WorldForge::Acorn 0.4
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WorldForge::Acorn 0.4 Ranking & Summary
File size:
121.5 MB
Platform:
Any Platform
License:
GPL (GNU General Public License)
Price:
Downloads:
1028
Date added:
2007-01-03
Publisher:
Alistair Riddoch
WorldForge::Acorn 0.4 description
WorldForge::Acorn project is a pig farming game using the WorldForge engine.
Acorn is the second in a series of games created as part of the WorldForge bootstrapping endeavour, aimed at creating an engine for massively multiplayer online games.
The previous demo featured skeletons moving across crude maps. Acorn builds on this by incorporating a Python-scripted, event-driven rule system, a glient/server architecture using the Atlas Protocol System, goal-motivated artificial intelligence, herding behavior and nutrient-based growth simulation, sound detection and automated reaction, and a richer collection of artwork, sound effects, and music.
Main features:
- Python scripted, event-driven rule system
- Client/server architecture using the Atlas Protocol System
- Goal-motivated extensible artificial intelligence
- Herding behavior and nutrient-based growth simulation
- Sound detection and automated reaction
- Rich collection of artwork, sound effects, and music
Enhancements:
- A new, larger map with added terrain detail and lots of new graphics has been created.
- Server side collision detection has been implemented and buildings are now handled.
- Massive performance improvements have been made.
- A new population of village characters has been added.
- A new user interface has been created.
- Automatic detection of running servers has been added.
Acorn is the second in a series of games created as part of the WorldForge bootstrapping endeavour, aimed at creating an engine for massively multiplayer online games.
The previous demo featured skeletons moving across crude maps. Acorn builds on this by incorporating a Python-scripted, event-driven rule system, a glient/server architecture using the Atlas Protocol System, goal-motivated artificial intelligence, herding behavior and nutrient-based growth simulation, sound detection and automated reaction, and a richer collection of artwork, sound effects, and music.
Main features:
- Python scripted, event-driven rule system
- Client/server architecture using the Atlas Protocol System
- Goal-motivated extensible artificial intelligence
- Herding behavior and nutrient-based growth simulation
- Sound detection and automated reaction
- Rich collection of artwork, sound effects, and music
Enhancements:
- A new, larger map with added terrain detail and lots of new graphics has been created.
- Server side collision detection has been implemented and buildings are now handled.
- Massive performance improvements have been made.
- A new population of village characters has been added.
- A new user interface has been created.
- Automatic detection of running servers has been added.
WorldForge::Acorn 0.4 Screenshot
WorldForge::Acorn 0.4 Keywords
WorldForge
Acorn 0.4
Pig farming
farming game
using
pig
sound
new
game
detection
WorldForge::Acorn
WorldForgeAcorn
WorldForge::Acorn 0.4
RPG
Games
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WorldForge::Acorn 0.4 Copyright
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