TSSHP 0.2.10f
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TSSHP 0.2.10f Ranking & Summary
File size:
MB
Platform:
Any Platform
License:
BSD License
Price:
Downloads:
1050
Date added:
2006-12-11
Publisher:
Jim Cameron
TSSHP 0.2.10f description
TSSHP is a project to reverse-engineer and recode Looking Glass games.
TSSHP (The System Shock Hack Project) is a project to reverse-engineer and recode (from scratch, but using the original datafiles) the 3D role-playing/shooter games from Looking Glass (System Shock and the Ultima Underworlds).
A 3D renderer which lets you explore Citadel Station from System Shock (or the Stygian Abyss, or the Labyrinth of Worlds). The basic architecture is present and fully texture-mapped. Wall decals (icons, switches, paintings, stains, bullet holes etc.), sprites and 3D models are drawn. Cyberspace levels for System Shock are drawn wire-framed and depth-cued.
Static and dynamic lighting is supported, up to a point, for architecture an objects. The only dynamic light so far implemented is the Avatars lamp for Underworld.
The main framework for the MFD/HUD is present, courtesy firefreak. The sensaround multi-view display for System Shock is supported, as is an automap feature both in an MFD and as a transparent heads-up map in the main view. Other transparencies (force doors, bridges, invisible mutants) are rendered for System Shock.
TSSHP (The System Shock Hack Project) is a project to reverse-engineer and recode (from scratch, but using the original datafiles) the 3D role-playing/shooter games from Looking Glass (System Shock and the Ultima Underworlds).
A 3D renderer which lets you explore Citadel Station from System Shock (or the Stygian Abyss, or the Labyrinth of Worlds). The basic architecture is present and fully texture-mapped. Wall decals (icons, switches, paintings, stains, bullet holes etc.), sprites and 3D models are drawn. Cyberspace levels for System Shock are drawn wire-framed and depth-cued.
Static and dynamic lighting is supported, up to a point, for architecture an objects. The only dynamic light so far implemented is the Avatars lamp for Underworld.
The main framework for the MFD/HUD is present, courtesy firefreak. The sensaround multi-view display for System Shock is supported, as is an automap feature both in an MFD and as a transparent heads-up map in the main view. Other transparencies (force doors, bridges, invisible mutants) are rendered for System Shock.
TSSHP 0.2.10f Screenshot
TSSHP 0.2.10f Keywords
TSSHP
Looking Glass
TSSHP 0.2.10f
System Shock
system
shock
project
glass
looking
Reverse-engineer
TSSHP 0.2.10f
FPS
Games
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TSSHP 0.2.10f Copyright
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