KShaderDesigner preview2
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KShaderDesigner preview2 Ranking & Summary
File size:
1.1 MB
Platform:
Any Platform
License:
GPL (GNU General Public License)
Price:
Downloads:
1614
Date added:
2005-05-30
Publisher:
Julien Antille
KShaderDesigner preview2 description
KShaderDesigner is an Intergrated Development Environment (IDE) for graphic vertex and fragment shaders. It supports the Cg programming language.
- It interfaces the NVIDIA Cg Compiler
- It allows to block Cg parameters from the scene and set them manually for debugging purpose
- Its architecture allows graphic developpers to add new complex OpenGL scenes to the program, and apply shaders on them
- It supports the latest hardware profiles, like VP40 et FP40 for GeForce 6 GPUs.
The released version is only a preview, it is not really usable. I would like testers to try compilation, project loading, and basic OpenGL rendering. An FX-class Nvidia card is needed for fragment shaders. Project creation and saving is not implemented yet.
An example project is also provided, it implements a shadow mapping algorithm as well as bump mapping.
Please report all compilation errors, feedback or whatever by email.
You will need the Nvidia Cg Toolkit (URL given in configure script).
Enhancements:
- Updated the build system to the latest bksys development version, using the new modules system
- The rendering window now redraws even when no project is running
- Added a per-pixel lighting example. This is an unoptimized implementation of the Blinn-Phong lighting model, using per-pixel calculation. Usefull for benchmarking.
- It interfaces the NVIDIA Cg Compiler
- It allows to block Cg parameters from the scene and set them manually for debugging purpose
- Its architecture allows graphic developpers to add new complex OpenGL scenes to the program, and apply shaders on them
- It supports the latest hardware profiles, like VP40 et FP40 for GeForce 6 GPUs.
The released version is only a preview, it is not really usable. I would like testers to try compilation, project loading, and basic OpenGL rendering. An FX-class Nvidia card is needed for fragment shaders. Project creation and saving is not implemented yet.
An example project is also provided, it implements a shadow mapping algorithm as well as bump mapping.
Please report all compilation errors, feedback or whatever by email.
You will need the Nvidia Cg Toolkit (URL given in configure script).
Enhancements:
- Updated the build system to the latest bksys development version, using the new modules system
- The rendering window now redraws even when no project is running
- Added a per-pixel lighting example. This is an unoptimized implementation of the Blinn-Phong lighting model, using per-pixel calculation. Usefull for benchmarking.
KShaderDesigner preview2 Screenshot
KShaderDesigner preview2 Keywords
KShaderDesigner
Intergrated Development Environment
Fragment shaders
development environment
shaders
PREVIEW2
fragment
graphic
development
vertex
KShaderDesigner preview2
KShaderDesigner preview2
Graphics
Multimedia
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