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Conquest: Divide and Conquer 0.14.1

Conquest: Divide and Conquer 0.14.1


Conquest is a simultaneous turn-based online multiplayer strategy game placed in a dark and distant future. more>>

Conquest: Divide and Conquer 0.14.1 is the latest version of this simultaneous turn-based online multiplayer strategy game placed in a dark and distant future.

Play the role of a futuristic commander. Divide your armies and conquer the world. Position satellites to reveal your opponents. Launch missiles to annihilate big armies, but watch out for incoming drop pods behind your back.

Standing in your path to victory are other commanders like yourself. Fight them off one by one and prove you are the greatest of the great.

The combination of fast gameplay and randomly generated maps equals to long, restless nights of battles for cities.

Enhancements: (21 Jul 2009)

  • Renamed advanced settings to rules.
  • Renamed lobby to game lobby.
  • Renamed join game panel to game browser.
  • Added new flanking mechanic: when a player moves at least two units into a territory from different sides, they receive a 25% power bonus in an eventual battle. Flanking also works with allied units.
  • Added AI alliance logic.
  • Added graphic setting to toggle environmental effects.
  • Added "lChangedRules" message when rules change.
  • Added console to ConquestServer.exe on Windows.
  • Added more AI names.
  • Improved performance by at least 20%, depending on the player's machine.
  • Improved performance for display mode changes and minimizing/maximizing.
  • Improved rules panel.
  • Changed hints to show exact values.
  • Changed default server name to "Conquest Game".
  • Rule sets no longer have to specify all rules.
  • Moved create game to the game browser.
  • Removed spectate button from the game browser.
  • Removed key shortcuts from most world screen panels.
  • Fixed Linux nvidia-glx-180+ drivers segmentation fault.
  • Fixed lighting not working properly after changing display modes.
  • Fixed alliance colors not working with preset alliances.
  • Fixed not being able to select alliance 4 in the game lobby.
  • Fixed not being able to whisper a player with too long name.
  • Fixed territories and operations not getting sent on surrender.
  • Fixed units taking strange paths when ordered straight for more than 2 tiles.
  • Fixed lMSNA.
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Added: 2009-07-22 License: Freeware Price: FREE
10 downloads
Gregorian calendar 1582

Gregorian calendar 1582


Gregorian calendar 1582 is a small Python script to generate calendars for any year in the history greater or equal to one. more>>
Gregorian calendar 1582 is a small Python script to generate calendars for any year in the history greater or equal to one.

The output format is the same as the Unix "cal" command. However, it supposes the Gregorian Reformation took place on October 4th, 1582, in contrast to the cal, which supposes the reformation took place on September 3rd, 1752.

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Added: 2006-09-06 License: MIT/X Consortium License Price:
1143 downloads
Java Development Environment for Emacs 2.3.5

Java Development Environment for Emacs 2.3.5


Java Development Environment for Emacs is a complete Java development environment for Emacs. more>>
Java Development Environment for Emacs (JDEE) is an Emacs-based integrated development environment (IDE) for developing Java applications and applets.
Features include multiple code browsers, a JPDA-based debugger, method and field completion, template-based and procedure-based code generation, Java source code interpreter, context-sensitive help, and more.
Enhancements:
- On XEmacs, Use efc-xemacs-query-options, i.e., a GUI dialog box instead of a text dialog box, only if use-dialog-box is nonnil.
- Fixes bug in ProjectClasses to avoid duplicate entries of imports.
- Updated JDEEs Ant interface to force use of pipes to interact with external Ant process.
- Fixed regression that caused jde-help-class-member to issue a Lisp error.
- Fixed regression in jde-wiz-update-class-list command.
- Fixed regression that caused JDEbug to issue a Lisp error when launching an application.
- Thanks to Martin Schwamberger.
- Revise the following templates to conform to CheckStyle requirements:
- jde-gen-deep-clone-template
- jde-gen-to-string-method-template
- jde-gen-bean-template
- Thanks to Martin Schwamberger.
- Added the following code generation templates:
- jde-gen-exception
- Generates an exception class in the current buffer.
- jde-gen-exception-buffer
- Generates a buffer containing an exception class.
- jde-gen-hashcode-method
- Generates a hashcode method at point.
- jde-gen-equals-method
- Generates an equals method at point.
- jde-gen-tostring-method
- Generates a toString method that uses Apaches
- ToStringBuilder class.
- Thanks to Ole Arndt.
- Enhanced jde-run-option-classpath to allow you to specify that the JDEE should omit the classpath argument when running the class or application in the current buffer, regardless of the setting of jde-global-classpath.
- Fixed regression that caused the JDEE to switch projects during debugging when stepping into code that does not belong to the project being debugged.
- Updated regular expressions used by the JDEEs interface to jdb to accommodate non-English punctuation styles for numeric expressions in debugger messages, e.g.,
- 1.200 for a line number where the English would write 1,200.
- Thanks to Morten B. Isaksen.
- In previous releases, building javadoc caused all future uses of compilation mode to try to
- display the javadoc. This release fixes the problem.
- Thanks to David Evers.
- Updated the submit-problem-report command to include an XEmacs users init.el file.
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Added: 2005-04-03 License: GPL (GNU General Public License) Price:
1671 downloads
Lee Haywoods Chain Reaction 3.01

Lee Haywoods Chain Reaction 3.01


Chain Reaction (aka Critical Mass, aka Atoms) is an addictive, multi-player board game. more>>
Chain Reaction (aka Critical Mass, aka Atoms) is an addictive, multi-player board game. Lee Haywoods Chain Reaction is easy to learn to play. There is a computer player (for 2 player games only).
- Players take turns to add units (blobs) of their colour to either an empty cell or a cell they already occupy.
- Once the number of blobs in a cell equals the number of neighbouring cells - 2 in a corner, 3 along an edge and 4 elsewhere - the blobs explode, adding 1 blob to each neighbour and leaving the original cell empty.
- The neigbouring cell may then have enough blobs to explode as well - making their neigbours explode, and so on - a chain reaction.
- Any blobs affected by the chain reaction change colour to that of the person making the move - this is how other players cells are taken.
- Wipe out your opponent(s) and win - eventually someone is going to win because the total number of blobs increases by 1 with each move, gradually filling the board.
Main features:
- Provides a high-quality computer player (for a single opponent).
- Allows between 2 and 6 players.
- Graphical implementation - can be played either in a window or in full-screen mode.
- Configurable for different screen resolutions, allowing massive boards to be used.
- Audio support for both sound-cards and simple beeps/bells.
- Features a grid editor.
- Automatically moves the mouse pointer back to the current players last position.
- Indicates where each player last went.
- Shows progress indicators for each player and for the whole game.
- Player names may be entered and saved.
- Players can choose their favourite colour to play with.
- Foreground and background skins may be changed.
- Saved states can be automatically loaded when the program starts.
Game options:
- Provides the ability to undo and redo all moves.
- Games in progress can be saved and resumed later.
- Locks keyboard and mouse controls individually for each player.
- Players can stick with their favourite colour when the order of play is changed.
- Sound can be turned on and off during a game (for both samples and beeps).
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Added: 2006-07-11 License: GPL (GNU General Public License) Price:
1200 downloads
Martian Memory 1.2

Martian Memory 1.2


Martian Memory project consists of a simple memory game. more>>
Martian Memory project consists of a simple memory game.
Martian Memory is a simple memory game oriented to kids, featuring the Pachi el marcianos world characters.
The goal of the game is to pick up two identical chips from a board that contains 32. The game contains very nice visual effects, sounds, and very nice music composed by Jonne Valtonen.
Installing
Just do:
./configure
make
make install (as root).
Enhancements:
- Added the -f or --fullscreen switch.
- Changed some chips (removed bloody ones) the game is now "child safe".
- program exits if close window or press [F10].
- if two scores are equal they are ordered by minor time.
- time stops during a combo FX.
- the hiscores screen displays a "press right mouse button to return" sign.
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Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1034 downloads
PHP Running Management 1.0.2

PHP Running Management 1.0.2


PHP Running Management or phpRunMan is a set of scripts for runners. more>>
PHP Running Management or phpRunMan is a set of scripts for runners. Users can enter intermediate times of their training or race performance for calculating various statistics (distance, avg speed, time/km, projection on different distance, etc.). In PHP Running Management you can enter comments for the whole run or every intermediate segment so the data can be used as a logbook.

Every run (training or competition) is entered as a list of segments and times. You can specify the number of laps and the "offset" (manual correction) of the distance.

Several views are proposed:

- Year view: displays all the runs with their distance, time, average speed, etc.
- Detail view: shows the profile of a run by segment (time, speed, cumulated distance and other indicators).
- Month view: aggregates runs per month over the selected year, shows every months distance, time, average speed.

All the scripts are written in PHP (requires GD lib activated too) and the data is stored in MySQL database.

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Added: 2006-06-26 License: GPL (GNU General Public License) Price:
1215 downloads
Smart Sharpening 1.00

Smart Sharpening 1.00


Smart Sharpening plugin is a method of sharpening, which sharpens only the edges in the image. more>>
Smart Sharpening plugin is a method of sharpening, which sharpens only the edges in the image. This way the noise in the larger smooth parts doesnt get amplified as it does when using regular unsharp mask.

You can find more details on smart sharpening here at gimpguru.org.

Notice that the amount of sharpness is equal, but there is notably less noise. You can see that especially, when you look the hand of the guitar player.

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Added: 2006-09-06 License: GPL (GNU General Public License) Price:
1150 downloads
Q4W 0.1 Beta1

Q4W 0.1 Beta1


Q4W stands for Quake 4 World, an obvious reference to QuakeWorld. more>>
The Q4W Mod project came in our minds a few days after the release of Quake 4. Out of the box, the whole gameplay wasnt very exciting for a part of the french Q3 community. After some chatting, we found out that we were many looking for the same kind of game and also ready to spend some time to tweak it in that way.

Q4W stands for Quake 4 World, an obvious reference to QuakeWorld. So, what is it ? A return in the past to make Q4 feels like QW ? Yes and no, as we want to bring back some features of QW, but not only :

Q3 and Q4 have also great features we still want to find.

The whole idea is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a specific zone is really important, with precious items. A game where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation.

We offer anticipation weapons and hitscan weapons, and they hurt a lot. Theyll hurt you bad. Its about domination, its not really newbie friendly, because spawnfrags are back. Our goal is to offer to the Quake Community a different kind of game, tricks, base on speed, fun and what we think a better gameplay.

Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2", respawn at 110/0 with only a MG with not much ammunitions... youll learn how to win the hard way.

The weapons

In simple words, you have a new Rocket Launcher firing at a greater rate (.75), with faster rockets (1100), doing more damage (110). You also have a Lightning Gun doing a great amount of damage on short range fight, way more than Q3 and Q4, but a bit less than QW (250 damage/s) and you still have the RailGun. But its reload time is slower (1.8") and you have less slugs (5), so camping with it is shorten.

Oh yes, the hitbox is smaller. Other weapons are a bit changed also, ShotGun reloads slower, Grenade Launcher is basically the same but doing more damage (110) and the base weapon is no more a big threat (5 damage per bullet).

The armors

With so much powerful weapons, you need to gain a good protection if you want to live long. There again, one armor type is clearly the choice : Red Armor. It gives you 200 armor points and will protects you by 80%. Oh, did I mention that armor points do not tickdown ? Then you have the Yellow Armor, giving 100 armor points, and protecting less than the RA. And at the bottom, the Green Armor, a new one for Q4, giving 50 armor points and again less protection.

So the whole armor system is new, not only because of the value of the armors and their protection level, but also because you are stick to the type of armor you have, and if you can always pick a better armor, if you need to take a weaker one, youll have to have less than 25% left of your armor type value (for example, if you pick a RA, you will need to have less than 50 armor points left to grab a YA).

Read me clearly : an armor sets you to its value, its not an add. If you have 75 armor points, taking a YA (supposing you can) will set you at 100 armor points. Shards are still there, and they inherit your armor type when you grab them. The maximum armor you can have is 200. Of course, to take an armor you need to have less than its value, as well as the correct rights (explained above).

Of course, RA spawns less often than YA and GA. On team games if you lose RA control, I recommend to check for the Quad. It respawns sooner (every 90") and deserve its name : four times the damage.

The beauty of movements

You move faster in Q4W than in vQ4. Not only your speed has been increased, but also all the movements that make Quake what it is are there : straffe-jump of course, circle-jump, ramp-jump, slide-jump but we bring back also bunny-hop and multiple-jump (double-jump is the most famous). Air control is greater also, so you can make very nice moves and being a bit less an easy target while in the air. Thats a lot of work on the physics of the game, but its worth the effort.

On a fun side, we also offer the ability to run over the water at a certain speed, with some restriction in movements, and that could really be an upside for differents type of game (CTF and Defrag seem the more obvious).

To increase again the speed of the game, and make movements less predictable, we make the teleporters able to keep your speed and directions vector through them : so, yes, you can Rocket Jump through teleporters ! And they contribute to increase your speed, making a little push on you.

The more you are, the more fun you have

Arent you tired of fighting one on one ? Or team A versus Team B ? Why should we stick to 2 teams ? Q4W bring the ability to play at up to 8 different teams on the same game ! What about a TDM game with three teams ? How about a 2v2v2v2 game, heh ? Its up to you.

Standard look and feel

Of course, brightskins are in standard (white, pink, blue, red, yellow, orange, green and purple), HUD is new with a weapons control bar to know at any time what weapon you have in stock, and how many ammunitions left in it. Simple items are also provided, fov is unlocked, admin and team control is provided, game statistics, timer works in the same way than Q3, overtime has been corrected, etc, etc.
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Added: 2006-03-21 License: Freeware Price:
1337 downloads
Qalculate! Units 0.9.4

Qalculate! Units 0.9.4


Qalculate! is a multi-purpose desktop calculator for GNU/Linux. more>>
Qalculate! is a multi-purpose desktop calculator for GNU/Linux. Qalculate! project is small and simple to use but with much power and versatility underneath.
Features include customizable functions, units, arbitrary precision, plotting, and a user-friendly interface (KDE or GTK+).
Main features:
- Redesigned GUI with history view in the main window
- Display of as-you-type expression parsing and function hints
- Enhanced completion
- Scaling of result display to vertically fit the window
- Nicer history listing
- Enhanced result display with much nicer parentheses
- Meta modes
- 67 new units: bel (B) and neper (Np), information units such as bit and byte, many convenience units (km/h, deciliter, etc), and more.
- Binary prefixes
- Some new variables and functions
- Fixed help display in new yelp
- Fixed compile with cln-1.1.10
- Fixed regressions in simplification
- Fixed f(x) return type analysis (ex. log(x) represents a real number if x represents a positive). This was by accident unused.
- ...and many more bug fixes and enhancements...
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Download (0.36MB)
Added: 2006-06-02 License: GPL (GNU General Public License) Price:
1240 downloads
Qalculate! Bases 0.9.4

Qalculate! Bases 0.9.4


Qalculate! is a multi-purpose desktop calculator for GNU/Linux. more>>
Qalculate! is a multi-purpose desktop calculator for GNU/Linux. Qalculate! project is small and simple to use but with much power and versatility underneath.
Main features:
- Redesigned GUI with history view in the main window
- Display of as-you-type expression parsing and function hints
- Enhanced completion
- Scaling of result display to vertically fit the window
- Nicer history listing
- Enhanced result display with much nicer parentheses
- Meta modes
- 67 new units: bel (B) and neper (Np), information units such as bit and byte, many convenience units (km/h, deciliter, etc), and more.
- Binary prefixes
- Some new variables and functions
- Fixed help display in new yelp
- Fixed compile with cln-1.1.10
- Fixed regressions in simplification
- Fixed f(x) return type analysis (ex. log(x) represents a real number if x represents a positive). This was by accident unused.
- ...and many more bug fixes and enhancements...
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Download (0.35MB)
Added: 2006-06-02 License: GPL (GNU General Public License) Price:
1239 downloads
Humax 0.1 Beta

Humax 0.1 Beta


Humax project is a framework for developing RIA Web 2.0 applications. more>>
Humax project is a framework for developing RIA Web 2.0 applications.
It provides a rich set of object-oriented client-side libraries which works seamlessly regardless of the server side technology used.
The web applications are today developed with rich interactive and quick responsible way. This was achieved by the usage of AJAX. Though, XmlHttpRequest is the only thing makes a web application as AJAX enabled, but there are numerous patterns used along with it.
In a straight forward manner, nothing but the usage of JavaScript. Previously, web applications used JavaScript only for client side validation and interactivity. In the AJAX world, JavaScript replaces high level languages in UI and UI Processing layers. Lot of frameworks available for providing interoperability between server side and client side in object oriented manner.
However, still the client side development more object orientation than what we currently use. This is not only the matter of object thinking. The client side development requires the features and facilities available in server side technology.
In addition to these, we require more for developing applications for Web 2.0 paradigm. Humax is one of the initiatives for providing the above specified requirements. Simply said, the scope for Humax framework is:
Complete object orientation and Interoperable Web 2.0 framework.
Framework with features as like in server side technology.
How To Use:
Step 1: Add Humax into your web project
Humax library is defined on "humax0.1.js" file. You can add this into your html pages header section by
< script type="text/javascript" src="humax.js" / >
Step 2: Define and Use Classes
You can either define the client side logic on separate JavaScript file or within the page itself. Humax recommend to use separate file. Some of the modern HTML/JavaScript editors supports code assistance which will improve your development productivity
Unofficially, Humax recommends to use Aptana IDE. It is a pure open source IDE for developing HTML/JavaScript. But the Code Assist Profiles one of the unique feature.
The following is a sample code declared on separate file
var HumaxSpace = {}
HumaxSpace.Point = function(x, y)
{
if(arguments.length == 0)
{
this._x = 0;
this._y = 0;
}else
{
this._x = x;
this._y = y;
}
}
HumaxSpace.Point.prototype =
{
_x : 0,
_y : 0,
getX : function(){return this._x;},
getY : function(){return this._y;},
setX : function(x) {this._x = x;},
setY : function(y){this._y = y;}
}
HumaxSpace.Point.equals = function(a, b)
{
if(a instanceof HumaxSpace.Point && b instanceof HumaxSpace.Point)
{
if(a.getX() == b.getX() &&
a.getY() == b.getY())
return true;
else
return false;
}
}
Humax.declareClass("HumaxSpace.Point", HumaxSpace.Point);
Step 3: Use the classes
You can use these classes to create instances on another JavaScript file or the html page as like
< script type="text/javascript" >
var point1 = new HumaxSpace.Point();
point1.setX(4);
point1.setY(3);
var point2 = new HumaxSpace.Point(6, 3);
if(HumaxSpace.Point.equals(point1, point2))
alert("Points are same");
< script >
Enhancements:
- This release enables you to design and develop complete object orientation client side script.
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Added: 2007-08-08 License: LGPL (GNU Lesser General Public License) Price:
815 downloads
XML::DOM::DOMImplementation 1.44

XML::DOM::DOMImplementation 1.44


XML::DOM::DOMImplementation is a information about XML::DOM implementation. more>>
XML::DOM::DOMImplementation is a information about XML::DOM implementation.

The DOMImplementation interface provides a number of methods for performing operations that are independent of any particular instance of the document object model.

The DOM Level 1 does not specify a way of creating a document instance, and hence document creation is an operation specific to an implementation. Future Levels of the DOM specification are expected to provide methods for creating documents directly.

METHODS

hasFeature (feature, version)

Returns 1 if and only if feature equals "XML" and version equals "1.0".

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Added: 2006-07-20 License: Perl Artistic License Price:
1191 downloads
MIME::Type 1.19

MIME::Type 1.19


MIME::Type is a definition of one MIME type. more>>
MIME::Type is a definition of one MIME type.

SYNOPSIS

use MIME::Types;
my $mimetypes = MIME::Types->new;
my MIME::Type $plaintext = $mimetypes->type(text/plain);
print $plaintext->mediaType; # text
print $plaintext->subType; # plain

my @ext = $plaintext->extensions;
print "@ext" # txt asc c cc h hh cpp

print $plaintext->encoding # 8bit
if($plaintext->isBinary) # false
if($plaintext->isAscii) # true
if($plaintext->equals(text/plain) {...}
if($plaintext eq text/plain) # same

print MIME::Type->simplified(x-appl/x-zip) # appl/zip

MIME types are used in MIME entities, for instance as part of e-mail and HTTP traffic. Sometimes real knowledge about a mime-type is need. Objects of MIME::Type store the information on one such type.

This module is built to conform to the MIME types of RFCs 2045 and 2231. It follows the official IANA registry at http://www.iana.org/assignments/media-types/ and the collection kept at http://www.ltsw.se/knbase/internet/mime.htp

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Download (0.017MB)
Added: 2007-06-01 License: Perl Artistic License Price:
877 downloads
Qalculate! 0.9.6

Qalculate! 0.9.6


Qalculate! is a multi-purpose desktop calculator for GNU/Linux. more>>
Qalculate! is a multi-purpose desktop calculator for GNU/Linux. Qalculate! project is small and simple to use but with much power and versatility underneath.
Features include customizable functions, units, arbitrary precision, plotting, and a user-friendly interface (KDE or GTK+).
Main features:
- Redesigned GUI with history view in the main window
- Display of as-you-type expression parsing and function hints
- Enhanced completion
- Scaling of result display to vertically fit the window
- Nicer history listing
- Enhanced result display with much nicer parentheses
- Meta modes
- 67 new units: bel (B) and neper (Np), information units such as bit and byte, many convenience units (km/h, deciliter, etc), and more.
- Binary prefixes
- Some new variables and functions
- Fixed help display in new yelp
- Fixed compile with cln-1.1.10
- Fixed regressions in simplification
- Fixed f(x) return type analysis (ex. log(x) represents a real number if x represents a positive). This was by accident unused.
- ...and many more bug fixes and enhancements...
Enhancements:
- Use Lambert W to solve more equations and avoid infinite loop when solving some equations
- More data on elements
- Fix simplification of (1-1/x)^3 and similar
- Fix clumsy mistakes in with prefixes leading to crashes
- Fix parsing of unit expressions (when converting) such as W/(m K)
- Add more exact values for sin() and cos() and avoid floating point underflow by, in approximate mode, checking against the value of pi
- Always input decimal separator sign on keypad separator press
- New units: typographic units, pouce, pied du roi, grams of TNT and tons of TNT
- New functions: lambertW(), addDays(), addMonths(), addYear(), addTime(), isNumber(), isReal(), isRational(), isInteger(), representsNumber(), representsReal(), representsRational(), representsInteger()
- New variable: omega constant
- Other minor fixes and enhancements
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Download (1.3MB)
Added: 2007-06-17 License: GPL (GNU General Public License) Price:
860 downloads
Qalculate! Currency 0.9.4

Qalculate! Currency 0.9.4


Qalculate! is a multi-purpose desktop calculator for GNU/Linux. more>>
Qalculate! is a multi-purpose desktop calculator for GNU/Linux. Qalculate! project is small and simple to use but with much power and versatility underneath.
Features include customizable functions, units, arbitrary precision, plotting, and a user-friendly interface (KDE or GTK+).
Main features:
- Redesigned GUI with history view in the main window
- Display of as-you-type expression parsing and function hints
- Enhanced completion
- Scaling of result display to vertically fit the window
- Nicer history listing
- Enhanced result display with much nicer parentheses
- Meta modes
- 67 new units: bel (B) and neper (Np), information units such as bit and byte, many convenience units (km/h, deciliter, etc), and more.
- Binary prefixes
- Some new variables and functions
- Fixed help display in new yelp
- Fixed compile with cln-1.1.10
- Fixed regressions in simplification
- Fixed f(x) return type analysis (ex. log(x) represents a real number if x represents a positive). This was by accident unused.
- ...and many more bug fixes and enhancements...
<<less
Download (0.35MB)
Added: 2006-06-02 License: GPL (GNU General Public License) Price:
1239 downloads
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