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GD::XYScale 1.2
GD::XYScale can draw a 2D X-Y scale and use it. more>>
GD::XYScale can draw a 2D X-Y scale and use it.
SYNOPSIS
use GD;
use GD::XYScale;
$image = GD::Image->new($width,$height);
$white = $image->colorAllocate(255,255,255);
$black = $image->colorAllocate(0,0,0);
$blue = $image->colorAllocate(0,0,255);
# continue using your GD image object.
$scale = GD::XYScale->new($image);
# put the origin at x=50, y=80 and zoom-out with .5
$scale->origin(50,80,.5);
$scale->draw(1.5,$black);
$scale->name(up,
x scale,
y scale,
$blue,
gdSmallFont,
show_zoom,
$blue);
# draw some geomethric objects, curves,
# plot something... etc...
This module adds a 2D scale to your GD image. It needs a GD::Image object to work.
First versions were modifying GD::Image namespace and I then realized that this is not a good thing. In this version and future versions, the module will use its own namespace, so check your codes if you tried this module before version 1.2
<<lessSYNOPSIS
use GD;
use GD::XYScale;
$image = GD::Image->new($width,$height);
$white = $image->colorAllocate(255,255,255);
$black = $image->colorAllocate(0,0,0);
$blue = $image->colorAllocate(0,0,255);
# continue using your GD image object.
$scale = GD::XYScale->new($image);
# put the origin at x=50, y=80 and zoom-out with .5
$scale->origin(50,80,.5);
$scale->draw(1.5,$black);
$scale->name(up,
x scale,
y scale,
$blue,
gdSmallFont,
show_zoom,
$blue);
# draw some geomethric objects, curves,
# plot something... etc...
This module adds a 2D scale to your GD image. It needs a GD::Image object to work.
First versions were modifying GD::Image namespace and I then realized that this is not a good thing. In this version and future versions, the module will use its own namespace, so check your codes if you tried this module before version 1.2
Download (0.008MB)
Added: 2006-08-01 License: Perl Artistic License Price:
1179 downloads
Music::Scales 0.07
Music::Scales can supply necessary notes / offsets for musical scales. more>>
Music::Scales can supply necessary notes / offsets for musical scales.
SYNOPSIS
use Music::Scales;
my @maj = get_scale_notes(Eb); # defaults to major
print join(" ",@maj); # "Eb F G Ab Bb C D"
my @blues = get_scale_nums(bl); # bl,blu,blue,blues
print join(" ",@blues); # "0 3 5 6 7 10"
my %min = get_scale_offsets (G,mm,1); # descending melodic minor
print map {"$_=$min{$_} "} sort keys %min; # "A=0 B=-1 C=0 D=0 E=-1 F=0 G=0"
Given a keynote A-G(#/b) and a scale-name, will return the scale, either as an array of notenames or as a hash of semitone-offsets for each note.
METHODS
get_scale_nums($scale[,$descending])
returns an array of semitone offsets for the requested scale, ascending/descending the given scale for one octave. The descending flag determines the direction of the scale, and also affects those scales (such as melodic minor) where the notes vary depending upon the direction. Scaletypes and valid values for $scale are listed below.
get_scale_notes($notename[,$scale,$descending,$keypref])
returns an array of notenames, starting from the given keynote. Enharmonic equivalencies (whether to use F# or Gb, for instance) are calculated based on the keynote and the scale. Basically, it attempts to do the Right Thing if the scale is an 8-note one, (the 7th in G harmonic minor being F# rather than Gb, although G minor is a flat key), but for any other scales, (Chromatic, blues etc.) it picks equivalencies based upon the keynote. This can be overidden with $keypref, setting to be either # or b for sharps and flats respectively. Cruftiness abounds here.
get_scale_offsets($notename[,$scale,$descending,$keypref])
as get_scale_notes(), except it returns a hash of notenames with the values being a semitone offset (-1, 0 or 1) as shown in the synopsis.
get_scale_MIDI($notename,$octave[,$scale,$descending])
as get_scale_notes(), but returns an array of MIDI note-numbers, given an octave number (-1..9).
get_scale_PDL($notename,$octave[,$scale,$descending])
as get_scale_MIDI(), but returns an array of PDL-format notes.
is_scale($scalename)
returns true if $scalename is a valid scale name used in this module.
