2.3.0 to 2.4 patch
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 1196
KTouch 1.6 patched
KTouch is a program for learning how to touch-type. more>>
KTouch is a program for learning how to touch-type. KTouch is FREE software and offers you an easy way to learn to type on a keyboard quickly and correctly. Every finger has its place on the keyboard with associated keys to press.
Starting with only a few keys to remember you will advance through the levels of the training lecture while more and more keys are introduced. And finally you will be able to type very fast and accurate, because you no longer need to search for the keys on the keyboard (and because you will definitely use more then just two fingers).
KTouch shows the keys you need to press and the finger you need to use for that key on the screen. You neednt to look down on the keyboard to search the key. Therefore you will get used to looking at the screen only and thus you will learn touch typing much faster.
Main features:
- KTouch supports various keyboard layouts and you can easily add own keyboard layouts
- A number of training lectures are included by default (english, german, french ... etc)
- You can add and modify training lectures using the built-in lecture editor
- Detailed training statistics help you to find possible typing problems (keys that you typed wrong very often)
- The program calculates typing speed and your accuracy on-the-fly and displays them while you type
- Many settings (including the colour scheme of the program) can be modified by the user
- During training the level can be adjusted automatically according to your typing skill: if you type fast and correctly you will move a level up, otherwise stay in the level or even move down. So you will learn touch typing like playing a game.
Enhancements:
Patch provided by Gavin:
In trying to help a linux user group member compile ktouch 1.6.0
standalone version, I encountered a few errors.
o Only version 2.5 of autoconf was acceptable, 2.6 not allowed
o autoconf was checked for in --version output of the autoheader check
o ktouch/keyboards/Makefile.am had a trailing slash but no new line
Some minor changes all resulted in a successful `make -f Makefile.cvs`
Ive attached these changes in the patch attached and in a modified tar.gz.
I also noted that there are some .svn directories in the release. You
probably already know but, svn export will help you with that.
<<lessStarting with only a few keys to remember you will advance through the levels of the training lecture while more and more keys are introduced. And finally you will be able to type very fast and accurate, because you no longer need to search for the keys on the keyboard (and because you will definitely use more then just two fingers).
KTouch shows the keys you need to press and the finger you need to use for that key on the screen. You neednt to look down on the keyboard to search the key. Therefore you will get used to looking at the screen only and thus you will learn touch typing much faster.
Main features:
- KTouch supports various keyboard layouts and you can easily add own keyboard layouts
- A number of training lectures are included by default (english, german, french ... etc)
- You can add and modify training lectures using the built-in lecture editor
- Detailed training statistics help you to find possible typing problems (keys that you typed wrong very often)
- The program calculates typing speed and your accuracy on-the-fly and displays them while you type
- Many settings (including the colour scheme of the program) can be modified by the user
- During training the level can be adjusted automatically according to your typing skill: if you type fast and correctly you will move a level up, otherwise stay in the level or even move down. So you will learn touch typing like playing a game.
Enhancements:
Patch provided by Gavin:
In trying to help a linux user group member compile ktouch 1.6.0
standalone version, I encountered a few errors.
o Only version 2.5 of autoconf was acceptable, 2.6 not allowed
o autoconf was checked for in --version output of the autoheader check
o ktouch/keyboards/Makefile.am had a trailing slash but no new line
Some minor changes all resulted in a successful `make -f Makefile.cvs`
Ive attached these changes in the patch attached and in a modified tar.gz.
I also noted that there are some .svn directories in the release. You
probably already know but, svn export will help you with that.
Download (2.1MB)
Added: 2007-06-27 License: GPL (GNU General Public License) Price:
859 downloads
DOOM 3 1.3.1.1304 Patch
DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced. more>>
DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced.
id Software has released a new patch for its FPS DOOM 3. This update brings your retail game to v1.3.1 and adds various fixes and improvements, Vista compatibility, and bringing back cross-platform multiplayer compatibility with the Mac.
Minimum System Requierments:
3D Hardware Accelerator Card Required - 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers*.
