1908 what state was added to the us
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 7658
State Threads 1.8
State Threads project is a small library for designing scalable Internet applications. more>>
State Threads project is a small library for designing scalable Internet applications.
The State Threads is a small application library which provides a foundation for writing fast and highly scalable Internet applications (such as Web servers, proxy servers, mail transfer agents, etc.) on UNIX-like platforms.
It offers a threading API for structuring a network application as an event-driven state machine.
The State Threads library is a derivative of the Netscape Portable Runtime library (NSPR) and therefore is distributed under the Mozilla Public License (MPL) version 1.1 or the GNU General Public License (GPL) version 2 or later.
Enhancements:
- Added support for kqueue and epoll on platforms that support them.
- Added ability to choose the event notification system at program startup.
- Long-overdue public definitions of ST_UTIME_NO_TIMEOUT (-1ULL) and ST_UTIME_NO_WAIT (0) [bug 1514436].
- Documentation patch for st_utime() [bug 1514484].
- Documentation patch for st_timecache_set() [bug 1514486].
- Documentation patch for st_netfd_serialize_accept() [bug 1514494].
- Added st_writev_resid() [rfe 1538344].
- Added st_readv_resid() [rfe 1538768] and, for symmetry, st_readv().
<<lessThe State Threads is a small application library which provides a foundation for writing fast and highly scalable Internet applications (such as Web servers, proxy servers, mail transfer agents, etc.) on UNIX-like platforms.
It offers a threading API for structuring a network application as an event-driven state machine.
The State Threads library is a derivative of the Netscape Portable Runtime library (NSPR) and therefore is distributed under the Mozilla Public License (MPL) version 1.1 or the GNU General Public License (GPL) version 2 or later.
Enhancements:
- Added support for kqueue and epoll on platforms that support them.
- Added ability to choose the event notification system at program startup.
- Long-overdue public definitions of ST_UTIME_NO_TIMEOUT (-1ULL) and ST_UTIME_NO_WAIT (0) [bug 1514436].
- Documentation patch for st_utime() [bug 1514484].
- Documentation patch for st_timecache_set() [bug 1514486].
- Documentation patch for st_netfd_serialize_accept() [bug 1514494].
- Added st_writev_resid() [rfe 1538344].
- Added st_readv_resid() [rfe 1538768] and, for symmetry, st_readv().
Download (0.097MB)
Added: 2007-03-16 License: MPL (Mozilla Public License) Price:
953 downloads
Final Fantasy VI Save State Editor 1.0
Final Fantasy VI Save State Editor is an editor for Final Fantasy VI characters. more>>
Final Fantasy VI Save State Editor project is an editor for Final Fantasy VI characters.
Final Fantasy VI Save State Editor is a tool for editing characters in Final Fantasy VI (or III in the USA) saved games. It makes it possible to increase skills, learn spells, gain weapons, and more using an easy to use GUI.
This
program does not edit battery based saved games, but complete game save states
generated by Snes9x and zsnes.
USAGE:
Open the program and select File->Open. Select a game save on your filesystem,
and then edit away! Use File->Save when done. Enjoy!
<<lessFinal Fantasy VI Save State Editor is a tool for editing characters in Final Fantasy VI (or III in the USA) saved games. It makes it possible to increase skills, learn spells, gain weapons, and more using an easy to use GUI.
This
program does not edit battery based saved games, but complete game save states
generated by Snes9x and zsnes.
USAGE:
Open the program and select File->Open. Select a game save on your filesystem,
and then edit away! Use File->Save when done. Enjoy!
Download (0.10MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
669 downloads
Web Search Aggregator 1.2.0
Web Search Aggregator (WSA) provides multiple Web searches from one place. more>>
Web Search Aggregator (WSA) provides multiple Web searches from one place. It features multiple categories and the display of results from many sites with a single search.
Your last search and the state of the tabs are remembered. Tabs can be navigated with the keyboard.
Enhancements:
- Mouse navigation has been added (hold down the Ctrl key).
- History of searches has been added (+statistics).
<<lessYour last search and the state of the tabs are remembered. Tabs can be navigated with the keyboard.
Enhancements:
- Mouse navigation has been added (hold down the Ctrl key).
- History of searches has been added (+statistics).
