Ace::Object 1.89
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Ace::Object 1.89 Ranking & Summary
File size:
0.29 MB
Platform:
Any Platform
License:
Perl Artistic License
Price:
Downloads:
1111
Date added:
2006-10-12
Publisher:
Lincoln Stein
Ace::Object 1.89 description
Ace::Object is a Perl module to manipulate Ace Data Objects.
SYNOPSIS
# open database connection and get an object
use Ace;
$db = Ace->connect(-host => beta.crbm.cnrs-mop.fr,
-port => 20000100);
$sequence = $db->fetch(Sequence => D12345);
# Inspect the object
$r = $sequence->at(Visible.Overlap_Right);
@row = $sequence->row;
@col = $sequence->col;
@tags = $sequence->tags;
# Explore object substructure
@more_tags = $sequence->at(Visible)->tags;
@col = $sequence->at("Visible.$more_tags[1]")->col;
# Follow a pointer into database
$r = $sequence->at(Visible.Overlap_Right)->fetch;
$next = $r->at(Visible.Overlap_left)->fetch;
# Classy way to do the same thing
$r = $sequence->Overlap_right;
$next = $sequence->Overlap_left;
# Pretty-print object
print $sequence->asString;
print $sequence->asTabs;
print $sequence->asHTML;
# Update object
$sequence->replace(Visible.Overlap_Right,$r,M55555);
$sequence->add(Visible.Homology,GR91198);
$sequence->delete(Source.Clone,MBR122);
$sequence->commit();
# Rollback changes
$sequence->rollback()
# Get errors
print $sequence->error;
Ace::Object is the base class for objects returned from ACEDB databases. Currently there is only one type of Ace::Object, but this may change in the future to support more interesting object-specific behaviors.
Using the Ace::Object interface, you can explore the internal structure of an Ace::Object, retrieve its content, and convert it into various types of text representation. You can also fetch a representation of any object as a GIF image.
If you have write access to the databases, add new data to an object, replace existing data, or kill it entirely. You can also create a new object de novo and write it into the database.
SYNOPSIS
# open database connection and get an object
use Ace;
$db = Ace->connect(-host => beta.crbm.cnrs-mop.fr,
-port => 20000100);
$sequence = $db->fetch(Sequence => D12345);
# Inspect the object
$r = $sequence->at(Visible.Overlap_Right);
@row = $sequence->row;
@col = $sequence->col;
@tags = $sequence->tags;
# Explore object substructure
@more_tags = $sequence->at(Visible)->tags;
@col = $sequence->at("Visible.$more_tags[1]")->col;
# Follow a pointer into database
$r = $sequence->at(Visible.Overlap_Right)->fetch;
$next = $r->at(Visible.Overlap_left)->fetch;
# Classy way to do the same thing
$r = $sequence->Overlap_right;
$next = $sequence->Overlap_left;
# Pretty-print object
print $sequence->asString;
print $sequence->asTabs;
print $sequence->asHTML;
# Update object
$sequence->replace(Visible.Overlap_Right,$r,M55555);
$sequence->add(Visible.Homology,GR91198);
$sequence->delete(Source.Clone,MBR122);
$sequence->commit();
# Rollback changes
$sequence->rollback()
# Get errors
print $sequence->error;
Ace::Object is the base class for objects returned from ACEDB databases. Currently there is only one type of Ace::Object, but this may change in the future to support more interesting object-specific behaviors.
Using the Ace::Object interface, you can explore the internal structure of an Ace::Object, retrieve its content, and convert it into various types of text representation. You can also fetch a representation of any object as a GIF image.
If you have write access to the databases, add new data to an object, replace existing data, or kill it entirely. You can also create a new object de novo and write it into the database.
Ace::Object 1.89 Screenshot
Ace::Object 1.89 Keywords
Ace Data Objects
Object 1.89
Visible.Overlap
Objects
to manipulate
Perl module
Data Objects
object
data
tags
ace
right
Perl
Ace::Object
AceObject
Ace::Object 1.89
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Ace::Object 1.89 Copyright
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