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Sman 0.99

Sman 0.99


Sman is the Searcher for Man pages. more>>
Sman is the Searcher for Man pages. Based on the example of the same name in Josh Rabinowitzs article "How To Index Anything" in the July, 2003 issue of Linux Journal (http://www.linuxjournal.com/article.php?sid=6652), sman is an enhanced version of apropos and man -k. Sman project adds several key abilities over its predecessors:
- Supports complex natural language text searches such as "(linux and kernel) or (mach and microkernel)"
- Shows results in a ranked order, and optionally an extract (using -e) of the manpage showing the searched text highlighted
- Allows for searches by manpage section, title, body, or filename (use metaname=searchword)
- Indexes the complete contents of the man page, not just the title and description
- Uses a prebuilt index to perform fast searches
- Performs stemming so that a search for "searches" will match a document with the word "searching"
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Download (0.028MB)
Added: 2006-05-05 License: Artistic License Price:
1267 downloads
Gwget 0.99

Gwget 0.99


Gwget its a download manager for the Gnome Desktop. more>>
Gwget project its a download manager for the Gnome Desktop.
Main features:
- Resume: By default, gwget tries to continue any download.
- Notification: Gwget tries to use the Gnome notification area support, if available. You can close the main window and gwget runs in the background.
- Recursivity: Gwget detects when you put a html, php, asp or a web page dir in the url to download, and ask you to only download certain files (multimedia, only the index, and so on).
- Drag & Drop: You can d&d a url to the main gwget window or the notification area icon to add a new download.
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Download (0.56MB)
Added: 2007-05-28 License: GPL (GNU General Public License) Price:
917 downloads
dfm 0.99.9

dfm 0.99.9


dfm is a filemanager like OS/2 WPS. more>>
DFM is a file manager for Linux and other UNIX like Operating Systems. DFM is the abrvabation for Desktop File Manager.
"Desktop" stands for the capability to place icons on the root window. The idea to write DFM came from OS/2. For a long time I had worked with OS/2.
Using Linux I miss a desktop that provides easy launching programs, managing files and their association. I think only a program like the WPS can provide this.
Main features:
- Normal view, Detail view, Structure view
- Icons may have any size
- placement of icons is free (Normal view)
- every file have its own icon and startcommand
- copy, move and link files
- The desktop is a special folder in the homedirectory - There the user can place links to favourite programs or folders of the system
- every DFM-window have its own backgroundpixmap or color
- XV thumbnails are used as icons
- XDND drag support
- Offix drag support
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Download (0.40MB)
Added: 2005-04-29 License: GPL (GNU General Public License) Price:
1639 downloads
dcd 0.99.2

dcd 0.99.2


dcd is a Linux CD player made by a slacker, for slackers. more>>
dcd is a Linux CD player made by a slacker, for slackers. dcd was started because I got tired of having to dedicate a whole console to workbone, and the CD players available for X were, at the time, universally lacking in features. Theyre a bit better now, though.dcd plays CDs, lets you set up CD playlists, and does most of what a conventional CD player does, in a (hopefully) intuitive manner.
For installation follow these steps:
Look at the Makefile.
There are a few things you might want to change:
If /dev/cdrom isnt a symlink to your "real" CD-ROM device, either edit the Makefile or create the symlink as appropriate.
You might want to enable the debugging flags. But probably not.
Various other configuration options which are explained much better in the Makefile.
Type `make. Then type `make install or just copy the binary (dcd) and manual page (dcd.1) somewhere useful.
Enhancements:
- Removed network support (its in the Makefile) for Thinstation
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Download (0.048MB)
Added: 2006-08-02 License: GPL (GNU General Public License) Price:
1178 downloads
Ymusk 0.99