<<lessSYNOPSIS
use Music::Scales;
my @maj = get_scale_notes(Eb); # defaults to major
print join(" ",@maj); # "Eb F G Ab Bb C D"
my @blues = get_scale_nums(bl); # bl,blu,blue,blues
print join(" ",@blues); # "0 3 5 6 7 10"
my %min = get_scale_offsets (G,mm,1); # descending melodic minor
print map {"$_=$min{$_} "} sort keys %min; # "A=0 B=-1 C=0 D=0 E=-1 F=0 G=0"
Given a keynote A-G(#/b) and a scale-name, will return the scale, either as an array of notenames or as a hash of semitone-offsets for each note.
METHODS
get_scale_nums($scale[,$descending])
returns an array of semitone offsets for the requested scale, ascending/descending the given scale for one octave. The descending flag determines the direction of the scale, and also affects those scales (such as melodic minor) where the notes vary depending upon the direction. Scaletypes and valid values for $scale are listed below.
get_scale_notes($notename[,$scale,$descending,$keypref])
returns an array of notenames, starting from the given keynote. Enharmonic equivalencies (whether to use F# or Gb, for instance) are calculated based on the keynote and the scale. Basically, it attempts to do the Right Thing if the scale is an 8-note one, (the 7th in G harmonic minor being F# rather than Gb, although G minor is a flat key), but for any other scales, (Chromatic, blues etc.) it picks equivalencies based upon the keynote. This can be overidden with $keypref, setting to be either # or b for sharps and flats respectively. Cruftiness abounds here.
get_scale_offsets($notename[,$scale,$descending,$keypref])
as get_scale_notes(), except it returns a hash of notenames with the values being a semitone offset (-1, 0 or 1) as shown in the synopsis.
get_scale_MIDI($notename,$octave[,$scale,$descending])
as get_scale_notes(), but returns an array of MIDI note-numbers, given an octave number (-1..9).
get_scale_PDL($notename,$octave[,$scale,$descending])
as get_scale_MIDI(), but returns an array of PDL-format notes.
is_scale($scalename)
returns true if $scalename is a valid scale name used in this module.
Download (0.013MB)
Added: 2007-08-11 License: Perl Artistic License Price:
806 downloads
Spectromatic 1.0
Spectromatic is a program for generating spectrograms from audio files. more>>
Spectromatic is a program for generating spectrograms from audio files. Spectrograms are a form of simple time-frequency analysis which lets you see how the distribution of energy at different frequencies in an audio stream change over time. For example, if you play a scale on a musical instrument, you will see a climbing and/or descending pattern of blobs as you move from left to right.
Spectromatic reads its input as mono or stereo 16-bit wave files, and writes the output image to an elongated PNG image (colour for stereo, grayscale for mono audio).
Its very easy. First make sure you have the GNU scientific library (GSL) version 1.0 installed (http://www.gnu.org/software/gsl/), and the PNG library version 2 or later (version 3 is untested, but should work - version 1.x may also work) plus the development versions of these libraries (i.e. the header files etc. - Debian calls these packages libgsl0-dev and
libpng2-dev). If you wish to change the default installation directory, edit the Makefile. Then type "make" followed by "make install". Easy!
To using it may be a bit harder. Refer to the man page for detailed instructions, but basically:
1. get a 16-bit mono or stereo wave file
2. spectromatic file.wav
3. this generates file.png which is the spectrogram. There are lots of options to change the way it generates the image (I recommend spectromatic --inverse --logarithmic --combine LXR file.wav).
<<lessSpectromatic reads its input as mono or stereo 16-bit wave files, and writes the output image to an elongated PNG image (colour for stereo, grayscale for mono audio).