Download (0.005MB)
Added: 2006-07-15 License: BSD License Price:
1196 downloads
Ragel State Machine Compiler 5.23
Ragel State Machine Compiler compiles state machines from regular languages. more>>
Ragel State Machine Compiler compiles finite state machines from regular languages into executable C/C++/Objective-C code. Ragel state machines can not only recognize byte sequences as regular expression machines do, but can also execute code at arbitrary points in the recognition of a regular language.
Ragel can also be thought of as a finite state transducer compiler where output symbols represent blocks of code that get executed instead of written to the output stream.
When you wish to write down a regular language you start with some simple regular language and build a bigger one using the regular language operators union, concatenation, kleene star, intersection and subtraction.
This is precisely the way you describe to Ragel how to compile your finite state machines. Ragel also understands operators that embed actions into machines and operators that control any non-determinism in machines.
Ragel FSMs are closed under all of Ragels regular language, action specification and priority assignment operators. This property allows arbitrary regular languages to be described. Complexity is limited only by available processing resources.
For example, you can make one machine that picks out specially formatted comments in C code, another machine that builds a list all function declarations and a third that identifies string constants then "or" them all together to make a single machine that performs all of these tasks concurrently and independently on one pass of the input.
Main features:
- Describe arbitrary state machines using regular language operators and/or state tables.
- NFA to DFA conversion.
- Hopcrofts state minimization.
- Embed any number of actions into machines at arbitrary places.
- Control non-determinism using priorities on transitions.
- Visualize output with Graphviz.
- Use byte, double byte or word sized alphabets.
- Generate C/C++/Objective-C code with no dependencies.
- Choose from table or control flow driven output.
Enhancements:
- The documentation and the Ruby code generator were improved.
<<lessRagel can also be thought of as a finite state transducer compiler where output symbols represent blocks of code that get executed instead of written to the output stream.
When you wish to write down a regular language you start with some simple regular language and build a bigger one using the regular language operators union, concatenation, kleene star, intersection and subtraction.
This is precisely the way you describe to Ragel how to compile your finite state machines. Ragel also understands operators that embed actions into machines and operators that control any non-determinism in machines.
Ragel FSMs are closed under all of Ragels regular language, action specification and priority assignment operators. This property allows arbitrary regular languages to be described. Complexity is limited only by available processing resources.
For example, you can make one machine that picks out specially formatted comments in C code, another machine that builds a list all function declarations and a third that identifies string constants then "or" them all together to make a single machine that performs all of these tasks concurrently and independently on one pass of the input.
Main features:
- Describe arbitrary state machines using regular language operators and/or state tables.
- NFA to DFA conversion.
- Hopcrofts state minimization.
- Embed any number of actions into machines at arbitrary places.
- Control non-determinism using priorities on transitions.
- Visualize output with Graphviz.
- Use byte, double byte or word sized alphabets.
- Generate C/C++/Objective-C code with no dependencies.
- Choose from table or control flow driven output.
Enhancements:
- The documentation and the Ruby code generator were improved.
Download (0.52MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
824 downloads
Add to Noatun playlist
Add to Noatun playlist is a service menu that can add files to the Noatun players playlist. more>>
Add to Noatun playlist is a service menu that can add files to the Noatun players playlist.
<<less Download (MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
624 downloads
IP Tables State 2.2.0
IP Tables State implements the state top feature from IP Filter for IP Tables. more>>
Having worked with IP Filter on Solaris for a few years now, when I work on IP Tables in Linux I come to miss State Top. So I decided to write a version for IP Tables. IPTState is a state top along with a "single run" mode to quickly display states once. IP Tables State has customizable sorting (including reverse), customizable refresh rates, etc. etc. See the README, the man page and the -h option for details.
IPTState is now in the Debian, Redhat, Fedora Core, Mandrake, Gentoo, FloppyFW, and Devil Linux distributions as well as the pkgsrc project.
<<lessIPTState is now in the Debian, Redhat, Fedora Core, Mandrake, Gentoo, FloppyFW, and Devil Linux distributions as well as the pkgsrc project.
Download (0.027MB)
Added: 2007-03-19 License: zlib/libpng License Price:
949 downloads
State Machine Compiler 4.4.0
State Machine Compiler takes a state machine stored in an .sm file and generates the state pattern classes. more>>
State Machine Compiler takes a state machine stored in an .sm file and generates the state pattern classes in nine programming languages.
