TinyMUX 2.6.3.22
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TinyMUX 2.6.3.22 Ranking & Summary
File size:
0.95 MB
Platform:
Any Platform
License:
Artistic License
Price:
Downloads:
921
Date added:
2007-04-24
Publisher:
The MUX 2 Project
TinyMUX 2.6.3.22 description
TinyMUX is a text-based game server in the MUSH family.
The project is a platform that allows several thousand players to connect to a single text-driven environment, and interact with each other and with the environment (which is maintained in a database).
The rich programming environment can be used to build almost anything, limited only by the developers imagination.
Instructions for New Installations:
1. cd src/ to the source directory. Run ./configure.
This will customize autoconf.h and Makefile for your system. Add
the option --enable-wodrealms to enable WOD Realms (See
docs/REALMS). Add --enable-memorybased to enable Memory-Based
database handling (as opposed to the default disk-based database
handling. See docs/MEMORY).
2. Edit the Configuration section of the Makefile. This is usually
not needed. Most likely, all you will need to change are any C++
flags needed by your particular C++ compiler,(in particular
-fpcc-struct-return), and any esoteric libraries needed by your
system. There may also be some #defines in config.h that you may want
to change, but in general, the defaults should not be changed.
3. Run make depend, then make. This will produce netmux, slave,
and dbconvert.
4. When starting from a MUX from scratch, do the following:
- cd to the game directory. cd ../game
- Make your configuration file, as described in docs/CONFIGURATION
- Type ./Startmux. TinyMUX 2.6 automatically creates a minimal
DB if one does not exist in the game/data directory.
- Log into the game as player wizard connect wizard potrzebie,
and shut it down again.
5. Edit the .txt files in game/text to your liking. In particular
connect.txt and motd.txt.
6. Start up TinyMUX 2.6 by running ./Startmux again.
7. @ccreate a channel named Public, and a channel named Guests from
within the MUX. Created players will automatically be joined to
Publicwith alias pub, guests will automatically join Guests with
alias g.
Whats New in 2.7.0.6 Development Release:
- Dynamically-loadable modules patterned after COM were added.
- @hook is now allowed to work on exits, enter aliases, and leave aliases.
- A type-punning bug in mux_fpclass() was fixed.
- A hang in MUNGE() if given zero words was fixed.
- Various @restart scenarios between SSL and non-SSL and from 2.6 to 2.7 were fixed.
- The SSL/TLS engine was reworked to use a TLS-specific context for STARTTLS, rather than reusing the SSLv3 context.
- fun_wrap and linewrap_general were merged.
Whats New in 2.6.3.22 Stable Release:
- A type-punning bug was fixed. Beta status was removed.
The project is a platform that allows several thousand players to connect to a single text-driven environment, and interact with each other and with the environment (which is maintained in a database).
The rich programming environment can be used to build almost anything, limited only by the developers imagination.
Instructions for New Installations:
1. cd src/ to the source directory. Run ./configure.
This will customize autoconf.h and Makefile for your system. Add
the option --enable-wodrealms to enable WOD Realms (See
docs/REALMS). Add --enable-memorybased to enable Memory-Based
database handling (as opposed to the default disk-based database
handling. See docs/MEMORY).
2. Edit the Configuration section of the Makefile. This is usually
not needed. Most likely, all you will need to change are any C++
flags needed by your particular C++ compiler,(in particular
-fpcc-struct-return), and any esoteric libraries needed by your
system. There may also be some #defines in config.h that you may want
to change, but in general, the defaults should not be changed.
3. Run make depend, then make. This will produce netmux, slave,
and dbconvert.
4. When starting from a MUX from scratch, do the following:
- cd to the game directory. cd ../game
- Make your configuration file, as described in docs/CONFIGURATION
- Type ./Startmux. TinyMUX 2.6 automatically creates a minimal
DB if one does not exist in the game/data directory.
- Log into the game as player wizard connect wizard potrzebie,
and shut it down again.
5. Edit the .txt files in game/text to your liking. In particular
connect.txt and motd.txt.
6. Start up TinyMUX 2.6 by running ./Startmux again.
7. @ccreate a channel named Public, and a channel named Guests from
within the MUX. Created players will automatically be joined to
Publicwith alias pub, guests will automatically join Guests with
alias g.
Whats New in 2.7.0.6 Development Release:
- Dynamically-loadable modules patterned after COM were added.
- @hook is now allowed to work on exits, enter aliases, and leave aliases.
- A type-punning bug in mux_fpclass() was fixed.
- A hang in MUNGE() if given zero words was fixed.
- Various @restart scenarios between SSL and non-SSL and from 2.6 to 2.7 were fixed.
- The SSL/TLS engine was reworked to use a TLS-specific context for STARTTLS, rather than reusing the SSLv3 context.
- fun_wrap and linewrap_general were merged.
Whats New in 2.6.3.22 Stable Release:
- A type-punning bug was fixed. Beta status was removed.
TinyMUX 2.6.3.22 Screenshot
TinyMUX 2.6.3.22 Keywords
TinyMUX
MUSH
TinyMUX 2.6.3.22
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Text-based game
Game Server
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TinyMUX 2.6.3.22
MUD
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TinyMUX 2.6.3.22 Copyright
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