English verision of Microsoft Windows 2000/XP
Pentium IV 1.5 GHz or Athlon XP 1500+ processoror higher
384MB RAM
8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
2.2GB of uncompressed free hard disk space (plus 400MB for Windows swap file)
100% DirectX 9.0b compatible 16-bit sound card and the latest drivers
100% Windows compatible mouse, keyboard, and latest drivers
DirectX 9.0b (included)
Multiplayer Requierments:
Internet (TCP/IP) and LAN (TCP/IP) play supported.
Internet play requires broadband connection and latest drivers
LAN play requires network interface card and latest drivers
Enhancements:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
<<lessid Software has released a new patch for its FPS DOOM 3. This update brings your retail game to v1.3.1 and adds various fixes and improvements, Vista compatibility, and bringing back cross-platform multiplayer compatibility with the Mac.
Minimum System Requierments:
3D Hardware Accelerator Card Required - 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers*.
English verision of Microsoft Windows 2000/XP
Pentium IV 1.5 GHz or Athlon XP 1500+ processoror higher
384MB RAM
8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
2.2GB of uncompressed free hard disk space (plus 400MB for Windows swap file)
100% DirectX 9.0b compatible 16-bit sound card and the latest drivers
100% Windows compatible mouse, keyboard, and latest drivers
DirectX 9.0b (included)
Multiplayer Requierments:
Internet (TCP/IP) and LAN (TCP/IP) play supported.
Internet play requires broadband connection and latest drivers
LAN play requires network interface card and latest drivers
Enhancements:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
Download (20.2MB)
Added: 2007-02-04 License: Freeware Price:
1642 downloads
Avidemux 2.3.0 / 2.4 Preview 2
Avidemux is a simple visual editor for most common format (mpeg/avi/ogm/nuv) and codec (mpeg1/2/4/huffyuv). more>>
Avidemux is a free video editor designed for simple cutting, filtering and encoding tasks.
It supports many file types, including AVI, DVD compatible MPEG files, MP4 and ASF, using a variety of codecs. Tasks can be automated using projects, job queue and powerful scripting capabilities.
Avidemux is available for Linux, BSD, Mac OS X and Microsoft Windows under the GNU GPL license. The program was written from scratch by Mean, but code from other people and projects has been used as well. Patches, translations and even bug reports are always welcome.
<<lessIt supports many file types, including AVI, DVD compatible MPEG files, MP4 and ASF, using a variety of codecs. Tasks can be automated using projects, job queue and powerful scripting capabilities.
Avidemux is available for Linux, BSD, Mac OS X and Microsoft Windows under the GNU GPL license. The program was written from scratch by Mean, but code from other people and projects has been used as well. Patches, translations and even bug reports are always welcome.
Download (4.5MB)
Added: 2007-07-02 License: GPL (GNU General Public License) Price:
861 downloads
La-Nai 1.2.14-patch
La-Nai is a CMS-like system that has basic modules, blocks, and templates. more>>
La-Nai is a CMS-like system that has basic modules, blocks, and templates.
The project is ready to create a Web site, but it has a new way of development called "Generated Framework", which means that a developer can generate module and source code from a command line script called "La-Mud".
In just a few minutes, you can create your own module or database driven module.
Installation:
1. Download release version at sourceforge
2. Extract to your home directory
3. Browse to http://your-domain-name/lanai-dir/
4. It ll start web installation follow the instruction until finish
5. Delete install directory after finish.
Enhancements:
- Multiple SQL injection vulnerabilities were fixed in three modules.
<<lessThe project is ready to create a Web site, but it has a new way of development called "Generated Framework", which means that a developer can generate module and source code from a command line script called "La-Mud".
In just a few minutes, you can create your own module or database driven module.
Installation:
1. Download release version at sourceforge
2. Extract to your home directory
3. Browse to http://your-domain-name/lanai-dir/
4. It ll start web installation follow the instruction until finish
5. Delete install directory after finish.
Enhancements:
- Multiple SQL injection vulnerabilities were fixed in three modules.
