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SWF::Builder::Character::Sound 0.15

SWF::Builder::Character::Sound 0.15

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SWF::Builder::Character::Sound 0.15 Ranking & Summary

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User Review: 0 (0 times)
File size: 0.16 MB
Platform: Any Platform
License: Perl Artistic License
Price:
Downloads: 1084
Date added: 2006-11-13
Publisher: Yasuhiro Sasama

SWF::Builder::Character::Sound 0.15 description

SWF::Builder::Character::Sound is a SWF Sound character.

SYNOPSIS

my $sound = $mc->new_sound( ring.mp3 );
$sound->play;

This module creates SWF sound characters from MP3 or raw Microsoft WAV files.

$sound = $mc->new_sound( $filename )

loads a sound file and returns a new sound character. It supports only MP3 now.

$sound->play( [ %options ] )

plays the sound.

Options:

MovieClip => $mc, Frame => $frame

MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.

Multiple => 0/1

avoids/allows multiple playing. If 0, dont start the sound if already playing.

Loop => $count

sets the loop count.

In => $in_msec, Out => $out_msec

In sets the beginning point of the sound and Out sets the last in milliseconds.

Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]

sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.

$sound->stop( [ MovieClip => $mc, Frame => $frame ] )

stops playing the sound. It can take MovieClip and Frame options as same as the play method.

$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )

starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.

$sound->Latency( $msec )

sets the sound latency in milliseconds.

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