2.1 surround sound
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Sound Studio 1.0.6
Sound Studio is a Sound Editing Tool. more>>
Sound Studio is a Tcl/Tk application written by Paul Sharpe as his third year individual project, for which he received the Microsoft Prize for Software Engineering. It was subsequently improved by Robin Whitehead.
It enables recording, playback and simple cut & paste editing of sound files of diverse formats on a PC equipped with a soundcard and the OSS (formally VoxWare) sound drivers.
It uses Lance Norskogs Sox for format conversion; the version weve used is bundled together with this software in its entirety to prevent incompatibility problems, although you should try it with your own sox if you have a more recent one.
Sound Studio is now "finished", but no doubt there are loads of bugs still to be found and features to be added.
<<lessIt enables recording, playback and simple cut & paste editing of sound files of diverse formats on a PC equipped with a soundcard and the OSS (formally VoxWare) sound drivers.
It uses Lance Norskogs Sox for format conversion; the version weve used is bundled together with this software in its entirety to prevent incompatibility problems, although you should try it with your own sox if you have a more recent one.
Sound Studio is now "finished", but no doubt there are loads of bugs still to be found and features to be added.
Download (0.64MB)
Added: 2005-08-24 License: GPL (GNU General Public License) Price:
1584 downloads
3D Spatialization of Sound
3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC. more>>
3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC.
This program creates "directional" stereo sound from mono source. CRC folks told me I shouldnt have raised the sampling frequency without adjusting other stuff.
Oh well. This was a proof-of-concept type project anyway. I think to get correct 3D effect, you need to drop sampling rate back to 11025.
To Build the X11 implementation:
1. make
2. cp audio-filter /usr/local/bin
3. mpg123 -m -s some_music.mp3 | audio-filter | aplay -S -s 44100 -f s16l -
audio-filter is implemented as a filter, it reads signed 16 bit mono input at 44100 khz from stdin, and outputs signed 16 bit stereo, 44100 khz output to stdout. You can replace mpg123 with any sound source generating signed 16 bit 44100 khz mono signal. "aplay" is a sound player utility which comes with ALSA linux sound driver. You can use "play" from the sox package, or "ampctl", or any other sound player that would read 44100 khz, signed 16 bit stereo raw data from stdin. For "sox" play script, you would replace "aplay" command line with "play -c 2 -f s -r 44100 -s w -t raw -"
If everything is good, a 640x480 window will come up, with some cryptic writing on the top, a filled circle with an arrow pointing right, and a empty circle slightly to the right of the circle with arrow.
NOTE, that just like in the original Windows implementation, the axiss are reversed. The arrow on the "head" is pointing "forward". So, in the default startup configuration, the sound is located in front of the listener. Moving the sound source "up" moves it to the left of the listener, and "down", to the right. You can visualize this well if you turn your monitor 90 degrees counter
clock wise.
The filled circle with an arrow is your "head"
The empty circle is the "sound source"
You can move the "sound source" around by clicking the mouse at any position in the window, or by clicking on the "sound source" circle, and dragging it to the desired position. Soundfield will be dynamically updated as you do this.
You can move the "head" by moving the mouse to desired position, and right-clicking. The "head" icon will move to the new position and soundfield will be updated.
<<lessThis program creates "directional" stereo sound from mono source. CRC folks told me I shouldnt have raised the sampling frequency without adjusting other stuff.
Oh well. This was a proof-of-concept type project anyway. I think to get correct 3D effect, you need to drop sampling rate back to 11025.
To Build the X11 implementation:
1. make
2. cp audio-filter /usr/local/bin
3. mpg123 -m -s some_music.mp3 | audio-filter | aplay -S -s 44100 -f s16l -
audio-filter is implemented as a filter, it reads signed 16 bit mono input at 44100 khz from stdin, and outputs signed 16 bit stereo, 44100 khz output to stdout. You can replace mpg123 with any sound source generating signed 16 bit 44100 khz mono signal. "aplay" is a sound player utility which comes with ALSA linux sound driver. You can use "play" from the sox package, or "ampctl", or any other sound player that would read 44100 khz, signed 16 bit stereo raw data from stdin. For "sox" play script, you would replace "aplay" command line with "play -c 2 -f s -r 44100 -s w -t raw -"
If everything is good, a 640x480 window will come up, with some cryptic writing on the top, a filled circle with an arrow pointing right, and a empty circle slightly to the right of the circle with arrow.
