Atomorun 1.1_pre2
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Atomorun 1.1_pre2 Ranking & Summary
File size:
1.9 MB
Platform:
Any Platform
License:
GPL (GNU General Public License)
Price:
Downloads:
1074
Date added:
2006-11-14
Publisher:
quadbass
Atomorun 1.1_pre2 description
Atomorun project is an OpenGL Jump&Run clone.
In Atomorun, the character "Atomio" has to escape from an exploding nuclear bomb. The shockwave tries to catch you, so run as fast as you can!
It uses 3D OpenGL for the graphics, while the gameplay is 2D (just jump and run as fast as you can, left to right)
Enhancements:
- Forgot to put the body in a displaylist also...
- The glasses are black again (ooops)
- It is now possible to leave the "game over"-screen with a press on ENTER
- The level is now generated randomly and a little bit larger. Makes it much more difficult :)
- Redesigned the menu.
- Some code cleanup
- Added the acid fog, from which Atomio has to run away.
- Fixed bug, where you could change the direction of Atomio in the menu.
- Sound support added. (New dependency: SDL_mixer with ogg support)
- Textures are now stored in smaller and better PNGs. (New dependency: SDL_image with png support)
- If loading a PNG (or OGG) fails, it tries to load a BMP (or WAV). See docsINSTALL.win32, why. Grrr, why do I have to make a win32 build?
- Fixed menu bug. It was possible to press Escape in the menu after playing the game.
- Its now possible to change resolution and fullscreen mode with commandline arguments. Start "atomorun -h" for more help.
In Atomorun, the character "Atomio" has to escape from an exploding nuclear bomb. The shockwave tries to catch you, so run as fast as you can!
It uses 3D OpenGL for the graphics, while the gameplay is 2D (just jump and run as fast as you can, left to right)
Enhancements:
- Forgot to put the body in a displaylist also...
- The glasses are black again (ooops)
- It is now possible to leave the "game over"-screen with a press on ENTER
- The level is now generated randomly and a little bit larger. Makes it much more difficult :)
- Redesigned the menu.
- Some code cleanup
- Added the acid fog, from which Atomio has to run away.
- Fixed bug, where you could change the direction of Atomio in the menu.
- Sound support added. (New dependency: SDL_mixer with ogg support)
- Textures are now stored in smaller and better PNGs. (New dependency: SDL_image with png support)
- If loading a PNG (or OGG) fails, it tries to load a BMP (or WAV). See docsINSTALL.win32, why. Grrr, why do I have to make a win32 build?
- Fixed menu bug. It was possible to press Escape in the menu after playing the game.
- Its now possible to change resolution and fullscreen mode with commandline arguments. Start "atomorun -h" for more help.
Atomorun 1.1_pre2 Screenshot
Atomorun 1.1_pre2 Keywords
Atomorun 1.1
OpenGL
Jump&Run
OpenGL Jump&Run
Atomorun
1.1
PRE2
project
Atomorun 1.1_pre2
Atomorun 1.1_pre2
Arcade
Games
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Atomorun 1.1_pre2 Copyright
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