Its very easy. First make sure you have the GNU scientific library (GSL) version 1.0 installed (http://www.gnu.org/software/gsl/), and the PNG library version 2 or later (version 3 is untested, but should work - version 1.x may also work) plus the development versions of these libraries (i.e. the header files etc. - Debian calls these packages libgsl0-dev and
libpng2-dev). If you wish to change the default installation directory, edit the Makefile. Then type "make" followed by "make install". Easy!
To using it may be a bit harder. Refer to the man page for detailed instructions, but basically:
1. get a 16-bit mono or stereo wave file
2. spectromatic file.wav
3. this generates file.png which is the spectrogram. There are lots of options to change the way it generates the image (I recommend spectromatic --inverse --logarithmic --combine LXR file.wav).
Download (0.009MB)
Added: 2006-07-28 License: GPL (GNU General Public License) Price:
1188 downloads
Skeleton Pro 1.7
Skeleton Pro is a Swing demo application that can help you get started with Swing. more>>
Skeleton Pro is a Swing demo application that can help you get started with Swing. Skeleton Pro project incorporates user interface and architectural patterns that scale well up to medium sized applications.
Skeleton Pro comes with, utilizes and demos the JGoodies Swing Suite.
Main features:
- Better application startup process:
- brings up a splash with progress indicator; configures and restores the UI; configures and uses logging; configures preferences; finally launches and prepares Swing.
- Better integration with the Mac OS X:
- hooks into the application menu; avoids duplicate menu items; better toolbar buttons; better dock icon when minimized.
- Stores and restores state via user preferences:
- Window position and size, panel layout, look&feel and theme
- More default dialogs: Welcome, License, Preferences, Tip of the day, About
- Uses the global (static) help system
- Provides a dynamic help system
- Can switch look&feel at runtime
- Logs runtime errors to a logfile
- Uses anti-aliased components
- Provides consistent dialog layout and design
Users Guide:
The application is about editing propeller shaft data. It has been extracted from a real-world application that helps ship inspectors check and verify whether a propeller shaft complies with a set of building rules for ship and machinery.
You can either create a new project, or load an existing. In both cases, this demo will create a sample project. You can browse the project components in the navigator, in the left. If you select a node in the navigator, an appropriate viewer shows up on the right side.
<<lessSkeleton Pro comes with, utilizes and demos the JGoodies Swing Suite.
Main features:
- Better application startup process:
- brings up a splash with progress indicator; configures and restores the UI; configures and uses logging; configures preferences; finally launches and prepares Swing.
- Better integration with the Mac OS X:
- hooks into the application menu; avoids duplicate menu items; better toolbar buttons; better dock icon when minimized.
- Stores and restores state via user preferences:
- Window position and size, panel layout, look&feel and theme
- More default dialogs: Welcome, License, Preferences, Tip of the day, About
- Uses the global (static) help system
- Provides a dynamic help system
- Can switch look&feel at runtime
- Logs runtime errors to a logfile
- Uses anti-aliased components
- Provides consistent dialog layout and design
Users Guide:
The application is about editing propeller shaft data. It has been extracted from a real-world application that helps ship inspectors check and verify whether a propeller shaft complies with a set of building rules for ship and machinery.
You can either create a new project, or load an existing. In both cases, this demo will create a sample project. You can browse the project components in the navigator, in the left. If you select a node in the navigator, an appropriate viewer shows up on the right side.
Download (MB)
Added: 2006-01-13 License: Freeware Price:
2569 downloads
Other version of Skeleton
License:Freeware
Link Monitor Applet 2.1
Link Monitor Applet is a GNOME applet displaying the round-trip time to one or more hosts. more>>
Link Monitor Applet is a GNOME Panel Applet displaying the round-trip time to one or more hosts in a bar graph.
Main features:
- full ICMP and ICMPv6 support
- configurable scale and delays
- HIG 2.0 compliance
<<lessMain features:
- full ICMP and ICMPv6 support
- configurable scale and delays
- HIG 2.0 compliance
Download (1.0MB)
Added: 2006-06-23 License: BSD License Price:
1220 downloads
PHP ImageMagick Class 1.0
PHP ImageMagick Class is a class for processing images with ImageMagick. more>>
PHP ImageMagick Class is a class for processing images with ImageMagick. This PHP Class makes it possible to process images in a very easy way.