Ymusk 0.99


Ymusk is a Perl/Tk mush client. more>>
Ymusk project is a Perl/Tk mush client.
ymusk stands for Yenzies Mush Klient. It is a mush client written in Perl, and it is built around the Net::Telnet and Tk modules.
It is meant to be a simple program which is easily customizable. Its features include logging, macro definition, speech filters, command history, and ANSI colors.
Main features:
- Mouse wheel support (new in v0.99).
- Three types of text scrolling: none, automatic or more-like (for those weaned on tinyfugue).
- Support of ANSI colors.
- Text filters - have your character speaks in pig latin, or in rot13, or, worse still, in French. Okay, so I was kidding about French. But pig latin and rot13 are really there, and they are nearly as incomprehensible. :)
- Logging function.
- Inline commands. If you know Perl, you can add any type of commands you may think of.
- Configuration file including worlds definition, setting of colors, margin and paragraph spacing, etc.
- ICQ-like GUI to manage pages.
- Possibility to call Perl directly from the input window.
- Multi-output screen offering a separated view of channel discussions, pages, game messages and IC text.
- Multi-input boxes for the multi-taskers among us.
- Clock telling you how much time you wasted on the mush. :)
- Spell-checking (for Un*x platforms only).
- Alarms.
- Automatic warning when connection is lost.
- Forms to send @mail, pages and general (but usually long) stuff. Great for bboard posting and @descs.
Enhancements:
- Mouse wheel support has been added.
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Download (0.057MB)
Added: 2006-12-14 License: Artistic License Price:
1045 downloads
LWJGL 0.99

LWJGL 0.99


LWJGL is a solution to enable commercial quality games to be written in Java. more>>
LWJGL (Lightweight Java Game Library) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java.
LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks.
All in a simple and straight forward API. LWJGL is not meant to make writing games particularly easy; it is primarily an enabling technology which allows developers to get at resources that are simply otherwise unavailable or poorly implemented on the existing Java platform.
We anticipate that the LWJGL will, through evolution and extension, become the foundation for more complete game libraries and "game engines" as they have popularly become known, and hide some of the new evils we have had to expose in the APIs.
LWJGL is available under a BSD license, which means its open source and freely available at no charge.
Please visit us on the Freenode IRC Network: #LWJGL. Do idle if there is no one to answer any of your questions, we are on different timezones.
In response to everything here Id like to state our goals with LWJGL:
- Speed
- Simplicity
- Ubiquity
- Smallness
- Security
- Robustness
- Minimalism
and this will help explain how we got to where we are today and more importantly where were going and where were not going.
Speed
The whole point of LWJGL was to bring the speed of Java rendering into the 21st century. This is why we have:
Thrown out methods designed for efficient C programming that make no sense at all in java, such as glColor3fv.
Made the library throw an exception when hardware acceleration is not available on Windows. No point in running at 5fps is there?
Ubquity
Our library is designed to work on devices as small as phones right the way up to multiprocessor rendering servers. Just because there arent any phones or consoles yet with fast enough JVMs and 3d acceleration is neither here nor there - there will be, one day. Were carefully tailoring the library so that when it happens well have OpenGL ES support in there just like that. This means that:
We had to have a very small footprint or itll never catch on in the J2ME space at all. Thats why the binary distribution is under half a meg, and that takes care of 3d sound, graphics, and IO.
Even under desktop environments having a 1-2mb download just to call a few 3D functions is daft.
Weve worked to a lowest common denominator principle rather than attempting to design for all possibilities, but weve made sure that 99% of required uses are covered. Thats why weve only got one window, and why we dont guarantee that windowed mode is even supported (its officially a debug mode and hence we dont even supply some very basic windowy abilities that youd get in AWT) and why we dont allow multiple thread rendering contexts.
Simplicity
LWJGL needed to be simple for it to be used by a wide range of developers. We wanted relative newbies to be able to get on with it, and professionals to be able to use it professionally, maybe typically coming from a C++ background. We had to choose a paradigm that actually fits with OpenGL, and one that fits with our target platforms which ranges from PDA to desktop level. This is why:
We arent catering for single-buffered drawing
We dont require that an instance of GL is passed around all over the place but we do not prevent this style of coding. See below for why.
We removed a lot of stuff that 99% of games programmers need to know nothing about
We have decided that consistency is better than complexity. Rather than allowing multiple ways to call the same methods and bloating the library weve just said, "Right, no arrays. Theyre slower anyway. Get used to buffers, as this is what buffers are meant to be used for."
Smallness
See ubiquity above. We had to be small.
Small == simple. The less ways there are to do something, the easier it is to learn the only way that works or is allowed.
Small == our code is less buggy. Wouldnt you rather be hunting for bugs in your own code, not ours?
Small == downloadable. No version nightmares. LWJGL is small enough to download with every application that uses it.
Small == J2ME.
Security
We realised a few months ago that no-one was going to take us seriously if we couldnt guarantee the security of the LWJGL native libraries. This is why we:
No longer use pointers but exclusively use buffers instead
Are gradually adding further checks to buffer positions and limits to ensure that the values are within allowed ranges to prevent buffer attacks
Robustness
Similarly to security we have now realised that a reliable system is far more useful than a fast system. When we actually had a proper application to benchmark finally we had some real data. Many of our original design decisions were based on microbenchmarks - well, you have to start somewhere! But with a real application to benchmark we now know we can throw out asserts and replace them with a proper if (...) check and a thrown exception. We know also that we can move all that GL error checking out of native code and into Java code and we will no longer need a separate DLL for debug mode.
As for runtime exceptions, they have their place. Theres not a reasonably well defined argument as to when you should use a runtime exception and when you should use a checked exception. When I made OpenGLException a checked exception all it did was end up littering my code with try {} catch {} sections - except that if youve got an OpenGLException there is very little sensible you can do to rectify it because it should never have occurred in the first place.
Thats why its a runtime exception. You should simply not write code than can throw it because it is generally not recoverable nicely. However for robustness (and security) we are required to throw an exception if something is amiss. It falls, I believe, into exactly the same category of trouble as NPEs, ArrayIndexOOBs and ClassCastExceptions: should never occur but needs to be trapped somewhere.
Minimalism
This is another critical factor in our design decisions. If it doesnt need to be in the library, its not in the library. Our original aim was to produce a library that provided the bare minimum required to access the hardware that Java couldnt access, and by and large were sticking to this mantra.
The vector math code in the LWJGL is looking mighty scared at the moment because its probably for the chop - well, at least, from the core library - as its not an enabling technology at all, and there are numerous more fully featured alternatives. We chucked out GLU because its mostly irrelevant to game developers except for a few functions that we really need to get redeveloped in pure Java - but basically, GLU is just a library of code built on top of the enablement layer.
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Download (1.3MB)
Added: 2006-03-16 License: GPL (GNU General Public License) Price:
1323 downloads
midget 0.99