Its features include default transitions, transition arguments, transition guards, push/pop transitions, and Entry/Exit actions. State Machine Compiler requires Java SE 1.4.1 or better.
Enhancements:
- This release cleans up C# and VB.net debug output using System.Diagnostics.Trace.
- It fixes a number of minor bugs.
<<lessIts features include default transitions, transition arguments, transition guards, push/pop transitions, and Entry/Exit actions. State Machine Compiler requires Java SE 1.4.1 or better.
Enhancements:
- This release cleans up C# and VB.net debug output using System.Diagnostics.Trace.
- It fixes a number of minor bugs.
Download (MB)
Added: 2007-02-19 License: MPL (Mozilla Public License) Price:
982 downloads
Concurrent Hierarchical State Machine 4.3
Concurrent Hierarchical State Machine (CHSM) is a language system for specifying concurrent, hierarchical, finite state machines more>>
Concurrent Hierarchical State Machine (CHSM) is a language system for specifying concurrent, hierarchical, finite state machines (an implementation of "statecharts") to model and control reactive systems.
CHSM uses its own statechart specification langauge annotated with either C++ or Java code fragments in the tradition of yacc grammars with C code fragments. The generated code is fully object oriented allowing multiple state machines to exist concurrently. The CHSM run-time library is small, efficient, and thread-safe.
CHSM has been used successfullly in production environments such as CERN, Philips, and Qualcomm. There is an independent review from users at CERN.
Enhancements:
- The "dominance" rule has been extended from parent/child transitions to sibling transitions.
- This allows "if-else" transitions to be done more efficiently.
<<lessCHSM uses its own statechart specification langauge annotated with either C++ or Java code fragments in the tradition of yacc grammars with C code fragments. The generated code is fully object oriented allowing multiple state machines to exist concurrently. The CHSM run-time library is small, efficient, and thread-safe.
CHSM has been used successfullly in production environments such as CERN, Philips, and Qualcomm. There is an independent review from users at CERN.
Enhancements:
- The "dominance" rule has been extended from parent/child transitions to sibling transitions.
- This allows "if-else" transitions to be done more efficiently.
Download (0.24MB)
Added: 2007-08-04 License: GPL (GNU General Public License) Price:
819 downloads
Swing AutoMenu 2.1
Swing AutoMenu is a automatic menu generator. more>>
Swing AutoMenu is a automatic menu generator that makes it easy to create JBarMenus and popup menus from XML definitions when building GUIs in Swing.
Main features:
Bar/Popup menu
- menu item
- checkbox item
- radio button item/group
- separator
- submenus
- support icons
- named disable map
- event dispatcher
Popup menu
- invoker state item - a special item that can be enable/disable according the state returned by a named function from invoker
- invoker state check - a special item used to change some named invoker state
- hintlist - a special item that can dinamicaly build a submenu with given list itens from invoker
Enhancements:
- Some new dynamic functions were added, like a hintlist that get a list from the invoker object and builds a submenu.
- Putting a bar menu in your application can now be done very easily by using the ABarMenu class.
<<lessMain features:
Bar/Popup menu
- menu item
- checkbox item
- radio button item/group
- separator
- submenus
- support icons
- named disable map
- event dispatcher
Popup menu
- invoker state item - a special item that can be enable/disable according the state returned by a named function from invoker
- invoker state check - a special item used to change some named invoker state
- hintlist - a special item that can dinamicaly build a submenu with given list itens from invoker
Enhancements:
- Some new dynamic functions were added, like a hintlist that get a list from the invoker object and builds a submenu.
- Putting a bar menu in your application can now be done very easily by using the ABarMenu class.
Download (0.040MB)
Added: 2006-06-06 License: LGPL (GNU Lesser General Public License) Price:
1239 downloads
StateMenu 0.4
StateMenu is a resource-monitoring desktop menu. more>>
StateMenu is a resource-monitoring desktop menu.
Its a popup desktop menu for not only launching apps, but also for monitoring and controlling the state of system resources (like daemons, CPU scaling, firewalls, etc.).
It works with Nautilus/GNOME, Xfce4, ROX Pinboard, and other environments.
