0.1.8
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APL 0.1.8
APL project is a general purpose C++ template class library. more>>
APL project is a general purpose C++ template class library.
All the code is placed in header files, so no compilation is required. You just have to #include the header file.
The classes are implemented using Policy Based Design. When you use the class you decide how it should behave.
Includes rich set of routines working with:
- file systems
- sockets
- threads
- mutexes
- internet protocols
- networks
- various parsers (including XML)
- databases
- process management
- and much more...
Platform and compiler independent.
The following is a sample code for reading the file contect into std::string class:
std::string content ;
apl::AFile file ;
file.load("file.dat",content) ;
Enhancements:
- serial: rewritten serial class.
<<lessAll the code is placed in header files, so no compilation is required. You just have to #include the header file.
The classes are implemented using Policy Based Design. When you use the class you decide how it should behave.
Includes rich set of routines working with:
- file systems
- sockets
- threads
- mutexes
- internet protocols
- networks
- various parsers (including XML)
- databases
- process management
- and much more...
Platform and compiler independent.
The following is a sample code for reading the file contect into std::string class:
std::string content ;
apl::AFile file ;
file.load("file.dat",content) ;
Enhancements:
- serial: rewritten serial class.
Download (0.50MB)
Added: 2006-09-28 License: MIT/X Consortium License Price:
1122 downloads
Zorn 0.1.8
Zorn is a 2D top-view space shooter written in Python, using SDL and OpenGL. more>>
Zorn is a 2D top-view space shooter written in Python, using SDL and OpenGL.
There is no story. Oh, there used to be one. A story about a fledgling civilisation, alien technologies, unfathomable enemies and valiant struggles.
This quickly gave way to survival, then to revenge, then to hatred and spite. Now, there is only the anger. The Zorn. And you are one with it.
Zorn is a 2D top-view space shooter. Zorn is pronounced "TSORN" and is German, meaning anger, rage or wrath.
Zorn is written in the Python language for maximum portability. Python is an object oriented, (originally) interpreted language with a wide base of library functions. Zorn uses OpenGL for graphics through the PyOpenGL bindings, and SDL for window management and input through the PyGame bindings. The rest is done with the standard Python libraries.
Despite the exclusive use of OpenGL for graphics, Zorn is a 2D game. However, using OpenGL has the benefits of hardware accelleration (where available, but I wouldnt try this without it), resolution and color depth independence, and free rotation and scaling. The main view is a top-down view of the players ship, with the map rotating around the player, not vice versa.
Zorn is designed, from the ground up, to be an open source project. This does not mean that only an idea is provided, and the "community" is expected to magically jump in and do the heavy lifting. For from it: I (Ben) am currently confident I can write every aspect of the game (strategic AI would be beyond my experience, but (or therefore ?-) Zorn does not use any). Instead, the code is written with readability and reusability in mind.
Specifically, I hope that the code can serve as an example or tutorial of 2D graphics with OpenGL and Python, and I hope the individual "engines", at least, will be of use to someone. Perhaps even the entire game can be forked to create something entirely different!
<<lessThere is no story. Oh, there used to be one. A story about a fledgling civilisation, alien technologies, unfathomable enemies and valiant struggles.
This quickly gave way to survival, then to revenge, then to hatred and spite. Now, there is only the anger. The Zorn. And you are one with it.
Zorn is a 2D top-view space shooter. Zorn is pronounced "TSORN" and is German, meaning anger, rage or wrath.
Zorn is written in the Python language for maximum portability. Python is an object oriented, (originally) interpreted language with a wide base of library functions. Zorn uses OpenGL for graphics through the PyOpenGL bindings, and SDL for window management and input through the PyGame bindings. The rest is done with the standard Python libraries.
Despite the exclusive use of OpenGL for graphics, Zorn is a 2D game. However, using OpenGL has the benefits of hardware accelleration (where available, but I wouldnt try this without it), resolution and color depth independence, and free rotation and scaling. The main view is a top-down view of the players ship, with the map rotating around the player, not vice versa.
Zorn is designed, from the ground up, to be an open source project. This does not mean that only an idea is provided, and the "community" is expected to magically jump in and do the heavy lifting. For from it: I (Ben) am currently confident I can write every aspect of the game (strategic AI would be beyond my experience, but (or therefore ?-) Zorn does not use any). Instead, the code is written with readability and reusability in mind.