Download (1.5MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
806 downloads
xterm patch #229
xterm program is the standard terminal emulator for the X Window System. more>>
The xterm program is the standard terminal emulator for the X Window System. xterm patch provides DEC VT102/VT220 and Tektronix 4014 compatible terminals for programs that cant use the window system directly.
If the underlying operating system supports terminal resizing capabilities (for example, the SIGWINCH signal in systems derived from 4.3bsd), xterm will use the facilities to notify programs running in the window whenever it is resized.
I decided to work on this in early 1995, to support ded and add (and incidentally ncurses) in the X environment. Several people had made modifications to xterm to support color, but none (except for the completely independent rxvt) implemented background color erase. That is rather like preferring MS-DOS to UNIX. Completely mystifying.
Being bogged down in ncurses, I didnt get involved in xterm until the very end of 1995, after working on atac.
I implemented a workable version of colorized xterm just at the point where XFree86 3.1.2B was announced, complete with a color xterm. As luck would have it, theyd incorporated the "old" color model. So I joined the XFree86 project to fix it.
As I learned more about xterm, I realized that it implemented part of VT220 (i.e., the locking shifts for extended character sets). Since a number of people on the Internet are looking for a good VT220 emulator, it seemed a natural follow-on project to make xterm a good VT220 emulator.
By the release of XFree86 3.2, I had implemented most of the control sequences, except for a handful (DECSTR, the KAM and SRM modes, the ones pertaining to doublesize and soft characters, and of course, blink).
Enhancements:
- The script for installing a man page in a UTF- 8 locale has been fixed.
<<lessIf the underlying operating system supports terminal resizing capabilities (for example, the SIGWINCH signal in systems derived from 4.3bsd), xterm will use the facilities to notify programs running in the window whenever it is resized.
I decided to work on this in early 1995, to support ded and add (and incidentally ncurses) in the X environment. Several people had made modifications to xterm to support color, but none (except for the completely independent rxvt) implemented background color erase. That is rather like preferring MS-DOS to UNIX. Completely mystifying.
Being bogged down in ncurses, I didnt get involved in xterm until the very end of 1995, after working on atac.
I implemented a workable version of colorized xterm just at the point where XFree86 3.1.2B was announced, complete with a color xterm. As luck would have it, theyd incorporated the "old" color model. So I joined the XFree86 project to fix it.
As I learned more about xterm, I realized that it implemented part of VT220 (i.e., the locking shifts for extended character sets). Since a number of people on the Internet are looking for a good VT220 emulator, it seemed a natural follow-on project to make xterm a good VT220 emulator.
By the release of XFree86 3.2, I had implemented most of the control sequences, except for a handful (DECSTR, the KAM and SRM modes, the ones pertaining to doublesize and soft characters, and of course, blink).
Enhancements:
- The script for installing a man page in a UTF- 8 locale has been fixed.
Download (0.74MB)
Added: 2007-08-13 License: MIT/X Consortium License Price:
803 downloads
Americas Army Dedicated Server for Linux 2.5.0 to 2.6.0 Patch
America?s Army is one of the five most popular action games played online. more>>
Americas Army is one of the five most popular action games played online. It provides players with the most authentic military experience available, from exploring the development of Soldiers in individual and collective training to their deployment in simulated missions in the War on Terror.
Americas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
<<lessAmericas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
Download (126MB)
Added: 2006-02-24 License: Freeware Price:
1337 downloads
Exim DSN Patch 0.1
The Exim DSN patch adds delivery status notification support to Exim 4.xx. more>>
The Exim DSN patch adds delivery status notification support to Exim 4.xx.
DSN Support for Exim. This patch allows Exim 4.xx to support the sending of email Delivery Status Notifications.
<<lessDSN Support for Exim. This patch allows Exim 4.xx to support the sending of email Delivery Status Notifications.
Download (0.036MB)
Added: 2005-07-15 License: IBM Public License Price:
1562 downloads
Download (6.6MB)
Added: 2007-04-23 License: Freeware Price:
916 downloads
KPowersave Icon Patch 0.1
KPowersave Icon Patch changes the way of displaying power state for KPowersave. more>>
KPowersave Icon Patch is intended for KPowersave 0.6.2
This patch changes the way of displaying power state for KPowersave. Using this patch you can better theme KPowersave, by using a series of pixmaps.
