WLA DX 9.3
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WLA DX 9.3 Ranking & Summary
File size:
0.25 MB
Platform:
Any Platform
License:
GPL (GNU General Public License)
Price:
Downloads:
1163
Date added:
2006-09-09
Publisher:
Ville Helin
WLA DX 9.3 description
Main features:
- Fast
- SNES support
- SMS/GG support
- Gameboy support
- PC-Engine support
- NO$GMB symbol file writing
- Support for object and library files
- You can patch ROM images with code
- WLA GB-Z80 disassembler included
- Numerous ways to comment code away
- ROM image and program file compiling
- Multilevel macros (actually, functions)
Compiles code for the following CPUs:
- 6502 (NES, etc.)
- 65C02 (VIC-20, etc.)
- 6510 (C64, etc.)
- 65816 (SNES, etc.)
- GB-Z80 (Game Boy)
- HuC6280 (PC-Engine)
- SPC-700 (SNES sound chip)
- Z80 (GG, SMS, MSX, Spectrum, Ti86, etc.)
... on the following platforms:
- AmigaOS 1-3 (680x0)
- AmigaOS 4 (PPC)
- Linux
- MSDOS
- Un*x
- Win32
Currently WLA can also be used as a patch tool. Just include the original
ROM image into the project with .BACKGROUND and insert e.g., OVERWRITE .SECTIONs
to patch the desired areas. Output the data into a new ROM image and there
you have it. 100% readable (asm coded) patches are reality!
Note that you can directly compile only object and library files. You must
use WLALINK to link these (or only one, if you must) into a ROM/program file.
About the names... WLA DX means all the tools covered in this documentation.
So WLA DX includes WLA GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700
macro assembler (what a horribly long name), WLAB, WLAD and WLALINK
GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 linker. I use plain WLA to refer
to the macro assembler.
Enhancements:
- A couple of new directives, directive aliases, makefiles, and examples were added. .MEMORYMAP and .MACRO parsing were enhanced.
- This release incorporates a few 6502 related fixes.
- Fast
- SNES support
- SMS/GG support
- Gameboy support
- PC-Engine support
- NO$GMB symbol file writing
- Support for object and library files
- You can patch ROM images with code
- WLA GB-Z80 disassembler included
- Numerous ways to comment code away
- ROM image and program file compiling
- Multilevel macros (actually, functions)
Compiles code for the following CPUs:
- 6502 (NES, etc.)
- 65C02 (VIC-20, etc.)
- 6510 (C64, etc.)
- 65816 (SNES, etc.)
- GB-Z80 (Game Boy)
- HuC6280 (PC-Engine)
- SPC-700 (SNES sound chip)
- Z80 (GG, SMS, MSX, Spectrum, Ti86, etc.)
... on the following platforms:
- AmigaOS 1-3 (680x0)
- AmigaOS 4 (PPC)
- Linux
- MSDOS
- Un*x
- Win32
Currently WLA can also be used as a patch tool. Just include the original
ROM image into the project with .BACKGROUND and insert e.g., OVERWRITE .SECTIONs
to patch the desired areas. Output the data into a new ROM image and there
you have it. 100% readable (asm coded) patches are reality!
Note that you can directly compile only object and library files. You must
use WLALINK to link these (or only one, if you must) into a ROM/program file.
About the names... WLA DX means all the tools covered in this documentation.
So WLA DX includes WLA GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700
macro assembler (what a horribly long name), WLAB, WLAD and WLALINK
GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 linker. I use plain WLA to refer
to the macro assembler.
Enhancements:
- A couple of new directives, directive aliases, makefiles, and examples were added. .MEMORYMAP and .MACRO parsing were enhanced.
- This release incorporates a few 6502 related fixes.
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WLA DX 9.3 Copyright
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