midget 0.99


midget is a small SMB-share based backup script. more>>
midget is a small SMB-share based backup script intended for use in unattended environments where finding a person to create backups is next to impossible.

midget project is designed to allow the deployment of a file server with a built-in DVD-R drive at a clients site and subsequently perform completely automated backups.

The backup server is configured through a CSV file stored on one of the servers shares.

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Download (0.026MB)
Added: 2006-03-22 License: BSD License Price:
1312 downloads
WW2D 0.99.5

WW2D 0.99.5


WW2D is cross-platform port of NASA WorldWind application. more>>
WW2D is cross-platform, free and open-source version of NASA World Wind software, see http://worldwind.arc.nasa.gov for details. WW2D allows you to explore Earth using satellite imagery, topographic maps and image from other data sources also providing large placenames and boundaries database and allowing you to install additional data packs for even more information about our planet.
In basic configuration WW2D uses images from Blue Marble (1 km/pixel), LandSat7 (15 m/pixel), USGS Topo Maps, USGS Digital Ortho imagery, USGS Urban Area imagery.
WW2D is designed to dynamically download needed data from internet, however you can download data you want for faster access and offline usage.
Main features:
- Cross-platform code
- BlueMarble, LandSat 7, USGS imagery
- World, US, Canadian, Norwegian, Swedish boundaries
- Large Placenames database
- Search and Quicksearch
- Semi-transparent layers
- Support for worldwind:// links
- Partial support for WorldWind data (conversion needed)
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Download (4.5MB)
Added: 2005-08-27 License: GPL (GNU General Public License) Price:
1737 downloads
pedsim 0.99

pedsim 0.99


pedsim project is a simple microscopic pedestrian simulation system. more>>
pedsim project is a simple microscopic pedestrian simulation system.

It consists, for the time being, of only a small simulation core and some functions to direct the pedestrians desire. The output of the program is some POV-Ray files generated directly from the main executable (someone needs to separate this eventually), and a data stream in an XML-like format. This stream can be used to attach external viewers in order to watch progress of the simulation in real time. These viewers are available, but are at the moment not under GPL.

This package is suitable for use in crowd simulation (e.g. evacuation), games, and movies. At the moment, it will produce a hard-coded animation sequence of some sword-fighting warriors as an example. If there is enough interest in this simulation package, I will definitely improve the code in a way that it becomes more generally usable (e.g. add a user interface). See the examples page for example pictures, a short movie, and for screenshots.

pedsim was initially developed for RedHat Linux (i686) using gcc 3.2.2, and was tested on a Opteron 64bit machine with Fedora Core 1. It should compile on every POSIX compatible operating system. However, for windos, you might have to change the networking code. You can download the source code.