Installation instructions:
>>> Patch the sources
1. Copy the patch file in the parent folder of KPowersave sources.
2. Cd into KPowersave
3. issue: patch -Np1 -i ../kpowersave-icon.patch
>>> Compile the sources
>>> Copy the icons
After instalation, you wont get any icons for displaying battery state.
You have to copy them to your theme folder.
Copy the iconset in the THEME_FOLDER/22x22/actions/
You can use this theme for start:
http://www.kde-look.org/content/show.php?content=28287
<<lessThis patch changes the way of displaying power state for KPowersave. Using this patch you can better theme KPowersave, by using a series of pixmaps.
Installation instructions:
>>> Patch the sources
1. Copy the patch file in the parent folder of KPowersave sources.
2. Cd into KPowersave
3. issue: patch -Np1 -i ../kpowersave-icon.patch
>>> Compile the sources
>>> Copy the icons
After instalation, you wont get any icons for displaying battery state.
You have to copy them to your theme folder.
Copy the iconset in the THEME_FOLDER/22x22/actions/
You can use this theme for start:
http://www.kde-look.org/content/show.php?content=28287
Download (0.002MB)
Added: 2006-09-20 License: GPL (GNU General Public License) Price:
1130 downloads
XV Jumbo Patches 20070520
XV Jumbo Patches package contains a pair of aggregate patches against XV 3.10a, which was last released in December 1994. more>>
XV Jumbo Patches package contains a pair of aggregate patches against XV 3.10a, which was last released in December 1994. The first jumbo patch incorporates roughly two dozen bugfixes.
The second patch encompasses almost as many enhancements, including support for additional image formats like PNG, PhotoCD, and PDF; performance improvements; and new features such as mouse-wheel support, alpha blending against a background color, and improved dithering for 15/16-bit displays.
All patches available from the official XV site are included, as well as numerous other patches from around the world.
<<lessThe second patch encompasses almost as many enhancements, including support for additional image formats like PNG, PhotoCD, and PDF; performance improvements; and new features such as mouse-wheel support, alpha blending against a background color, and improved dithering for 15/16-bit displays.
All patches available from the official XV site are included, as well as numerous other patches from around the world.
Download (1.3MB)
Added: 2007-05-22 License: Freely Distributable Price:
887 downloads
MySQL table patcher 1.6.2
MySQL table patcher is a patch that reads table creation file (tables.sql) and compares it to what mysqldump gives. more>>
MySQL table patcher is a patch that reads table creation file (tables.sql) and compares it to what mysqldump gives. It creates SQL clauses to update the database to match the creation file.
<<less Download (1.9MB)
Added: 2006-08-02 License: GPL (GNU General Public License) Price:
1179 downloads
OpenSSH SecurID patch 1.3.2
OpenSSH SecurID is a patch that integrates SecurID authentication services directly into the OpenSSH daemon. more>>
OpenSSH SecurID is a patch that integrates SecurID authentication services directly into the OpenSSH daemon. It allows users to use SecurID tokens directly as their passwords instead of relying on the clunky sdshell.
This is how it works:
0) apply patch ;-) You must use GNU patch (get it from ftp.gnu.org, it free.)
1) copy ACE headers (in SecurID inc directory) into either a standard include place (like /usr/local/include) or into the openssh source tree or add the --with-cflags=-I/path/to/ace/inc (where the include files are located)
2) copy the libaceclnt.a (for ACE 5.X) or sdiclient.a (for ACE<<less
This is how it works:
0) apply patch ;-) You must use GNU patch (get it from ftp.gnu.org, it free.)
1) copy ACE headers (in SecurID inc directory) into either a standard include place (like /usr/local/include) or into the openssh source tree or add the --with-cflags=-I/path/to/ace/inc (where the include files are located)
2) copy the libaceclnt.a (for ACE 5.X) or sdiclient.a (for ACE<<less
Download (0.047MB)
Added: 2006-07-13 License: BSD License Price:
702 downloads
rssh 2.3.0
rssh is a small shell that provides the ability for system administrators to give specific users access to a given system. more>>
rssh is a restricted shell for use with OpenSSH, allowing only scp and/or sftp. rssh project now also includes support for rdist, rsync, and cvs.
