Path::Graph 0.02
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Path::Graph 0.02 Ranking & Summary
File size:
0.006 MB
Platform:
Any Platform
License:
Perl Artistic License
Price:
Downloads:
861
Date added:
2007-06-28
Publisher:
Cristian Vasquez Diaz
Path::Graph 0.02 description
Path::Graph is a Perl module created to generate paths from hash graph.
SYNOPSIS
Code 1
#!usr/bin/perl
my %graph = ( A => {B=>1,C=>4}, B => {A=>1,C=>2}, C => {A=>4,B=>2}
);
use Paths::Graph;
my $g = Paths::Graph->new(-origin=>"A",-destiny=>"C",-graph=>%graph);
my @paths = $g->shortest_path();
for my $path (@paths) {
print "Shortest Path:" . join ("->" , @$path) . " Cost:". $g->get_path_cost(@$path) ."n";
}
This package provides an object class which can be used to get diferents graph paths , with only pure perl code and I dont use other packet or module cpan.
This class calculates the shortest path between two nodes in a graph and return in other method , vals in the execution time (free_path_event).
Technically , the graph is composed of vertices (nodes) and edges (with optional weights) linked between them.
The shortest path is found using the Dijkstras algorithm. This algorithm is the fastest and requires all weights to be positive.
The object builds a help about this concept of the graphs , exist a method named debug().
SYNOPSIS
Code 1
#!usr/bin/perl
my %graph = ( A => {B=>1,C=>4}, B => {A=>1,C=>2}, C => {A=>4,B=>2}
);
use Paths::Graph;
my $g = Paths::Graph->new(-origin=>"A",-destiny=>"C",-graph=>%graph);
my @paths = $g->shortest_path();
for my $path (@paths) {
print "Shortest Path:" . join ("->" , @$path) . " Cost:". $g->get_path_cost(@$path) ."n";
}
This package provides an object class which can be used to get diferents graph paths , with only pure perl code and I dont use other packet or module cpan.
This class calculates the shortest path between two nodes in a graph and return in other method , vals in the execution time (free_path_event).
Technically , the graph is composed of vertices (nodes) and edges (with optional weights) linked between them.
The shortest path is found using the Dijkstras algorithm. This algorithm is the fastest and requires all weights to be positive.
The object builds a help about this concept of the graphs , exist a method named debug().
Path::Graph 0.02 Screenshot
Path::Graph 0.02 Keywords
Graph 0.02
to generate
Perl module
graph
path
paths
module
Perl
shortest
Path::Graph
PathGraph
Path::Graph 0.02
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Programming
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Path::Graph 0.02 Copyright
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