Generic Game-Tree Library 2.1.4
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Generic Game-Tree Library 2.1.4 Ranking & Summary
File size:
0.25 MB
Platform:
Any Platform
License:
GPL (GNU General Public License)
Price:
Downloads:
616
Date added:
2006-12-21
Publisher:
Stig Brautaset
Generic Game-Tree Library 2.1.4 description
GGTL is a library designed to make it easier to program games in C. Generic Game-Tree Library provides an AI that is able to play most 2 player strategic games.
Nim, Tic-Tac-Toe, Reversi (aka Othello), Connect-4 and Chess are all examples of games that can all be implemented using GGTL.
GGTL comes with game-specific extensions that enables it to play Nim and Reversi almost out of the box. Please see the documentation for details.
Enhancements:
- "clock()" is used as a fallback for sub-second timing if "gettimeofday()" is not found.
- An internal typedef was dropped, and a header declaration for a function that didnt exist was removed.
- Some build system refactoring was done.
Nim, Tic-Tac-Toe, Reversi (aka Othello), Connect-4 and Chess are all examples of games that can all be implemented using GGTL.
GGTL comes with game-specific extensions that enables it to play Nim and Reversi almost out of the box. Please see the documentation for details.
Enhancements:
- "clock()" is used as a fallback for sub-second timing if "gettimeofday()" is not found.
- An internal typedef was dropped, and a header declaration for a function that didnt exist was removed.
- Some build system refactoring was done.
Generic Game-Tree Library 2.1.4 Screenshot
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Generic Game-Tree Library 2.1.4 Keywords
Generic Game
Tree Library
Tree Library 2.1.4
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Designed To
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