For example, if you have a server which you only want to allow users to copy files off of via scp, without providing shell access, you can use rssh to do that.
hough rssh is written to work with OpenSSH, it will probably work with other implementations of SSH. Also, rssh is written and tested on Linux systems, but should compile cleanly and work on any POSIX.2-compliant system. It is verified to work on the following platforms:
A wide variety of Linux distributions, on IA32 and IA64 hardware
Compaq Tru64 Unix
Solaris 2.x - 8 (under certain conditions -- see the security link)
AIX 5.1
HP/UX 11.00 (PA-RISC)
HP/UX 11.22 (IA64)
Irix 6.5
Currently, it does not work on (at least most of) the *BSDs, nor on OS X. They lack the wordexp() function, which rssh uses for command line argument expansion. Until they have such a function (which is defined by POSIX.2), or until I get bored enough to write a replacement, rssh will not work with the BSDs out of the box.
Update, 7 Jun 2003: Jacques A. Vidrine reports that FreeBSD 5.0 now has the wordexp() function, and rssh compiles cleanly on it, though he has not tested it. I still do not have any confirmation that it will work on FreeBSD 5, but it seems like a safe bet. I have received reports that other operating environments are also adding support for wordexp(), and rssh should work on all of those platforms, too.
If youre on a BSD system without the wordexp() function, you could work around this by obtaining a copy of the wordexp() functions code from, say, glibc2, and creating your own wordexp.h header. Compile wordexp.c manually, and link it against the other .o files. I have no intention of doing any work to facilitate that, though, so youre on your own.
If you have success using rssh with some other implementation of SSH, or using it on other platforms, feel free to send e-mail to the rssh mailing list to let me know. If you have problems compiling or installing rssh on your favorite platform, please send me the complete configure output, and any compilation errors generated.
Enhancements:
- This release fixes a design flaw in rssh_chroot_helper that allowed local users with full shell access to gain root privileges.
<<lessFor example, if you have a server which you only want to allow users to copy files off of via scp, without providing shell access, you can use rssh to do that.
hough rssh is written to work with OpenSSH, it will probably work with other implementations of SSH. Also, rssh is written and tested on Linux systems, but should compile cleanly and work on any POSIX.2-compliant system. It is verified to work on the following platforms:
A wide variety of Linux distributions, on IA32 and IA64 hardware
Compaq Tru64 Unix
Solaris 2.x - 8 (under certain conditions -- see the security link)
AIX 5.1
HP/UX 11.00 (PA-RISC)
HP/UX 11.22 (IA64)
Irix 6.5
Currently, it does not work on (at least most of) the *BSDs, nor on OS X. They lack the wordexp() function, which rssh uses for command line argument expansion. Until they have such a function (which is defined by POSIX.2), or until I get bored enough to write a replacement, rssh will not work with the BSDs out of the box.
Update, 7 Jun 2003: Jacques A. Vidrine reports that FreeBSD 5.0 now has the wordexp() function, and rssh compiles cleanly on it, though he has not tested it. I still do not have any confirmation that it will work on FreeBSD 5, but it seems like a safe bet. I have received reports that other operating environments are also adding support for wordexp(), and rssh should work on all of those platforms, too.
If youre on a BSD system without the wordexp() function, you could work around this by obtaining a copy of the wordexp() functions code from, say, glibc2, and creating your own wordexp.h header. Compile wordexp.c manually, and link it against the other .o files. I have no intention of doing any work to facilitate that, though, so youre on your own.
If you have success using rssh with some other implementation of SSH, or using it on other platforms, feel free to send e-mail to the rssh mailing list to let me know. If you have problems compiling or installing rssh on your favorite platform, please send me the complete configure output, and any compilation errors generated.
Enhancements:
- This release fixes a design flaw in rssh_chroot_helper that allowed local users with full shell access to gain root privileges.
