SoundTouch Sound Processing Library 1.3.0
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SoundTouch Sound Processing Library 1.3.0 Ranking & Summary
File size:
0.42 MB
Platform:
Any Platform
License:
GPL (GNU General Public License)
Price:
Downloads:
1366
Date added:
2006-02-15
Publisher:
Olli Parviainen
SoundTouch Sound Processing Library 1.3.0 description
SoundTouch Sound Processing Library is an open-source audio processing library for changing the Tempo, Pitch and Playback Rates of audio streams or files:
- Tempo (time-stretch): Changes the sound to play at faster or slower speed than original, without affecting the sound pitch.
- Pitch (key) : Changes the sound pitch or key, without affecting the sound tempo or speed.
- Playback Rate : Changes both the sound tempo and pitch, as if an LP disc was played at wrong RPM rate.
Main features:
- Easy-to-use implementation of time-stretch, pitch-shift and sample rate transposing routines.
- High-performance object-oriented C++ implementation.
- Full source codes available for both the SoundTouch library and the example application.
- Clear and easy-to-use programming interface via a single C++ class.
- Supported audio data format : 16Bit integer or 32bit floating point PCM mono/stereo
- Capable of real-time audio stream processing:
- input/output latency max. ~ 100 ms.
- Processing 44.1kHz/16bit stereo sound in realtime requires a 133 Mhz Intel Pentium processor or better.
- Platform-independent implementation: The SoundTouch library can be compiled for any processor and OS platform supporting GNU C compiler (gcc) or Visual Studio, for example Win32, Linux, AIX.
- Additional assembler-level and Intel-MMX instruction set optimizations for Intel x86 compatible processors (Win32 & Linux platforms), offering several times increase in the processing performance.
- Compiled executable binaries available for Windows.
Enhancements:
- Add features/limitations/changes here
- Tempo (time-stretch): Changes the sound to play at faster or slower speed than original, without affecting the sound pitch.
- Pitch (key) : Changes the sound pitch or key, without affecting the sound tempo or speed.
- Playback Rate : Changes both the sound tempo and pitch, as if an LP disc was played at wrong RPM rate.
Main features:
- Easy-to-use implementation of time-stretch, pitch-shift and sample rate transposing routines.
- High-performance object-oriented C++ implementation.
- Full source codes available for both the SoundTouch library and the example application.
- Clear and easy-to-use programming interface via a single C++ class.
- Supported audio data format : 16Bit integer or 32bit floating point PCM mono/stereo
- Capable of real-time audio stream processing:
- input/output latency max. ~ 100 ms.
- Processing 44.1kHz/16bit stereo sound in realtime requires a 133 Mhz Intel Pentium processor or better.
- Platform-independent implementation: The SoundTouch library can be compiled for any processor and OS platform supporting GNU C compiler (gcc) or Visual Studio, for example Win32, Linux, AIX.
- Additional assembler-level and Intel-MMX instruction set optimizations for Intel x86 compatible processors (Win32 & Linux platforms), offering several times increase in the processing performance.
- Compiled executable binaries available for Windows.
Enhancements:
- Add features/limitations/changes here
SoundTouch Sound Processing Library 1.3.0 Screenshot
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SoundTouch Sound Processing Library 1.3.0 Keywords
SoundTouch
SoundTouch Sound Processing Library 1.3.0
SoundTouch Sound Processing Library
sound processing library
processing library
sound processing
Audio processing
sound
processing
library
audio
tempo
open-source
SoundTouch Sound Processing Library 1.3.0
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Programming
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