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Torque Network Library 1.5.0

Torque Network Library 1.5.0

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Torque Network Library 1.5.0 Ranking & Summary

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User Review: 0 (0 times)
File size: 2.2 MB
Platform: Any Platform
License: GPL (GNU General Public License)
Price:
Downloads: 1151
Date added: 2006-09-12
Publisher: Mark Frohnmayer

Torque Network Library 1.5.0 description

The Torque Network Library project is a robust, secure, and easy-to-use cross-platform C++ networking API designed for high performance simulations and games.
It features a UDP- based connection architecture with DoS prevention functionality, different types of data guarantee, bit stream compression, server object replication and updating, and a simple, highly space efficient RPC mechanism.
It includes a deterministic application journaling replay function for eliminating hard to find networking bugs.
Main features:
- Portable
- Powerful RPC Support
- Lightweight and efficient - not intended to be a replacement for CORBA.
- Extremely easy to use - two simple macro definitions and youre done.
- No complex wrapper classes to work with - write and call your functions as you normally would, and TNL will take care of the rest.
- Robust UDP-based notification protocol
- Supports fixed or adaptive rate data transfer.
- Arbitrary sized packet window.
- Robust connection handshaking.
- Handles packet loss/out of order delivery.
- Networked Objects
- Instantiation of objects by name or ID.
- IDs are assigned to NetGroups, so that only objects relevant to a connection can be references.
- Event Support
- Unguaranteed, guaranteed unordered, or guaranteed ordered event delivery.
- Notification to the event when it has been received or dropped by a client.
- Ghost Support
- Most-recent state information is transmitted to clienst.
- Scoping of objects to only those clients for which they are relevant - this helps prevent cheating or data sniffing and makes dramatically more effective use of available bandwidth.
- Prioritization of state updates by arbitrary criteria, such as relative velocity, team, ownership, etc.
- Extensible Protocol Architecture
- Easy to extend the protocol, for instance, to transmit player move information with every packet, or add voice support.
- See Torque for examples of additional capabilities that could be added to the protocol.

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