The Battle for Wesnoth 1.2.6 / 1.3.6
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The Battle for Wesnoth 1.2.6 / 1.3.6 Ranking & Summary
File size:
72 MB
Platform:
Any Platform
License:
GPL (GNU General Public License)
Price:
Downloads:
526
Date added:
2007-07-28
Publisher:
Sirp
The Battle for Wesnoth 1.2.6 / 1.3.6 description
The Battle for Wesnoth is a turn-based strategy (TBS) game with a fantasy theme.
Build your army, selecting, from one mission to the next one, your most experienced fighters. Fighters you did recruit among a great number of units, offering various strategic strengths and weaknesses on different terrains and against different opponents.
Fight to gain back the throne of Wesnoth, of which you are the legitimate heir. Or use your dreaded power on undead to achieve domination on those foul mortals, or get a revenge for your glorious orcish tribe against these puny human armies who dared stealing your land... stories are waiting to be told. Or maybe you want to challenge your friends or strangers on multiplayer epic fantasy battles.
Main features:
- Build a Hero, and lead your army.
- Different races, with distinctive abilities, weapons and spells.
- GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD and NetBSD compatible.
Whats New in 1.2.6 Stable Release:
- WML engine
- fix [variables] not working properly in scenarios (bug #9342)
- language and i18n:
- updated translations: British English, Danish, Finnish, Spanish, Swedish
- updated DejaVuSans font to version 2.18
- user interface:
- Enable "Save Game" and "View Chat Log" menu entries in replay mode.
- Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
- Show the (possibly bogus) GPV and fog settings of games with "Use map
settings" on in a darker font. (patch #771 by uso)
- misc:
- added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
- added a .desktop entry for the editor so that it is shown in the kde/gnome
menu
- the unit name generation could with different locales call get_random() a
different number of times. This lead to different names and traits.
Changed to call random a fixed number of times which fixes the traits.
Whats New in 1.3.6 Development Release:
- Since 1.3.5 was a little buggy, now the new version with definatly working minimaps in the lobby. More important: long standing, translation related OOS bugs have been fixed
Build your army, selecting, from one mission to the next one, your most experienced fighters. Fighters you did recruit among a great number of units, offering various strategic strengths and weaknesses on different terrains and against different opponents.
Fight to gain back the throne of Wesnoth, of which you are the legitimate heir. Or use your dreaded power on undead to achieve domination on those foul mortals, or get a revenge for your glorious orcish tribe against these puny human armies who dared stealing your land... stories are waiting to be told. Or maybe you want to challenge your friends or strangers on multiplayer epic fantasy battles.
Main features:
- Build a Hero, and lead your army.
- Different races, with distinctive abilities, weapons and spells.
- GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD and NetBSD compatible.
Whats New in 1.2.6 Stable Release:
- WML engine
- fix [variables] not working properly in scenarios (bug #9342)
- language and i18n:
- updated translations: British English, Danish, Finnish, Spanish, Swedish
- updated DejaVuSans font to version 2.18
- user interface:
- Enable "Save Game" and "View Chat Log" menu entries in replay mode.
- Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
- Show the (possibly bogus) GPV and fog settings of games with "Use map
settings" on in a darker font. (patch #771 by uso)
- misc:
- added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
- added a .desktop entry for the editor so that it is shown in the kde/gnome
menu
- the unit name generation could with different locales call get_random() a
different number of times. This lead to different names and traits.
Changed to call random a fixed number of times which fixes the traits.
Whats New in 1.3.6 Development Release:
- Since 1.3.5 was a little buggy, now the new version with definatly working minimaps in the lobby. More important: long standing, translation related OOS bugs have been fixed
The Battle for Wesnoth 1.2.6 / 1.3.6 Screenshot
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The Battle for Wesnoth 1.2.6 / 1.3.6 Copyright
WareSeeker periodically updates pricing and software information of The Battle for Wesnoth 1.2.6 / 1.3.6 full version from the publisher, so some information may be slightly out-of-date. You should confirm all information before relying on it. Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future development of The Battle for Wesnoth 1.2.6 / 1.3.6 Edition. Download links are directly from our publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed
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