NOTE, that just like in the original Windows implementation, the axiss are reversed. The arrow on the "head" is pointing "forward". So, in the default startup configuration, the sound is located in front of the listener. Moving the sound source "up" moves it to the left of the listener, and "down", to the right. You can visualize this well if you turn your monitor 90 degrees counter
clock wise.
The filled circle with an arrow is your "head"
The empty circle is the "sound source"
You can move the "sound source" around by clicking the mouse at any position in the window, or by clicking on the "sound source" circle, and dragging it to the desired position. Soundfield will be dynamically updated as you do this.
You can move the "head" by moving the mouse to desired position, and right-clicking. The "head" icon will move to the new position and soundfield will be updated.
Download (0.046MB)
Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1114 downloads
Solid PBX 20060616 (Sounds-en)
Solid PBX is a multi-platform Soft Switch Class 5 software targeted for home, corporate, and operator level markets. more>>
Solid PBX project is a multi-platform Soft Switch Class 5 software targeted for home, corporate, and operator level markets.
GETTING STARTED
First, be sure youve got supported hardware (but note that you dont need ANY special hardware, not even a soundcard) to install and run Solid PBX.
Supported telephony hardware includes:
- All Wildcard (tm) products from Digium (www.digium.com)
- QuickNet Internet PhoneJack and LineJack (http://www.quicknet.net)
- any full duplex sound card supported by ALSA or OSS
- any ISDN card supported by mISDN on Linux (BRI)
- The Xorcom AstriBank channel bank
- VoiceTronix OpenLine products
The are several drivers for ISDN BRI cards available from third party sources. Check the voip-info.org wiki for more information on chan_capi and zaphfc.
Enhancements:
- Sound files and music on hold files supplied for use with Solid PBX have been replaced with new versions, and are available in two languages (English and French) and in five formats (WAV (uncompressed), mu-Law, a-Law, GSM, and G.729).
- In addition, the music on hold files provided by FreePlay Music are now available in the same five formats, but no longer available in MP3 format.
<<lessGETTING STARTED
First, be sure youve got supported hardware (but note that you dont need ANY special hardware, not even a soundcard) to install and run Solid PBX.
Supported telephony hardware includes:
- All Wildcard (tm) products from Digium (www.digium.com)
- QuickNet Internet PhoneJack and LineJack (http://www.quicknet.net)
- any full duplex sound card supported by ALSA or OSS
- any ISDN card supported by mISDN on Linux (BRI)
- The Xorcom AstriBank channel bank
- VoiceTronix OpenLine products
The are several drivers for ISDN BRI cards available from third party sources. Check the voip-info.org wiki for more information on chan_capi and zaphfc.
Enhancements:
- Sound files and music on hold files supplied for use with Solid PBX have been replaced with new versions, and are available in two languages (English and French) and in five formats (WAV (uncompressed), mu-Law, a-Law, GSM, and G.729).
- In addition, the music on hold files provided by FreePlay Music are now available in the same five formats, but no longer available in MP3 format.
Download (MB)
Added: 2006-06-17 License: GPL (GNU General Public License) Price:
1225 downloads
SoundTouch Sound Processing Library 1.3.0
SoundTouch Sound Processing Library is an open-source audio processing library. more>>
SoundTouch Sound Processing Library is an open-source audio processing library for changing the Tempo, Pitch and Playback Rates of audio streams or files:
- Tempo (time-stretch): Changes the sound to play at faster or slower speed than original, without affecting the sound pitch.
- Pitch (key) : Changes the sound pitch or key, without affecting the sound tempo or speed.
- Playback Rate : Changes both the sound tempo and pitch, as if an LP disc was played at wrong RPM rate.
Main features:
- Easy-to-use implementation of time-stretch, pitch-shift and sample rate transposing routines.
- High-performance object-oriented C++ implementation.