Download (0.052MB)
Added: 2005-12-20 License: BSD License Price:
1403 downloads
Cons 2.3.0
Cons is a Software Construction System. more>>
Cons is a Software Construction System.
Cons is a system for constructing, primarily, software, but is quite different from previous software construction systems. Cons was designed from the ground up to deal easily with the construction of software spread over multiple source directories. Cons makes it easy to create build scripts that are simple, understandable and maintainable. Cons ensures that complex software is easily and accurately reproducible.
Cons uses a number of techniques to accomplish all of this. Construction scripts are just Perl scripts, making them both easy to comprehend and very flexible. Global scoping of variables is replaced with an import/export mechanism for sharing information between scripts, significantly improving the readability and maintainability of each script.
Construction environments are introduced: these are Perl objects that capture the information required for controlling the build process. Multiple environments are used when different semantics are required for generating products in the build tree. Cons implements automatic dependency analysis and uses this to globally sequence the entire build. Variant builds are easily produced from a single source tree. Intelligent build subsetting is possible, when working on localized changes. Overrides can be setup to easily override build instructions without modifying any scripts. MD5 cryptographic signatures are associated with derived files, and are used to accurately determine whether a given file needs to be rebuilt.
While offering all of the above, and more, Cons remains simple and easy to use. This will, hopefully, become clear as you read the remainder of this document.
Why Cons? Why not Make?
Cons is a make replacement. In the following paragraphs, we look at a few of the undesirable characteristics of make--and typical build environments based on make--that motivated the development of Cons.
Build complexity
Traditional make-based systems of any size tend to become quite complex. The original make utility and its derivatives have contributed to this tendency in a number of ways. Make is not good at dealing with systems that are spread over multiple directories. Various work-arounds are used to overcome this difficulty; the usual choice is for make to invoke itself recursively for each sub-directory of a build. This leads to complicated code, in which it is often unclear how a variable is set, or what effect the setting of a variable will have on the build as a whole. The make scripting language has gradually been extended to provide more possibilities, but these have largely served to clutter an already overextended language. Often, builds are done in multiple passes in order to provide appropriate products from one directory to another directory. This represents a further increase in build complexity.
Build reproducibility
The bane of all makes has always been the correct handling of dependencies. Most often, an attempt is made to do a reasonable job of dependencies within a single directory, but no serious attempt is made to do the job between directories. Even when dependencies are working correctly, makes reliance on a simple time stamp comparison to determine whether a file is out of date with respect to its dependents is not, in general, adequate for determining when a file should be rederived. If an external library, for example, is rebuilt and then ``snapped into place, the timestamps on its newly created files may well be earlier than the last local build, since it was built before it became visible.
Variant builds
Make provides only limited facilities for handling variant builds. With the proliferation of hardware platforms and the need for debuggable vs. optimized code, the ability to easily create these variants is essential. More importantly, if variants are created, it is important to either be able to separate the variants or to be able to reproduce the original or variant at will. With make it is very difficult to separate the builds into multiple build directories, separate from the source. And if this technique isnt used, its also virtually impossible to guarantee at any given time which variant is present in the tree, without resorting to a complete rebuild.
Repositories
Make provides only limited support for building software from code that exists in a central repository directory structure. The VPATH feature of GNU make (and some other make implementations) is intended to provide this, but doesnt work as expected: it changes the path of target file to the VPATH name too early in its analysis, and therefore searches for all dependencies in the VPATH directory. To ensure correct development builds, it is important to be able to create a file in a local build directory and have any files in a code repository (a VPATH directory, in make terms) that depend on the local file get rebuilt properly. This isnt possible with VPATH, without coding a lot of complex repository knowledge directly into the makefiles.
<<lessCons is a system for constructing, primarily, software, but is quite different from previous software construction systems. Cons was designed from the ground up to deal easily with the construction of software spread over multiple source directories. Cons makes it easy to create build scripts that are simple, understandable and maintainable. Cons ensures that complex software is easily and accurately reproducible.
Cons uses a number of techniques to accomplish all of this. Construction scripts are just Perl scripts, making them both easy to comprehend and very flexible. Global scoping of variables is replaced with an import/export mechanism for sharing information between scripts, significantly improving the readability and maintainability of each script.