To scale an image to 640x480 when its bigger youy can do this:
include(imagemagick.class.php);
$im = new Imagemagick($targetdir);
$im->Resize(640, 480, keep_aspect);
$im->Save();
$im->CleanUp();
?>
Enhancements:
- retrieve image data
- flip
- dither
- monochrome
- negate
- rotate
- blur
- draw frame
- resize
- square
- crop
- convert
- save
<<lessTo scale an image to 640x480 when its bigger youy can do this:
include(imagemagick.class.php);
$im = new Imagemagick($targetdir);
$im->Resize(640, 480, keep_aspect);
$im->Save();
$im->CleanUp();
?>
Enhancements:
- retrieve image data
- flip
- dither
- monochrome
- negate
- rotate
- blur
- draw frame
- resize
- square
- crop
- convert
- save
Download (0.005MB)
Added: 2006-07-14 License: GPL (GNU General Public License) Price:
712 downloads
Yxa 1.0 RC1
Yxa is a SIP stack and a set of SIP server applications written in Erlang/OTP. more>>
Yxa is a SIP stack and a set of SIP server applications written in Erlang/OTP. The SIP stack is RFC3261 compliant.
Among the features implemented are SIP registrar, SIP router, forking, CPL, IPv6, TLS, ENUM, PSTN gateway access control and modular user database backends.
The main goal of the project is to create a robust SIP server platform that can scale to tens of thousands of users, be interoperable through standards compliance, and still have short time-to-market for new features due to the use of a high level language.
Main features:
- RFC3261 compliant SIP-server, capable of everything a generic domain needs :
- Registrar that keeps track of your users
- Handles incoming SIP requests to your domain
- Handles routing of requests from your users to remote domains
- TCP, UDP and TLS (including SIPS) support
- Automatically maps e-mail addresses of your users to their SIP addresses, if you have the e-mail addresses in LDAP
- Handles multiple domains using a single server instance
- ENUM support for PSTN-bypass whenever possible
- IPv6 support
- Forking, both parallel and sequential
- CPL (RFC3880) support for advanced user-control of events (currently incoming calls only)
- Modular user database, currently with LDAP, Mnesia, MySQL and text-file backends
- PSTN destination access control (per user or for anonymous users
Enhancements:
- Various bugs in the draft-Outbound implementations have been fixed.
- The pstnproxys application logic has been updated to suit some real deployment scenarios.
- The test framework has been greatly enhanced.
<<lessAmong the features implemented are SIP registrar, SIP router, forking, CPL, IPv6, TLS, ENUM, PSTN gateway access control and modular user database backends.
The main goal of the project is to create a robust SIP server platform that can scale to tens of thousands of users, be interoperable through standards compliance, and still have short time-to-market for new features due to the use of a high level language.
Main features:
- RFC3261 compliant SIP-server, capable of everything a generic domain needs :
- Registrar that keeps track of your users
- Handles incoming SIP requests to your domain
- Handles routing of requests from your users to remote domains
- TCP, UDP and TLS (including SIPS) support
- Automatically maps e-mail addresses of your users to their SIP addresses, if you have the e-mail addresses in LDAP
- Handles multiple domains using a single server instance
- ENUM support for PSTN-bypass whenever possible
- IPv6 support
- Forking, both parallel and sequential
- CPL (RFC3880) support for advanced user-control of events (currently incoming calls only)
- Modular user database, currently with LDAP, Mnesia, MySQL and text-file backends
- PSTN destination access control (per user or for anonymous users
Enhancements:
- Various bugs in the draft-Outbound implementations have been fixed.
- The pstnproxys application logic has been updated to suit some real deployment scenarios.
- The test framework has been greatly enhanced.
Download (0.62MB)
Added: 2007-04-12 License: BSD License Price:
925 downloads
Litestream 1.3 RC3
Litestream is an OpenSource sound server to develop your own web radio. more>>
Litestream is an free sound server to develop your own web radio.