Enhancements:
- Removed dependency on version 2.4 of Python by only using module subprocess if it is found.
- Removed PyMODINIT_FUNC macro to compile with Python-2.2.
- Added missing import.
<<lessIts a popup desktop menu for not only launching apps, but also for monitoring and controlling the state of system resources (like daemons, CPU scaling, firewalls, etc.).
It works with Nautilus/GNOME, Xfce4, ROX Pinboard, and other environments.
Enhancements:
- Removed dependency on version 2.4 of Python by only using module subprocess if it is found.
- Removed PyMODINIT_FUNC macro to compile with Python-2.2.
- Added missing import.
Download (0.19MB)
Added: 2006-09-28 License: GPL (GNU General Public License) Price:
1122 downloads
Geography::States 2.1
Geography::States is a Perl module with map states and provinces to their codes, and vice versa. more>>
Geography::States is a Perl module with map states and provinces to their codes, and vice versa.
SYNOPSIS
use Geography::States;
my $obj = Geography::States -> new (COUNTRY [, STRICT]);
EXAMPLES
my $canada = Geography::States -> new (Canada);
my $name = $canada -> state (NF); # Newfoundland.
my $code = $canada -> state (Ontario); # ON.
my ($code, $name) = $canada -> state (BC); # BC, British Columbia.
my @all_states = $canada -> state; # List code/name pairs.
This module lets you map states and provinces to their codes, and codes to names of provinces and states.
The Geography::States - new ()> call takes 1 or 2 arguments. The first, required, argument is the country we are interested in. Current supported countries are USA, Brazil, Canada, The Netherlands, and Australia. If a second non-false argument is given, we use strict mode. In non-strict mode, we will map territories and alternative codes as well, while we do not do that in strict mode. For example, if the country is USA, in non-strict mode, we will map GU to Guam, while in strict mode, neither GU and Guam will be found.
The state() method
All queries are done by calling the state method in the object. This method takes an optional argument. If an argument is given, then in scalar context, it will return the name of the state if a code of a state is given, and the code of a state, if the argument of the method is a name of a state. In list context, both the code and the state will be returned.
If no argument is given, then the state method in list context will return a list of all code/name pairs for that country. In scalar context, it will return the number of code/name pairs. Each code/name pair is a 2 element anonymous array.
Arguments can be given in a case insensitive way; if a name consists of multiple parts, the number of spaces does not matter, as long as there is some whitespace. (That is "NewYork" is wrong, but "new YORK" is fine.)
<<lessSYNOPSIS
use Geography::States;
my $obj = Geography::States -> new (COUNTRY [, STRICT]);
EXAMPLES
my $canada = Geography::States -> new (Canada);
my $name = $canada -> state (NF); # Newfoundland.
my $code = $canada -> state (Ontario); # ON.
my ($code, $name) = $canada -> state (BC); # BC, British Columbia.
my @all_states = $canada -> state; # List code/name pairs.
This module lets you map states and provinces to their codes, and codes to names of provinces and states.
The Geography::States - new ()> call takes 1 or 2 arguments. The first, required, argument is the country we are interested in. Current supported countries are USA, Brazil, Canada, The Netherlands, and Australia. If a second non-false argument is given, we use strict mode. In non-strict mode, we will map territories and alternative codes as well, while we do not do that in strict mode. For example, if the country is USA, in non-strict mode, we will map GU to Guam, while in strict mode, neither GU and Guam will be found.
The state() method
All queries are done by calling the state method in the object. This method takes an optional argument. If an argument is given, then in scalar context, it will return the name of the state if a code of a state is given, and the code of a state, if the argument of the method is a name of a state. In list context, both the code and the state will be returned.
If no argument is given, then the state method in list context will return a list of all code/name pairs for that country. In scalar context, it will return the number of code/name pairs. Each code/name pair is a 2 element anonymous array.
Arguments can be given in a case insensitive way; if a name consists of multiple parts, the number of spaces does not matter, as long as there is some whitespace. (That is "NewYork" is wrong, but "new YORK" is fine.)
Download (0.006MB)
Added: 2007-02-14 License: Perl Artistic License Price:
982 downloads
StateML 0.22
StateML is a State Machine Markup Language, with GraphViz and template-driven code generation. more>>
StateML is a State Machine Markup Language, with GraphViz and template-driven code generation.
