Software Render Library 0.0.1
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Software Render Library 0.0.1 Ranking & Summary
File size:
0.078 MB
Platform:
Any Platform
License:
LGPL (GNU Lesser General Public License)
Price:
Downloads:
1490
Date added:
2005-10-10
Publisher:
Adrian Willenbuecher
Software Render Library 0.0.1 description
Software Render Library is an Open Source software implementation of a polygon-based renderer (like your graphics card).
Main features:
- Transform vertices (from world to screen coordinates)
- Lighting
- Apply fog
- Rasterization of points, lines and triangles
- Texturation
- Z-Buffers
- Alpha blending
- Output to several pixel formats
Installation:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute
`configure itself.
If youre using GNU `make or any other `make program that supports the `VPATH variable, you should instead create a new directory, `cd to it and type `../srlib-src/configure.
This way you can keep the source directory clean and have your sources in a directory which is not modifyable by normal users.
Running `configure takes awhile. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Type `make install to install the libraries, headers and documentation. At the moment, only static libraries are built; support for shared libraries will be provided soon.
4. You can remove the library binaries and object files from the build directory by typing `make clean. To also remove the files that `configure created (so you can compile the package for a different kind of computer), type `make distclean.
There is also a `make maintainer-clean target, but that is intended mainly for the packages developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.
Version restrictions:
- Read or write files and file formats, like png or jpeg. Software Render Library expects pixel data in a suitable format in a memory buffer.
- Read and process file formats describing a scene. Software Render Library only takes simple commands like "render this list of triangles" or "apply this certain light".
- Tesselation, i.e. dividing more abstract elements like cubes or spheres into lines and triangles.
Main features:
- Transform vertices (from world to screen coordinates)
- Lighting
- Apply fog
- Rasterization of points, lines and triangles
- Texturation
- Z-Buffers
- Alpha blending
- Output to several pixel formats
Installation:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute
`configure itself.
If youre using GNU `make or any other `make program that supports the `VPATH variable, you should instead create a new directory, `cd to it and type `../srlib-src/configure.
This way you can keep the source directory clean and have your sources in a directory which is not modifyable by normal users.
Running `configure takes awhile. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Type `make install to install the libraries, headers and documentation. At the moment, only static libraries are built; support for shared libraries will be provided soon.
4. You can remove the library binaries and object files from the build directory by typing `make clean. To also remove the files that `configure created (so you can compile the package for a different kind of computer), type `make distclean.
There is also a `make maintainer-clean target, but that is intended mainly for the packages developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.
Version restrictions:
- Read or write files and file formats, like png or jpeg. Software Render Library expects pixel data in a suitable format in a memory buffer.
- Read and process file formats describing a scene. Software Render Library only takes simple commands like "render this list of triangles" or "apply this certain light".
- Tesselation, i.e. dividing more abstract elements like cubes or spheres into lines and triangles.
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Software Render Library 0.0.1 Copyright
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