- Full source codes available for both the SoundTouch library and the example application.
- Clear and easy-to-use programming interface via a single C++ class.
- Supported audio data format : 16Bit integer or 32bit floating point PCM mono/stereo
- Capable of real-time audio stream processing:
- input/output latency max. ~ 100 ms.
- Processing 44.1kHz/16bit stereo sound in realtime requires a 133 Mhz Intel Pentium processor or better.
- Platform-independent implementation: The SoundTouch library can be compiled for any processor and OS platform supporting GNU C compiler (gcc) or Visual Studio, for example Win32, Linux, AIX.
- Additional assembler-level and Intel-MMX instruction set optimizations for Intel x86 compatible processors (Win32 & Linux platforms), offering several times increase in the processing performance.
- Compiled executable binaries available for Windows.
Enhancements:
- Add features/limitations/changes here
<<less- Tempo (time-stretch): Changes the sound to play at faster or slower speed than original, without affecting the sound pitch.
- Pitch (key) : Changes the sound pitch or key, without affecting the sound tempo or speed.
- Playback Rate : Changes both the sound tempo and pitch, as if an LP disc was played at wrong RPM rate.
Main features:
- Easy-to-use implementation of time-stretch, pitch-shift and sample rate transposing routines.
- High-performance object-oriented C++ implementation.
- Full source codes available for both the SoundTouch library and the example application.
- Clear and easy-to-use programming interface via a single C++ class.
- Supported audio data format : 16Bit integer or 32bit floating point PCM mono/stereo
- Capable of real-time audio stream processing:
- input/output latency max. ~ 100 ms.
- Processing 44.1kHz/16bit stereo sound in realtime requires a 133 Mhz Intel Pentium processor or better.
- Platform-independent implementation: The SoundTouch library can be compiled for any processor and OS platform supporting GNU C compiler (gcc) or Visual Studio, for example Win32, Linux, AIX.
- Additional assembler-level and Intel-MMX instruction set optimizations for Intel x86 compatible processors (Win32 & Linux platforms), offering several times increase in the processing performance.
- Compiled executable binaries available for Windows.
Enhancements:
- Add features/limitations/changes here
Download (0.42MB)
Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1354 downloads
Sound 1.4
Sound lets you mathematically create sounds in Java. You define your sounds in terms of 16-bit linear code for the waveform, -- an array of samplings. The U_Law.class will then convert that to (or from) *.AU mu-law 8-bit encoding format which you can then play with AudioPlayer.player.start(bis) in an application or with Applet.getAudioClip in an Applet. This is just a sample program. You would insert your own mathematical functions. more>>
Sound - Sound lets you mathematically create sounds in Java.
You define your sounds in terms of 16-bit linear code for
the waveform, -- an array of samplings. The U_Law.class will
then convert that to (or from) *.AU mu-law 8-bit encoding
format which you can then play with
AudioPlayer.player.start(bis) in an application or with
Applet.getAudioClip in an Applet.
This is just a sample program. You would insert your own mathematical
functions or cannibalise parts of the code.
Use winzip to extract U_Law.java and Sound.java with
folder names into the commindprodsound directory.
java com.mindprod.sound.Sound
Enhancements:
Version 1.4
add pad and icon
System Requirements:<<less
Download (502Kb)
Added: 2007-05-23 License: Free Price: Free
15 downloads
DSI Sound Station 1.0
DSI Sound Station is broadcast software for everything related to audio and station management. more>>
DSI Sound Station is broadcast software for everything related to audio and station management.
DSI Sound Station is for broadcast radio and TV stations of all sizes. It provides hard-disk audio recording, an on-line newsroom, a disc/media cataloguer, and sales utilities (like contracts and invoices).
<<lessDSI Sound Station is for broadcast radio and TV stations of all sizes. It provides hard-disk audio recording, an on-line newsroom, a disc/media cataloguer, and sales utilities (like contracts and invoices).
Download (5.7MB)
Added: 2006-04-17 License: GPL (GNU General Public License) Price:
1331 downloads
Super Slide Me 1.0
Super Slide Me is an application to create image galleries. more>>
Super Slide Me is an application to create image galleries.