There is much more code available than presented here. However, not all of that code is under the GPL. Please contact me if you are interested in other software related to this simulation package. Note that the simulation presented here is very similar to the one used in our academical project, but was basically rewritten from scratch. Therefore, contact me as well if you consider using pedsim, since my future efforts on this GPLed project depend on the feedback I get. Please let me know in which direction this project should be extended, and for which purpose this could be of interest to you.
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Download (MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1020 downloads
KGSueMe 0.99

KGSueMe 0.99


KGSSueMe aims to provide a sample implementation of a client for the popular Kiseido Go Server. more>>
KGSSueMe aims to provide a sample implementation of a client for the popular Kiseido Go Server.

KGSueMe project stresses documenting the protocol by giving developers code, so that they can write their own clients, rather than to provide a featureful client.

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Download (0.56MB)
Added: 2006-03-16 License: GPL (GNU General Public License) Price:
1317 downloads
Recon 0.99.6

Recon 0.99.6


Recon is an audit tool for SSL-enabled services. more>>
Recon is an SSL audit tool, checking for common, certificate-related errors in SSL-enabled services. Provide it a list of SSL services for which you are responsible, it runs them periodically, a Recon will warn you of impending certificate expirations, mismatched certificate names or unavailable services.

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Download (0.084MB)
Added: 2006-07-08 License: GPL (GNU General Public License) Price:
1279 downloads
Veusz 0.99.0

Veusz 0.99.0


Veusz is a scientific plotting package, designed to create publication-ready Postscript output. more>>
Veusz is a scientific plotting package written in Python. It uses PyQt (Wiki) and Numarray. Veusz is designed to produce publication-ready Postscript output.
Veusz provides a GUI, command line and scripting Python interface to its plotting facilities. The plots are built using an object-based system to provide a consistent interface.
Main features:
- X-Y plots (with errorbars)
- Stepped plots (for histograms)
- Line plots
- Function plots
- Stacked plots and arrays of plots
- Plot keys
- Plot labels
- LaTeX-like formatting for text
- EPS output
- Simple data importing
- Scripting interface
- Save/Load plots
- Dataset manipulation
- Embed Veusz within other programs
Enhancements:
- The application was largely rewritten and is now based on Qt4/PyQt4 and Numpy rather than Qt3 and numarray.
- Linux and Windows binaries are available.
- It now features a much improved user interface with separate formatting and properties and a better import dialog.
- It can export PDF and PNG files natively.
- Other improvements include anti-aliasing on screen, INF/NaN support, color bars, and different sized subgraphs in a grid.
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Download (0.62MB)
Added: 2007-05-24 License: GPL (GNU General Public License) Price:
883 downloads
GNUpod 0.99.2

GNUpod 0.99.2


GNUpod is a collection of Perl-Scripts which allows you to use your iPod under GNU/Linux. more>>
GNUpod project is a collection of Perl-Scripts which allows you to use your iPod under GNU/Linux and many other Operating Systems with a useable Version of Perl 5 (+Modules).
Enhancements:
- Full support for podcast playlists has been implemented and support for video iPods has been improved.
- Some minor bugs were also fixed.
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Download (0.14MB)
Added: 2007-05-05 License: GPL (GNU General Public License) Price:
904 downloads
projectM 0.99

projectM 0.99


projectM is a music visualizer which uses 3D hardware accelerated iterative image based rendering. more>>
projectM is a XMMS visualization plugin which uses 3D hardware accelerated iterative image based rendering.

projectM is basically a reimplementation of Milkdrop under OpenGL. projectM already does some things Milkdrop does not (like infinite custom shapes/waves).

projectM should run anywhere where OpenGL is available (Linux, BSD, Mac OS X, and Windows verified). Please port me to your music player.

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Download (0.24MB)
Added: 2006-07-04 License: GPL (GNU General Public License) Price:
1209 downloads
Onroot 0.99.2

Onroot 0.99.2


Onroot plugin simply takes a gimp image and dumps it to the X root window. more>>
Onroot plugin simply takes a gimp image and dumps it to the X root window.

The preview window shows a scaled version of the X root window. The options are relatively self explanatory except for the free hand which lets you use the mouse to move the image around the preview screen before placing the image on the root window.

In this mode you can also scale the image; (use the mouse when the cursor changes shape or use the +/- keys for aspect scaling); set the background color the image is placed on).

This version changes the PDB interface so if you have written any scripts that use this plugin then they will need to be modified.

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Download (0.011MB)
Added: 2006-09-20 License: GPL (GNU General Public License) Price:
1129 downloads
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