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kTritoc 1.0.0
kTritoc is a one or two player boardgame for Linux/KDE3. more>>
kTritoc is a one or two player boardgame for Linux/KDE3.
kTritoc is a small desktop game for the KDE. One or two player try to occupy a game board of 9 fields containing 9 holes.
Each of the fields as well as the game itself is won by placing 3 pieces of the same color into one row, coloumn or diagonal (ala Tic-Tac-Toe).
However, the places where to place your pieces is determined by dice adding an random luck factor to the game.
Main features:
- Tic-tac-toe like boardgame
- Random and strategic elements
- Various configuration options and levels
The game is written and compiled under SUSE Linux 8.0 using qt.3.x and KDE 3.x. If you use the source file it shouldnt matter though and it will run with any Linux distribution.
Installation:
tar xzf ktritoc-1.0.tar.gz
cd ktritoc-1.0
./configure
make
as root:
make install
otherwise (recommended):
su -c make install
or if you do not have installation rights:
cd ktritoc/ktritoc/ktritoc
<<lesskTritoc is a small desktop game for the KDE. One or two player try to occupy a game board of 9 fields containing 9 holes.
Each of the fields as well as the game itself is won by placing 3 pieces of the same color into one row, coloumn or diagonal (ala Tic-Tac-Toe).
However, the places where to place your pieces is determined by dice adding an random luck factor to the game.
Main features:
- Tic-tac-toe like boardgame
- Random and strategic elements
- Various configuration options and levels
The game is written and compiled under SUSE Linux 8.0 using qt.3.x and KDE 3.x. If you use the source file it shouldnt matter though and it will run with any Linux distribution.
Installation:
tar xzf ktritoc-1.0.tar.gz
cd ktritoc-1.0
./configure
make
as root:
make install
otherwise (recommended):
su -c make install
or if you do not have installation rights:
cd ktritoc/ktritoc/ktritoc
Download (1.0MB)
Added: 2005-12-02 License: GPL (GNU General Public License) Price:
1421 downloads
CSudoku 1.0
CSudoku is a command line Sudoku solving program. more>>
CSudoku is a command line Sudoku solving program. CSudoku project solves the popular 9x9 versions of Sudoku using Donald Knuths Dancing Links algorithm.
It was created as a fun exercise in computer programming and not necessarily to be a program useful to anyone in particular.
There are many other Sudoku solving programs that are more refined and have many more features than this program would ever dream of having.
Installation:
1. unpack csudoku-1.0.tar.gz
2. cd csudoku-1.0/src
3. run make
Usage:
To run the sudoku program you will first need to install it using the steps as outlined above. Now, assuming you are in the directory csduoku-1.0/src, invoke the command:
./sudoku < infile
where infile is an input file containing 1 or more 9x9 Sudokus. For the format of the infile you can check out the file top95. In fact you can use the top95 file to test the program. By invoking the command:
./sudoku < ../top95
you should see some input and output details and at the end under "Overall Statistics" it should read
...
95 out of 95 were valid
0 has no solution(s)
95 had unique solution(s)
0 had multiple solution(s)
...
If this was done successfully you can now use the program to solve whatever Sudoku puzzle is giving you trouble. Enjoy!
<<lessIt was created as a fun exercise in computer programming and not necessarily to be a program useful to anyone in particular.
There are many other Sudoku solving programs that are more refined and have many more features than this program would ever dream of having.
Installation:
1. unpack csudoku-1.0.tar.gz
2. cd csudoku-1.0/src
3. run make
Usage:
To run the sudoku program you will first need to install it using the steps as outlined above. Now, assuming you are in the directory csduoku-1.0/src, invoke the command:
./sudoku < infile
where infile is an input file containing 1 or more 9x9 Sudokus. For the format of the infile you can check out the file top95. In fact you can use the top95 file to test the program. By invoking the command:
./sudoku < ../top95
you should see some input and output details and at the end under "Overall Statistics" it should read
...
95 out of 95 were valid
0 has no solution(s)
95 had unique solution(s)
0 had multiple solution(s)
...
If this was done successfully you can now use the program to solve whatever Sudoku puzzle is giving you trouble. Enjoy!
Download (0.025MB)
Added: 2006-05-31 License: GPL (GNU General Public License) Price:
1242 downloads
Yet Another MetaData Injector for FLV 1.2
Yet Another MetaData Injector (yamdi) is a metadata injector for FLV files. more>>
Yet Another MetaData Injector (yamdi) is a metadata injector for FLV files. It adds the onMetaData event to your FLV files. yamdi should run under *BSD and Linux (tested with FreeBSD, MacOSX and Ubuntu) and is published under the BSD license.