By a user-friendly interface, you can resize and rotate images and make slideshow presentations, eventually with sound in background.
<<lessBy a user-friendly interface, you can resize and rotate images and make slideshow presentations, eventually with sound in background.
Download (0.27MB)
Added: 2005-12-26 License: GPL (GNU General Public License) Price:
1401 downloads
StealthSound 0.10.1
StealthSound is based on KoggEncoders gui and is a totally rewritten project that can convert your sound files. more>>
StealthSound is based on KoggEncoders gui and is a totally rewritten project that can convert your sound files to another format.
For now it only support mp3 decoding and ogg encoding.
With expandibility focused in mind. Those who know the gambas language will find easy to write a decode/encode plugin for this program.
<<lessFor now it only support mp3 decoding and ogg encoding.
With expandibility focused in mind. Those who know the gambas language will find easy to write a decode/encode plugin for this program.
Download (0.33MB)
Added: 2006-05-15 License: GPL (GNU General Public License) Price:
1257 downloads
Snd 9.2
Snd is a freeware sound editor modelled loosely after Emacs. more>>
Snd is a freeware sound editor modelled loosely after Emacs and an old, sorely-missed PDP-10 sound editor named Dpysnd.
It can accommodate any number of sounds, each with any number of channels. It can be customized and extended using Guile or Ruby.
<<lessIt can accommodate any number of sounds, each with any number of channels. It can be customized and extended using Guile or Ruby.
Download (4.0MB)
Added: 2007-07-12 License: GPL (GNU General Public License) Price:
835 downloads
SuperTux 0.3.0
SuperTux is a classic 2D jumpn run sidescroller game in a style similar to the original SuperMario games. more>>
SuperTux project is a classic 2D jumpn run sidescroller game in a style similar to the original SuperMario games. The Milestone1 release of SuperTux features 9 enemies, 26 playable levels, software and OpenGL rendering modes, configurable joystick and keyboard input, new music and completly redone graphics.
Together with a little story, we hope to provide a good gaming experince with this first Milestone release.
The improvments in Milestone1 are in huge part the result of the work done surrounding the Game of the Month March 2004 event on happypenguin.org.
The Milestone1 section of this webpage was mainly used to coordinate development and to post sketches and other things. It will give you an overview of the development of the features and enemies that have gone in Milestone1, it might be a bit outdated and is mainly present for historic reasons to those interested in the development.
Enhancements:
- new, OpenGL- and OpenAL-based engine
- final boss for Icy Island
- brand new Forest World with new badguys and new game objects
- new and improved soundtrack, immersive sound effects
- much more...
<<lessTogether with a little story, we hope to provide a good gaming experince with this first Milestone release.
The improvments in Milestone1 are in huge part the result of the work done surrounding the Game of the Month March 2004 event on happypenguin.org.
The Milestone1 section of this webpage was mainly used to coordinate development and to post sketches and other things. It will give you an overview of the development of the features and enemies that have gone in Milestone1, it might be a bit outdated and is mainly present for historic reasons to those interested in the development.
Enhancements:
- new, OpenGL- and OpenAL-based engine
- final boss for Icy Island
- brand new Forest World with new badguys and new game objects
- new and improved soundtrack, immersive sound effects
- much more...
Download (5.5MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
715 downloads
SWF::Builder::Character::Sound 0.15
SWF::Builder::Character::Sound is a SWF Sound character. more>>
SWF::Builder::Character::Sound is a SWF Sound character.
SYNOPSIS
my $sound = $mc->new_sound( ring.mp3 );
$sound->play;
This module creates SWF sound characters from MP3 or raw Microsoft WAV files.
$sound = $mc->new_sound( $filename )
loads a sound file and returns a new sound character. It supports only MP3 now.
$sound->play( [ %options ] )
plays the sound.
Options:
MovieClip => $mc, Frame => $frame
MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.
Multiple => 0/1
avoids/allows multiple playing. If 0, dont start the sound if already playing.
Loop => $count
sets the loop count.
In => $in_msec, Out => $out_msec
In sets the beginning point of the sound and Out sets the last in milliseconds.
Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]
sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.
$sound->stop( [ MovieClip => $mc, Frame => $frame ] )
stops playing the sound. It can take MovieClip and Frame options as same as the play method.
$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )
starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.
$sound->Latency( $msec )
sets the sound latency in milliseconds.
<<lessSYNOPSIS
my $sound = $mc->new_sound( ring.mp3 );
$sound->play;
This module creates SWF sound characters from MP3 or raw Microsoft WAV files.
$sound = $mc->new_sound( $filename )
loads a sound file and returns a new sound character. It supports only MP3 now.
$sound->play( [ %options ] )
plays the sound.
Options:
MovieClip => $mc, Frame => $frame
MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.
Multiple => 0/1
avoids/allows multiple playing. If 0, dont start the sound if already playing.
Loop => $count
sets the loop count.
In => $in_msec, Out => $out_msec
In sets the beginning point of the sound and Out sets the last in milliseconds.
Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]
sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.
$sound->stop( [ MovieClip => $mc, Frame => $frame ] )
stops playing the sound. It can take MovieClip and Frame options as same as the play method.
$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )
starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.
$sound->Latency( $msec )
sets the sound latency in milliseconds.
Download (0.16MB)
Added: 2006-11-13 License: Perl Artistic License Price:
1081 downloads
Ice Sound Manager 0.57
Ice Sound Manager is a manager for sound events and sound themes for IceWM. more>>
Ice Sound Manager was designed to ease the management of sound events, sound themes, and the IceSound server in the IceWM environment under Linux/Unix. It is also intended to be an improvement upon the noble, but primitive icesndcfg.
The main improvements over icesndcfg include a support for sound event "themes", more comprehensive help, easy management and configuration of the IceSound server, a cleaner GUI interface, automatic starting of the IceSound server, and a more conservative approach to disk space usage. In addition, Ice Sound Manager includes a built-in "Setup" program which runs the first time you run Ice Sound Manager.
The application is written in Python (making it more easily ported across various platforms and architectures) and uses GTK through the PyGTK libraries. This application is available in both .tar.bz2, RPM, and static binary (for people without Python/PyGtk).
Please note that the tar.gz file does NOT need to be compiled (this is python, remember). System requirements are as follows: Python 2.2, PyGTK-2 1.9.9/2.0.0, IceWM (or IceWM-Gnome) 1.2.0 or better - with the IceSound Server executable (generally called, icesound or icesound-gnome). IceWM version 1.2.6 or better is highly recommended.
NONE of the following is required: Gnome, Gnome libs, or PyGnome (python-gnome). This application has NOT been tested with earlier versions of Python, IceWM, PyGTK, and IceSound Server. I cant say that it wont work with earlier versions, but I certainly cant say that it will. This application has NO dependencies on Gnome. 8-)
This software is distributed under the GPL license (included in the documentation and source code): Its free and open source for all legal and NON-commerical use, copying, modification, and redistribution, provided all of the authors credits are left in-tact and unmodified. This software is distributed AS-IS, with no warranty whatsoever. Copyright (c) 2002-2004 Erica Andrews (PhrozenSmoke[at]yahoo.com). All rights reserved.
Ice Sound Manager has been designed and tested in the following environment(s): Mandrake 8.1, SuSe 8.1, Kernel 2.4.8 / 2.4.19, Glibc 2.2.4 / 2.2.5, XFree86 4.0.1 - 4.3.0, Python 2.2 - 2.2.1, PyGtk 0.6.9/PyGtk-2 2.0.0, Gtk version 1.2.8-4-1.2.10, Gtk+2 version 2.0.6, IceWM 1.0.9 - 1.2.15, IceWM-Gnome 1.0.9 / 1.2.2, with both icesound and icesound-gnome sound server executables. The test computers (3) were all Pentium 1, ranging in memory from 64MB to 256MB - nothing spectacular. It should run well on very old computers.
Requierments:
- Access to a Bash shell (very important), Python (2.2 or better), PyGtk-2 (1.9.9/2.0.0 or better), and Gtk+ 2.0.6 or better - neither Gnome nor PyGnome is required. (IceWMCP versions 2.5 and earlier require Gtk+1 and PyGtk-1 0.6.9) Repeat: IceWM requires NOTHING gnome-related.
