Kalyp 0.3.4-alpha
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Kalyp 0.3.4-alpha Ranking & Summary
File size:
MB
Platform:
Any Platform
License:
Open Software License
Price:
Downloads:
1024
Date added:
2007-01-05
Publisher:
Markku Makela
Kalyp 0.3.4-alpha description
Kalyp project is a roguelike game written in Java.
Its design is based on traditions set by popular roguelike games, especially Nethack. It is single player and runs in a text terminal. The project focuses mostly on the Artificial Intelligence engine for the non-player characters.
Most of the game design will be done in scripting, as the core engine written in Java will handle user interface, rulesets, basic actions, and try to hold it all together.
Enhancements:
- Dungeon entrances near mountain edges
- Speaking with #chat
- Aural events (sounds of fighting and doors)
- Mines (dungeon generator, mine workers, pick-axes, gems...)
- Kicking (CTRL-D)
- Pathfinding rewritten to A* (A-Star) algorithm
- Artificial Intl: opinions on matters (friend/enemy)
- Random town generation basic wandering townfolk
- Map generation features ("building blocks", for outdoors mostly)
- Spell of ESP
- Spells and simple known spells list, casting
- Eating from the floor
- Improvement to long distance moving
- Long range weapons (bows and arrows)
- Day and night time
- Inventory selection filters by action type
- Grammar redesign, *ngbandish name encoding and formatting
- Hunger and starving to death, eating gives nutrition
- Upheld spells, can act like attributes (haste rewritten)
- Redesign: DirectionalSpells - casting asks for direction, not f.e. wands
- Blinded and dark vision attributes
- Redesign: DirectionalSpells - casting asks for direction, not f.e. wands
- Blinded and dark vision attributes
- Boots of speed
- Spell and potion of haste
- Character attributes and effects: hasted
- Encumbrance and character size
- CTRL-G displays game date and time (world clock)
- CTRL-L refreshes screen
- Bugfix: cannot drop cursed weapons/armor
- Bugfix: keyboard control when an item requests for control during the game round
- Lots of new armor types
- Wand of striking
- Fix: player name capitalized
- Some monsters now leave corpses behind when they die
- Monsters now leave carried items behind when they die
- Design: spells are now located in game.spells package and are implemented as actions (design pattern)
- Re-factoring: potion of healing uses HealingSpell
- Wand of create monster
- Wand items, (z)apping wands
- Bugfix: named item creation doesnt allow multiple quantities of weapons, armor or rings
- Bugfix: FloodFill.randomPoint() takes count of SpecialTiles
- Special room generators
- Secret doors, (s)earching
Its design is based on traditions set by popular roguelike games, especially Nethack. It is single player and runs in a text terminal. The project focuses mostly on the Artificial Intelligence engine for the non-player characters.
Most of the game design will be done in scripting, as the core engine written in Java will handle user interface, rulesets, basic actions, and try to hold it all together.
Enhancements:
- Dungeon entrances near mountain edges
- Speaking with #chat
- Aural events (sounds of fighting and doors)
- Mines (dungeon generator, mine workers, pick-axes, gems...)
- Kicking (CTRL-D)
- Pathfinding rewritten to A* (A-Star) algorithm
- Artificial Intl: opinions on matters (friend/enemy)
- Random town generation basic wandering townfolk
- Map generation features ("building blocks", for outdoors mostly)
- Spell of ESP
- Spells and simple known spells list, casting
- Eating from the floor
- Improvement to long distance moving
- Long range weapons (bows and arrows)
- Day and night time
- Inventory selection filters by action type
- Grammar redesign, *ngbandish name encoding and formatting
- Hunger and starving to death, eating gives nutrition
- Upheld spells, can act like attributes (haste rewritten)
- Redesign: DirectionalSpells - casting asks for direction, not f.e. wands
- Blinded and dark vision attributes
- Redesign: DirectionalSpells - casting asks for direction, not f.e. wands
- Blinded and dark vision attributes
- Boots of speed
- Spell and potion of haste
- Character attributes and effects: hasted
- Encumbrance and character size
- CTRL-G displays game date and time (world clock)
- CTRL-L refreshes screen
- Bugfix: cannot drop cursed weapons/armor
- Bugfix: keyboard control when an item requests for control during the game round
- Lots of new armor types
- Wand of striking
- Fix: player name capitalized
- Some monsters now leave corpses behind when they die
- Monsters now leave carried items behind when they die
- Design: spells are now located in game.spells package and are implemented as actions (design pattern)
- Re-factoring: potion of healing uses HealingSpell
- Wand of create monster
- Wand items, (z)apping wands
- Bugfix: named item creation doesnt allow multiple quantities of weapons, armor or rings
- Bugfix: FloodFill.randomPoint() takes count of SpecialTiles
- Special room generators
- Secret doors, (s)earching
Kalyp 0.3.4-alpha Screenshot
Kalyp 0.3.4-alpha Keywords
Kalyp 0.3.4
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Kalyp 0.3.4-alpha Copyright
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