inspired framework. The poject aims to play everything that makes noise (including reading different text formats using speech synthesis).
Usage: quh [OPTION]... [PLAYLIST|FILE|-]... [FILTER]...
Option
--start=MS define start of playback in MS (milliseconds (1/1000 s))
MS=15000 play from 15 s
MS=min=1000 play from rnd pos between 1 s and eof INPUT
MS=max=2500 play from rnd pos between 0 s and 2.5 s
--start min=1000:max=2500 would start
playing from random pos between 1 s and 2.5 s
--len=MS define length of playback in MS
MS=15000 play for 15 s
MS=min=1000 play for random time between 1 s and eof INPUT
MS=max=2500 play for random time between 0 s and 2.5 s
--len min=1000:max=2500 would play for
random time between 1 s and 2.5 s
--bpm=BPM define BPM (Beats Per Minute) of playback
exactly like --len but takes BPM instead of MS
and turns them into MS internally
--shuffle shuffle song-list before playing
--random random choice from song-list while playing
--loop[=N] loops song playback N times (default: 0 (forever))
--intro play only 10 s of every song
same as --start=60000 and --len=10000
--rr[=MAX[:MIN]] Random Radio (idea by Benno Hoelle)
MAX segment length in ms (default: 1500)
MIN segment length in ms (default: 500)
same as --start=min=0:max=eof --len=min=MIN:max=MAX
--random --loop
-R play subdirectories recursively
-q be quiet
-v be more verbose
--version output version information and exit
-s output supported formats information and exit
--help display this help and exit
Filter
--new start a new filter chain with read and demux, only
--cache enable cache for smooth playback (default: enabled)
--demux[=CODEC] demux file format (default: auto)
CODEC=0 mp3
CODEC=1 vorbis
CODEC=2 wav
--dec decode (default: enabled)
--console[=UNITS] enable console (default: enabled)
UNITS=0 show time as a clock (default)
UNITS=1 count time in milliseconds (1/1000 s)
UNITS=2 count time in Bytes
UNITS=3 count time in kBits
--id3 read and show ID3 tag
--raw[=FILE] write as raw (1:1) FILE (default: audiodump.raw)
--wav[=FILE] write as wav FILE (default: audiodump.wav)
--stdout write to stdout
--oss[=DEVICE] write to soundcard DEVICE using OSS (default: /dev/dsp)
Enhancements:
- This release supports more than 30 new formats and filters.
- The --ao[=DRIVER] option was added to write to the soundcard using the specified libao driver.
- Support for reading with libaudiofile and libsndfile was added.
- Support for (cable-free) CDDA playback was added.
- The --cddb option was added to read CDDB info from freedb.org.
- The --esd option was added to write to the soundcard using EsounD.
<<lessUsage: quh [OPTION]... [PLAYLIST|FILE|-]... [FILTER]...
Option
--start=MS define start of playback in MS (milliseconds (1/1000 s))
MS=15000 play from 15 s
MS=min=1000 play from rnd pos between 1 s and eof INPUT
MS=max=2500 play from rnd pos between 0 s and 2.5 s
--start min=1000:max=2500 would start
playing from random pos between 1 s and 2.5 s
--len=MS define length of playback in MS
MS=15000 play for 15 s
MS=min=1000 play for random time between 1 s and eof INPUT
MS=max=2500 play for random time between 0 s and 2.5 s
--len min=1000:max=2500 would play for
random time between 1 s and 2.5 s
--bpm=BPM define BPM (Beats Per Minute) of playback
exactly like --len but takes BPM instead of MS
and turns them into MS internally
--shuffle shuffle song-list before playing
--random random choice from song-list while playing
--loop[=N] loops song playback N times (default: 0 (forever))
--intro play only 10 s of every song
same as --start=60000 and --len=10000
--rr[=MAX[:MIN]] Random Radio (idea by Benno Hoelle)
MAX segment length in ms (default: 1500)
MIN segment length in ms (default: 500)
same as --start=min=0:max=eof --len=min=MIN:max=MAX
--random --loop
-R play subdirectories recursively
-q be quiet
-v be more verbose
--version output version information and exit
-s output supported formats information and exit
--help display this help and exit
Filter
--new start a new filter chain with read and demux, only
--cache enable cache for smooth playback (default: enabled)
--demux[=CODEC] demux file format (default: auto)
CODEC=0 mp3
CODEC=1 vorbis
CODEC=2 wav
--dec decode (default: enabled)
--console[=UNITS] enable console (default: enabled)
UNITS=0 show time as a clock (default)
UNITS=1 count time in milliseconds (1/1000 s)
UNITS=2 count time in Bytes
UNITS=3 count time in kBits
--id3 read and show ID3 tag
--raw[=FILE] write as raw (1:1) FILE (default: audiodump.raw)
--wav[=FILE] write as wav FILE (default: audiodump.wav)
--stdout write to stdout
--oss[=DEVICE] write to soundcard DEVICE using OSS (default: /dev/dsp)
Enhancements:
- This release supports more than 30 new formats and filters.
- The --ao[=DRIVER] option was added to write to the soundcard using the specified libao driver.
- Support for reading with libaudiofile and libsndfile was added.
- Support for (cable-free) CDDA playback was added.
- The --cddb option was added to read CDDB info from freedb.org.
- The --esd option was added to write to the soundcard using EsounD.
Download (0.19MB)
Added: 2006-11-26 License: GPL (GNU General Public License) Price:
1062 downloads
mod_tproxt
mod_tproxt is a transparent proxy support for Apache 1.3. more>>
mod_tproxt is a transparent proxy support for Apache 1.3.
mod_tproxt has been running on a (now old) K6-200 machine, with a max uptime of about 500 days or so.
mod_tproxt requires linux transparent proxy support. The BSDs may likely have a similar mechanism. If you port it to work with another OS, send me a patch, and Ill include it here.
This module is contributed to community under the Apache License, BSD licence or GPL, whichever you like.
<<lessmod_tproxt has been running on a (now old) K6-200 machine, with a max uptime of about 500 days or so.
mod_tproxt requires linux transparent proxy support. The BSDs may likely have a similar mechanism. If you port it to work with another OS, send me a patch, and Ill include it here.
This module is contributed to community under the Apache License, BSD licence or GPL, whichever you like.
Download (0.008MB)
Added: 2006-04-20 License: The Apache License Price:
1282 downloads
Iroffer 1.3
iroffer is a fileserver for IRC (commonly referred to as a DCC bot) more>>
Iroffer is a software program that acts as a fileserver for IRC. It is similar to a FTP server or WEB server, but users can download files using the DCC protocol of IRC instead of a web browser.
Unlike similar programs, iroffer is not a script, it is a standalone executable written entirely in c from scratch with high transfer speed and effeciency in mind. iroffer has been found to transfer over 50MByte/sec over a gigabit ethernet connection.
Main features:
- extremely fast dcc transfers
- extremely low cpu usage, and reasonable ram usage
- supports dcc resume
- set max amount of transfers per hostnames
- supports virtual hosts
- bandwidth monitoring, shows last 2 minutes bandwidth average
- maximum bandwidth limiting
- auto-ignores flooders
System requirements:
- Windows/Linux
<<lessUnlike similar programs, iroffer is not a script, it is a standalone executable written entirely in c from scratch with high transfer speed and effeciency in mind. iroffer has been found to transfer over 50MByte/sec over a gigabit ethernet connection.
Main features:
- extremely fast dcc transfers
- extremely low cpu usage, and reasonable ram usage
- supports dcc resume
- set max amount of transfers per hostnames
- supports virtual hosts
- bandwidth monitoring, shows last 2 minutes bandwidth average
- maximum bandwidth limiting
- auto-ignores flooders
System requirements:
- Windows/Linux
Download (MB)
Added: 2006-06-05 License: GPL (GNU General Public License) Price:
1239 downloads
id3edit 2.0
ID3edit is a command line based ID3v1.1 tag editor for unix like systems. more>>
ID3edit is a command line based ID3v1.1 tag editor for unix like systems. If you dont know what an ID3 tag is, let me fill you in. An ID3 tag is a descriptive tag placed in the last 128 bytes of an mp3 file. The information that is placed in this tag shows as follows:
Song Name (30 Characters Max)
Artist Name (30 Characters Max)
Album Name (30 Characters Max)
Year (4 Characters Max)
Comment (28 Characters Max)
Track (Number Between 0-255)
Genre (Number Between 0-255)
To install id3edit, simply gunzip the archive file like so...
$gunzip id3edit.tar.gz
Next, unpack the tar file like so...
$tar -xvf id3edit.tar
Now, you should have a new directory called id3edit. Next you change to the id3edit directory and type...
$make
This will compile program. To install id3edit into /usr/local/bin, as root type...
$make install
<<lessSong Name (30 Characters Max)
Artist Name (30 Characters Max)
Album Name (30 Characters Max)
Year (4 Characters Max)
Comment (28 Characters Max)
Track (Number Between 0-255)
Genre (Number Between 0-255)
To install id3edit, simply gunzip the archive file like so...
$gunzip id3edit.tar.gz
Next, unpack the tar file like so...
$tar -xvf id3edit.tar
Now, you should have a new directory called id3edit. Next you change to the id3edit directory and type...
$make
This will compile program. To install id3edit into /usr/local/bin, as root type...
$make install
Download (0.008MB)
Added: 2006-07-26 License: GPL (GNU General Public License) Price:
1187 downloads
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