SYNOPSIS
## See the stml command for command line use (recommended)
## Heres what a .stml file might look like:
< machine
id="main"
xmlns="http://slaysys.com/StateML/1.0"
xmlns:C="http://your.com/path/to/ns/for/C/code"
xmlns:Perl="http://your.com/path/to/ns/for/perl/code"
xmlns:Java="http://your.com/path/to/ns/for/Java/code"
...
>
< event id="init">
< C:api>void init_event_handler()< /C:api>
< /event>
< state id="#ALL" graphviz:style="dashed">
< arc event_id="init" goto="running">
< C:handler>init_device()< /C:handler>
< /arc>
< /state>
< state id="running"/>
< /machine>
use StateML;
my $machine = StateML->parse( $source ); ## filename, GLOB, etc.
StateML->parse( $source, $machine ); ## Add to existing machine
... process $machine as needed, see stml source for ideas...
WARNING: Alpha code. I use it in production, but you may want to limit your use to development only.
StateML is an XML dialect and a tool (stml) that reads this dialect (by default from files with a ".stml" extension) and converts it to source code using source code to a data structure.
It can then emit the data structure as a graphviz-generated image or graph specification or you may take the data structure and do what you want with it (bin/stml can pass it to template toolkit, for instance).
parse
my $m = StateML->parse( $StateML_string ) ;
my $m = StateML->parse( *F ) ;
<<lessSYNOPSIS
## See the stml command for command line use (recommended)
## Heres what a .stml file might look like:
< machine
id="main"
xmlns="http://slaysys.com/StateML/1.0"
xmlns:C="http://your.com/path/to/ns/for/C/code"
xmlns:Perl="http://your.com/path/to/ns/for/perl/code"
xmlns:Java="http://your.com/path/to/ns/for/Java/code"
...
>
< event id="init">
< C:api>void init_event_handler()< /C:api>
< /event>
< state id="#ALL" graphviz:style="dashed">
< arc event_id="init" goto="running">
< C:handler>init_device()< /C:handler>
< /arc>
< /state>
< state id="running"/>
< /machine>
use StateML;
my $machine = StateML->parse( $source ); ## filename, GLOB, etc.
StateML->parse( $source, $machine ); ## Add to existing machine
... process $machine as needed, see stml source for ideas...
WARNING: Alpha code. I use it in production, but you may want to limit your use to development only.
StateML is an XML dialect and a tool (stml) that reads this dialect (by default from files with a ".stml" extension) and converts it to source code using source code to a data structure.
It can then emit the data structure as a graphviz-generated image or graph specification or you may take the data structure and do what you want with it (bin/stml can pass it to template toolkit, for instance).
parse
my $m = StateML->parse( $StateML_string ) ;
my $m = StateML->parse( *F ) ;
Download (0.022MB)
Added: 2007-06-13 License: Perl Artistic License Price:
865 downloads
Firewall Builder 2.1.13
Firewall Builder is a multi-platform firewall configuration and management system. more>>
Firewall Builder is a multi-platform firewall configuration and management system. It consists of a GUI and set of policy compilers for various firewall platforms.
Firewall Builder helps users maintain a database of objects and allows policy editing using simple drag-and-drop operations.
The GUI and policy compilers are completely independent, this provides for a consistent abstract model and the same GUI for different firewall platforms. It currently supports iptables, ipfilter, ipfw, OpenBSD pf and Cisco PIX.
Whats New in This Release:
Improvements and bug fixes in the GUI
* fixed bug #1740766: "lock not saved". This method now copies the value
of "ro" attribute (read-only). Clear it in the caller if neccessary.
Method duplicate() clears it after calling shallowDuplicate in order
to be able to modify the object, then restores this attribute to its
original value.
* fixed bug #1743117: "crash while editing any". Added check, user
should not be able to unlock Standard objects library
* fixed bug #1753188: "policy activation fails on PIX and IOS".
Installer failed if account used to authenticate to the router or PIX
went straight to enable mode after login.
