SDL_gfx 2.0.16
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SDL_gfx 2.0.16 Ranking & Summary
File size:
0.58 MB
Platform:
Any Platform
License:
LGPL (GNU Lesser General Public License)
Price:
Downloads:
1034
Date added:
2007-02-06
Publisher:
A. Schiffler
SDL_gfx 2.0.16 description
SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code.
The library compiles and is tested for a Linux target (gcc compiler) and a Win32 target (VisualC, xmingw32 cross-compiler) as well as BeOS and MacOS X PowerBuilder See README for VC and PowerBuilder compile information. When using the cross-compiler (available on the authors homepage), the build process generates .DLLs. You can use the command line LIB.EXE tool to generate VC6 compatible .LIB files for linking purposes.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Enhancements:
- This release adds a custom RGBA blitter function that sets/maintains target alpha, a setAlpha function that sets alpha values in 32-bit surfaces, and a TextGfxBlit test program for new functions.
- There are several fixes and "cosmetic" changes.
The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code.
The library compiles and is tested for a Linux target (gcc compiler) and a Win32 target (VisualC, xmingw32 cross-compiler) as well as BeOS and MacOS X PowerBuilder See README for VC and PowerBuilder compile information. When using the cross-compiler (available on the authors homepage), the build process generates .DLLs. You can use the command line LIB.EXE tool to generate VC6 compatible .LIB files for linking purposes.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Enhancements:
- This release adds a custom RGBA blitter function that sets/maintains target alpha, a setAlpha function that sets alpha values in 32-bit surfaces, and a TextGfxBlit test program for new functions.
- There are several fixes and "cosmetic" changes.
SDL_gfx 2.0.16 Screenshot
SDL_gfx 2.0.16 Keywords
SDL
MacOS
GFX
library
support
primitives
drawing
SDL_gfx
SDLgfx
SDL_gfx 2.0.16
Libraries
Programming
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