- Also, your version of PyGtk should have the Gdk-Pixbuf modules on your system. Please run ALL IceWMCP programs from a BASH shell: Using other shells such as ksh, pdksh, csh, tcsh, etc. is likely to cause problems. If your IceWMCP programs have trouble launching other applications, it is most likely because you are using something other than a Bash (/bin/bash) shell. Run the programs from Bash...period! If you attempt to run the application and get ANY kind of error that says something like "Import Error", it means YOU do not have all the necessary Python libraries installed or do not have them installed correctly: This is NOT a bug, so do not file a bug report when you dont have the necessary software properly installed. Getting Python and PyGtk and getting them setup right is YOUR business. DO NOT ask for help installing Python, PyGtk, or GdkPixbuf. I recommend you get them from: http://speakeasy.rpmfind.net. If you are using a Python version lower than 2.2 and are too lazy to upgrade, use the "binary" distribution of IceWM Control Panel, or dont bother at all. NOTE: These requirements apply only to the standard pure-python version of IceWM Control Panel. Compiled, binary copies of IceWM Control Panel are stand-alone executables that do NOT require Python or PyGtk.
- Disk space requirements: The standard, pure-Python version of IceWM Control Panel uses approximately 1.75-2.2 MB of disk space - very small! The compiled, binary version of IceWM Control Panel uses about 3.7 MB of disk space. Yes, the binary version is large, so people too lazy or impatient to install Python and PyGtk properly and choose to use the stand-alone binary version will pay with disk space. At last check, the Hardware (or System) plug-in uses about 1.9 MB of disk space (most of it being the hardware ID data file).
<<lessThe main improvements over icesndcfg include a support for sound event "themes", more comprehensive help, easy management and configuration of the IceSound server, a cleaner GUI interface, automatic starting of the IceSound server, and a more conservative approach to disk space usage. In addition, Ice Sound Manager includes a built-in "Setup" program which runs the first time you run Ice Sound Manager.
The application is written in Python (making it more easily ported across various platforms and architectures) and uses GTK through the PyGTK libraries. This application is available in both .tar.bz2, RPM, and static binary (for people without Python/PyGtk).
Please note that the tar.gz file does NOT need to be compiled (this is python, remember). System requirements are as follows: Python 2.2, PyGTK-2 1.9.9/2.0.0, IceWM (or IceWM-Gnome) 1.2.0 or better - with the IceSound Server executable (generally called, icesound or icesound-gnome). IceWM version 1.2.6 or better is highly recommended.
NONE of the following is required: Gnome, Gnome libs, or PyGnome (python-gnome). This application has NOT been tested with earlier versions of Python, IceWM, PyGTK, and IceSound Server. I cant say that it wont work with earlier versions, but I certainly cant say that it will. This application has NO dependencies on Gnome. 8-)
This software is distributed under the GPL license (included in the documentation and source code): Its free and open source for all legal and NON-commerical use, copying, modification, and redistribution, provided all of the authors credits are left in-tact and unmodified. This software is distributed AS-IS, with no warranty whatsoever. Copyright (c) 2002-2004 Erica Andrews (PhrozenSmoke[at]yahoo.com). All rights reserved.
Ice Sound Manager has been designed and tested in the following environment(s): Mandrake 8.1, SuSe 8.1, Kernel 2.4.8 / 2.4.19, Glibc 2.2.4 / 2.2.5, XFree86 4.0.1 - 4.3.0, Python 2.2 - 2.2.1, PyGtk 0.6.9/PyGtk-2 2.0.0, Gtk version 1.2.8-4-1.2.10, Gtk+2 version 2.0.6, IceWM 1.0.9 - 1.2.15, IceWM-Gnome 1.0.9 / 1.2.2, with both icesound and icesound-gnome sound server executables. The test computers (3) were all Pentium 1, ranging in memory from 64MB to 256MB - nothing spectacular. It should run well on very old computers.