* added simple template object for Cisco router 36xx
Improvements and bug fixes in policy compiler for iptables
* fixed bug #1746257: "fwbuilder breaks IPv6". Added an option to the
firewall settings dialog for iptables that controls whether compiler
should skip generation of the code to set default policy of all ipv6
chains to DROP. This option is off by default, that is compiler puts
the code in. This helps maintain backwards compatibility with old data
files that do not have this option, which is equivalent to this option
being "off".
* fixed bug #1747332: "missing CONNMARK/ restore mark in Output Chain"
* compiler permits setting direction in the rule while interface field
is "All". This generates iptables command in chain INPUT or OUTPUT
with "-i +" or "-o +" interface specification to match all interfaces.
Improvements and bug fixes in policy compiler for PF
* fixed bug #1747828: "anchors generation - "log" not supported". "Log"
keyword is not allowed in "anchor" rules; compiler should not generate
it even if user turned logging on in a rule with action Branch
* implemented support for PF limit options "src-nodes", "tables" and
"table-entries". Feature Req. #1674919: "Support "set limit
table-entries""
* better compliance with PF 4.x. Feature Req. #1679793: "add no state
and flags any". If version is set to 4.x, compiler skips "flags S/SA
keep state" for rules mathcing tcp services. However, according to the
section "1.2. Operational changes" in PF FAQ at
http://www.openbsd.org/faq/upgrade41.html , there should be a way to
add "keep state" explicitly for rules on interface enc0. Added this
option to the rule options dialog.
* Added support for "set skip on " command for PF. If an interface is
marked as "unprotected" in the GUI, compiler generates this command
for it. This is useful for loopback or other virtual interfaces.
Improvements and bug fixes in policy compilers for Cisco IOS ACL
* Fixed bug that caused compiler to exit abnormally while compiling a
rule with interface field "all". Compiler should generate ACL lines
for all interfaces of the router (except those marked "unprotected")
<<lessFirewall Builder helps users maintain a database of objects and allows policy editing using simple drag-and-drop operations.
The GUI and policy compilers are completely independent, this provides for a consistent abstract model and the same GUI for different firewall platforms. It currently supports iptables, ipfilter, ipfw, OpenBSD pf and Cisco PIX.
Whats New in This Release:
Improvements and bug fixes in the GUI
* fixed bug #1740766: "lock not saved". This method now copies the value
of "ro" attribute (read-only). Clear it in the caller if neccessary.
Method duplicate() clears it after calling shallowDuplicate in order
to be able to modify the object, then restores this attribute to its
original value.
* fixed bug #1743117: "crash while editing any". Added check, user
should not be able to unlock Standard objects library
* fixed bug #1753188: "policy activation fails on PIX and IOS".
Installer failed if account used to authenticate to the router or PIX
went straight to enable mode after login.
* added simple template object for Cisco router 36xx
Improvements and bug fixes in policy compiler for iptables
* fixed bug #1746257: "fwbuilder breaks IPv6". Added an option to the
firewall settings dialog for iptables that controls whether compiler
should skip generation of the code to set default policy of all ipv6
chains to DROP. This option is off by default, that is compiler puts
the code in. This helps maintain backwards compatibility with old data
files that do not have this option, which is equivalent to this option
being "off".
* fixed bug #1747332: "missing CONNMARK/ restore mark in Output Chain"
* compiler permits setting direction in the rule while interface field
is "All". This generates iptables command in chain INPUT or OUTPUT
with "-i +" or "-o +" interface specification to match all interfaces.
Improvements and bug fixes in policy compiler for PF
* fixed bug #1747828: "anchors generation - "log" not supported". "Log"
keyword is not allowed in "anchor" rules; compiler should not generate
it even if user turned logging on in a rule with action Branch
* implemented support for PF limit options "src-nodes", "tables" and
"table-entries". Feature Req. #1674919: "Support "set limit
table-entries""
* better compliance with PF 4.x. Feature Req. #1679793: "add no state
and flags any". If version is set to 4.x, compiler skips "flags S/SA
keep state" for rules mathcing tcp services. However, according to the
section "1.2. Operational changes" in PF FAQ at
http://www.openbsd.org/faq/upgrade41.html , there should be a way to
add "keep state" explicitly for rules on interface enc0. Added this
option to the rule options dialog.
