Plone Tiles 0.4.0
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Plone Tiles 0.4.0 Ranking & Summary
File size:
0.004 MB
Platform:
Any Platform
License:
ZPL (Zope Public License)
Price:
Downloads:
939
Date added:
2007-03-29
Publisher:
Quintagroup
Plone Tiles 0.4.0 description
Plone Tiles project consists of a product used for creating "Tile" links.
Plone Tiles (qPloneTiles) allows possibility to define an area as clickable.
To see qPloneTiles in action you should modify your HTML a bit. The tile HTML object (div, ul, dl, etc.) should get extra "tile" CSS class. Product will activate the tile to go to location of first contained A tag.
Product is implementing the behavior upon page load as short Javasript.
Future versions are expected to enable web developer to select the link to be tile target by applying "primary" class to A tag.
"tile" can be applied to any HTML element (to be semantically correct, to block element).
"primary" can be applied to A THML elements only. In the case there are more then two primary links, the behavior can vary.
Motivation
A lot of the user interface elements in Plone only work when you click the links they define instead of the entire UI
element. This is bad UI, although most web-based systems work this way.
I have already experimented with changing this for a limited set of items in previous Plone versions; in Plone 2.0 I made
the entire item in the navigation tree clickable and it indicates when it is selected with a block of color around itself,
so you know you can click (this doesnt work in Internet Explorer because its a buggy piece of crap, more about that
later ;). In Plone 2.1 I made all the portlet items be clickable in the entire area through a display:block definition of
the link tag.
Its time to take this to the next level.
Proposal
Because of the limitations (as far as I have found, at least), its hard to make certain elements entirely clickable
through re-defining the link tag only. In a separate project I was involved in, we used a tiny piece of JS to assign
clickable behaviour to an arbitrary element, which worked well.
(Note that the normal "read more" or whatever link still remains, so its not removing links for people that have JS
turned off or browsing via lynx or similar — this is merely augmenting the link behaviour, not moving it into JS.)
This also has the advantage of being able to make any area clickable. My pet peeve is that Plone in "Summary view"
doesnt accept clicks anywhere within the area of one of the items listed, but only on the links. The interface would be
so much more efficient if we could click anywhere within that items area.
Enhancements:
- some code optimization
- provided the same functionality on IE6
- corect functionality with nested tile elements
- added some visual link imitation effects for tile elements:
- mouse pointer over tile elements
- tile elements can be accessed via tabbing
- window status line changed while mouse is over tile elements
- added functions doc strings
- added Usage section to README.txt file
Plone Tiles (qPloneTiles) allows possibility to define an area as clickable.
To see qPloneTiles in action you should modify your HTML a bit. The tile HTML object (div, ul, dl, etc.) should get extra "tile" CSS class. Product will activate the tile to go to location of first contained A tag.
Product is implementing the behavior upon page load as short Javasript.
Future versions are expected to enable web developer to select the link to be tile target by applying "primary" class to A tag.
"tile" can be applied to any HTML element (to be semantically correct, to block element).
"primary" can be applied to A THML elements only. In the case there are more then two primary links, the behavior can vary.
Motivation
A lot of the user interface elements in Plone only work when you click the links they define instead of the entire UI
element. This is bad UI, although most web-based systems work this way.
I have already experimented with changing this for a limited set of items in previous Plone versions; in Plone 2.0 I made
the entire item in the navigation tree clickable and it indicates when it is selected with a block of color around itself,
so you know you can click (this doesnt work in Internet Explorer because its a buggy piece of crap, more about that
later ;). In Plone 2.1 I made all the portlet items be clickable in the entire area through a display:block definition of
the link tag.
Its time to take this to the next level.
Proposal
Because of the limitations (as far as I have found, at least), its hard to make certain elements entirely clickable
through re-defining the link tag only. In a separate project I was involved in, we used a tiny piece of JS to assign
clickable behaviour to an arbitrary element, which worked well.
(Note that the normal "read more" or whatever link still remains, so its not removing links for people that have JS
turned off or browsing via lynx or similar — this is merely augmenting the link behaviour, not moving it into JS.)
This also has the advantage of being able to make any area clickable. My pet peeve is that Plone in "Summary view"
doesnt accept clicks anywhere within the area of one of the items listed, but only on the links. The interface would be
so much more efficient if we could click anywhere within that items area.
Enhancements:
- some code optimization
- provided the same functionality on IE6
- corect functionality with nested tile elements
- added some visual link imitation effects for tile elements:
- mouse pointer over tile elements
- tile elements can be accessed via tabbing
- window status line changed while mouse is over tile elements
- added functions doc strings
- added Usage section to README.txt file
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Plone Tiles 0.4.0 Copyright
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