Why?
For a current project I have to add metadata to quite large FLV files (over 1GB). The other known free tools (flvmdi and flvtool2) are not suitable for that job because they read the whole file into memory. Because Im not very familiar with ruby (in order to modify flvtool2) and flvmdi is not open source I took the FLV specs and implemented a metadata injector in C. yamdi uses less memory and is faster.
Yet Another MetaData Injector for FLV injects the following metadata into your FLV files:
- creator
- metadatacreator
- hasKeyframes
- hasVideo
- hasAudio
- hasMetaData
- canSeekToEnd
- duration
- datasize
- videosize
- videocodecid
- audiosize
- audiocodecid
- audiosamplerate
- audiosamplesize
- stereo
- filesize
- lasttimestamp
- lastkeyframetimestamp
- lastkeyframelocation
- keyframes (filepositions, times)
- width
- height
- framerate
- videodatarate
- audiodatarate
Installation:
Download the source code and extract it with tar:
tar xzf yamdi-1.0.tar.gz
Change into the yamdi directory and compile the source code with:
cd yamdi-1.0
gcc yamdi.c -o yamdi -O2 -Wall
yamdi accepts four paramters:
-i The source FLV file.
-o The resulting FLV file with the metatags. If the output file is - the FLV file will be written to stdout.
-c A string that will be written into the creator tag. This parameter is optional
-h Displays a description of the available parameters
Examples:
yamdi -i sample.flv -o sample_with_metadata.flv
yamdi -i sample.flv -o - > sample_with_metadata.flv
yamdi -i sample.flv -o sample_with_metadata.flv -c "John Doe"
Enhancements:
- [Fix] Width and height calculation of ScreenVideo stream was wrong
- [Add] onLastSecond event with option -l
<<lessWhy?
For a current project I have to add metadata to quite large FLV files (over 1GB). The other known free tools (flvmdi and flvtool2) are not suitable for that job because they read the whole file into memory. Because Im not very familiar with ruby (in order to modify flvtool2) and flvmdi is not open source I took the FLV specs and implemented a metadata injector in C. yamdi uses less memory and is faster.
Yet Another MetaData Injector for FLV injects the following metadata into your FLV files:
- creator
- metadatacreator
- hasKeyframes
- hasVideo
- hasAudio
- hasMetaData
- canSeekToEnd
- duration
- datasize
- videosize
- videocodecid
- audiosize
- audiocodecid
- audiosamplerate
- audiosamplesize
- stereo
- filesize
- lasttimestamp
- lastkeyframetimestamp
- lastkeyframelocation
- keyframes (filepositions, times)
- width
- height
- framerate
- videodatarate
- audiodatarate
Installation:
Download the source code and extract it with tar:
tar xzf yamdi-1.0.tar.gz
Change into the yamdi directory and compile the source code with:
cd yamdi-1.0
gcc yamdi.c -o yamdi -O2 -Wall
yamdi accepts four paramters:
-i The source FLV file.
-o The resulting FLV file with the metatags. If the output file is - the FLV file will be written to stdout.
-c A string that will be written into the creator tag. This parameter is optional
-h Displays a description of the available parameters
Examples:
yamdi -i sample.flv -o sample_with_metadata.flv
yamdi -i sample.flv -o - > sample_with_metadata.flv
yamdi -i sample.flv -o sample_with_metadata.flv -c "John Doe"
Enhancements:
- [Fix] Width and height calculation of ScreenVideo stream was wrong
- [Add] onLastSecond event with option -l
Download (0.007MB)
Added: 2007-05-07 License: BSD License Price:
926 downloads
Aleph One/SDL 20051119
Aleph One/SDL is a 3D first-person action game, based on Bungies Marathon series. more>>
Aleph One is an Open Source 3D first-person shooter game, based on the game Marathon 2 by Bungie Software.
Aleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.
Installation
From a binary package
- Unix: If you are running Linux/i386 with XFree86 4.0 and OpenGL you can download and install the binary RPM (you will also need to install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPMs). Otherwise, you have to compile Aleph One/SDL from the source (see the next section). In both cases, you have to have SDL >= 1.2.0 installed.