Litestream is a mp3 streaming server for UNIX-like operating systems. It is compatible with the shoutcast protocol.
It is written in C and is intended to be lightweight and robust.
Literestream Server
Literestream Server is the mirroring server. It connects to a streaming server on one end and replicates that stream to clients (possibly other mirroring servers> on the other end.
Litestream Server --> Literestream Server --> clients
The Literestream Server is the way to scale Litestream. It allows you to use few network resources between broadcast centers while maintaining good quality to your listeners. For example, I could set up broadcast centers in Australia, Europe, and the US, all connected with Literestream Servers. Australian listeners would connect to their local server instead of connecting to the one in the US, preventing network saturation.
Litestream Streaming Source
Litestream Streaming Source is a simple, non-reencoding streaming source which streams a playlist to the streaming server. Its an easy way to source a stream unattended.
Litestream Streaming Source --> Litestream Server
Example of a real system:
Litestream Streaming Source
|
|
V
Litestream Server
/ |
/ |
clients V
Literestream Server
|
|
V clients
Literestream Server
|
|
V
clients
<<lessLitestream is a mp3 streaming server for UNIX-like operating systems. It is compatible with the shoutcast protocol.
It is written in C and is intended to be lightweight and robust.
Literestream Server
Literestream Server is the mirroring server. It connects to a streaming server on one end and replicates that stream to clients (possibly other mirroring servers> on the other end.
Litestream Server --> Literestream Server --> clients
The Literestream Server is the way to scale Litestream. It allows you to use few network resources between broadcast centers while maintaining good quality to your listeners. For example, I could set up broadcast centers in Australia, Europe, and the US, all connected with Literestream Servers. Australian listeners would connect to their local server instead of connecting to the one in the US, preventing network saturation.
Litestream Streaming Source
Litestream Streaming Source is a simple, non-reencoding streaming source which streams a playlist to the streaming server. Its an easy way to source a stream unattended.
Litestream Streaming Source --> Litestream Server
Example of a real system:
Litestream Streaming Source
|
|
V
Litestream Server
/ |
/ |
clients V
Literestream Server
|
|
V clients
Literestream Server
|
|
V
clients
Download (0.024MB)
Added: 2006-02-16 License: BSD License Price:
1348 downloads
SmartTemplate 1.2.1
SmartTemplate is a Template Engine that was designed to support large scale, web based applications. more>>
SmartTemplate is a Template Engine that was designed to support large scale, web based applications.
Whats so special about it?
Common template engines work like the following: Your PHP script specifies an HTML template and assigns some dynamic content to display. The template parser replaces all placeholders within the template with the assigned content and displays it to the user. This means a lot of string processing and regular expression work each time you want to display some content.
SmartTemplate works like a template compiler that converts templates into executable PHP code and stores it for later reuse. The first time a new template is processed, all placeholders in the template are replaced by small PHP code elements that print the assigned content. The HTML template fragment < H3 >{TITLE}< /H3 >, for example, is converted into something like < H3 >< ?php echo $TITLE; ? >< /H3 >. If you have assigned your content to the right variables, there is no need for any template parsing anymore. The only thing that has to be done is to include and execute the compiled template. This usually increases the execution time of the template engine dramatically.
SmartTemplate supports:
- Simple Scalar Substitution (Strings, etc.)
- Block Iterations (nested Arrays / BEGIN..END)
- Basic Control Structures (IF..ELSEIF..ELSE)
- Custom Extension (Output filters, uppercase, sprintf, etc.)
- Template Compilation (HTML templates are converted to executable PHP Code)
- SubTemplate System (HTML templates can be included on other templates)
- Output Caching (Accelerates your applications by reusing page output)
<<lessWhats so special about it?
Common template engines work like the following: Your PHP script specifies an HTML template and assigns some dynamic content to display. The template parser replaces all placeholders within the template with the assigned content and displays it to the user. This means a lot of string processing and regular expression work each time you want to display some content.