Construction environments are introduced: these are Perl objects that capture the information required for controlling the build process. Multiple environments are used when different semantics are required for generating products in the build tree. Cons implements automatic dependency analysis and uses this to globally sequence the entire build. Variant builds are easily produced from a single source tree. Intelligent build subsetting is possible, when working on localized changes. Overrides can be setup to easily override build instructions without modifying any scripts. MD5 cryptographic signatures are associated with derived files, and are used to accurately determine whether a given file needs to be rebuilt.
While offering all of the above, and more, Cons remains simple and easy to use. This will, hopefully, become clear as you read the remainder of this document.
Why Cons? Why not Make?
Cons is a make replacement. In the following paragraphs, we look at a few of the undesirable characteristics of make--and typical build environments based on make--that motivated the development of Cons.
Build complexity
Traditional make-based systems of any size tend to become quite complex. The original make utility and its derivatives have contributed to this tendency in a number of ways. Make is not good at dealing with systems that are spread over multiple directories. Various work-arounds are used to overcome this difficulty; the usual choice is for make to invoke itself recursively for each sub-directory of a build. This leads to complicated code, in which it is often unclear how a variable is set, or what effect the setting of a variable will have on the build as a whole. The make scripting language has gradually been extended to provide more possibilities, but these have largely served to clutter an already overextended language. Often, builds are done in multiple passes in order to provide appropriate products from one directory to another directory. This represents a further increase in build complexity.
Build reproducibility
The bane of all makes has always been the correct handling of dependencies. Most often, an attempt is made to do a reasonable job of dependencies within a single directory, but no serious attempt is made to do the job between directories. Even when dependencies are working correctly, makes reliance on a simple time stamp comparison to determine whether a file is out of date with respect to its dependents is not, in general, adequate for determining when a file should be rederived. If an external library, for example, is rebuilt and then ``snapped into place, the timestamps on its newly created files may well be earlier than the last local build, since it was built before it became visible.
Variant builds
Make provides only limited facilities for handling variant builds. With the proliferation of hardware platforms and the need for debuggable vs. optimized code, the ability to easily create these variants is essential. More importantly, if variants are created, it is important to either be able to separate the variants or to be able to reproduce the original or variant at will. With make it is very difficult to separate the builds into multiple build directories, separate from the source. And if this technique isnt used, its also virtually impossible to guarantee at any given time which variant is present in the tree, without resorting to a complete rebuild.
Repositories
Make provides only limited support for building software from code that exists in a central repository directory structure. The VPATH feature of GNU make (and some other make implementations) is intended to provide this, but doesnt work as expected: it changes the path of target file to the VPATH name too early in its analysis, and therefore searches for all dependencies in the VPATH directory. To ensure correct development builds, it is important to be able to create a file in a local build directory and have any files in a code repository (a VPATH directory, in make terms) that depend on the local file get rebuilt properly. This isnt possible with VPATH, without coding a lot of complex repository knowledge directly into the makefiles.
Download (0.23MB)
Added: 2007-05-29 License: GPL (GNU General Public License) Price:
880 downloads
Elm Millennium Edition 2.4 PL123d (25) (Elm 2.4ME+ patch)
Elm Millennium Edition is an interactive mail system based on Elm 2.4. more>>
Elm Millennium Edition is an interactive mail system based on Elm 2.4. It contains enhanced MIME and character set support.
Elm Millennium Edition can read mail from POP or IMAP folders and can pass mail to the PGP or GPG programs. It can also view digests as a mailbox and reassemble fragmented (message/partial) messages. It includes modules for TLS/SSL, iconv, and SMTP.
<<lessElm Millennium Edition can read mail from POP or IMAP folders and can pass mail to the PGP or GPG programs. It can also view digests as a mailbox and reassemble fragmented (message/partial) messages. It includes modules for TLS/SSL, iconv, and SMTP.
Download (1.5MB)
Added: 2006-09-25 License: Freely Distributable Price:
1127 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above 2.3.0 to 2.4 patch search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed