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Guile 0.002
Guile is a Perl interface to the Guile Scheme interpreter. more>>
Guile is a Perl interface to the Guile Scheme interpreter.
SYNOPSIS
use Guile;
print "1 + 1 = ", Guile::eval_str("(+ 1 1)"), "n";
This module provides an interface to the Gnu Guile system. You can find out more about Guile at:
http://www.gnu.org/software/guile/guile.html.
Guile is an interpreter for the Scheme programming language. "Scheme is a statically scoped and properly tail-recursive dialect of the Lisp programming language invented by Guy Lewis Steele Jr. and Gerald Jay Sussman." You can find this quote in the language definition for Scheme here:
http://www-swiss.ai.mit.edu/~jaffer/r5rs_toc.html
This module is being developed in order to support the development and usage of an Inline::Guile module. The intention is to allow Perl programmers to intermix Perl and Guile code in their programs and modules.
<<lessSYNOPSIS
use Guile;
print "1 + 1 = ", Guile::eval_str("(+ 1 1)"), "n";
This module provides an interface to the Gnu Guile system. You can find out more about Guile at:
http://www.gnu.org/software/guile/guile.html.
Guile is an interpreter for the Scheme programming language. "Scheme is a statically scoped and properly tail-recursive dialect of the Lisp programming language invented by Guy Lewis Steele Jr. and Gerald Jay Sussman." You can find this quote in the language definition for Scheme here:
http://www-swiss.ai.mit.edu/~jaffer/r5rs_toc.html
This module is being developed in order to support the development and usage of an Inline::Guile module. The intention is to allow Perl programmers to intermix Perl and Guile code in their programs and modules.
Download (0.028MB)
Added: 2007-05-14 License: Perl Artistic License Price:
915 downloads
AddTraction 0.002
AddTraction project is a SDL 2-player board game with numbers. more>>
AddTraction project is a SDL 2-player board game with numbers.
Two players ("red" and "green") take their turns on a 6x6 board. In the beginning, the board is empty except for a red "1" in the upper left and a green "1" in the lower right.
Taking a turn means setting one field of the board. Setting a field makes it assume the sum of the points of the 8 surrounding fields. But there is a catch: if the field is of the opponents color, their score is subtracted rather than added. If the resulting score is positive, the field will get your color, else your opponents color.
The same happens to the global score, which is just a colored difference of the score of all fields on the board. If the score in the end is red, red wins. If it is green, green wins. If it is black (0), it is a draw.
<<lessTwo players ("red" and "green") take their turns on a 6x6 board. In the beginning, the board is empty except for a red "1" in the upper left and a green "1" in the lower right.
Taking a turn means setting one field of the board. Setting a field makes it assume the sum of the points of the 8 surrounding fields. But there is a catch: if the field is of the opponents color, their score is subtracted rather than added. If the resulting score is positive, the field will get your color, else your opponents color.
The same happens to the global score, which is just a colored difference of the score of all fields on the board. If the score in the end is red, red wins. If it is green, green wins. If it is black (0), it is a draw.
Download (0.053MB)
Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1059 downloads
Encode::RAD50 0.002
Encode::RAD50 is a Perl module that can convert to and from the Rad50 character set. more>>
Encode::RAD50 is a Perl module that can convert to and from the Rad50 character set.
SYNOPSIS
use Encode;
use Encode::RAD50; # Sorry about this.
$rad50 = encode (RAD50, FOO);
$ascii = decode (rad50, pack n, 10215);
binmode STDOUT, :encoding(rad50); # Perverse, but it works.
print A#C; # Gives a warning, since # isnt valid.
Because this is not a standard encoding, you will need to explicitly
use Encode::RAD50;
Though of course the name of the module is case-sensitive, the name of the encoding (passed to encode (), decode (), or ":encoding()") is not case-sensitive.
<<lessSYNOPSIS
use Encode;
use Encode::RAD50; # Sorry about this.
$rad50 = encode (RAD50, FOO);
$ascii = decode (rad50, pack n, 10215);
binmode STDOUT, :encoding(rad50); # Perverse, but it works.
print A#C; # Gives a warning, since # isnt valid.
Because this is not a standard encoding, you will need to explicitly
use Encode::RAD50;
Though of course the name of the module is case-sensitive, the name of the encoding (passed to encode (), decode (), or ":encoding()") is not case-sensitive.
Download (0.006MB)
Added: 2006-08-16 License: Perl Artistic License Price:
1164 downloads
Chart::Sequence 0.002
Chart::Sequence is a sequence Perl class. more>>
Chart::Sequence is a sequence Perl class.
SYNOPSIS
use Chart::Sequence;
my $s = Chart::Sequence->new(
Nodes => [qw( A B C )],
Messages => [
[ A => B => "Message 1" ],
[ B => A => "Ack 1" ],
[ B => C => "Message 2" ],
],
);
# or #
my $s = Chart::Sequence->new(
SeqMLInput => "foo.seqml",
);
my $r = Chart::Sequence::Imager->new;
my $png => $r->render( $s => "png" );
$r->render_to_file( $s => "foo.png" );
<<lessSYNOPSIS
use Chart::Sequence;
my $s = Chart::Sequence->new(
Nodes => [qw( A B C )],
Messages => [
[ A => B => "Message 1" ],
[ B => A => "Ack 1" ],
[ B => C => "Message 2" ],
],
);
# or #
my $s = Chart::Sequence->new(
SeqMLInput => "foo.seqml",
);
my $r = Chart::Sequence::Imager->new;
my $png => $r->render( $s => "png" );
$r->render_to_file( $s => "foo.png" );
Download (0.015MB)
Added: 2007-07-27 License: Perl Artistic License Price:
819 downloads
Message::Style 0.002
Message::Style is a Perl module to perform stylistic analysis of messages. more>>
Message::Style is a Perl module to perform stylistic analysis of messages.
SYNOPSIS
use Message::Style;
my $score=Message::Style::score(@article);
# or
my $score=Message::Style::score(@article);
This Perl library does an analysis of a RFC2822 format message (typically email messages or Usenet posts) and produces a score that, in the authors opinion, gives a good indication as to whether the poster is a fsckwit, and therefore whether their message should be ignored.
<<lessSYNOPSIS
use Message::Style;
my $score=Message::Style::score(@article);
# or
my $score=Message::Style::score(@article);
This Perl library does an analysis of a RFC2822 format message (typically email messages or Usenet posts) and produces a score that, in the authors opinion, gives a good indication as to whether the poster is a fsckwit, and therefore whether their message should be ignored.
Download (0.005MB)
Added: 2006-08-29 License: Perl Artistic License Price:
1153 downloads
Brighton Chilli 0.002
Brighton Chilli is an effort to promote the BSDs in the Wifi field for easy rollout of managed Wifi hotspots. more>>
Brighton Chilli project is an effort to promote the BSDs in the Wifi field by providing a flash image and bootable ISO with Chillispot for easy rollout of managed Wifi hotspots.
Initial releases will be based on FreeBSD, with the aim of covering Open and NetBSD later. The image contains software under various licenses.
Enhancements:
- Support for WPA and 802.11i was added to the kernel.
- Support for Atheros chipset cards was added to the kernel.
- A typo in chilli.conf was fixed, so chilli should redirect to the right file now.
- A patch for chillispots hotspotlogin.cgi was applied to enable it to work with lighttpd.
- The cgi-bin directory was moved to /var mfs so that its on a writable filesystem, allowing hotspotlogin.cgi to be edited.
- Chillispot was added to rc.conf.
- Serial console redirection now works.
- The loader logo was changed to beastie.
<<lessInitial releases will be based on FreeBSD, with the aim of covering Open and NetBSD later. The image contains software under various licenses.
Enhancements:
- Support for WPA and 802.11i was added to the kernel.
- Support for Atheros chipset cards was added to the kernel.
- A typo in chilli.conf was fixed, so chilli should redirect to the right file now.
- A patch for chillispots hotspotlogin.cgi was applied to enable it to work with lighttpd.
- The cgi-bin directory was moved to /var mfs so that its on a writable filesystem, allowing hotspotlogin.cgi to be edited.
- Chillispot was added to rc.conf.
- Serial console redirection now works.
- The loader logo was changed to beastie.
Download (37.1MB)
Added: 2006-11-10 License: BSD License Price:
1086 downloads
RFID::ISO15693::Tag 0.002
RFID::ISO15693::Tag is an ISO15693 RFID Tag. more>>
RFID::ISO15693::Tag is an ISO15693 RFID Tag.
METHODS
new
Returns a new RFID::ISO15693::Tag object.
combine
Combine two RFID::ISO15693::Tag object and returns
set
Set contents of the tag by a hash.
get
Return contents of the tag as a hash.
getref
Return contents of the tag as a reference of a hash.
pages
Return all pages of bank 0 or bank 1 as a hash.
pagesref
Return all pages of bank 0 or bank 1 as a reference of a hash.
<<lessMETHODS
new
Returns a new RFID::ISO15693::Tag object.
combine
Combine two RFID::ISO15693::Tag object and returns
set
Set contents of the tag by a hash.
get
Return contents of the tag as a hash.
getref
Return contents of the tag as a reference of a hash.
pages
Return all pages of bank 0 or bank 1 as a hash.
pagesref
Return all pages of bank 0 or bank 1 as a reference of a hash.
Download (0.003MB)
Added: 2007-04-18 License: Perl Artistic License Price:
940 downloads
Audio::Daemon::MPG321 0.002
Audio::Daemon::MPG321 is a song queue daemon for Audio::Play::MPG321. more>>
Audio::Daemon::MPG321 is a song queue daemon for Audio::Play::MPG321.
SYNOPSIS
use Audio::Daemon::MPG321; my $player = new Audio::Daemon::MPG321 ("/home/dabreegster/foo.mp3", "/home/dabreegster/bar.mp3");
$SIG{CHLD} = IGNORE; $player->add("/home/dabreegster/blah.mp3");
while (1) { until ($player->{player}->state() == 0) { $player->{player}->poll(); select(undef, undef, undef, 1.0); } $player->{pointer}++; unless ($player->{queue}->[$player->{pointer}]) { exit 0; } else { $player->load(); } }
This daemonizes Audio::Play::MPG321, or at least gives it the ability to manage a song queue. You can build a simple queue of songs and move between them.
Note the infinite loop in the synopsis. You must put this in your program or the queue wont work!
All it does is keep Audio::Play::MPG321s knowledge of the state of the player fresh and continously tests to see if one song is over so the next can be loaded. The code is kept out of the module itself because this process must be done, one way or the other, and forking in the module itself is very messy.
The example loop will work fine and you may modify it any way you like to incoorporate it into your frontend, as long as you poll the player, test to see if the song is finished yet, and load the next song in the queue (If there is one!) when it is time to do so.
<<lessSYNOPSIS
use Audio::Daemon::MPG321; my $player = new Audio::Daemon::MPG321 ("/home/dabreegster/foo.mp3", "/home/dabreegster/bar.mp3");
$SIG{CHLD} = IGNORE; $player->add("/home/dabreegster/blah.mp3");
while (1) { until ($player->{player}->state() == 0) { $player->{player}->poll(); select(undef, undef, undef, 1.0); } $player->{pointer}++; unless ($player->{queue}->[$player->{pointer}]) { exit 0; } else { $player->load(); } }
This daemonizes Audio::Play::MPG321, or at least gives it the ability to manage a song queue. You can build a simple queue of songs and move between them.
Note the infinite loop in the synopsis. You must put this in your program or the queue wont work!
All it does is keep Audio::Play::MPG321s knowledge of the state of the player fresh and continously tests to see if one song is over so the next can be loaded. The code is kept out of the module itself because this process must be done, one way or the other, and forking in the module itself is very messy.
The example loop will work fine and you may modify it any way you like to incoorporate it into your frontend, as long as you poll the player, test to see if the song is finished yet, and load the next song in the queue (If there is one!) when it is time to do so.
Download (0.004MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1026 downloads
RT::View::ConciseSpreadsheet 0.002
RT::View::ConciseSpreadsheet is a simple Perl module. more>>
RT::View::ConciseSpreadsheet is a simple Perl module.
RT::View::ConciseSpreadsheet requires no configuration files or environment variables.
<<lessRT::View::ConciseSpreadsheet requires no configuration files or environment variables.
Download (0.016MB)
Added: 2007-01-22 License: Perl Artistic License Price:
1005 downloads
Math::NumberCruncher 5.00
Math::NumberCruncher Perl module contains a collection of useful math-related functions. more>>
Math::NumberCruncher Perl module contains a collection of useful math-related functions.
SYNOPSIS
It should be noted that as of v4.0, there is now an OO interface to Math::NumberCruncher. For backwards compatibility, however, the previous, functional style will always be supported.
# OO Style
use Math::NumberCruncher;
$ref = Math::NumberCruncher->new();
# From this point on, all of the subroutines shown below will be available # through $ref (i.e., ( $high,$low ) = $ref->Range( @array )). For the sake # of brevity, consult the functional documentation (below) for the use # of specific functions.
# Functional Style
use Math::NumberCruncher;
($high, $low) = Math::NumberCruncher::Range(@array);
$mean = Math::NumberCruncher::Mean(@array);
$median = Math::NumberCruncher::Median(@array [, $decimal_places]);
$odd_median = Math::NumberCruncher::OddMedian(@array);
$mode = Math::NumberCruncher::Mode(@array);
$covariance = Math::NumberCruncher::Covariance(@array1, @array2);
$correlation = Math::NumberCruncher::Correlation(@array1, @array2);
($slope, $y_intercept) = Math::NumberCruncher::BestFit(@array1, @array2 [, $decimal_places]);
$distance = Math::NumberCruncher::Distance($x1,$y1,$z1,$x2,$y2,$z2 [, $decimal_places]);
$distance = Math::NumberCruncher::Distance($x1,$y1,$x1,$x2 [, $decimal_places]);
$distance = Math::NumberCruncher::ManhattanDistance($x1,$y1,$x2,$y2);
$probAll = Math::NumberCruncher::AllOf(0.3,0.25,0.91,0.002);
$probNone = Math::NumberCruncher::NoneOf(0.4,0.5772,0.212);
$probSome = Math::NumberCruncher::SomeOf(0.11,0.56,0.3275);
$factorial = Math::NumberCruncher::Factorial($some_number);
$permutations = Math::NumberCruncher::Permutation($n);
$permutations = Math::NumberCruncher::Permutation($n,$k);
$roll = Math::NumberCruncher::Dice(3,12,4);
$randInt = Math::NumberCruncher::RandInt(10,50);
$randomElement = Math::NumberCruncher::RandomElement(@array);
Math::NumberCruncher::ShuffleArray(@array);
@unique = Math::NumberCruncher::Unique(@array);
@a_only = Math::NumberCruncher::Compare(@a,@b);
@union = Math::NumberCruncher::Union(@a,@b);
@intersection = Math::NumberCruncher::Intersection(@a,@b);
@difference = Math::NumberCruncher::Difference(@a,@b);
$gaussianRand = Math::NumberCruncher::GaussianRand();
$ways = Math::NumberCruncher::Choose($n,$k);
$binomial = Math::NumberCruncher::Binomial($attempts,$successes,$probability);
$gaussianDist = Math::NumberCruncher::GaussianDist($x,$mean,$variance);
$StdDev = Math::NumberCruncher::StandardDeviation(@array [, $decimal_places]);
$variance = Math::NumberCruncher::Variance(@array [, $decimal_places]);
@scores = Math::NumberCruncher::StandardScores(@array [, $decimal_places]);
$confidence = Math::NumberCruncher::SignSignificance($trials,$hits,$probability);
$e = Math::Numbercruncher::EMC2( "m512", "miles" [, $decimal_places] );
$m = Math::NumberCruncher::EMC2( "e987432" "km" [, $decimal_places] );
$force = Math::NumberCruncher::FMA( "m12", "a73.5" [, $decimal_places] );
$mass = Math::NumberCruncher::FMA( "a43", "f1324" [, $decimal_places] );
$acceleration = Math::NumberCruncher::FMA( "f53512", "m356" [, $decimal_places] );
$predicted_value = Math::NubmerCruncher::Predict( $slope, $y_intercept, $proposed_x [, $decimal_places] );
$area = Math::NumberCruncher::TriangleHeron( $a, $b, $c [, $decimal_places] );
$area = Math::NumberCruncher::TriangleHeron( 1,3, 5,7, 8,2 [, $decimal_places] );
$perimeter = Math::NumberCruncher::PolygonPerimeter( $x0,$y0, $x1,$y1, $x2,$y2, ... [, p$decimal_places]);
$direction = Math::NumberCruncher::Clockwise( $x0,$y0, $x1,$y1, $x2,$y2 );
$collision = Math::NumberCruncher::InPolygon( $x, $y, @xy );
@points = Math::NumberCruncher::BoundingBox_Points( $d, @p );
$in_triangle = Math::NumberCruncher::InTriangle( $x,$y, $x0,$y0, $x1,$y1, $x2,$y2 );
$area = Math::NumberCruncher::PolygonArea( 0, 1, 1, 0, 2, 0, 3, 2, 2, 3 [, p$decimal_places] );
$area = Math::NumberCruncher::CircleArea( $diameter [, $decimal_places] );
$circumference = Math::NumberCruncher::Circumference( $diameter [, $decimal_places] );
$volume = Math::NumberCruncher::SphereVolume( $radius [, $decimal_places] );
$surface_area = Math::NumberCruncher::SphereSurface( $radius [, $decimal_places] );
$years = Math::NumberCruncher::RuleOf72( $interest_rate [, $decimal_places] );
$volume = Math::NumberCruncher::CylinderVolume( $radius, $height [, $decimal_places] );
$volume = Math::NumberCruncher::ConeVolume( $lowerBaseArea, $height [, $decimal_places] );
$radians = Math::NumberCruncher::deg2rad( $degrees [, $decimal_places] );
$degrees = Math::NumberCruncher::rad2deg( $radians [, $decimal_places] );
$Fahrenheit = Math::NumberCruncher::C2F( $Celsius [, $decimal_places] );
$Celsius = Math::NumberCruncher::F2C( $Fahrenheit [, $decimal_places] );
$cm = Math::NumberCruncher::in2cm( $inches [, $decimal_places] );
$inches = Math::NumberCruncher::cm2in( $cm [, $decimal_places] );
$ft = Math::NumberCruncher::m2ft( $m [, $decimal_places] );
$m = Math::NumberCruncher::ft2m( $ft [, $decimal_places] );
$miles = Math::NumberCruncher::km2miles( $km [, $decimal_places] );
$km = Math::NumberCruncher::miles2km( $miles [, $decimal_places] );
$lb = Math::NumberCruncher::kg2lb( $kg [, $decimal_places] );
$kg = Math::NumberCruncher::lb2kg( $lb [, $decimal_places] );
$RelativeStride = Math::NumberCruncher::RelativeStride( $stride_length, $leg_length [, $decimal_places] );
$RelativeStride = Math::NumberCruncher::RelativeStride_2( $DimensionlessSpeed [, $decimal_places] );
$DimensionlessSpeed = Math::NumberCruncher::DimensionlessSpeed( $RelativeStride [, $decimal_places] );
$DimensionlessSpeed = Math::NumberCruncher::DimensionlessSpeed_2( $ActualSpeed, $leg_length [, $decimal_places]);
$ActualSpeed = Math::NumberCruncher::ActualSpeed( $leg_length, $DimensionlessSpeed [, $decimal_places] );
$eccentricity = Math::NumberCruncher::Eccentricity( $half_major_axis, $half_minor_axis [, $decimal_places] );
$LatusRectum = Math::NumberCruncher::LatusRectum( $half_major_axis, $half_minor_axis [, $decimal_places] );
$EllipseArea = Math::NumberCruncher::EllipseArea( $half_major_axis, $half_minor_axis [, $decimal_places] );
$OrbitalVelocity = Math::NumberCruncher::OrbitalVelocity( $r, $a, $M [, $decimal_places] );
$sine = Math::NumberCruncher::sin( $x [, $decimal_places] );
$cosine = Math::NumberCruncher::cos( $x [, $decimal_places] );
$tangent = Math::NumberCruncher::tan( $x [, $decimal_places] );
$arcsin = Math::NumberCruncher::asin( $x [, $decimal_places] );
$arccos = Math::NumberCruncher::acos( $x [, $decimal_places] );
$arctan = Math::NumberCruncher::atan( $x [, $decimal_places] );
$cotangent = Math::NumberCruncher::cot( $x [, $decimal_places] );
$arccot = Math::NumberCruncher::acot( $x [, $decimal_places] );
$secant = Math::NumberCruncher::sec( $x [, $decimal_places] );
$arcsec = Math::NumberCruncher::asec( $x [, $decimal_places] );
$cosecant = Math::NumberCruncher::csc( $x [, $decimal_places] );
$arccosecant = Math::NumberCruncher::acsc( $x [, $decimal_places] );
$exsecant = Math::NumberCruncher::exsec( $x [, $decimal_places] );
$versine = Math::NumberCruncher::vers( $x [, $decimal_places] );
$coversine = Math::NumberCruncher::covers( $x [, $decimal_places] );
$haversine = Math::NumberCruncher::hav( $x [, $decimal_places] );
$grouped = Math::NumberCruncher::Commas( $number );
$SqrRoot = Math::NumberCruncher::SqrRoot( $number [, $decimal_places] );
$square_root = Math::NumberCruncher::sqrt( $x [, $decimal_places] );
$root = Math::NumberCruncher::Root( 55, 3 [, $decimal_places] );
$root = Math::NumberCruncher::Root2( 55, 3 [, $decimal_places] );
$log = Math::NumberCruncher::Ln( 100 [, $decimal_places] );
$log = Math::NumberCruncher::log( $num [, $decimal_places] );
$num = Math::NumberCruncher::Exp( 0.111 [, $decimal_places] );
$num = Math::NumberCruncher::exp( $log [, $decimal_places] );
$Pi = Math::NumberCruncher::PICONST( $decimal_places );
$E = Math::NumberCruncher::ECONST( $decimal_places );
( $A, $B, $C ) = Math::NumberCruncher::PythagTriples( $x, $y [, $decimal_places] );
$z = Math::NumberCruncher::PythagTriplesSeq( $x, $y [, $decimal_places] );
@nums = Math::NumberCruncher::SIS( [$start, $numbers, $increment] );
$inverse = Math::NumberCruncher::Inverse( $number [, $decimal_places] );
@constants = Math::NumberCruncher::CONSTANTS( all [, $decimal_places] );
$bernoulli = Math::NumberCruncher::Bernoulli( $num [, $decimal_places] );
@bernoulli = Math::NumberCruncher::Bernoulli( $num );
<<lessSYNOPSIS
It should be noted that as of v4.0, there is now an OO interface to Math::NumberCruncher. For backwards compatibility, however, the previous, functional style will always be supported.
# OO Style
use Math::NumberCruncher;
$ref = Math::NumberCruncher->new();
# From this point on, all of the subroutines shown below will be available # through $ref (i.e., ( $high,$low ) = $ref->Range( @array )). For the sake # of brevity, consult the functional documentation (below) for the use # of specific functions.
# Functional Style
use Math::NumberCruncher;
($high, $low) = Math::NumberCruncher::Range(@array);
$mean = Math::NumberCruncher::Mean(@array);
$median = Math::NumberCruncher::Median(@array [, $decimal_places]);
$odd_median = Math::NumberCruncher::OddMedian(@array);
$mode = Math::NumberCruncher::Mode(@array);
$covariance = Math::NumberCruncher::Covariance(@array1, @array2);
$correlation = Math::NumberCruncher::Correlation(@array1, @array2);
($slope, $y_intercept) = Math::NumberCruncher::BestFit(@array1, @array2 [, $decimal_places]);
$distance = Math::NumberCruncher::Distance($x1,$y1,$z1,$x2,$y2,$z2 [, $decimal_places]);
$distance = Math::NumberCruncher::Distance($x1,$y1,$x1,$x2 [, $decimal_places]);
$distance = Math::NumberCruncher::ManhattanDistance($x1,$y1,$x2,$y2);
$probAll = Math::NumberCruncher::AllOf(0.3,0.25,0.91,0.002);
$probNone = Math::NumberCruncher::NoneOf(0.4,0.5772,0.212);
$probSome = Math::NumberCruncher::SomeOf(0.11,0.56,0.3275);
$factorial = Math::NumberCruncher::Factorial($some_number);
$permutations = Math::NumberCruncher::Permutation($n);
$permutations = Math::NumberCruncher::Permutation($n,$k);
$roll = Math::NumberCruncher::Dice(3,12,4);
$randInt = Math::NumberCruncher::RandInt(10,50);
$randomElement = Math::NumberCruncher::RandomElement(@array);
Math::NumberCruncher::ShuffleArray(@array);
@unique = Math::NumberCruncher::Unique(@array);
@a_only = Math::NumberCruncher::Compare(@a,@b);
@union = Math::NumberCruncher::Union(@a,@b);
@intersection = Math::NumberCruncher::Intersection(@a,@b);
@difference = Math::NumberCruncher::Difference(@a,@b);
$gaussianRand = Math::NumberCruncher::GaussianRand();
$ways = Math::NumberCruncher::Choose($n,$k);
$binomial = Math::NumberCruncher::Binomial($attempts,$successes,$probability);
$gaussianDist = Math::NumberCruncher::GaussianDist($x,$mean,$variance);
$StdDev = Math::NumberCruncher::StandardDeviation(@array [, $decimal_places]);
$variance = Math::NumberCruncher::Variance(@array [, $decimal_places]);
@scores = Math::NumberCruncher::StandardScores(@array [, $decimal_places]);
$confidence = Math::NumberCruncher::SignSignificance($trials,$hits,$probability);
$e = Math::Numbercruncher::EMC2( "m512", "miles" [, $decimal_places] );
$m = Math::NumberCruncher::EMC2( "e987432" "km" [, $decimal_places] );
$force = Math::NumberCruncher::FMA( "m12", "a73.5" [, $decimal_places] );
$mass = Math::NumberCruncher::FMA( "a43", "f1324" [, $decimal_places] );
$acceleration = Math::NumberCruncher::FMA( "f53512", "m356" [, $decimal_places] );
$predicted_value = Math::NubmerCruncher::Predict( $slope, $y_intercept, $proposed_x [, $decimal_places] );
$area = Math::NumberCruncher::TriangleHeron( $a, $b, $c [, $decimal_places] );
$area = Math::NumberCruncher::TriangleHeron( 1,3, 5,7, 8,2 [, $decimal_places] );
$perimeter = Math::NumberCruncher::PolygonPerimeter( $x0,$y0, $x1,$y1, $x2,$y2, ... [, p$decimal_places]);
$direction = Math::NumberCruncher::Clockwise( $x0,$y0, $x1,$y1, $x2,$y2 );
$collision = Math::NumberCruncher::InPolygon( $x, $y, @xy );
@points = Math::NumberCruncher::BoundingBox_Points( $d, @p );
$in_triangle = Math::NumberCruncher::InTriangle( $x,$y, $x0,$y0, $x1,$y1, $x2,$y2 );
$area = Math::NumberCruncher::PolygonArea( 0, 1, 1, 0, 2, 0, 3, 2, 2, 3 [, p$decimal_places] );
$area = Math::NumberCruncher::CircleArea( $diameter [, $decimal_places] );
$circumference = Math::NumberCruncher::Circumference( $diameter [, $decimal_places] );
$volume = Math::NumberCruncher::SphereVolume( $radius [, $decimal_places] );
$surface_area = Math::NumberCruncher::SphereSurface( $radius [, $decimal_places] );
$years = Math::NumberCruncher::RuleOf72( $interest_rate [, $decimal_places] );
$volume = Math::NumberCruncher::CylinderVolume( $radius, $height [, $decimal_places] );
$volume = Math::NumberCruncher::ConeVolume( $lowerBaseArea, $height [, $decimal_places] );
$radians = Math::NumberCruncher::deg2rad( $degrees [, $decimal_places] );
$degrees = Math::NumberCruncher::rad2deg( $radians [, $decimal_places] );
$Fahrenheit = Math::NumberCruncher::C2F( $Celsius [, $decimal_places] );
$Celsius = Math::NumberCruncher::F2C( $Fahrenheit [, $decimal_places] );
$cm = Math::NumberCruncher::in2cm( $inches [, $decimal_places] );
$inches = Math::NumberCruncher::cm2in( $cm [, $decimal_places] );
$ft = Math::NumberCruncher::m2ft( $m [, $decimal_places] );
$m = Math::NumberCruncher::ft2m( $ft [, $decimal_places] );
$miles = Math::NumberCruncher::km2miles( $km [, $decimal_places] );
$km = Math::NumberCruncher::miles2km( $miles [, $decimal_places] );
$lb = Math::NumberCruncher::kg2lb( $kg [, $decimal_places] );
$kg = Math::NumberCruncher::lb2kg( $lb [, $decimal_places] );
$RelativeStride = Math::NumberCruncher::RelativeStride( $stride_length, $leg_length [, $decimal_places] );
$RelativeStride = Math::NumberCruncher::RelativeStride_2( $DimensionlessSpeed [, $decimal_places] );
$DimensionlessSpeed = Math::NumberCruncher::DimensionlessSpeed( $RelativeStride [, $decimal_places] );
$DimensionlessSpeed = Math::NumberCruncher::DimensionlessSpeed_2( $ActualSpeed, $leg_length [, $decimal_places]);
$ActualSpeed = Math::NumberCruncher::ActualSpeed( $leg_length, $DimensionlessSpeed [, $decimal_places] );
$eccentricity = Math::NumberCruncher::Eccentricity( $half_major_axis, $half_minor_axis [, $decimal_places] );
$LatusRectum = Math::NumberCruncher::LatusRectum( $half_major_axis, $half_minor_axis [, $decimal_places] );
$EllipseArea = Math::NumberCruncher::EllipseArea( $half_major_axis, $half_minor_axis [, $decimal_places] );
$OrbitalVelocity = Math::NumberCruncher::OrbitalVelocity( $r, $a, $M [, $decimal_places] );
$sine = Math::NumberCruncher::sin( $x [, $decimal_places] );
$cosine = Math::NumberCruncher::cos( $x [, $decimal_places] );
$tangent = Math::NumberCruncher::tan( $x [, $decimal_places] );
$arcsin = Math::NumberCruncher::asin( $x [, $decimal_places] );
$arccos = Math::NumberCruncher::acos( $x [, $decimal_places] );
$arctan = Math::NumberCruncher::atan( $x [, $decimal_places] );
$cotangent = Math::NumberCruncher::cot( $x [, $decimal_places] );
$arccot = Math::NumberCruncher::acot( $x [, $decimal_places] );
$secant = Math::NumberCruncher::sec( $x [, $decimal_places] );
$arcsec = Math::NumberCruncher::asec( $x [, $decimal_places] );
$cosecant = Math::NumberCruncher::csc( $x [, $decimal_places] );
$arccosecant = Math::NumberCruncher::acsc( $x [, $decimal_places] );
$exsecant = Math::NumberCruncher::exsec( $x [, $decimal_places] );
$versine = Math::NumberCruncher::vers( $x [, $decimal_places] );
$coversine = Math::NumberCruncher::covers( $x [, $decimal_places] );
$haversine = Math::NumberCruncher::hav( $x [, $decimal_places] );
$grouped = Math::NumberCruncher::Commas( $number );
$SqrRoot = Math::NumberCruncher::SqrRoot( $number [, $decimal_places] );
$square_root = Math::NumberCruncher::sqrt( $x [, $decimal_places] );
$root = Math::NumberCruncher::Root( 55, 3 [, $decimal_places] );
$root = Math::NumberCruncher::Root2( 55, 3 [, $decimal_places] );
$log = Math::NumberCruncher::Ln( 100 [, $decimal_places] );
$log = Math::NumberCruncher::log( $num [, $decimal_places] );
$num = Math::NumberCruncher::Exp( 0.111 [, $decimal_places] );
$num = Math::NumberCruncher::exp( $log [, $decimal_places] );
$Pi = Math::NumberCruncher::PICONST( $decimal_places );
$E = Math::NumberCruncher::ECONST( $decimal_places );
( $A, $B, $C ) = Math::NumberCruncher::PythagTriples( $x, $y [, $decimal_places] );
$z = Math::NumberCruncher::PythagTriplesSeq( $x, $y [, $decimal_places] );
@nums = Math::NumberCruncher::SIS( [$start, $numbers, $increment] );
$inverse = Math::NumberCruncher::Inverse( $number [, $decimal_places] );
@constants = Math::NumberCruncher::CONSTANTS( all [, $decimal_places] );
$bernoulli = Math::NumberCruncher::Bernoulli( $num [, $decimal_places] );
@bernoulli = Math::NumberCruncher::Bernoulli( $num );
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