Requierments:
- Access to a Bash shell (very important), Python (2.2 or better), PyGtk-2 (1.9.9/2.0.0 or better), and Gtk+ 2.0.6 or better - neither Gnome nor PyGnome is required. (IceWMCP versions 2.5 and earlier require Gtk+1 and PyGtk-1 0.6.9) Repeat: IceWM requires NOTHING gnome-related.
- Also, your version of PyGtk should have the Gdk-Pixbuf modules on your system. Please run ALL IceWMCP programs from a BASH shell: Using other shells such as ksh, pdksh, csh, tcsh, etc. is likely to cause problems. If your IceWMCP programs have trouble launching other applications, it is most likely because you are using something other than a Bash (/bin/bash) shell. Run the programs from Bash...period! If you attempt to run the application and get ANY kind of error that says something like "Import Error", it means YOU do not have all the necessary Python libraries installed or do not have them installed correctly: This is NOT a bug, so do not file a bug report when you dont have the necessary software properly installed. Getting Python and PyGtk and getting them setup right is YOUR business. DO NOT ask for help installing Python, PyGtk, or GdkPixbuf. I recommend you get them from: http://speakeasy.rpmfind.net. If you are using a Python version lower than 2.2 and are too lazy to upgrade, use the "binary" distribution of IceWM Control Panel, or dont bother at all. NOTE: These requirements apply only to the standard pure-python version of IceWM Control Panel. Compiled, binary copies of IceWM Control Panel are stand-alone executables that do NOT require Python or PyGtk.
- Disk space requirements: The standard, pure-Python version of IceWM Control Panel uses approximately 1.75-2.2 MB of disk space - very small! The compiled, binary version of IceWM Control Panel uses about 3.7 MB of disk space. Yes, the binary version is large, so people too lazy or impatient to install Python and PyGtk properly and choose to use the stand-alone binary version will pay with disk space. At last check, the Hardware (or System) plug-in uses about 1.9 MB of disk space (most of it being the hardware ID data file).
Download (0.76MB)
Added: 2005-05-10 License: GPL (GNU General Public License) Price:
1635 downloads
Sound Mural 0.0.9e
Sound Mural is a picture-to-sound converter plugin for Xpaint. more>>
Sound Mural is a picture-to-sound converter plugin for Xpaint.
An image that has been loaded or composed in Xpaint is treated as a spectrogram, and the corresponding audio is written out as a WAV file.
Examples of what Sound Mural can do, can be seen and heard on the Sound Mural Web page.
To use sound mural, you need an XPaint that supports loading precompiled filters. Future official versions of XPaint might support this, but until then you can download the source here.
The modification adds a "Load Precompiled Filter" menu item to the C_Script menu. It pops open a file selection box, and you select a .so file which contains a precompiled filter, which it loads.
After it is loaded, you can run the filter from the "User Defined Filter" in the "Filters" menu. Although this modification was made to XPaint to support Sound Mural, it might be generally useful.
Your X needs to be running in 24 bit color mode or better. Otherwise it will work but performance will be bad. It is probably a good idea to use a pure white background color in XPaint.
Non-white background colors result in constant background noise in the output of Sound Mural. And pure white pixels require no processing, so it goes much faster if most of the image is pure white.
Installation and use:
Type make to compile. You must have an XPaint that has the PRECOMPILED_FILTERS feature. If you have that, then you can load this module from
Selectors -> C_Script_Editor -> File -> Load_Precompiled_Filter
After it is loaded, you invoke Sound Mural by
Filters -> User_Defined_Filter
Each time you invoke sound mural, it will render the canvas as audio, and write a WAV file to the location specified in soundmural.c. The default location is /tmp/soundmural.wav.
Enhancements:
- Sound Mural is now a freestanding command line program.
- It reads a PNG on stdin and writes WAV on stdout.
<<lessAn image that has been loaded or composed in Xpaint is treated as a spectrogram, and the corresponding audio is written out as a WAV file.
Examples of what Sound Mural can do, can be seen and heard on the Sound Mural Web page.
To use sound mural, you need an XPaint that supports loading precompiled filters. Future official versions of XPaint might support this, but until then you can download the source here.