* Added support for "set skip on " command for PF. If an interface is
marked as "unprotected" in the GUI, compiler generates this command
for it. This is useful for loopback or other virtual interfaces.
Improvements and bug fixes in policy compilers for Cisco IOS ACL
* Fixed bug that caused compiler to exit abnormally while compiling a
rule with interface field "all". Compiler should generate ACL lines
for all interfaces of the router (except those marked "unprotected")
Download (MB)
Added: 2007-07-23 License: GPL (GNU General Public License) Price:
835 downloads
UML::State 0.02
UML::State is an object oriented module which draws simple state diagrams. more>>
UML::State is an object oriented module which draws simple state diagrams.
SYNOPSIS
use UML::State;
my $diagram = UML::State->new(
$node_array,
$start_list,
$accept_list,
$edges
);
# You may change these defaults (doing so may even work):
$UML::State::ROW_SPACING = 75; # all numbers are in pixels
$UML::State::LEFT_MARGIN = 20;
$UML::State::WIDTH = 800;
$UML::State::HEIGHT = 800;
print $diagram->draw();
ABSTRACT
Are you tired of pointing and clicking to make simple diagrams? Do your wrists hurt thinking about making the pretty UML your boss likes so well? Consider using UML::State and UML::Sequence to make your life easier.
UML::State together with drawstate.pl allows you to easily generate state diagrams. You enter them in something like a cross between ASCII art and school room algebra. They come out looking like something from a drawing program like Visio. See drawstate.pl in the distribution for details about the input format and the samples directory for some examples of input and output.
You will probably use this class by running drawstate.pl or drawstatexml.pl which are included in the distribution. But you can use this package directly to gain control over the appearance of your pictures.
The two methods you need are new and draw (see below). If you want, you may change the dimensions by setting the package global variables as shown in the SYNOPSIS. Obviously, no error checking is done, so be careful to use reasonable values (positive numbers are good). All numbers are in pixels (sorry by Beziers in SVG seem to require pixels). I have not tried changing the numbers, so I dont have any idea if doing so makes reasonable changes to the output.
<<lessSYNOPSIS
use UML::State;
my $diagram = UML::State->new(
$node_array,
$start_list,
$accept_list,
$edges
);
# You may change these defaults (doing so may even work):
$UML::State::ROW_SPACING = 75; # all numbers are in pixels
$UML::State::LEFT_MARGIN = 20;
$UML::State::WIDTH = 800;
$UML::State::HEIGHT = 800;
print $diagram->draw();
ABSTRACT
Are you tired of pointing and clicking to make simple diagrams? Do your wrists hurt thinking about making the pretty UML your boss likes so well? Consider using UML::State and UML::Sequence to make your life easier.
UML::State together with drawstate.pl allows you to easily generate state diagrams. You enter them in something like a cross between ASCII art and school room algebra. They come out looking like something from a drawing program like Visio. See drawstate.pl in the distribution for details about the input format and the samples directory for some examples of input and output.
You will probably use this class by running drawstate.pl or drawstatexml.pl which are included in the distribution. But you can use this package directly to gain control over the appearance of your pictures.
The two methods you need are new and draw (see below). If you want, you may change the dimensions by setting the package global variables as shown in the SYNOPSIS. Obviously, no error checking is done, so be careful to use reasonable values (positive numbers are good). All numbers are in pixels (sorry by Beziers in SVG seem to require pixels). I have not tried changing the numbers, so I dont have any idea if doing so makes reasonable changes to the output.
Download (0.054MB)
Added: 2007-04-23 License: Perl Artistic License Price:
915 downloads
SolidState 0.4.1
SolidState is a web-based Customer Management and Billing solution designed for Web Hosting companies. more>>
SolidState is a web-based Customer Management and Billing solution designed for Web Hosting companies. SolidState project is developed in PHP, and uses MySQL as the backend database. It is licensed under the GPL, meaning the source code is available for free and you are encouraged to modify it, improve it, secure it, and submit your changes back to the project.
Some things you can do with Solid-State include:
- Track active, pending, and inactive accounts
- Create and track invoices that can be printed or emailed to your customers
- Specify your own recurring web hosting and domain registration services
- Setup one-time purchases, such as add-on services or special fees.