SmartTemplate works like a template compiler that converts templates into executable PHP code and stores it for later reuse. The first time a new template is processed, all placeholders in the template are replaced by small PHP code elements that print the assigned content. The HTML template fragment < H3 >{TITLE}< /H3 >, for example, is converted into something like < H3 >< ?php echo $TITLE; ? >< /H3 >. If you have assigned your content to the right variables, there is no need for any template parsing anymore. The only thing that has to be done is to include and execute the compiled template. This usually increases the execution time of the template engine dramatically.
SmartTemplate supports:
- Simple Scalar Substitution (Strings, etc.)
- Block Iterations (nested Arrays / BEGIN..END)
- Basic Control Structures (IF..ELSEIF..ELSE)
- Custom Extension (Output filters, uppercase, sprintf, etc.)
- Template Compilation (HTML templates are converted to executable PHP Code)
- SubTemplate System (HTML templates can be included on other templates)
- Output Caching (Accelerates your applications by reusing page output)
Download (0.008MB)
Added: 2006-07-04 License: GPL (GNU General Public License) Price:
1216 downloads
Xoscope 1.12
Xoscope (or oscope) is a digital oscilloscope using input from a sound card or EsounD and/or a ProbeScope/osziFOX. more>>
Xoscope (or oscope) is a digital oscilloscope using input from a sound card or EsounD and/or a ProbeScope/osziFOX.
Xoscopes features include 8 simultaneous signal displays, 1 us/div to 2 s/div time scale, built-in and external math functions including inverse, sum, diff, avg, xy, and FFT, 23 memory buffers, 5 automatic measurements, and file save/load.
<<lessXoscopes features include 8 simultaneous signal displays, 1 us/div to 2 s/div time scale, built-in and external math functions including inverse, sum, diff, avg, xy, and FFT, 23 memory buffers, 5 automatic measurements, and file save/load.
Download (0.16MB)
Added: 2007-02-19 License: GPL (GNU General Public License) Price:
986 downloads
Stippler 1.0
Stippler is software for turning greyscale images into stippled images. more>>
Stippler is software for turning greyscale images into "stippled" images. Stippler project uses a method described in research by Adrian Secord.
Stippler requires X11, OpenGL, and libpgm. Hardware accelerated OpenGL is required for high performance. To build stippler, simply install any needed development packages and type "make".
Several binaries are created, one for each different output format. These include postscript (stippler_ps), "g-code" to control a 3-axis milling machine (stippler), and a format I used to drive a DAC connected to an XY scope (stippler_dac).
Usage:
[environment] stippler pgmfile [scale [dotcount]] > outputfile
environment settings
VARIABLE_SIZE: if set, use variable-size dots
REVERSE_VIDEO: if set, use black dots on a white background
pgmfile:
A greyscale input file in "pgm" format. It generally must be smaller than the screen resolution.
scale:
internally use SCALExSCALE tiles each the size of the input image to make higher dotcount images give better results. If scale is bigger than 16, it is taken to be the dotcount, and scale is chosen to give approximately 500 pixels per output dot.
dotcount:
use this many dots, instead of a dot count that gives approximately 500 pixels per output dot
<<lessStippler requires X11, OpenGL, and libpgm. Hardware accelerated OpenGL is required for high performance. To build stippler, simply install any needed development packages and type "make".
Several binaries are created, one for each different output format. These include postscript (stippler_ps), "g-code" to control a 3-axis milling machine (stippler), and a format I used to drive a DAC connected to an XY scope (stippler_dac).
Usage:
[environment] stippler pgmfile [scale [dotcount]] > outputfile
environment settings
VARIABLE_SIZE: if set, use variable-size dots
REVERSE_VIDEO: if set, use black dots on a white background
pgmfile:
A greyscale input file in "pgm" format. It generally must be smaller than the screen resolution.
scale:
internally use SCALExSCALE tiles each the size of the input image to make higher dotcount images give better results. If scale is bigger than 16, it is taken to be the dotcount, and scale is chosen to give approximately 500 pixels per output dot.
dotcount:
use this many dots, instead of a dot count that gives approximately 500 pixels per output dot
Download (0.008MB)
Added: 2005-11-29 License: GPL (GNU General Public License) Price:
1426 downloads
xplanets 1.0.0
xplanets shows a simulation of a spacecraft flying through the solar system. more>>
xplanets shows a simulation of a spacecraft flying through the solar system. With the controls next to the simulation screen you can control the simulation and steer the spacecrafts flight.
The following planets are visible:
- the Sun (yellow)
- mercury (gray38)
- venus (burlywood2)
- earth (blue2)
- mars (LightSalmon3)
Note that the sizes of the sun and planets are not to scale, though their distances are. Showing the planets to scale would mean that they wouldnt be visible. The solar system is rather big, after all.
The planet nearest to the spaceship is indicated with a red circle around it. Its relative speed and distance are shown in the data display.
The xplanets program uses the GTK+ toolkit. It has been built with version 2.2.1, so it should work with any version >2.0.0. It does not work with GTK+ 1.x anymore.
<<lessThe following planets are visible:
- the Sun (yellow)
- mercury (gray38)
- venus (burlywood2)
- earth (blue2)
- mars (LightSalmon3)
Note that the sizes of the sun and planets are not to scale, though their distances are. Showing the planets to scale would mean that they wouldnt be visible. The solar system is rather big, after all.
The planet nearest to the spaceship is indicated with a red circle around it. Its relative speed and distance are shown in the data display.
The xplanets program uses the GTK+ toolkit. It has been built with version 2.2.1, so it should work with any version >2.0.0. It does not work with GTK+ 1.x anymore.
Download (0.029MB)
Added: 2006-06-07 License: GPL (GNU General Public License) Price:
1235 downloads
Interstate Outlaws 0.1.3 Alpha
Interstate Outlaws its a vehicular combat game in the spirit of the Interstate games. more>>
Interstate Outlaws its a vehicular combat game in the spirit of the Interstate games.
Interstate Outlaws (IO) is a vehicular death match based game created by mostly by college students from the United States, Great Britain, and Australia. It uses Crystal Space, CEL, and ODE. It is written in Python. Inspiration for this project came from old auto combat games the creators played when they were young. IO will be perpetually updated for an indefinite period of time.
The software is free under the GPL license, but the developers respectfully request donations through the website to support current and future operations.
In the future, the developers are planning numerous new features.
These include, but are not limited to: Sound; Pedestrian mode; More accurate physics modeling; More detailed vehicle models with functioning doors, hoods, and trunks; Storage for small arms and other items in the trunk of the vehicle; Much larger scale and detailed maps; Map Editor; Interchangeable power and drivetrains; Custom vehicle and pedestrian textures; Additional types of game play.
Main features:
- 5 unique vehicles with their own gear settings and weapon setups
- 2 different maps
- 6 weapons to be mounted
- Insanely complex damage model
- Aggressive (but stupid) AI
<<lessInterstate Outlaws (IO) is a vehicular death match based game created by mostly by college students from the United States, Great Britain, and Australia. It uses Crystal Space, CEL, and ODE. It is written in Python. Inspiration for this project came from old auto combat games the creators played when they were young. IO will be perpetually updated for an indefinite period of time.
The software is free under the GPL license, but the developers respectfully request donations through the website to support current and future operations.
In the future, the developers are planning numerous new features.
These include, but are not limited to: Sound; Pedestrian mode; More accurate physics modeling; More detailed vehicle models with functioning doors, hoods, and trunks; Storage for small arms and other items in the trunk of the vehicle; Much larger scale and detailed maps; Map Editor; Interchangeable power and drivetrains; Custom vehicle and pedestrian textures; Additional types of game play.
Main features:
- 5 unique vehicles with their own gear settings and weapon setups
- 2 different maps
- 6 weapons to be mounted
- Insanely complex damage model
- Aggressive (but stupid) AI
Download (51.2MB)
Added: 2007-07-13 License: Freeware Price:
838 downloads
SDL::Video 2.1.3
SDL::Video is a SDL perl extension. more>>
SDL::Video is a SDL perl extension.
SYNOPSIS
$video = new SDL::Video ( -name => pr0n.mpg );
SDL::Video adds support for MPEG video to your SDL Perl application. Videos are objects bound to surfaces, whose playback is controled through the objects interface.
METHODS
SDL::Video::error() returns any error messages associated with playback
SDL::Video::audio(bool) enables or disables audio playback, (on by default)
SDL::Video::video(bool) enables or disable video playback, (on by default)
SDL::Video::loop(bool) enables or disable playback looping (off by default)
SDL::Video::volume(int) set the volume as per the mixer volume
SDL::Video:display(surface) binds the clip to a display surface
SDL::Video::scale([x,y]|[surface]|int) scales the clip by either x,y factors, scales to the image dimensions, or a single scalar.
SDL::Video::play() plays the video clip, call SDL::Video::display() before playing
SDL::Video::pause() pauses video playback
SDL::Video::stop() stops video playback
SDL::Video::rewind() resets the clip to the beginning
SDL::Video::seek(offset) seeks to a particular byte offset
SDL::Video::skip(time) skips to a particular time
SDL::Video::region(rect) takes a SDL::Rect and defines the display area
SDL::Video::frame(int) renders a specific frame to the screen
SDL::Video::info() returns a new SDL::MPEG object reflecting the current status
SDL::Video::status() returns either SMPEG_PLAYING or SMPEG_STOPPED or SMPEG_ERROR
<<lessSYNOPSIS
$video = new SDL::Video ( -name => pr0n.mpg );
SDL::Video adds support for MPEG video to your SDL Perl application. Videos are objects bound to surfaces, whose playback is controled through the objects interface.
METHODS
SDL::Video::error() returns any error messages associated with playback
SDL::Video::audio(bool) enables or disables audio playback, (on by default)
SDL::Video::video(bool) enables or disable video playback, (on by default)
SDL::Video::loop(bool) enables or disable playback looping (off by default)
SDL::Video::volume(int) set the volume as per the mixer volume
SDL::Video:display(surface) binds the clip to a display surface
SDL::Video::scale([x,y]|[surface]|int) scales the clip by either x,y factors, scales to the image dimensions, or a single scalar.
SDL::Video::play() plays the video clip, call SDL::Video::display() before playing
SDL::Video::pause() pauses video playback
SDL::Video::stop() stops video playback
SDL::Video::rewind() resets the clip to the beginning
SDL::Video::seek(offset) seeks to a particular byte offset
SDL::Video::skip(time) skips to a particular time
SDL::Video::region(rect) takes a SDL::Rect and defines the display area
SDL::Video::frame(int) renders a specific frame to the screen
SDL::Video::info() returns a new SDL::MPEG object reflecting the current status
SDL::Video::status() returns either SMPEG_PLAYING or SMPEG_STOPPED or SMPEG_ERROR
Download (0.76MB)
Added: 2006-07-21 License: Perl Artistic License Price:
1201 downloads
Strings edit 1.9
Strings edit is a library that provides I/O facilities for integer, floating-point, Roman numbers, and strings. more>>
Strings edit is a library that provides I/O facilities for integer, floating-point, Roman numbers, and strings. Both input and output subroutines support string pointers for consequent stream processing. The output can be aligned in a fixed size field with padding.
Numeric input can be checked against expected values range to be either saturated or to raise an exception. For floating-point output either relative or absolute output precision can be specified. UTF-8 encoded strings are supported.
Enhancements:
- GPS project files were added for GNAT users.
- A bug was fixed in Strings_Edit.Generic_Scale in which the caclculated precision was of the minor scale tick rather than of the major tick.
<<lessNumeric input can be checked against expected values range to be either saturated or to raise an exception. For floating-point output either relative or absolute output precision can be specified. UTF-8 encoded strings are supported.
Enhancements:
- GPS project files were added for GNAT users.
- A bug was fixed in Strings_Edit.Generic_Scale in which the caclculated precision was of the minor scale tick rather than of the major tick.
Download (0.053MB)
Added: 2007-05-20 License: GMGPL (GNAT Modified GPL) Price:
908 downloads
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