The modification adds a "Load Precompiled Filter" menu item to the C_Script menu. It pops open a file selection box, and you select a .so file which contains a precompiled filter, which it loads.
After it is loaded, you can run the filter from the "User Defined Filter" in the "Filters" menu. Although this modification was made to XPaint to support Sound Mural, it might be generally useful.
Your X needs to be running in 24 bit color mode or better. Otherwise it will work but performance will be bad. It is probably a good idea to use a pure white background color in XPaint.
Non-white background colors result in constant background noise in the output of Sound Mural. And pure white pixels require no processing, so it goes much faster if most of the image is pure white.
Installation and use:
Type make to compile. You must have an XPaint that has the PRECOMPILED_FILTERS feature. If you have that, then you can load this module from
Selectors -> C_Script_Editor -> File -> Load_Precompiled_Filter
After it is loaded, you invoke Sound Mural by
Filters -> User_Defined_Filter
Each time you invoke sound mural, it will render the canvas as audio, and write a WAV file to the location specified in soundmural.c. The default location is /tmp/soundmural.wav.
Enhancements:
- Sound Mural is now a freestanding command line program.
- It reads a PNG on stdin and writes WAV on stdout.
Download (0.010MB)
Added: 2006-01-18 License: GPL (GNU General Public License) Price:
1376 downloads
KRecord 1.16
KRecord is a KDE sound recorder. more>>
KRecord is a KDE sound recorder. Easy to use. It can just record and playback wav-files, nothing else.
Can handle multiple files, you can drop files (from the file manager) to it, it can handle large sound files without problems. Has a input level display.
KRecord is much easier to use than "krec", which is an enigma in itself.
Compiles and Installs perfectly on Slackware 10.1 with KDE 3.4.1 and qt 3.3.4.
Just Click Record button and you can record...
<<lessCan handle multiple files, you can drop files (from the file manager) to it, it can handle large sound files without problems. Has a input level display.
KRecord is much easier to use than "krec", which is an enigma in itself.
Compiles and Installs perfectly on Slackware 10.1 with KDE 3.4.1 and qt 3.3.4.
Just Click Record button and you can record...
Download (0.043MB)
Added: 2005-07-15 License: GPL (GNU General Public License) Price:
1569 downloads
Smurf 0.52.6
The Smurf Sound Font Editor is a sound font editor for Linux and other *nix like operating systems. more>>
The Smurf Sound Font Editor is a sound font editor for Linux and other *nix like operating systems.
Soundfont is considered a standard for creating instruments (also called patches) for use in composing MIDI music. This standard utilizes digital audio "samples" (recorded or generated sounds) with effects and other parameters which can be stored in files for distribution. Creating instrument sounds from audio samples, often referred to as wavetable synthesis, provides a flexible environment that can be supported in hardware (sound cards, studio equipment, etc) or software.
Navigating this project: This web site and all other Smurf project services, are hosted on SourceForge. The links under the SourceForge heading will take you to the various services provided by the SourceForge system. Project Central is the SourceForge project summary page.
Enhancements:
- Fixed sequencer support for newest ALSA CVS (ALSA 0.9.0 versions less than 0.9.0beta6 are no longer supported)
- Added command line sound font file open feature as per user request
- Fixed AWE wavetable driver blank device file name bug
<<lessSoundfont is considered a standard for creating instruments (also called patches) for use in composing MIDI music. This standard utilizes digital audio "samples" (recorded or generated sounds) with effects and other parameters which can be stored in files for distribution. Creating instrument sounds from audio samples, often referred to as wavetable synthesis, provides a flexible environment that can be supported in hardware (sound cards, studio equipment, etc) or software.
Navigating this project: This web site and all other Smurf project services, are hosted on SourceForge. The links under the SourceForge heading will take you to the various services provided by the SourceForge system. Project Central is the SourceForge project summary page.
Enhancements:
- Fixed sequencer support for newest ALSA CVS (ALSA 0.9.0 versions less than 0.9.0beta6 are no longer supported)
- Added command line sound font file open feature as per user request
- Fixed AWE wavetable driver blank device file name bug
Download (0.25MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1204 downloads
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