Register domains through a reseller API, if supported (at this time only Directi/Reseller Club is)
SolidState is a young project, started by John Diamond in November 2005, and sponsored by Solid Internet Systems, Inc. The current and first public release is v0.2. The goal of the project is for version 1.0 to be a complete open source alternative to the existing commercial solutions for web host customer management.
Obviously these products are much more feature rich than the current state of the project, but it is hoped that many will contribute their skills to this fledgling application, and produce not just a more affordable, but a more usefull, more secure, and more intuitive solution for the entire Web Hosting industry.
Installation:
NOTE: For the most up-to-date installation documentation please visit the Solid-State Homepage: http://www.solid-state.org
- Copy the source tree to your web root directory
- Create a new MySQL database:
$ mysqladmin -u root -p create solidstate
- Grant privileges for the solidstate database:
$ mysql -u root -p
mysql> GRANT ALL PRIVILEGES ON solidstate. - TO apache@localhost IDENTIFIED BY password;
Where: apache@localhost is the username of your web servers MySQL account password is the users password
- Dont forget to activate your new privlieges:
mysql> FLUSH PRIVILEGES;
- Import the Solid-State DB scheme:
$ mysql -u apache -p solidstate < db/solid-state.mysql.sql
- Edit application.conf:
- Set your company name and email address in the tag
- Configure your database in the < database > tag
- Configure your name servers in the < nameservers > section
- Configure any modules with your company specific info
- Open a web browser and visit: http://< your-host >/path/to/solidstate/manager
- Login as admin, password: temp
Enhancements:
- A remote file inclusion vulnerability present in most class files was fixed.
- A French translation and a Bosnian translation were added for the Order interface.
- A bug that was preventing services that recurred once a month from showing up on invoices was fixed.
- A check was added to the "generate invoice" page to prevent invoices from being generated for inactive or non-billable accounts.
- A bug that was preventing order line-items from being executed on PHP 4 installs was fixed.
- Other minor bugs were fixed.
<<lessSome things you can do with Solid-State include:
- Track active, pending, and inactive accounts
- Create and track invoices that can be printed or emailed to your customers
- Specify your own recurring web hosting and domain registration services
- Setup one-time purchases, such as add-on services or special fees.
Register domains through a reseller API, if supported (at this time only Directi/Reseller Club is)
SolidState is a young project, started by John Diamond in November 2005, and sponsored by Solid Internet Systems, Inc. The current and first public release is v0.2. The goal of the project is for version 1.0 to be a complete open source alternative to the existing commercial solutions for web host customer management.
Obviously these products are much more feature rich than the current state of the project, but it is hoped that many will contribute their skills to this fledgling application, and produce not just a more affordable, but a more usefull, more secure, and more intuitive solution for the entire Web Hosting industry.
Installation:
NOTE: For the most up-to-date installation documentation please visit the Solid-State Homepage: http://www.solid-state.org
- Copy the source tree to your web root directory
- Create a new MySQL database:
$ mysqladmin -u root -p create solidstate
- Grant privileges for the solidstate database:
$ mysql -u root -p
mysql> GRANT ALL PRIVILEGES ON solidstate. - TO apache@localhost IDENTIFIED BY password;
Where: apache@localhost is the username of your web servers MySQL account password is the users password
- Dont forget to activate your new privlieges:
mysql> FLUSH PRIVILEGES;
- Import the Solid-State DB scheme:
$ mysql -u apache -p solidstate < db/solid-state.mysql.sql
- Edit application.conf:
- Set your company name and email address in the tag
- Configure your database in the < database > tag
- Configure your name servers in the < nameservers > section
- Configure any modules with your company specific info
- Open a web browser and visit: http://< your-host >/path/to/solidstate/manager
- Login as admin, password: temp
Enhancements:
- A remote file inclusion vulnerability present in most class files was fixed.
- A French translation and a Bosnian translation were added for the Order interface.
- A bug that was preventing services that recurred once a month from showing up on invoices was fixed.
- A check was added to the "generate invoice" page to prevent invoices from being generated for inactive or non-billable accounts.
- A bug that was preventing order line-items from being executed on PHP 4 installs was fixed.
- Other minor bugs were fixed.
Download (0.17MB)
Added: 2006-10-29 License: GPL (GNU General Public License) Price:
1092 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above 1908 what state was added to the us search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed