WorldForge::Sage 0.1.2
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WorldForge::Sage 0.1.2 Ranking & Summary
File size:
0.047 MB
Platform:
Any Platform
License:
LGPL (GNU Lesser General Public License)
Price:
Downloads:
1466
Date added:
2005-10-19
Publisher:
Simon Goodall
WorldForge::Sage 0.1.2 description
Sage is an OpenGL extensions library that uses SDL to obtain its function pointers in a cross-platform manner.
Sage source code is automatically generated from the glext.h header file available from the OpenGL site.
Our vision is to foster an independent community, active in the development and maintainance of many unique roleplaying-oriented game worlds, with access to a rich collection of game rules and audio/visual media, a wide selection of server and client implementations, and a standard network communication protocol.
WorldForges mission is to produce the necessary tools and technologies that will allow the creation of graphically rich games of cooperation and socialization.
We strive to blur the distinction between player and maker, and wish to establish a positive community environment for current and future free game developers. Our efforts will culminate in a game, codenamed Belchfire, set in a well developed gameworld called Dural and using the Circe RPG rule system.
Our strategy is simple: Listen to what players, authors, and artists wish to do, and put the tools in their hands that makes it possible for them to realize their visions.
The WorldForge project evolved out of a desire for better internet role playing games.
Where Multi-User Dungeons have had a great degree of success through the early years of the internet, games like Ultima Online have failed to build upon these successes to produce an advanced virtual world of any merit.
Avinash Gupta and a collective of perhaps a dozen enthusiastic gamers began to share their vision of what a truely fantastic gaming experiance should be.
Sage source code is automatically generated from the glext.h header file available from the OpenGL site.
Our vision is to foster an independent community, active in the development and maintainance of many unique roleplaying-oriented game worlds, with access to a rich collection of game rules and audio/visual media, a wide selection of server and client implementations, and a standard network communication protocol.
WorldForges mission is to produce the necessary tools and technologies that will allow the creation of graphically rich games of cooperation and socialization.
We strive to blur the distinction between player and maker, and wish to establish a positive community environment for current and future free game developers. Our efforts will culminate in a game, codenamed Belchfire, set in a well developed gameworld called Dural and using the Circe RPG rule system.
Our strategy is simple: Listen to what players, authors, and artists wish to do, and put the tools in their hands that makes it possible for them to realize their visions.
The WorldForge project evolved out of a desire for better internet role playing games.
Where Multi-User Dungeons have had a great degree of success through the early years of the internet, games like Ultima Online have failed to build upon these successes to produce an advanced virtual world of any merit.
Avinash Gupta and a collective of perhaps a dozen enthusiastic gamers began to share their vision of what a truely fantastic gaming experiance should be.
WorldForge::Sage 0.1.2 Screenshot
WorldForge::Sage 0.1.2 Keywords
WorldForge
OpenGL
SDL
Sage 0.1.2
to obtain
opengl extensions
Its Function
Function pointers
sage
obtain
pointers
manner
uses
library
WorldForge::Sage
WorldForgeSage
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WorldForge::Sage 0.1.2 Copyright
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