Specifically, I hope that the code can serve as an example or tutorial of 2D graphics with OpenGL and Python, and I hope the individual "engines", at least, will be of use to someone. Perhaps even the entire game can be forked to create something entirely different!
Download (0.030MB)
Added: 2007-03-22 License: GPL (GNU General Public License) Price:
948 downloads
SDLmm 0.1.8
SDLmm is a C++ Wrapper for the Simple DirectMedia Layer. more>>
SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.
SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being platform independent as much as possible. I.e well try to support ever platform supported by SDL.
This library is, like SDL, distributed under GNU LGPL version 2 license, which can be found in the file COPYING. This license allows you to use SDLmm freely in commercial programs as long as you link with the dynamic library.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Enhancements:
- Programs using SDLmm 0.1.5 will have to be rewritten to work with 0.1.8.
- Hopefully this new interface wont change.
- See the test files or documentation for details.
- Added Win32 Visual C++ 6.0 build files (dll and static)
- New SPoint class and Color classes
- Some SDLmm timer functionality added
- Rewrote surface classes, use SDL reference counting etc
- BaseSurface::SetPixel functions added
- PixelFormat class added and pixel related functions moved from BaseSurface to PixelFormat.
- Some corrections in functions which return a bool.
- Added assertions for certain problems (disable with --disable-assertions).
- Added utility operators to SRect class, plus functions to get the SPoint of each of the corners.
<<lessSDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being platform independent as much as possible. I.e well try to support ever platform supported by SDL.
This library is, like SDL, distributed under GNU LGPL version 2 license, which can be found in the file COPYING. This license allows you to use SDLmm freely in commercial programs as long as you link with the dynamic library.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Enhancements:
- Programs using SDLmm 0.1.5 will have to be rewritten to work with 0.1.8.
- Hopefully this new interface wont change.
- See the test files or documentation for details.
- Added Win32 Visual C++ 6.0 build files (dll and static)
- New SPoint class and Color classes
- Some SDLmm timer functionality added
- Rewrote surface classes, use SDL reference counting etc
- BaseSurface::SetPixel functions added
- PixelFormat class added and pixel related functions moved from BaseSurface to PixelFormat.
- Some corrections in functions which return a bool.
- Added assertions for certain problems (disable with --disable-assertions).
- Added utility operators to SRect class, plus functions to get the SPoint of each of the corners.
Download (0.54MB)
Added: 2005-09-16 License: GPL (GNU General Public License) Price:
1499 downloads
Hydra 0.1.8
Hydra is a high performance multi threaded HTTP web server. more>>
Hydra is a high performance multi threaded HTTP web server. Unlike traditional multi threaded web servers, Hydra uses a constant, but configurable, pool of threads, and each thread can handle several connections by multiplexing the connections.
This may remind you a non blocking server, and this is true, but Hydra has not the killing limitation of a non blocking server, which is that they cannot use more than one CPU. Hydra project will take advantage of every available CPU in a system.
It also has features such as host-based virtual hosting, HTTP 1.1 features, CGI 1.1, SSL 3.0, TLS 1.0, and more. Hydra was based on the Boa Web server.
Main features:
- Everything is configurable All the servers parameters, such as the number of threads, file caching, etc, can be set using a configuration file.
- Hydra is concurent All requests are handled by several parallel multiplexers, and no single connection can affect the servers availability.
- Virtual Hosting Several sites can be hosted using a single server.
- SSL 3.0 and TLS 1.0 Security protocols are integrated to the server, using GnuTLS.
- HTTP/1.1 Hydra supports several popular features of the HTTP/1.1 specification.
- CGI/1.1 All CGI/1.1 compiant applications will run smoothly under Hydra.
- Support for server side scripting languages Hydra has experimental support for dynamic modules that execute scripts internally, thus avoids the expensive execution of CGIs, in a separate process. Using this feature Hydra can efficiently support scripting languages such as PHP.
<<lessThis may remind you a non blocking server, and this is true, but Hydra has not the killing limitation of a non blocking server, which is that they cannot use more than one CPU. Hydra project will take advantage of every available CPU in a system.
It also has features such as host-based virtual hosting, HTTP 1.1 features, CGI 1.1, SSL 3.0, TLS 1.0, and more. Hydra was based on the Boa Web server.
Main features:
- Everything is configurable All the servers parameters, such as the number of threads, file caching, etc, can be set using a configuration file.
- Hydra is concurent All requests are handled by several parallel multiplexers, and no single connection can affect the servers availability.
- Virtual Hosting Several sites can be hosted using a single server.
- SSL 3.0 and TLS 1.0 Security protocols are integrated to the server, using GnuTLS.
- HTTP/1.1 Hydra supports several popular features of the HTTP/1.1 specification.
- CGI/1.1 All CGI/1.1 compiant applications will run smoothly under Hydra.
- Support for server side scripting languages Hydra has experimental support for dynamic modules that execute scripts internally, thus avoids the expensive execution of CGIs, in a separate process. Using this feature Hydra can efficiently support scripting languages such as PHP.
Download (0.27MB)
Added: 2006-03-16 License: GPL (GNU General Public License) Price:
1332 downloads
aedGUI 0.1.8
aedGUI is a cross-platform C++ GUI library that works with SDL. more>>
aedGUI is a cross-platform C++ GUI library that works with SDL. The goal of this project is to create a cross-platform C++ Graphics User Interface library to be used with Simple DirectMedia Layer (SDL). It is fast, non-intrusive and easy to use.
<<less Download (0.49MB)
Added: 2006-07-15 License: GPL (GNU General Public License) Price:
1196 downloads
Oyez 0.1.8.1
Oyez is a portable, standalone streaming audio server written in Python. more>>
Oyez is a portable, standalone streaming audio server written in Python. Oyez is a standalone server capable of playing playlists of Vorbis or MP3, or of accepting input from an external encoder such as Oggenc or Lame.
<<less Download (0.052MB)
Added: 2006-09-12 License: GPL (GNU General Public License) Price:
1139 downloads
TransJ 0.1.8
TransJ project is a multilingual desktop translation tool. more>>
TransJ project is a multilingual desktop translation tool.
It uses SWT for a native look and feel on each OS and a fast UI.
It currently uses the SYSTRAN engine thru the AltaVista BabelFish service.
Supported languages are: English, French, German, Dutch, Italian, Spanish, Russian, Portuguese, Japanese, Chinese, Korean, and others.
There are also plans to implement the Lingvo engine.
Enhancements:
- major 800x600 screen resolution bug fixed
<<lessIt uses SWT for a native look and feel on each OS and a fast UI.
It currently uses the SYSTRAN engine thru the AltaVista BabelFish service.
Supported languages are: English, French, German, Dutch, Italian, Spanish, Russian, Portuguese, Japanese, Chinese, Korean, and others.
There are also plans to implement the Lingvo engine.
Enhancements:
- major 800x600 screen resolution bug fixed
Download (1.4MB)
Added: 2006-10-17 License: GPL (GNU General Public License) Price:
1104 downloads
nettee 0.1.8
Nettee is a network tee program. more>>
Nettee is a network "tee" program. It can typically transfer data between N nodes at (nearly) the full bandwidth provided by the switch which connects them. It is very handy for cloning nodes or moving large database files from a location to another.
To compile on linux, use
gcc -Wall -D_LARGEFILE64_SOURCE -o nettee nettee.c
on Solaris use instead:
gcc -Wall -D_LARGEFILE64_SOURCE -o nettee -l socket -l nsl nettee.c
Returns status is "EXIT_SUCCESS" if there are no errors and "EXIT_FAILURE" if
any node fails in a manner that cannot be handled.
Enhancements:
- This release modifies -next to support hostlists, consisting of a primary and failover nodes to be used during chain construction.
- It adds -connf (Continue On Next Node Failure), which modifies the action of the program if the next chain node does not answer within a specified time.
- It improves up chain logging so that it is easier to determine where chain building is stalled from messages at the top node.
- The man page has been updated.
<<lessTo compile on linux, use
gcc -Wall -D_LARGEFILE64_SOURCE -o nettee nettee.c
on Solaris use instead:
gcc -Wall -D_LARGEFILE64_SOURCE -o nettee -l socket -l nsl nettee.c
Returns status is "EXIT_SUCCESS" if there are no errors and "EXIT_FAILURE" if
any node fails in a manner that cannot be handled.
Enhancements:
- This release modifies -next to support hostlists, consisting of a primary and failover nodes to be used during chain construction.
- It adds -connf (Continue On Next Node Failure), which modifies the action of the program if the next chain node does not answer within a specified time.
- It improves up chain logging so that it is easier to determine where chain building is stalled from messages at the top node.
- The man page has been updated.
Download (0.078MB)
Added: 2007-06-06 License: GPL (GNU General Public License) Price:
870 downloads

Midori 0.1.8
Midori is a Web Browser, that aims to be lightweight and fast. It aligns well with the Xfce philosophy of making the most out of available resources. more>>
Midori 0.1.8 is a lightweight web browser which uses the latest technology and science.
Major Features:
- Full integration with GTK+ 2
- Fast rendering with WebKit
- Tabs, windows and session management
- Flexibly configurable Web Search.
- User scripts and user styles support.
- Straightforward bookmark management.
- Customizable and extensible interface.
- Extensions written in C.
Enhancements:
- Initial support for extension unit tests
- Set a "browser" role on browser windows
- Support typing search tokens to open websites
- Fix focus loss when switching search engines
- Rewrite Netscape Plugins panel backed by javascript
- Implement a compact menu if menubar is hidden
- Provide a context menu for tab labels
- Implement Tab Panel as a tabbar replacement
- Remember the last active tab
- Read and write XBEL metadata internally
- Implement -e, --execute to perform commands
- Support socket based single instance
- Move Go button inside the location entry
- Fix the ident string after Midori updates
- Bind Altn to switching to the n-th tab
- Revisit conflicting mnemonics
- Add a Toolbar Editor extension
- Add a Shortcut Editor extension
- Implement context menu in the Transfers panel
- Simplified Extensions and Addons panels with tick marks
- Fix Mouse Gestures often ignoring gestures
- Use one cookie manager model in all windows
- Support building Midori for Win32
- Add an entry to specify Fixed-Width font size
- Implement Save As in the download dialog
- Use one history model in all windows
Requirements: GTK+ 2.10, WebkitGTK+ 1.1.1, libXML2 libsoup 2.25.2
<<less Added: 2009-07-21 License: LGPL Price: FREE
14 downloads
PyBison 0.1.8
PyBison is a Python-based parser that operates at the speed of C. more>>
PyBison is a Python binding to the Bison (yacc) and Flex (lex) parser-generator utilities.
It allows parsers to be quickly and easily developed as Python class declarations, and for these parsers to take advantage of the fast and powerful C-based Bison/Flex.
Users write a subclass of a basic Parser object, containing a set of methods and attributes specifying the grammar and lexical analysis rules, and taking callbacks for providing parser input, and receiving parser target events.
Presently, PyBison is only working on Linux (and possibly *BSD-based) systems. However, in time, (or if someone volunteers to help out with probably 2 hours coding for a small shim layer) its very possible PyBison will work on Windows as well.
Main features:
- Runs at near the speed of C-based parsers, due to direct hooks into bison-generated C code
- Full LALR(1) grammar support
- Includes a utility to convert your legacy grammar (.y) and scanner (.l) scripts into python modules compatible with PyBison
- Easy to understand - the walkthrough and the examples will have you writing your own parsers in minutes
- Comfortable and intuitive callback mechanisms
- Can export parse tree to XML with a simple method call (New!)
- Can reconstitute a parse tree from XML (New!)
- Examples include working parsers for the languages:
- - ANSI C
- - Java (1.4.2)
<<lessIt allows parsers to be quickly and easily developed as Python class declarations, and for these parsers to take advantage of the fast and powerful C-based Bison/Flex.
Users write a subclass of a basic Parser object, containing a set of methods and attributes specifying the grammar and lexical analysis rules, and taking callbacks for providing parser input, and receiving parser target events.
Presently, PyBison is only working on Linux (and possibly *BSD-based) systems. However, in time, (or if someone volunteers to help out with probably 2 hours coding for a small shim layer) its very possible PyBison will work on Windows as well.
Main features:
- Runs at near the speed of C-based parsers, due to direct hooks into bison-generated C code
- Full LALR(1) grammar support
- Includes a utility to convert your legacy grammar (.y) and scanner (.l) scripts into python modules compatible with PyBison
- Easy to understand - the walkthrough and the examples will have you writing your own parsers in minutes
- Comfortable and intuitive callback mechanisms
- Can export parse tree to XML with a simple method call (New!)
- Can reconstitute a parse tree from XML (New!)
- Examples include working parsers for the languages:
- - ANSI C
- - Java (1.4.2)
Download (0.11MB)
Added: 2005-04-22 License: GPL (GNU General Public License) Price:
1647 downloads
osdchat 0.1.8
osdchat allows users to send messages from a console client to the on-screen display on a remote machine. more>>
osdchat is a simple messaging utility that allows you to remotely send messages directly to the screen as an on-screen display (OSD).
This may be used a lightweight messaging service in a local area network to message busy admins or communicate with friends who like to watch fullscreen movies or otherwise cannot see whats going on in the background.
There is a wide assortment of options to customize the look, feel, and location of the incoming messages.
I suppose it also shares some similarity with the ancient UNIX utility write, except that tty has been replaced with X. osdchat has been tested only under Linux, specifically Gentoo 1.4 and Slackware 9.0/1, but should work on any full distribution meeting the dependencies.
Installlation:
tar zxvf osdchat-[version].tar.gz
cd osdchat-[version]
Edit the Makefile as needed to change the install paths.
make check (md5sum check to make sure files are intact)
make
make install (need to be root, or have proper capabilities)
Copy sample osdchatd.conf configuration file to /etc or rename to .osdchatd and place it in your home directory. Change settings as desired.
The sample config file is equivalent to the built-in defaults, so a config file is not needed to just test the package.
<<lessThis may be used a lightweight messaging service in a local area network to message busy admins or communicate with friends who like to watch fullscreen movies or otherwise cannot see whats going on in the background.
There is a wide assortment of options to customize the look, feel, and location of the incoming messages.
I suppose it also shares some similarity with the ancient UNIX utility write, except that tty has been replaced with X. osdchat has been tested only under Linux, specifically Gentoo 1.4 and Slackware 9.0/1, but should work on any full distribution meeting the dependencies.
Installlation:
tar zxvf osdchat-[version].tar.gz
cd osdchat-[version]
Edit the Makefile as needed to change the install paths.
make check (md5sum check to make sure files are intact)
make
make install (need to be root, or have proper capabilities)
Copy sample osdchatd.conf configuration file to /etc or rename to .osdchatd and place it in your home directory. Change settings as desired.
The sample config file is equivalent to the built-in defaults, so a config file is not needed to just test the package.
Download (0.030MB)
Added: 2005-10-04 License: GPL (GNU General Public License) Price:
1480 downloads
DBAHelper 0.1.8
DBAHelper is a collection of scripts to ease the daily maintenance work of Oracle database administrators. more>>
DBAHelper project is a collection of scripts to ease the daily maintenance work of Oracle database administrators.
Examples are moving objects between tablespaces, analyzing schemata, and rebuilding invalid indices.
Enhancements:
- Some fixes to the Generate_createDB.sh.
- An RMAN framework has been added to simplify RMAN usage (requires 10g with Recovery Area enabled and properly sized to hold the backups).
<<lessExamples are moving objects between tablespaces, analyzing schemata, and rebuilding invalid indices.
Enhancements:
- Some fixes to the Generate_createDB.sh.
- An RMAN framework has been added to simplify RMAN usage (requires 10g with Recovery Area enabled and properly sized to hold the backups).
Download (0.033MB)
Added: 2007-07-17 License: GPL (GNU General Public License) Price:
833 downloads
ShoutChat 0.1.8
ShoutChat is a PHP script which allows developers to add an instant message (or IRC) like shout box to Web sites. more>>
ShoutChat is a PHP script which allows developers to add an instant message (or IRC) like shout box to Web sites.
The shoutchat is an iframe element (Mozilla compatible), and the script operates using Javascript and stores the messages in a MySQL database (a file gets complicated with synchronous posts, so a database was favored).
The look of the box is controlled through styles.
All the modern browsers are supported (including Konqueror).
In order to act more like an instant chat, it handles some of the details that other shout boxes do not.
It uses Javascript head requests to check for new messages, refreshing the iframe and scrolling down to the new message when one is detected.
Several IRC features are included, such as channels. Finally, a text formatting engine called FastFormat code is used to decorate text and create special links.
Enhancements:
- renamed project to ShoutChat to reflect the change in direction the project took
- migrated to two tables, one for shouts, the other for channels
- updated database script
<<lessThe shoutchat is an iframe element (Mozilla compatible), and the script operates using Javascript and stores the messages in a MySQL database (a file gets complicated with synchronous posts, so a database was favored).
The look of the box is controlled through styles.
All the modern browsers are supported (including Konqueror).
In order to act more like an instant chat, it handles some of the details that other shout boxes do not.
It uses Javascript head requests to check for new messages, refreshing the iframe and scrolling down to the new message when one is detected.
Several IRC features are included, such as channels. Finally, a text formatting engine called FastFormat code is used to decorate text and create special links.
Enhancements:
- renamed project to ShoutChat to reflect the change in direction the project took
- migrated to two tables, one for shouts, the other for channels
- updated database script
Download (0.047MB)
Added: 2006-09-05 License: GPL (GNU General Public License) Price:
1144 downloads
TcosMonitor 0.1.8
TcosMonitor is a teacher management of a thin client classroom. more>>
TcosMonitor is a teacher management of a thin client classroom.
TcosMonitor is a pygtk app teacher tool to control a thin client classroom (PXES, LTSP, TCOS compatible) and allow to do actions on one or all thin clients like block/unblock screen, reboot/poweroff thin clients, and so many.
TCOS is a thin client implementation to build net initramfs images based on kernel, binaries and libs from debian/ubuntu, no more patched kernels and bins!!!
TCOS project is similar to PXES but work with more hardware and newer kernels.
App avalaible in spanish and english.
Debian/Ubuntu mirror:
deb http://soleup.eup.uva.es/tcos/debian unstable main
add gpg key:
# wget http://soleup.eup.uva.es/tcos/mariodebian-pub.key
# cat mariodebian-pub.key| apt-key add -
<<lessTcosMonitor is a pygtk app teacher tool to control a thin client classroom (PXES, LTSP, TCOS compatible) and allow to do actions on one or all thin clients like block/unblock screen, reboot/poweroff thin clients, and so many.
TCOS is a thin client implementation to build net initramfs images based on kernel, binaries and libs from debian/ubuntu, no more patched kernels and bins!!!
TCOS project is similar to PXES but work with more hardware and newer kernels.
App avalaible in spanish and english.
Debian/Ubuntu mirror:
deb http://soleup.eup.uva.es/tcos/debian unstable main
add gpg key:
# wget http://soleup.eup.uva.es/tcos/mariodebian-pub.key
# cat mariodebian-pub.key| apt-key add -
Download (0.28MB)
Added: 2007-04-28 License: GPL (GNU General Public License) Price:
911 downloads
Flamethrower 0.1.8
Flamethrower is intended to be an easy to use multicast file distribution system. more>>
Flamethrower is intended to be an easy to use multicast file distribution system. Flamethrower project was created to add multicast install capabilities to SystemImager, but was designed to be fully functional as a stand-alone package.
Main features:
- Works with entire directory heirarchies of files, not just single files.
- Uses a server configuration file that takes module entries that are similar to those used by rsyncd.conf.
- Flamethrower is an on-demand system. The multicast of a module is initiated when a client connects, but waits MIN_WAIT (conf file) for other clients to connect. If other clients try to connect after a cast has been initiated, they simply wait until that cast has finished, and catch the next one when it begins.
- The udpcast package is used as the multicast transport, and offers a gob and a half of tuning parameters.
<<lessMain features:
- Works with entire directory heirarchies of files, not just single files.
- Uses a server configuration file that takes module entries that are similar to those used by rsyncd.conf.
- Flamethrower is an on-demand system. The multicast of a module is initiated when a client connects, but waits MIN_WAIT (conf file) for other clients to connect. If other clients try to connect after a cast has been initiated, they simply wait until that cast has finished, and catch the next one when it begins.
- The udpcast package is used as the multicast transport, and offers a gob and a half of tuning parameters.
Download (0.023MB)
Added: 2006-05-10 License: GPL (GNU General Public License) Price:
1265 downloads
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