Games::OpenGL::Font::2D 0.07
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Games::OpenGL::Font::2D 0.07 Ranking & Summary
File size:
0.022 MB
Platform:
Any Platform
License:
Perl Artistic License
Price:
Downloads:
836
Date added:
2007-08-13
Publisher:
Tels
Games::OpenGL::Font::2D 0.07 description
Games::OpenGL::Font::2D module can load/render 2D colored bitmap fonts via OpenGL.
SYNOPSIS
use Games::OpenGL::Font::2D;
my $font = Games::OpenGL::Font::2D->new(
file => font.bmp );
use SDL::App::FPS;
my $app = SDL::App::FPS->new( ... );
# dont forget to change these on resize events!
$font->screen_width( $app->width() );
$font->screen_height( $app->width() );
$font->pre_output(); # setup rendering for font
$font->color( [ 0,1,0] ); # yellow as array ref
$font->color( 1,0,0 ); # or red
$font->alpha( 0.8 ); # nearly opaque
# half-transparent, red
$font->output (100,100, Hello OpenGL!, [ 1,0,0], 0.5 );
# using the $fonts color and alpha
$font->output (100,200, Hello OpenGL! );
$font->transparent( 1 ); # render font background transparent
$font->spacing_y( 16 ); # render vertical (costly rebuild!)
$font->spacing_x( 0 ); # (costly rebuild!)
$font->output (100,200, Hello OpenGL! );
$font->post_output(); # if wanted, you can reset OpenGL
EXPORTS
Exports nothing on default. Can export on demand the following:
FONT_ALIGN_LEFT
FONT_ALIGN_RIGHT
FONT_ALIGN_CENTER
FONT_ALIGN_TOP
FONT_ALIGN_BOTTOM
SYNOPSIS
use Games::OpenGL::Font::2D;
my $font = Games::OpenGL::Font::2D->new(
file => font.bmp );
use SDL::App::FPS;
my $app = SDL::App::FPS->new( ... );
# dont forget to change these on resize events!
$font->screen_width( $app->width() );
$font->screen_height( $app->width() );
$font->pre_output(); # setup rendering for font
$font->color( [ 0,1,0] ); # yellow as array ref
$font->color( 1,0,0 ); # or red
$font->alpha( 0.8 ); # nearly opaque
# half-transparent, red
$font->output (100,100, Hello OpenGL!, [ 1,0,0], 0.5 );
# using the $fonts color and alpha
$font->output (100,200, Hello OpenGL! );
$font->transparent( 1 ); # render font background transparent
$font->spacing_y( 16 ); # render vertical (costly rebuild!)
$font->spacing_x( 0 ); # (costly rebuild!)
$font->output (100,200, Hello OpenGL! );
$font->post_output(); # if wanted, you can reset OpenGL
EXPORTS
Exports nothing on default. Can export on demand the following:
FONT_ALIGN_LEFT
FONT_ALIGN_RIGHT
FONT_ALIGN_CENTER
FONT_ALIGN_TOP
FONT_ALIGN_BOTTOM
Games::OpenGL::Font::2D 0.07 Screenshot
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Games::OpenGL::Font::2D 0.07 Keywords
OpenGL
ALIGN
FONT
2D 0.07
Hello OpenGL
Bitmap fonts
output
fonts
module
via
colored
2d
Games::OpenGL::Font::2D
GamesOpenGLFont2D
Games::OpenGL::Font::2D 0.07
Libraries
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Games::OpenGL::Font::2D 0.07 Copyright
WareSeeker periodically updates pricing and software information of Games::OpenGL::Font::2D 0.07 full version from the publisher, so some information may be slightly out-of-date. You should confirm all information before relying on it. Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future development of Games::OpenGL::Font::2D 0.07 Edition. Download links are directly from our publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed
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