Note: If you are getting a message like
error: Failed dependencies:
libGL.so.1(LIBGL) is needed by AlephOne-20040417-1
while installing the RPM, try installing again with the --nodeps option. If this is the only failed dependency and you have OpenGL installed, the program should work.
Compiling from source
1. You will need to have the SDL library installed. Aleph One requires at least SDL 1.2.0. Note that if you didnt install SDL from source, you will also have to install the SDL-devel package.
2. Download the Aleph One/SDL source tarball, or get the source via CVS.
3. Under Unix, install Aleph One as follows:
$ ./configure
$ make
[become root]
# make install
Under BeOS, do this instead:
$ make -f Makefile.BeOS install
This will compile the source and create a directory AlephOne in your home directory that contains the AlephOne application and some data files.
2. Installing the data files
To play Aleph One, you will also need Marathon scenario (graphics, sound and map) data files. For your convenience, Ive created archives containing the data files from the now freely available Marathon (M1A1), Marathon 2 and Marathon Infinity scenarios, converted to the formats needed by the SDL version of Aleph One.
- Unix: Either download and install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPM packages, or download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to /usr/local/share/AlephOne/.
- BeOS: Download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to the same directory as the AlephOne application.
The packages contain the files Images, Map, Map.resources, Music, Shapes, Sounds, some scripts, and the respective instruction manual in PDF format (from the original Mac version).
Playing Aleph One
First, be sure to read the README file that comes with Aleph One/SDL.
- Unix: If you have installed the Marathon, Marathon 2, or Marathon Infinity scenario, type
$ alephone-m1a1
for M1A1, or
$ alephone-marathon2
for Marathon 2, or
$ alephone-infinity
for Marathon Infinity, to start the game. If you dont have hardware-accelerated OpenGL, you will get better performance by specifying the -g option. If this causes corrupted graphics (red screen), you should also specify the -m option.
BeOS: Double-click the AlephOne application.
Enhancements:
- This version is based on a new upstream release with improved Internet gaming, Lua scripting support, and lots of bugfixes.
<<lessAleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.
Installation
From a binary package
- Unix: If you are running Linux/i386 with XFree86 4.0 and OpenGL you can download and install the binary RPM (you will also need to install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPMs). Otherwise, you have to compile Aleph One/SDL from the source (see the next section). In both cases, you have to have SDL >= 1.2.0 installed.
Note: If you are getting a message like
error: Failed dependencies:
libGL.so.1(LIBGL) is needed by AlephOne-20040417-1
while installing the RPM, try installing again with the --nodeps option. If this is the only failed dependency and you have OpenGL installed, the program should work.
Compiling from source
1. You will need to have the SDL library installed. Aleph One requires at least SDL 1.2.0. Note that if you didnt install SDL from source, you will also have to install the SDL-devel package.
2. Download the Aleph One/SDL source tarball, or get the source via CVS.
3. Under Unix, install Aleph One as follows:
$ ./configure
$ make
[become root]
# make install
Under BeOS, do this instead:
$ make -f Makefile.BeOS install
This will compile the source and create a directory AlephOne in your home directory that contains the AlephOne application and some data files.
2. Installing the data files
To play Aleph One, you will also need Marathon scenario (graphics, sound and map) data files. For your convenience, Ive created archives containing the data files from the now freely available Marathon (M1A1), Marathon 2 and Marathon Infinity scenarios, converted to the formats needed by the SDL version of Aleph One.
- Unix: Either download and install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPM packages, or download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to /usr/local/share/AlephOne/.
- BeOS: Download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to the same directory as the AlephOne application.
The packages contain the files Images, Map, Map.resources, Music, Shapes, Sounds, some scripts, and the respective instruction manual in PDF format (from the original Mac version).
Playing Aleph One
First, be sure to read the README file that comes with Aleph One/SDL.
- Unix: If you have installed the Marathon, Marathon 2, or Marathon Infinity scenario, type
$ alephone-m1a1
for M1A1, or
$ alephone-marathon2
for Marathon 2, or
$ alephone-infinity
for Marathon Infinity, to start the game. If you dont have hardware-accelerated OpenGL, you will get better performance by specifying the -g option. If this causes corrupted graphics (red screen), you should also specify the -m option.
BeOS: Double-click the AlephOne application.
Enhancements:
- This version is based on a new upstream release with improved Internet gaming, Lua scripting support, and lots of bugfixes.
Download (0.87MB)
Added: 2005-11-20 License: GPL (GNU General Public License) Price:
1441 downloads
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